Ultima Online is working on a new expansion

Broadsword has today announced that it is working on a new expansion for the classic Ultima Online sandbox. Time of Legends, the devs say in a new video uploaded today, will draw on Ultima lore and add new clothing, armor, and lands; it will also will expand the virtue system, the housing customization system, and skill masteries. Time of Legends will be the first large-scale UO expansion since 2009’s Stygian Abyss.

The team notes that it’s focused on improving the new player experience before the 1997 game can launch on Steam. Broadsword was spun out from EA in 2014 to manage the MMO properties of the former Mythic Entertainment team.

Ultima Online’s Publish 89 is live on both the EU and NA shards as of last night; of note, the patch introduces changes to IDOC (in danger of collapsing) housing. When a house enters the condemned stage, all access will be removed. When it collapses, grubbers will spawn and make off with its loot, so get ready to chase them down if you’re one of those fine people who stand around at IDOCs waiting for free stuff!

We’ve included the full video including the expansion announcement below.

[Source: Publish 89 notes, YouTube. Bree Royce contributed to this report.]
SHARE THIS ARTICLE
Code of Conduct | Edit Your Profile | Commenting FAQ | Badge Reclamation | Badge Key

LEAVE A COMMENT

36 Comments on "Ultima Online is working on a new expansion"

Subscribe to:
Sort by:   newest | oldest | most liked
kofteburger
Guest
kofteburger

SeanNeubert Currently there are 2 packs that are not included on new accounts. One is Styggian Abyss which is a fully featured expansion. Other one is High Seas which is a mini expansion about ships.

All the other stuff (Samurai Empire, Mondain’s Legacy etc) are free.

breetoplay
Guest
breetoplay

squidgod2000 breetoplay Yeah totally depends on how nasty the grubbers are. There are a lot of nasty mobs in UO nowadays. If you’re standing there with a beetle and your packies without your normal gear so you can carry as much stuff as possible, getting roasted could be easy. Personally I just want to see people going apeshit chasing down the grubbers once they actually loot stuff and start running off. It’s going to be way more entertaining than 20 bored naked people standing around waiting for the house to drop. :P

Jack Pipsam
Guest
Jack Pipsam

I am glad Broadsword seems to be doing a great job so far.

spiddo
Guest
spiddo

I don’t think UO can be saved, but who knows, Miracles can happen..
What would be outstanding, is a steam release with all player forwarded to a new server. Where everything can start again. Where new players can explore, craft, trade, fight, conquer, place houses, gate to shops, and everything like it used to be.
So basically what it happens to private shards, but on an official server with the latest patch.
I know, this will never happen, but still, will be for me the reason to come back playing UO and stick with it for many many many years again ;)

aliasi
Guest
aliasi

Oh, certainly. As I noted, games where you fight other players are quite popular. It isn’t so popular in MMOs where a curbstomp might wipe out months of play.

UtopianWarrior
Guest
UtopianWarrior

Tierless aliasi Absolutely, large scale PvP battles where the odds are relatively even can be a lot of fun, for everyone involved. 
Unfortunately, as Mr. Walton put it, preying on the sheep is what attracts many “hard core” PvPers to such games.

breetoplay
Guest
breetoplay

Tierless UtopianWarrior Yeah, it definitely propelled UO to its best numbers ever. But I agree it was an extreme fix. There were so many other options available that they could have tried and didn’t.

breetoplay
Guest
breetoplay

Greymantle breetoplay FWIW, my writeup wasn’t intended to be harsh! I still play, after all. I like it. If you’re looking for a pre-Trammel experience, Siege Perilous still has a good community (and it’s much more hardcore with no Trammel, focus on crafting, no insurance, etc.).

Tierless
Guest
Tierless

UtopianWarrior It may have but I htink adjusting other mechanics would have as well. Tramm was a very extreme fix.

Tierless
Guest
Tierless

aliasi I see a big difference between open world PVP and new mauling. Unfortunately most games seem to take a all in or all out approach when it comes to it. I think the teason DAOC has held so well is the amount of time put into making the PVP function.

UtopianWarrior
Guest
UtopianWarrior

aliasi “Trammies may be what’s kept UO alive!”
Actually, it most likely was.
Before, around 70% of the new players quit because of all the ganking. After Trammel, their player base pretty much doubled.
According to this dude who worked on UO back then anyway. :D
http://community.crowfall.com/index.php?/topic/102-gordon-walton-are-you-the-one-who-brought-us-trammel/#entry1610

aliasi
Guest
aliasi

Let’s not overlook that there are very few open world PvP success stories. Even in EVE, the majority hang out in high sec space, essentially playing PvE. Yet, games where you fight other players are very popular, given the success of MOBAs.
The perception of open world PvP is one-sided curbstomps, of NEETs gleefully spawncamping newbies, rightly or wrongly, and that isn’t actually fun for most. Trammies may be what’s kept UO alive!

kofteburger
Guest
kofteburger

Sargon. Try enhanced client.

Greymantle
Guest
Greymantle

breetoplay Greymantle Well after reading your article I will pass thanks for the write up. I knew in the back of my mind there was no going back to 1999. :(

Greymantle
Guest
Greymantle

breetoplay Greymantle Thanks! I will take a look at it.

breetoplay
Guest
breetoplay

Greymantle I did a long write-up on it in 2013 (since I still play). It’s pretty current, honestly, since apart from the Broadsword spin-off, it hasn’t changed dramatically in the last year and change.
http://massively.joystiq.com/2013/06/28/second-wind-ultima-online

Tierless
Guest
Tierless

UtopianWarrior Tierless joema8769 Good point. Noted. Im just one of those old school guys that never gets over it LOL. (remembers SWG) See! I can’t help myself!

Greymantle
Guest
Greymantle

The state of modern mmo’s has me thinking of returning to one of the old mmo’s.  Anyone want to take on the question of what is the game like today compared to 1999? Is the game still a crafted based economy? Have they dumbed down the pve content like modern mmo’s to make it super easy? Has there been any graphic updates?

Sargon.
Guest
Sargon.

Now if only they could upgrade the client to run in higher resolutions so my game window wasn’t the size of a postage stamp…

squidgod2000
Guest
squidgod2000

breetoplay squidgod2000
Hmm, back when I played on the official servers, there was absolutely nothing risky about killing an NPC (with the exception of being one-shot by a shadow dragon fireball).

UtopianWarrior
Guest
UtopianWarrior

Tierless joema8769 You really shouldn’t ignore the fact that the game is still here and preparing for a new expansion more than a decade after that change. So it probably wasn’t such a bad decision after all.
Of course, there were (and still are, apparently) “PvP-ers” who were upset by the “PvE-ers” leaving to a different world.

Tandor Shadewalker
Guest
Tandor Shadewalker

Interesting that it’s being added to Steam – any idea of a date on that? I could never get into the game before, partly because of initial poor performance from the UK, but mainly because of the restricted area view that you get with isometric games. EQ grabbed my attention instead. Now, however, I might just add it to the list of games I’m currently playing!

kofteburger
Guest
kofteburger

They also added docks to Minoc and Yew

breetoplay
Guest
breetoplay

squidgod2000 No, it’s just the opposite. IDOCs in Trammel amounted to everyone standing around grabbing stuff. Now there’s actually some risk to it!

breetoplay
Guest
breetoplay

Greaterdivinity Haha. Originally his post was focused on the patch and we had it all scheduled for 9p like no big thing. Then I see the dev blog go up, and I’m thinking, oh I’ll just let that play in the background and maybe it’ll be neat and I’ll embed it in his post. Halfway through and they casually announce an expansion. You have my attention, sirs! That kinda necessitated a quick rewrite. :P

Tierless
Guest
Tierless

joema8769 So you are saying is was working, and fantastic, until they split it into a sectioned off experience….yet since then we keep seeing MMOs try to do that same thing, rather than have the calzones to let it go, let it gooo open world all out style. I agree and never forget! Its players like you that can help keep attrocities like Tramm from happening again.

Tierless
Guest
Tierless

breetoplay Tierless Check and mate. (bows head while blushing) I guess I think of UO as the game I dabble in…elsewhere, not that Trammy version. I /deepbow to you.

CthulhuDawg
Guest
CthulhuDawg

During this game’s heyday I was firmly implanted in EQ. I played once or twice for a month or so here and there but never really gave it the ol’ college try. I do love a new expansion pack though and I think I may jump in with both feet on a new account once it hits steam. I have a soft spot for games in the isometric view and this is a mega classic of my favorite genre.

joema8769
Guest
joema8769

Tierless Dude…. the game is split into two different worlds. You have the trammies who stay in Trammel and never PvP unless its to their advantage (like a new player). Then you have the PvPers in felucca. When they split the two worlds they also made Felucca a much uglier place. My home was near a beach with green grass and healthy trees. After the split it was all dead brown grass, sand, dead trees and refuse everywhere.

When it was one world the game did merge the two quite well, but when the split happened they shat all over PvP. This IDOC change makes things even easier for trammies now. Now everyone will be forced to split up to get the loot instead of being at the Pk’ers hands.

Greaterdivinity
Guest
Greaterdivinity

A UO article and Bree isn’t writing about it? What world is this that I woke up in, today?

SeanNeubert
Guest
SeanNeubert

I have not played UO in a very long time, but with this news and the move to steam I am really starting to get excited about starting fresh and seeing how thing have changed over the past 5+ years.
What I am really hoping for is that they make the game easier to buy into. The last time I looked at going back there where like 2 or 3 expansions I had to buy to get started with all the new content. Considering the age of the game I was not going to drop $60 plus a sub to make it happen.
Give me a simple $15-$30 steam price tag that includes everything and I will jump back in without thinking twice.

squidgod2000
Guest
squidgod2000

When it collapses, grubbers will spawn and make off with its loot, so get ready to chase them down if you’re one of those fine people who stand around at IDOCs waiting for free stuff!

Wow, that sounds lame. Instead of grabbing, you’ve got to chase and kill mobs? The Trammie-fication of IDOCs… =(

breetoplay
Guest
breetoplay

Tierless If by compatible you mean split into two mirrors of the same world, one with open PvP and one without. :P

Tierless
Guest
Tierless

This makes me happy. I guess living worlds are compatible with open world PvP after all!

TheJewishMerp
Guest
TheJewishMerp

I’m Always impressed to see that UO is still kicking, way to go Broadsword!

skoryy
Guest
skoryy

Can’t stop, won’t stop. Always fantastic news to hear of a classic MMO still kicking and growing!

wpDiscuz