Crowfund: Crowfall easily passes its fundrasing goal

Call it Crowfund. In only a few short days, Crowfall has passed its $800,000 crowdfunding goal — and there looks to be no end in sight for how far this scrappy PvP title could go.

After a couple of months of build-up to the campaign, Crowfall shot out of the gate in its first day of seeking player donations. Within 10 hours, it had already cleared the halfway mark and began to sell out of the early bird (read: discounted) tiers.

Presumably, stretch goals will be next as the team looks to rack up as much capital as possible. ArtCraft said that once the campaign concludes, it will continue to ask for donations on the official site.

Keep up to date on Crowfall with our game overview, player poll, and a glimpse into the art and video of the game.

[Source: Kickstarter]
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65 Comments on "Crowfund: Crowfall easily passes its fundrasing goal"

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dreamlitcomics
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dreamlitcomics

dustyartifact why dont you go do some research before you talk

boots2
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boots2

dustyartifact it’s not a theme-park, story based MMO so yeah. There is world/background lore to help establish the setting. But the overall story is basically “the world is dying, now we vie for resources”

dustyartifact
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dustyartifact

Players persist, world wipes after every “game”? Isn’t that just a plain-old multiplayer match, a la the 1990s?

Does this mean that there can be no meaningful story?

JoeCreoterra
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JoeCreoterra

Extremely looking forward to this!

WildarX
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WildarX

StranaFA If you visit the below page, near the bottom of release dates is “Star Citizen Approximate date: End 2016”.  Not to say end of 2016 is bad, but backing an MMO via Kickstarter requires patients, which is character trait I would not usually assign to MMO gamers.

http://starcitizen.wikia.com/wiki/Anticipated_Release_Schedule

Rebel Engie
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Rebel Engie

breetoplay 
And shall remain so!

seventhbeacon
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seventhbeacon

Very proud to be a part of that campaign!  The hard part, of course, is patience until Alpha begins ;).

Eamil
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Eamil

StranaFA WildarX ETAs are very hard to trust at the point in development that kickstarters usually happen. Star Citizen’s kickstarter says “Estimated delivery: Nov. 2014” for every tier that includes the final game.
Crowfall seems like it’s had more dev time put into it pre-Kickstarter than Star Citizen and Camelot Unchained did, though.

Eamil
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Eamil

Iconoic Eternal Kingdoms are instanced. Each account (ownership is account-wide, not per character) is granted a kingdom with 9 parcels, and the FAQ describes each parcel as roughly equivalent to an acre of land.

PaganRites
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PaganRites

Pretty impressive feat.

After Day 1 I was certain the game would fund, but not in less than a week!  These guys put on a close to perfect Kickstarter out the gate so not surprised at the success.  Secondly, when the Community cried foul at Early Bird packages running out too fast, they added more.  I’ve never seen a Kickstarter do that before and that move catapulted Crowfall to fund 24 hours later.  Crazy.  Hoping for Mounts Stretch Goal!

StranaFA
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StranaFA

WildarX “* The core module is estimated to be delivered by Winter 2016.”

Baemir
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Baemir

Perfect Hero So any game that isn’t persistent is a MOBA?

StranaFA
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StranaFA

breetoplay In a openworld sandbox, space is usually limited.  If you have building, then you need destruction to make room for more building.   To give the most amount of content to players, they need to do both the building and the destruction.  This means PvP.

StranaFA
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StranaFA

elvedrano Probably closer to Eve Online.   There is some PvE but most the focus will be on PvP and crafting.  Since its supposed to be more sandbox, I think the story is supposed to come from the players.   I assume they will release lore to explain things.  Crowfall is a skill based system, not levels, so no need to have quests to get exp.   The campaign would will have POI.  Some will be captured like mines, lumbermills, quarries.   You will have to build your own fortifications like landmark.  A lot will depend on ruleset of campaign world.

StranaFA
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StranaFA

Perfect Hero its a cross between MMORPG and MMORTS. The playstyle and Eternal Kingdoms permanence is like a MMORPG and the campaign world victory condition and resets are MMORTS.

Alex J
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Alex J

I’ve “wasted” too much money already on all recent failed MMOs and some failed Kickstarter projects so personally I won’t be spending anything on this game until I’ll at least try it in its “open beta” form (which will hopefully be free). That said, it’s good to see people’s enthusiasm about PvP-oriented MMOs and I wish all the good luck to ArtCraft and hope they’ll succeed with this project.

Perfect Hero
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Perfect Hero

It’s like a MMOBA from what I have seen.

breetoplay
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breetoplay

EpicViking Which is silly since there are a dozen genres that do murder simulation a hundred times better than gankbox MMOs. If, you know, people care about quality game design and not just gankin’ noobs all day. :P

elvedrano
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elvedrano

So is this game PVP only? No quests, no story? Something like Cyrodiil in TESO?

devin007
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devin007

EpicViking breetoplay murder / crafting simulators. I wonder if I took WoW stripped all the quests out but made it openworld pvp and beefed up the crafting system to make mats grown or farmed, would people consider it a sandbox mmo?

EpicViking
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EpicViking

breetoplay Damonvile Lheiah Tierless And sadly thats what alot of people play it for, as a “murder simulator” :(

flatline4400
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flatline4400

Now lets get the MOP Kickstarter to the 75k stretch goal!  We needs some away team funding!

FineFineValentine
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FineFineValentine

Awesome to hear! I’m looking forward to watching this one come together over the coming year+ :D

Golden_Girl
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Golden_Girl

WoW’s going down.

breetoplay
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breetoplay

Devil Olive DPandaren Hellbound Heart SWG was one of the biggest (by sub number) western MMOs to launch pre-WoW. I get you didn’t like it, but let’s not be rewriting history because we’re still salty over the NGE.

breetoplay
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breetoplay

Damonvile Lheiah Tierless Really, to think there’s nothing to do in a sandbox but murder people and drink tea shows a serious lack of imagination. :D

Zoel
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Zoel

I’m super jazzed.  What I put in has been the most money I’ve put toward a kick starter personally.  There just aren’t a lot of games in the space they’re trying to go, so it was an easy decision.  I have somewhat less faith in CU because it seems like, despite talking about not overextending themselves, I feel like they really are pie in the sky with combat in ways that I’m reluctant to support overly much financially without proof of concept. I’m still very hopeful for Jacobs, so I threw CU some money because I’ll support anything in this genre right now– I think it’s great that we have 3+ games in development for this playstyle right now.  The bases are pretty covered, so hopefully one of them can hit a grand slam.

Damonvile
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Damonvile

Lheiah Tierless If a sandbox is really a virtual world, it seems like it should have more to do than just kill other people in it.

Rozyn
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Rozyn

andybbtt11 Tierless I’m thinking 2017 will be a wonderful year for gamers.

Rozyn
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Rozyn

Very happy to see the direction they’re going with stretch goals as well. I’m always a little nervous that a successful KS will go the Star Citizen route and seemingly over-promise as a form of fund-raising rather than actually finishing the game. It was something that also made me happy with CU – clear and concise goals with a real purpose.

Vexia
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Vexia

Nice! Looks like somebody’s on tap for unlocking some of those stretch goals (though IMO making female centaurs stretch goal only is criminal D’:)! I hope this game turns out to be very rewarding both for the development team and the players.

DPandaren
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DPandaren

Hellbound Heart I don’t really think so. From what I remember when I played, there were far more people who were angry that you couldn’t jump in the game, then they were angry about the combat system. Most of the people I rolled with just bound spacebar to the jump emote.

Devil Olive
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Devil Olive

DPandaren Hellbound Heart No it didn’t.  It failed to deliver a Star Wars experience to a majority of people.  All that was left for crafting players.  SOE tried to get the SW fans back with the NGE and just pissed off the crafters.  SWG was a failure, and Koster was one of the main causes.

Devil Olive
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Devil Olive

Tierless But only if there are enough suckers to gank!

AdeptusEnginus
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AdeptusEnginus

Congrats ArtCraft…don’t be fuckin’ it up now.
No seriously don’t do that.

Really, don’t.
Don’t…
NO.
STOP.
I SEE YOU THINKIN’ ABOUT IT OVER THERE.

ChristopherPierce
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ChristopherPierce

breetoplay Hellbound Heart DPandaren I do too, and it works nicely with entertainer/musician abilities as well.

ChristopherPierce
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ChristopherPierce

Lheiah Tierless I am very much interested in Repop, but not so much for the PvP combat but for the world, crafting, and non-combat stuff. Imo, form what I’ve played so far, it’s the best of the bunch, and PvP does not seem as mandatory. Still, I’ve resigned myself to the PvP in the current crop of incoming MMOs.

thickenergy
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thickenergy

Lheiah Tierless Virtual tea parties: http://www.everjane.com/

:P

Feydakin
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Feydakin

Congratulations to them, very nice! Crowfall seems like it has some really cool concepts and will fill their niche nicely. I am looking forward to seeing what they do and how their Kickstarter ends up.

paragonlostinspace
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paragonlostinspace

Very nice. It will be worth watching how things develop. More genre diversity is a good thing in my opinion in regards to mmos in general and mmo-rpgs in particular.  :)

breetoplay
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breetoplay

Hellbound Heart DPandaren Queue combat was neat. I liked it.

davidjames79
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davidjames79

Well that didnt take long.
After doing some research on Tod Coleman (Creative director of Crowfall.) I found it really interesting that he never let go of the pvp concepts from Shadowbane one of his earlier MMO’s.
I have a thing for exploring older mmo’s (MMO historian lol!) and Shadowbane has caught my eye especially the emulator “http://shadowbaneemulator.com/”

KennyCatron
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KennyCatron

Icnoevil of course they will need more money, MMO’s are never out of development until they shut down. They are going the module route that star citizen set up. Fund a module. Build it and start on the next. If they can raise more money before then buy keeping crowd-sourcing open I am sure they will. Also when the core module is released if the sales do well enough that will also push more funding for the game.

I love how people seem to think game designers work all these hours for free. They may love what they do but they have to survive and make money. They can do that buy asking gamer’s who like the idea to invest or they can go to publishers or private investors.

Lheiah
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Lheiah

Tierless Well the writing was on the wall. Many times have I seen devs saying they can’t keep up with pve theme parks’ content locusts. Sandboxs were bound to return, and if your not going to pvp in them, what are we going to do, have virtual tea parties. I see in the bones lots of folks learning to keybind and strafe over the next few years. lol

omedon666
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omedon666

The bigger question with kickstarter games is whether or not, in this “short attention span” society of ours, the interest can be held for the duration of development.  I know that for the handful of games where I’ve thrown a few bucks at their fetus, most are no longer in my interest sphere.  I mean, the company will have your money, so I suppose they’re happy, but it will be interesting to see how many of these great ideas become successful games.  I hope they all do, and that I’m just overthinking.

Either way, I’m happy for the crowfall people.  The game seems more low-commitment than other games in the “MMOPVP sphere,” and I see that as their strength.  For me, PVP is a very occasional itch, not a committed lifestyle.

spaceodin
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spaceodin

Icnoevil *le passive aggressive smiley face :)*
what do you think the core module is?

andybbtt11
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andybbtt11

Tierless I wonder if any of those will actually release this year.

Tierless
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Tierless

Its a good day for MMORPG PVP. Camelot Unchained, Albion Online, Gloria Victus, The Repopulation. After so many years of darkness I see a sliver of light.

Lheiah
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Lheiah

FeveredDreamer Right there with you on that. I desperately want a game that is compelling again. And, even if it turns out to not be my cup of tea, I’m happy to vote with my wallet to show support for this kind of game development. Not that I don’t think some are scams, but this it the only way we’re going to see game innovation. I have lost all hope these corporations are going to make us a great game.

Hellbound Heart
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Hellbound Heart

DPandaren Hellbound Heart No that queue combat system was a fail from the get go. And post CU….well….it was never the same after that……

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