Camelot Unchained busts out a new stretch goal

Camelot Unchained reached the $3,225,000 “Hug the World” stretch goal in its ongoing crowdfunding campaign last night, meaning that City State Entertainment will hire or contract more artists to hasten the game’s development.

But the next stretch goal is even juicier. CSE founder Mark Jacobs posted today that the next stretch goal — the $3,350,000 “Programmers, where art thou programmers?” goal — is CSE’s attempt to overcome the challenge of “attracting additional senior programmers” to the team.

We will use the proceeds from this Stretch Goal to coax two elusive senior-level programmers to join the team, by adding an appropriate amount to our current plan to pay them. FYI, these are the same two senior-level programmer positions that we have been trying to fill for well more than a year.

It gets better. Jacobs continues,

I will match this SG out of my own pocket by adding $125,000 to my $2M contribution. We will use that additional money to reward the current team with an unexpected bonus to their planned raises. This is not simply a gesture: CSE is one big happy (usually) family, and it would be wrong in my mind to lure in new people without rewarding the current team as well. You don’t forget the Phouka you rode in on just because you want to add another one to your stable.

Further stretch goals will see all backers rewarded with non-pay-to-win special items like collector’s items.

[Source: Twitter, stretch goal pageprogrammer stretch goal]
SHARE THIS ARTICLE
Code of Conduct | Edit Your Profile | Commenting FAQ | Badge Reclamation | Badge Key

LEAVE A COMMENT

60 Comments on "Camelot Unchained busts out a new stretch goal"

  Subscribe  
newest oldest most liked
Subscribe to:
Edany (AmberACurtis)
Guest
Edany (AmberACurtis)

PaganRites Cost of living in the area is ridiculous (close to D.C. / political commuters). You’ll be lucky to rent a bedroom with a shared kitchen / bathroom for less than $1200 per month – so that combined with not getting top dollar pay comparatively makes the going very rough indeed.

Foggye
Guest
Foggye

Stormwaltz Yeah, carefulness with Stretch Goals is actually one of the founding principles of the game.  I enjoy the fact, that you know how the money from the Stretch Goals is being spent.  Upgrading sound software.  Hiring a writer, sound engineer, extra artists.

Yeah, RvR/Tri-Realm Combat is a bit of a different cut from original PvP.  The primary focus is helping your realm win.  Most will do that with combat.  Either as soloers, hunter-killer groups, or as part of an army on the march for a siege.  Others support their realms, with scouting, gather intelligence, finding mines, crafting arms and armor for combat classes, or making castles.

Vexia
Guest
Vexia

Mark Jacobs Vexia No problem, really! :) A game has to completely win me over before I do crowdfunding, early access, and that type of thing.

masterx25
Guest
masterx25

Foggye masterx25 Your not wrong. 
But you have to know how do they reach where they are right now. 

They don’t magically just come to this realization. It takes lot of time and effort to reach their state, and along with that, a lot of mistake. 
The current state of the industry is they don’t want mistakes. Mistakes waste time and money. 

But there is only a certain number of these people, the rest still need that guidance, and the industry doesn’t want to provide that because of money.

Mark Jacobs
Guest
Mark Jacobs

ItsDean Thanks! I’m glad you enjoyed it and I’m hoping that you will feel the same way (and hopefully, even better) about this game.

Mark Jacobs
Guest
Mark Jacobs

Gylnne As always Gylnne, you are most welcome.

Mark Jacobs
Guest
Mark Jacobs

Vexia Thanks again V!

Mark Jacobs
Guest
Mark Jacobs

Gylnne PaganRites Yeah, cost of living is high and there are only a few other game studios in nearby areas. And other than Zenimax/Wargaming, not a lot of others when it comes to large studios. So, it’s a tough choice for people. It was hard for Mythic, even when we were at our peak but there were more studios then. Once EA bought us, it became easier but still not as easy as it would be in Cali, Seattle, etc.

The other problem is that we are picky and also couldn’t/wouldn’t offer the same pay you could get at EA or Zeni. Plus, there’s the fact that there are so many mobile devs/publishers our West, well, it’s just a very different market than in 1999 or even 2005.

But we continue to persevere and we’ll find the right folks, I have no doubt of that.

racccoon
Guest
racccoon

They got holes in their pockets and no where to sleep and they must be still hungry as that soup was good enough.

Gylnne
Guest
Gylnne

PaganRites I think that is some of it.