Guild Wars 2’s latest patch includes bugs and a nasty exploit

This week’s Guild Wars 2 patch was delayed a week, but perhaps it needed yet another week still. Players on the official forums and Reddit are reporting a plethora of bugs and problems associated with the March 16th patch; one intrepid thread starter is making an effort at listing everything and checking it off as ArenaNet’s hotfixes address each one. Complaints range from broken guild chat to borky PvP voting and FPS drops. One Redditor reported that even reporting bugs is buggy.

At least one bug involved an exploit with the Hall of Monuments; it allowed players to cap out their Hall of Monuments with no effort, instantly acquiring the God Walking Amongst Mere Mortals title that should otherwise require a significant amount of work in classic Guild Wars to achieve. ArenaNet is on top of that one: “Believe me, the devs are aware of this issue and it has been and is being taken care of,” Gaile Gray posted.

It’s not all bad news, though: GW2 took home EGX Rezzed’s Game of the Show award for its Heart of Thorns demo, beating out Bloodborne, Gang Beasts, Titan Souls, Life is Strange, Beyond Eyes, Not a Hero, Ratz Instagib, Broforce, and Big Pharma in a vote by attendees.

[Source: Official forums, Reddit]
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54 Comments on "Guild Wars 2’s latest patch includes bugs and a nasty exploit"

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Zebes
Guest
Zebes

plok If they made the stab changes to discourage big blobs then that is a damning statement of their WvW knowledge. 
To understand why the change favors large groups rather than smaller organized groups, it doesn’t take a whole lot of deep knowledge. It’s simple numbers.

The large group can throw out more CCs because they have more characters that can toss a CC. The amount of CCs the large group has will outnumber that at hand of the smaller 20 man group. The zerg can eat through the smaller, organized group’s stab. 

Stab is not equal between sizes.

Before, stab was equal between sides. Each side had to put down  a well placed boon strip to get stab removed. This was hard enough to do that many frontlines engaged with Immob instead of stun, so they could bring stuns in after Stab wore off. This made stability roughly even between large zergs and smaller organized groups. It even gave organized groups an advantage since they set up parties to best distribute stability, while a large, random zerg will have stability unevenly placed. 

Thus stability maintenance allowed organized raids to survive bad, large zergs. 

But even a bad large zerg can strip through stability now with CC spam.

Sylzer
Guest
Sylzer

boots2 Sylzer i am not talking about pug zergs. I am talking about guild groups (20-25 people) fighting vs big blobs (50-70 people). You are playing in pug zerg, try to play with organized guild on ts, then we can talk again.

boots2
Guest
boots2

Sylzer boots2 also I do not doubt that the rev will be OP at first. Once hundreds, maybe thousands of people start theorycrafting instead of tens of developers somebody somewhere will find an OP combination that the devs didn’t think of. But that’s fine, that’s what balance patches are for.

boots2
Guest
boots2

Sylzer boots2 and you don’t seem to understand my point, a good driver will tell you to dodge, change direction etc so that you don’t get CCs or bombs dropped right on you. Fighting against similar numbers or fighting against larger groups has no impact on whether or not you can predict where and when the CCs will be dropped. It only impacts the amount of CC that will be dropped by the enemy group. I have followed good commanders and I have followed bad commanders, when I follow good commanders, stab or no stab I rarely get caught in CC or enemy bombs. The main reason being  they can anticipate it and give the zerg good directions to avoid it. Things like feints/fake pushes,  early warnings for changes in direction etc.  It’s the ones who don’t listen or are not on TS at all or have a slow reaction time that gets caught and that’s nothing to do with the game’s mechanic and is just about people being people.

With the changes to stab, commanders now need to up their game and soldiers also need to up their game. There will be less “Stabs up. Push on me. Push. Push. Push” and more battlefield tactics like feints.

Sylzer
Guest
Sylzer

boots2 Sylzer Guess you did not understand. It is not about ” i want to stay in CC”, you get caught in AOE CC’s that are literally
dropped right on top of your head giving you no chance to avoid them and you can not leave from CC spike because you dont have stability anymore. When fighting vs similar numbers you can predict CC etc, but main problem is fighting vs groups which are much bigger than you ( 50 60 people), CC is everywhere, you can not avoid it. That is my point, it gives bigger groups advantage ( more dmg, more people, more AOE CC’s skills).

All these changes with stability are made for expansion, look how revenant will benefit from stability changes. He has aoe field which gives 6 sec of stability to 5 players around and it has only 5 sec cooldown. There are much more skills and traits.

boots2
Guest
boots2

Sylzer why question to you is very simple. Why are you or your driver leading your group to stand in CC? A good driver can make an educated guess as to when and where the enemy will pop CC’s and react accordingly. A good zerg will follow the orders of a good driver. It’s all about playing smarter.

alexjwillis
Guest
alexjwillis

2 nights ago, I was dropped from 3 PvP matches…into other PvP matches. In the middle of the match. 

Much cursing and wailing ensued. (I normally play Ranked, so when you’re ahead 350-100 and get dropped…it is infuriating.)

BriarGrey
Guest
BriarGrey

Siphaed breetoplay paragonlostinspace melissamcdon I’m all fine with them being somewhat protective, especially with the abuses that can occur.  What I’m not fine with is that it’s so vague that I can’t figure out WHAT is triggering it or how to ensure I don’t trigger it again.  And that they won’t fix it, or haven’t yet.

It’s only $100.  It’s not a huge amount.  If it’s a fraudulent charge – guess what? Our credit card company will work with me to fix it too.  So while the merchant is good to have some blockades, this seems really ridiculous.

I know we came up on something like this before, I believe with TSW or Rift, but it was like a quick ticket and fix.  This is an ‘escalate, escalate, condescend, escalate, condescend and tell you you’re slowing us down when we ask for clarification on something vague and alarming.’  They seem to not care and see us as a bother.  Not trying to be all foot-stompy or entitled, but come on. 

Hey, I’m enjoying SWTOR.  I’ve got WoW as my back-up game (plus Rift or TSW).  I was intrigued by GW2 enough to try it again and buy it at the cheap price.  But I’m not going to get all bent.  If they don’t want my money, fine.  I won’t give it to them. My husband can play it when I’m on the road or something and we can use SWTOR as our couple time game.

While purchasing them on amazon is a workaround, I don’t believe in using a workaround for stupid reasons.  They have a gem store.  I want to use it.  They won’t let me.  Ergo – they must not want my business.  It’s up to my husband if he wants to keep playing and spend money on gems there.  I’m thinking I’ll just save my monthly gaming bucks for SWTOR’s cartel coins instead.  I’ll see how they eventually handle his tickets, and decide from there.

You know it’s an issue when you do a quick search and find lots of threads of “I want to give you my money, why won’t you let me!”  — something in their system is too sensitive obviously and they’re too slow in their response.  People can be impulse buyers and this definitely hampers that.  I mean hey, if he spends $100 in a game, then I start thinking, hrm, my turn!  And often do the same.  By giving me loads of time to think, I’ll go spend it elsewhere.

Sylzer
Guest
Sylzer

Arktouros Sylzer Limiting CC would favors bigger groups again, so i dont think it is good idea. They must do something so stability wont disappear within one sec.

Ghostmourn
Guest
Ghostmourn

breetoplay paragonlostinspace melissamcdon We run into crap like this to often, some MMOs released on amazon wouldn’t even let us buy more than 1 copy per amazon account ;(

Greaterdivinity
Guest
Greaterdivinity

Got into the game tonight for around an hour or so, no PC voice spam. Huzzah!

Walpurgisnacht
Guest
Walpurgisnacht

“At least one bug involved an exploit with the Hall of Monuments; it allowed players to cap out their Hall of Monuments with no effort, instantly acquiring the God Walking Amongst Mere Mortals title that should otherwise require a significant amount of work in classic http://massivelyop.net/tag/guild-wars to achieve.”

I wonder how many people get banned for this?

racccoon
Guest
racccoon

As in life with mistakes come corrections.

GW2 devs do an excellent job! High praise to them for a great job! :)

Siphaed
Guest
Siphaed

breetoplay paragonlostinspace melissamcdon 
Bree is probably totally right. It makes sense and sounds reasonable for a company, although it does kind of ‘suck’ for the family that gets this against them.
The best solution would be to simply purchase the game code cards off of Amazon ($25 for 2,000 gems), or from your local game store such as Game Stop.   I know it seems inconveniencing to do so, but you must look at it from the perspective of the company in that they don’t want to be doing business with the possibility of either a stolen credit card or a gold farming operation.   Starting up 3 accounts within less than a few weeks and trying to dump $100 in Gems into one of those is an automatic Red Flag! alter against either possibilities.

Loyheta
Guest
Loyheta

Same

paragonlostinspace
Guest
paragonlostinspace

breetoplay paragonlostinspace melissamcdon

 I’m going to give them a few days to sort it out. The son who is playing too is out near there at the University of Washington, so maybe that’s got them all riled. The more I think about it, how they track IPs and we moved last year so that changed the wife and I’s IP and our son last played at our place and now is in Seattle. 

  People are mobile, I don’t mind them being iffy about changes but they should just freaking communicate clearly. As you pointed out it isn’t friendly from the point of view of families who might play and might be spread out across the country due to continuing education.

 Reminds me of the crap the FBI gave my first wife and I near thirty years ago. We were getting our security clearances updated. Something that they do every X amount of years (I’ve long forgotten the exact amount of time between updates), they gave us a hard time about our “frequent” moves. Actually the term they used was our “transient nature”. We both laughed and said uhm you are aware that we are military right? That’s the reason you are here, to update our Top Secret clearances, pretty standard stuff. Being in the military “means” you are damn well transient by nature!

 The bonus was the FBI screwed up our credit for a bit. They do multiple checks and that freaks out credit bureaus every darn time. It will cause your credit to be frozen or at least it used to, and the FBI of course doesn’t tell them why they are checking you. (mutter) So yeah this reminds me of that sort of thing and it is indeed obnoxious.

breetoplay
Guest
breetoplay

paragonlostinspace melissamcdon It does sound like there’s some combination of multiple accounts from one address or IP plus large CC purchases that’s triggering their “gold farmer” alert — this crap seems to happen a lot to families with multiple accounts in various ganes. But it’s completely obnoxious. If it were me, I’d keep responding just to see where it goes.

McGuffn
Guest
McGuffn

Greaterdivinity Also remember that the patch was delayed 6 days so it could go through more QA. Who knows what it would have been like a week ago!

paragonlostinspace
Guest
paragonlostinspace

melissamcdon paragonlostinspace Thats the thing I know we updated all billing  information after our work related move last year. So I’m just unsure what the issue is and the vague responses from them are not warming me up to them. Doing a Google on this you find it is rather common with Arenanet unfortunately. If I still lived near them I’d be tempted to drop by their office with license, cc billing paperwork, copy of utility bill, birth certificate, Social Security Card and passport and ask them what more do they want? I just want to buy your damn gems so I can get the items I feel are necessary for me to play their game. 

It was supposed to be a one time buy of some damn gems. The wording of the one sentence makes me think they feel that I am some sort of gold seller or some crap like that or mechanics abuser. So not worth the bullshit.

melissamcdon
Guest
melissamcdon

paragonlostinspace Merchant accounts have a few things they use for safety/security and any of them being wrong or any of them being triggered will cause an automatic decline, things like 
1) Address Verification, your address and zip may need to match for them to approve the sale and submit it to your Bank for authorization and settlement
2) V-code on signature panel of the card may be needed or may have been wrong
3) Velocity controls over how much a customer can spend or the number of sales they can process within a given time frame

That’s just on the merchant side, your Bank may still have declined the sale due to their own policies, most notably #3 in your case, as you’d ascertained I think that it wasn’t blocked due to originating from foreign IP address.

Veldan
Guest
Veldan

A bug in the bug report window, priceless.

paragonlostinspace
Guest
paragonlostinspace

Bah, some odd word wrapping. I give up, its readable. ;p

Karl_Hungus
Guest
Karl_Hungus

In Soviet Tyria, bug reports you!

paragonlostinspace
Guest
paragonlostinspace

Oh and as an aside I know they’re busy right now with the bugs and issues. That said I think they could be a bit faster and clearer in their correspondence with someone who has a ticket open. I’m having issues with them when trying to buy gems. At first I was getting these sort of messages in my email..

                      “Hello James!
                        I am escalating your ticket for further assistance and someone will be in contact with you as soon as possible”

 I finally had someone reply who basically said a bit more but then said something that made me a bit confused and concerned. So I asked for a clarification because it confused me. You see the gem shop aspect of their shop is handled by some company based out of Ireland and in the past I’ve only had an issue with credit card charges when they were being done out of country. In the past I’d run into issues with Funcom for example. Now the difference here is my CC wouldn’t allow the charge to go through and I’d have to “ok” the charge. The difference here though is when I went to check why the charge didn’t go through that the CC company had never received a charge.

 So I asked her for clarification of this statement she made….

                 “Lastly, any restrictions on your account that you might be running into are there for a reason and can not be removed permanently.”
                   -Lindsay

  To be exact I said to her in email…
                “This confuses me, what restrictions? Is there a link with such restrictions? That is a rather dubious and vague sort of comment and one I find more than a 
       bit concerning. ”
                 -Me/James

     Her reply didn’t help me at all. 

  “Lindsay(Guild Wars 2 Support)
   Mar 18, 11:01
   Hello James,
   I am sorry that you have not been able to purchase. We do have certain systems in place to help protect both us and our players against fraud; that is not to say you are
   engaging in these activities but something about your purchases is triggering our Risk Management System. This is not something that we will be able to permanently
   override or discuss but we would be more that happy to help you anytime you have issues purchasing.
   We do not list these restrictions as that would allow players to bypass them and then there would be no point in having our system in place in the first place.
   We are still looking into your issue and will update you once we know more.

   Regards,
   Lindsay
   Guild Wars 2 Support Team”

  I’m not going to bother to reply anymore to them. I mean seriously what the hell? I simply wanted to buy 100.00 bucks in gems to buy three character slots so I could play all the classes, expand storage slots etc. A simple gem purchase and it has turned into this crazy situation. Murphy’s Law, I seem to run into weird crap like this at times. I’ll simply wait and see what happens. “Triggering our Risk Management System”? Let me see…

 1. Played the free beta three years ago almost, the wife and one of our sons and I. We all three broke down our experiences and decided to pass on the game for the time being.
 2. Three years later I decide to give it another go and put some serious time in. There was a sale on the game so we snagged three copies, one for myself, one for the wife and one for our son.

3. Start playing and quickly decide that in order to play all the classes so I can mess with the mechanics that I needed to buy three character slots since we get five and there are eight classes. Oh and since I’m an altaholic that I should also expand the shared storage, expand the individual storage and snag some gold to buy bags.

4. Problems, system won’t let me buy 100.00 of gems, one of the options in their shop. Wife Googles the problem and finds threads about it being a problem. Other players advice is to go for a smaller amount. So I attempt to purchase the 50.00 gem option, low and behold the sale goes through. So I went to order a second 50.00 order and that won’t go through. ??? I try different card, we check to see if the CC company declined them due to it being a company in Ireland, nope.  I then decide to wait a few hours, that also fails. I then decide to wait a day and then try, nope.

5. Open ticket based on what forum posts have said….ticket notification in email, notices of ticket being escalated to someone a couple times and then the Lindsay replies. 

  Not sure what the issue is, not sure what the flags are or what the policy issues are or what ever their Risk Management System is telling them but the whole thing is starting to make me a bit frustrated and butt hurt. I just wanted to snag some damn gems. Sheesh.

Arktouros
Guest
Arktouros

plok Splitting up into smaller groups is a poor strategy because one giant blob can still run over smaller groups without effort.  40 guys are going to cream 10 guys regardless of stability, CC’s or damage.
Blobs, or specifically Numerical Advantage, is like a nuclear deterrent.  Larger forces will always smash through smaller ones without effort.  The only thing that gives them pause is another, larger force since they can’t smash through it.  They have to use tactics and strategy.  This is why blobs exist and will always exist until they add some sort of in game method to discourage blobbing (such as AOE’s doing more damage based on targets hit).
Stability was the only thing that kept the melee front line in organized tactics viable.  Again you could use that stability to outmaneuver the enemy spike damage without getting caught in CC.  So the old meta was spike damage, then CC them as Stability wore out and spike them again.  The new meta forming is spam CC’s on them until their Stability is gone and then spike them dead since they are unable to move.  The more CC you have the more likely this will occur, and more numbers means more CC.
This is why the new Stability changes encourage blobbing, because it basically dismantles Stability which makes it impossible to avoid spike damage.

plok
Guest
plok

Sylzer plok You are absolutely right that it will favor numbers if we use the same meta and same strategies as before, but that is kind of my point that the strategies and meta is now going to shift and while it is early to tell for sure, I do think it is looking like strategy and organization will play more important role then before.

Before this change everyone relied on forming one big group to make the push largely because of buffs like stability. If you do the same now with the stability change then that strategy will most likely not work, big or small, organized or unorganized.

It will take time to know what the best strategy is now, but it does look like there is  more incentive now to avoid forming one big group and instead maybe form a few small groups attacking enemy from different side at once. There will also be more emphasis on forcing enemies to use up their CC needlessly. 

Also keep in mind there are many CC that do not have a limit on players effected like static fields and walls.  Small groups can still use that to CC large groups effectively as long as they are more organized and managing their cool downs better.

There is still a lot of improvements needed especially concerning the down state, but this does seem like a move in right direction.

Arktouros
Guest
Arktouros

Sylzer All they need to do is balance the other side of the equation: the CCs.  Make it so field effects like Static field, Line of Warding, etc also have limited charges just like Stability is limited.  That will even the playing field.  A single Static Field can remove 1 stack of Stability off 20 people.  That’s insane and it needs to be balanced like everything else and only affect 5 people before disappearing.

Arktouros
Guest
Arktouros

plok This too is actually incorrect.  While Stability changes were made for WvW, they are having the opposite desired effect in WvW.
The reason is because now smaller Zerg or Guild groups simply can’t take on the larger Blob groups due to the large amount of uncapped CC fields that are on the ground.  For example a blob of 70 people is going to have many Static Fields, Lines of Warding and other similar skills all of which remove a stack of Stability.  So now as a smaller group attempts to bust the Blob, they run in only to find Stability gone and now they are CC’d in the middle of a much larger force and dying.
This is because in the old meta Stability let you dodge the old primary threat, burst AOE damage.  Stability let you push on through the CC, bait the spike damage (necro wells, etc) and then adjust and maneuver around and drop your own burst damage.  Without that stability, you get caught in AOE CC’s that are literally dropped right on top of your head giving you no chance to avoid them and then bursted down to larger over all force.  This is causing large, organized groups to run into issues as where once the smaller groups could push through and take out the Blob they now get caught by unorganized blobs who can simply drop more unlimited CC abilities than they can.
The new meta developing is instead what is referred to as “Pirate Ship” meta where two large blobs meet each other and blast each other (like two naval ships broadsiding each other) with GTAOE’s like Ele damage and Necro wells hoping to catch enough of them down that you can then push on through and finish them off.  Unfortunately it’s very hard to down people at range like this and many cases the loser is whomever pushes into the other Blob first and gets caught in their CC and killed. 
It’s pretty depressing to see WvW go in such a boring direction and the real reason is not because it promotes smaller group fights but rather because it promotes defensive tactics which they said they want to encourage in WvW and holding objectives.  Well great.  Now we’re all defending and holding our objectives, sitting in our castles and bored.  Super neat.

Sylzer
Guest
Sylzer

plok ok show me your guild (20- 30 people) destroying easy enemy blob (70+). Big group has more people, more dmg, more CC against smaller groups. 
During zerg vs zerg fights if you push 1st and enemy zerg will do coordinated bomb ( cc spike+ wells bomb+ melee train bomb) you are dead, cus you dont have stability anymore (i know u can stack it to 25, but you would need 5 guardians in party).

All what they need to do is to tweak stack numbers and add example immunity of CC for 1-2 sec after lose stack stability.
I am not saying that old system was good, but i dont think anet will fix it, They dont care about WvW community ( look how many changes did we have from start).

Sylzer
Guest
Sylzer

Siphaed Sylzer groups are splitting up? what i see 2 zergs are standing and attacking from range, they are scared to push beacuse it is impossible to run away from CC and you are dead ( coordinate CC spike + Well bomb + enemy melee train bomb).
Camera fixes? You can now destroy almost every siege in tower, you can see above walls. How it is fixed? There is no collision between Arrows and walls, you can shoot through it.

plok
Guest
plok

@Sylzer  This is actually 100% incorrect. The stability changes were made specifically due to WvW. This was confirmed by devs at PAX east.

These changes now discourage big blobs and actually encourage organized small groups. Previously all you had to do was to create a big group and then run head on into another group without caring about CC.
Now you will actually think and plan your push. This will give small organized groups a huge advantage against large unorganized groups.

paragonlostinspace
Guest
paragonlostinspace

Greaterdivinity I plan on avoiding logging in for a bit and just focusing on my Sith Sorcerer in SWTOR for the time being until they patch these bugs.

paragonlostinspace
Guest
paragonlostinspace

That forum list is quite a list of nasty bugs. Ouch.

Siphaed
Guest
Siphaed

Sylzer bla,bla,bla,next hyped game is genre savior perfect

No, not at all.     WvW is more fun now bbecause groups are splitting up and also the camera fixes make for better siege use.   It is overall better

Hagg3r
Guest
Hagg3r

Sylzer Actually, the stability changes are based around WvW. The only change that will effect pvp is the elite morphs. Stability changes dont really affect PvP.

Sylzer
Guest
Sylzer

It is worth to mention that they are balancing whole game around spvp (5v5). Example with the latest added stability changes , stability is not balanced in WvW (mass pvp). This change favors bigger groups. 

Stability: This boon has been changed from a duration stack type to an
intensity stack type. Crowd-control effects will remove one instance of
stability apiece each time they are applied. Each ability and trait has
been adjusted to apply a certain number of stacks. All instances of
stability not listed in these release notes will remain at one stack.
Most of the skillshas limit to 5, but there are alot of CC skills with no limit. They nerfed stability too much. Stability in melee train now last less then 1 sec. It is impossible for melee train to push cus of the amount of CC skills ( and dont tell me to avoid CC, cus it is impossible, CC is being casted almost immeditely on melee train so there is no time to get out of CC). So fights are now less dynamic, fight looks like range vs range, there is no melee train at all. Group which will catch enemy first in CC spike wins, there is no counter tactic to this.

Small guild group (20-25) can not push to the enemy big zerg ( example 50-70) anymore because they have more CC and more people. This change with stability favors bigger zergs. There is no skill anymore.

Anet dont even care to reply on official WvW subform, why did they do this change and how they want to fix it. they are balancing whole game around spvp (5v5).GG anet for destroying WvW.

Why CU cant come sooner?
sry for my grammar

krieglich
Guest
krieglich

agemyth Hehe, yeah. I’ve given up on this issue. :D

Zebes
Guest
Zebes

Greaterdivinity Yeah. I just turned down dialogue in sound options until they fix that.

agemyth
Guest
agemyth

I wish I could figure out how to link my GW1 account without knowing the email or password I used way back when GW1 launched :P

Greaterdivinity
Guest
Greaterdivinity

Barely had time to play on Monday (yay for power going out yesterday), but the only bug I encountered in my brief session was the nonstop character voices…I thought I was going insane for a while before reading elsewhere that it was indeed a bug and the last vestiges of my sanity still remained.
Seriously though, Anet, your QA is kinda awful, please hire some more folks.

Kailenn
Guest
Kailenn

lordkrall88 Kailenn It simply required you to make a new character. That’s it. That’s how the titles and achievements happened for most people. There may have been other more specific ways of reproducing it as well. I don’t know. Like I said, I didn’t even realize what had happened until I saw posts about it and realized the same thing had happened to me. 

But I’m not disagreeing with you at all. If there is a way to prove and ban people who deliberately reproduced this bug, then sure, go for it. I don’t think anyone should take advantage of an exploit. Just don’t punish those who didn’t knowingly do this.

Arktouros
Guest
Arktouros

Yea pretty buggy at the moment.
Kinda surprising how buggy it is.  Not sure how they released this or if they released the non-tested version.

Snky
Guest
Snky

Kailenn As a former software guy I love it. As someone who rails against QA daily, I still love it. Bwahaha!!!

lordkrall88
Guest
lordkrall88

AvatarOP It included rather much HoT beta stuff, which might be the main reason for the issues.

lordkrall88
Guest
lordkrall88

Kailenn lordkrall88 It required rather specific things in order to activate as far as I know (never read up on it) so it is quite likely that rather many people exploited it knowingly, especially considering how easy the information was to access. 
Rumors != Facts. Also if I had personally come across this, I would have sent a support ticket and reported the issue, since it was clearly not working as intended. Not doing that however could quite easily be seen as taking advantage of the bug, which could warrant at least a temporary ban.
Don’t think we will see any mass bans though.

Arktouros
Guest
Arktouros

lordkrall88 Exploit, or exploitation, or exploiting is taking advantage of a known weakness or mistake for your advantage.
Inadvertently getting the title throughout normal game play with no intent of gaining it is not an exploit simply an error/bug.

AvatarOP
Guest
AvatarOP

how can a patch bring so many bugs ? is it like a game changing patch or something ?

Kailenn
Guest
Kailenn

Snky That’s the funniest thing of all. This patch was so riddled with bugs that even the bug reporting system is bugged.

Kailenn
Guest
Kailenn

lordkrall88 Kailenn No I’m not saying that at all. I’m simply pointing out that a lot of people came across this at no fault of their own. I have no doubt there were some that heard about this bug and took advantage of it. That is definitely exploiting the system.

My concern is in how Anet handles this. I’ve heard rumors of bans. As I said, I had this happen to me before I realized it was even a bug. I hope those that innocently came across this are not punished.

Snky
Guest
Snky

Trolling dev: “We should keep the bug reporting bug just to fuck with people.”

wpDiscuz