Eternal Crusade kills early game modules to focus on founder’s access

Changes have been afoot over at Warhammer 40,000: Eternal Crusade, and new Senior Producer Nathan Richardsson posted a second State of the Crusade post to explain why the team is shifting some of its focus away from previously stated plans.

Richardsson said that the new main goal of the team is “focus and development velocity.” One of the changes that came with this re-prioritizing included the cancellation of the early game access modules, which he said were a “blocker” that diverted team attention and resources away from what truly matters.

Thus the new focus is on getting Eternal Crusade to early access, or as it’s now being called, founders access. The planned fall release will include a 32-plus player map, two game modes, and the Space Marine and Chaos Space Marine factions (with four classes and three vehicle types per side).

“Early game modules access does not exist nor does early access,” he explained. “Instead you have the massive founders access, followed by founders beta. And personally, if we manage to hit all that on schedule, I will be damn proud of everyone here.”

[Source: State of the Crusade II]
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14 Comments on "Eternal Crusade kills early game modules to focus on founder’s access"

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Majorfalcon
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Majorfalcon

PaganRites The release isn’t confined though.  Think Planetside 2.  Its going to be hundreds fighting over map control of several connected strategic points (outposts, forts, strongholds, ect).  The 32 player map is just for founders to test out the combat mechanics pre-launch.  This is what they stated on the official forums.

ruggernator
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ruggernator

McGuffn Yes, it does sound small, but it is only Alpha, so perhaps they’re just getting needed testing out of the way?  As a founder, I would hope for more come release than juts being a guinea pig, _especially_ if any character progression gets wiped…

Techbot Alpha
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Techbot Alpha

PaganRites 32 players for what is effectively a more public alpha-stage test sounds fairly reasonable to me, although my knowledge of game-dev progression is admittedly limited. I mean, sure, I definitely want ‘maps’ to be bigger towards Beta and certainly for release, but people need to remember this isn’t even out of Alpha yet. Given how promising a lot of stuff has been so far, I’d be quite surprised if they bottled it on the home straight.

pcgneurotic
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pcgneurotic

ArchDevi pcgneurotic Ah ha, that sounds great. Thanks for the clarification!

Darkdrakke
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Darkdrakke

pcgneurotic yeah No this was basically more of a planetside 2 style game.

Darkdrakke
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Darkdrakke

PaganRites yes please…all the changes are starting to worry me..they went from doing regular updates to silence for a couple of months..

PaganRites
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PaganRites

32 players isn’t enough.  I hope they can at least double that number come launch.  From what I’ve seen, the game itself is shaping up nicely.  I hope they can surprise everyone and actually make a great War 40k game.

SmugglerinaYT
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SmugglerinaYT

Interesting news.  I have to agree with others here – I really want this game to succeed.  Would a firing range as a tech demo been useful?  Probably.  For that matter, it might have drawn in some more purchasers.  I’m a bit curious at how the planned module was pulling resources so badly that it was throwing the other schedules off.  Seems to me that if they were linked, you’d at least have code/module reuse.  As skeptical as I am of CIG and Roberts, releasing in modules seems to be working and makes sense as a strategy for trying to tackle big games/architectures.  Hope behaviour is taking notes.

McGuffn
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McGuffn

pcgneurotic This never sounded like a traditional mmorpg to me. And the “massive founders access” sounds pretty small.

misanthropomorphic
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misanthropomorphic

I love this universe so much, and hope these guys can do it justice.  Warhammer Online: AoR was such a sad disappointment.  Just give me the 40K version of WoW, and I swear I’ll subscribe foreverzzzz!!!