Eternal Crusade kills early game modules to focus on founder’s access
Changes have been afoot over at Warhammer 40,000: Eternal Crusade, and new Senior Producer Nathan Richardsson posted a second State of the Crusade post to explain why the team is shifting some of its focus away from previously stated plans.
Richardsson said that the new main goal of the team is “focus and development velocity.” One of the changes that came with this re-prioritizing included the cancellation of the early game access modules, which he said were a “blocker” that diverted team attention and resources away from what truly matters.
Thus the new focus is on getting Eternal Crusade to early access, or as it’s now being called, founders access. The planned fall release will include a 32-plus player map, two game modes, and the Space Marine and Chaos Space Marine factions (with four classes and three vehicle types per side).
“Early game modules access does not exist nor does early access,” he explained. “Instead you have the massive founders access, followed by founders beta. And personally, if we manage to hit all that on schedule, I will be damn proud of everyone here.”[Source: State of the Crusade II]