Eldevin raises the level cap and adds three new areas

And lo, a patch did arrive to Eldevin. And hark! The people were happy, for it contained many wondrous things. Well, most of the people were happy; there’s always people like KurtKrusher101 who won’t be satisfied unless one of the patch notes is “Everyone gets an ‘I win!’ button.”

With Eldevin’s Game Update 1.3, the colorful fantasy title raised the level cap to 47, added more dungeon achievements, threw in more crafting recipes, and patched in a couple of new quest books. The update also expanded the world with three previously unexplored areas: the Fields of Darrowvale, Forgotten Ruins, and Infernal Command Center. That last one is also what we call Massively Overpowered headquarters.

[Source: Game Update 1.3. Thanks to Pixelmancer for the tip!]
SHARE THIS ARTICLE
Code of Conduct | Edit Your Profile | Commenting FAQ | Badge Reclamation | Badge Key

LEAVE A COMMENT

5 Comments on "Eldevin raises the level cap and adds three new areas"

Subscribe to:
Sort by:   newest | oldest | most liked
Lctwo
Guest
Lctwo

Very charming game. I downloaded on the wife’s laptop on a lark and played it for a day or two.

pcgneurotic
Guest
pcgneurotic

I keep meaning to install this – I keep it on my Steam wishlist as a reminder to do so. Just need to find some time for it, really. Cities: Skylines ate 40+ hours last week, and the rest of the time I’m neck-deep in Neverwinter or blindly flailing about in Guild Wars 2, trying to remember how to play and what I’m actually doing there. :D

playerxx
Guest
playerxx

boredinBC Well the level cap was 45, guess the level 50 content was not ready.

boredinBC
Guest
boredinBC

47?  That is literally and figuratively an odd cap.

karmamule
Guest
karmamule

“…Infernal Command Center. That last one is also what we call Massively Overpowered headquarters.”  Self-knowledge is the first step towards enlightenment.  ;-)

wpDiscuz