Landmark is refunding players for basic material packs

It’s not much fun to play a building game like Landmark if you don’t have the materials to actually, you know, build. This is why the game has made dirt, ice, snow, stone, and sand easier to build with, as these five basic materials no longer have a resource cost associated with them. All well and good, but some players had purchased material packs for specifically these resources in the marketplace, which means that players spent money on an obsolete form of resources.

By way of compensation, players who purchased any number of bags or chests will received Orbs of Reclaimed Energy, along with an item that can be traded said orbs for more bags or chests of limited resources like tin, cotton, and plain wood. Players will also be given orbs to compensate for copper purchases, as copper’s functionality has changed, but the material packs for copper are still available in the marketplace.

[Source: Builder’s Bundle Compensation]
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17 Comments on "Landmark is refunding players for basic material packs"

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Jacra
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Jacra

Curious idea that they feel they can sell a digital good, then remove its value – and instead of refunding the money (honor the transaction) they give another digital good (if one wants it or not).
Is that legal? I’m truly asking out of curiosity since the value loss was 100% due to Daybreak deciding it to happen, not some “not in our sphere of influence” situation.

The Big D
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The Big D

jsmooth1 melissamcdon The day they changed their mind on the wipe from closed to open beta was the day i stopped playing (and I think a lot of other people as well). Not because i was bitter that they were going to wipe everything, but because it felt like more of a trick to get people to do extra work believing we kept everything. i couldn’t imagine how they thought they weren’t going to do a wipe when so many things changed how we gather (such as in the oceans before the water was there, or when everything was on the surface) so i expected it, but for some reason it just didn’t sit well with me so i put down my pick until i could keep the time i invested. I still logged in to get a bit of copper (until recently) to keep my claim up because it was pretty nostalgic with the star wars fans (Rebellion Barrier – AT-AT/Falcon ), but i didn’t feel like doing anything other than paying rent until OB.

I plan to check out everything again after this next wipe and may start building again. I did want to make the Tantive IV.

Ravenael
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Ravenael

melissamcdon I’m right there with you. I’m more waiting to see what systems are brought into EQN and am only paying attention for that. It’s getting annoying since they promised so much from EQN but I’ve heard nothing about it as of late.

melissamcdon
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melissamcdon

I can only speak for myself and “why I am not playing Landmark”, but Zero Attention Paid To Avatars, No Female Clothing, and Server Wipes are high on the list, but essentially it comes down to this…

1) It’s not EverquestNext  2)We wants EverquestNext  3) We needs EverquestNext  4) Yes we does my preciouss

All joking aside, I will make a new home when the wipes are over with, and keep it for as long as I don’t have to pay for it.   But I don’t want Landmark.  I want to agonize for an entire day over whether to be a Wood Elf or a Dark Elf.  I want to see a new Kelethin, a new West Commons, a new Neriak, I wanna see Orc Hill as a siege / raid point where the war with the pheelthy horde rages on 24x7x365.   Landmark isn’t for me because there is zero attention paid to avatars.   I’m really not fathoming why they have chosen to just completely omit that part of the game, and equally baffled why we have all this unisex clothing.

mbbrazen
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mbbrazen

I was quite surprised when the cash shop went live. Who puts a cash shop in an alpha/ alpha masquerading as closed beta?! On the one hand SoE was saying they wanted us to test everything, including clothing, but after paying for the “privilege” of helping to test, you had to pay again in the cash shop. IMO during the alpha phase and the closed beta, all items should have been made available to the players for free, just as on a testlive server. Since there would be a wipe between the last closed beta and open beta, there would have been no down side. Of course, I guess the one down side might be the company wouldn’t be able to squeeze every penny it could out of the most interested fans. When I saw the title of the article I thought..”Wait has Daybreak actually done something right?” But no…

VikingGamer
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VikingGamer

Cujo H I also don’t like the idea of the common resources being completely free. Make them easy to get perhaps and simply allowing the pulverizer to give you the cleared resource would certainly make it easy. 

But I think the reason they are not doing that is because they are still allowing the sifter to work on common resources. So they can’t make it too easy to get siftable resources. But this way you can build all you want, it simply doesn’t cost you the common resources, but if you pick up common resources while mining for other things, which is very common, you can sift that. 

Not a horrible trade off.

McSleaz
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McSleaz

melissamcdon The upkeep system in this game is archaic and stupid, belongs in the 90’s. Upkeep made me quit this game. Trove got it right by giving you your own instanced world to build in with NO UPKEEP. I can leave Trove completely for 6 mnths, come back and everything I built is still there. Suck It Landmark, you are a failure!

melissamcdon
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melissamcdon

jsmooth1 melissamcdon It is absolutely empty the times I log in.

pcgneurotic
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pcgneurotic

Great!

Snky
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Snky

Damonvile I think the “fuck you if you don’t like it” came from EQ fanboys when the cash shop was announced. Full circle?