Brunelleschi is the staging ground for a ‘Mythic Renaissance’ civilization

Set in a “mythic Renaissance” that blends together history and fantasy, Brunelleschi: Age of Architects is an ambitious social builder that aims to give players tools to build an entire civilization from scratch.

The new title, which is currently shooting for approval on Steam Greenlight, not only contains player cities, but a wide variety of economic, social, and political activities. Players can construct cities, raise armies for war, generate fortunes from trade routes, engage in the free market, establish governments, choose a religion, and aim for one of the five Lordship positions to rule the game.

We’ve got a couple of trailers for you to evaluate after the break, so let us know if you think this type of game will work!

[Source: Brunelleschi, Steam Greenlight. Thank to Calren for the tip!]
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18 Comments on "Brunelleschi is the staging ground for a ‘Mythic Renaissance’ civilization"

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Calren
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Calren

ClassicCrime True, that’s a big problem with various platforms (Greenlight / Early Access, Kickstarter, Indiegogo, etc). With games like The Stomping Grounds, Greed Monger, Towns, Godus, and so many more each bringing their own tales of caution to the table I’ve mostly avoided funding anything unless there was a real show of effort and a playable version available that I felt was worth a coffee as-is.
At least with the pledge of the code going open source in a few years, there’s a chance that even if everything went sideways the community could take over.

ClassicCrime
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ClassicCrime

well at least theyve got the dancing down.

but really, i love seeing these ambitious projects but you’ve gotta wonder how many of these are even going to become a real, release worthy game, and out of the ones that do, how many will just be flawed for some reason or another

melissamcdon
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melissamcdon

this feels like the living definition of “boutique game” as described here a couple days ago

CSE_Tyler
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CSE_Tyler

Calren Slaphammer I’m impressed if they have such a small team. Looks like they’re tackling a lot of design work. If that is fun, you can spruce the art up after.

MultiAxisMatt
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MultiAxisMatt

Jacra Thanks for taking a look Jacra! Brune’s been very complex during development, and only the hardiest of players have chosen to attempt Settlement construction in this environment. The resulting ‘Tight Knit’ community mostly avoids the Market due to their well developed systems of trading that are used when the market malfunctions during development. Several of the Active players (Calren, Timrath, Phillip J. Fry, Kemal Ergenekon) will be more than happy to help you get started and provide a basis during the Testing phase. As the game nears release we’ll be adding a variety of tutorials and inducements in the early game, as well as providing more to do in the ‘Early Levels’.

MultiAxisMatt
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MultiAxisMatt

Scin Karetyr We understand that the MMORPG market is crowded, and are attempting to make a game with inherent durability so it’ll still be alive when you’re tired of other games. Brune’s got a 6 year basic leveling progression with lots of ‘Entropic’ mechanics that pull the game back towards starting conditions when a particular aspect isn’t being used. For those who simply don’t enjoy the Renaissance Theme or wish to experiment with the Technologies involved, BruneGame becomes Free, Open-Source software 3 years after public release. This means the server software will be available for public use in 2017, and any innovations or benefits provided by the game engine will eventually be available for everyone’s use. 
We’re hoping that dedicated players will appeal directly to their Friends to join the game. Our Coalitions, Groups, and Sub-Groups feature allows for deeper and more complex organization and political interactions than most games, and we believe we’ve created the only Political Simulator, Dating Simulator, MMORPG , Grand Strategy Game of this type. 
We hope you’ll give it a try! If there’s anything you’d like to know about the game I’ll be happy to explain, and for a more detailed (17 page) feature list this document is available: https://docs.google.com/document/d/1PtolmmAx3JMrIyFmvzCGhiMcNgav8uGdKdOkcg4pcbE/edit

MultiAxisMatt
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MultiAxisMatt

Slaphammer We appreciate the feedback! Brune is being developed ‘Mechanics First’, and the Graphics are undergoing continuous improvement. I hope you’ll be willing to check back in 2-3 months and see if we’ve managed to bring the visuals up to a level you’ll enjoy! Brune’s intended to be played on a variety of devices, but we intend to offer the best available graphics within our price range for users of higher-end PCs and VR/AR equipment. ^_^

MultiAxisMatt
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MultiAxisMatt

Huxys Thanks for taking a look! The nostalgic feel is intentional, we’ve been joking that the graphics advance by one ‘Elder Scrolls Sequel’ per major upgrade. We’re a small team w/ limited resources but we think the game’s Mechanics / Thematics will be able to hold it up while we learn about and improve the graphics technologies involved. 
If you’re interested in the progress of our development there are ~6 months of videos available here: https://www.youtube.com/user/BruneGame

MultiAxisMatt
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MultiAxisMatt

Thanks everyone for the comments and feedback. Brune’s still in an early but playable stage. If you’re interested in game concepts you can visit our wiki (http://Wiki.BruneGame.com) , or the Blog (http://BruneGame.BlogSpot.com). 
The game is updated constantly, sometimes as often as 2 or 3 times a week, and we’re happy to help people get started by partnering them with other players (like Calren) who are already well-grounded in the game. Currently we’re running an ‘Open-Alpha’ sort of thing while we finalize the Political Systems of the game (including Policy Votes, Elections, Coalitions, Groups, and More). 
BruneGame.com is the ‘Web Client’ for the game, while a more interactive (but experimental) downloadable 3d Client is available for Windows including optional Oculus Rift support: http://www.indiedb.com/games/brunelleschi
We also have an Android client available on the Google Play store. All clients interact with the same core server, and all Characters are simultaneously present in the online word. Please let me know if you have any questions, and feel free to visit us at http://Forums.BruneGame.com to ask Questions or offer Critique / Suggestions.

Calren
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Calren

Slaphammer Yeah, a fair bit are placeholders at this point. There’s like 3 or 4 people working on Brunelleschi so they’re focusing on making things work first rather than on making them look nice.
Worst case if the Greenlight doesn’t go through they’ll put work on the downloaded client on the backburner and will finish the browser client.

Calren
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Calren

Scin Karetyr For sure, I think we all are experiencing Greenlight / Kickstarter fatigue these days. I know it took a few weeks after Crowfall’s campaign ended before I started warming up to any part of that project just because I couldn’t see it as anything but another fantasy game.
Aside from being fun to chat with, the Aesop folks are pretty open about how different systems work, why they’ve made certain decisions, and are pretty receptive to feedback. There’s a public document with how much progress has been made on various systems (https://docs.google.com/spreadsheets/d/1DPWCGOYrx_CyQNuiheVRtLfpejAQfxAEhP17NjIoUok/edit#gid=1908617786) and their development board is out in the open on Trello (https://trello.com/b/7JcC3NrH/brunelleschi-age-of-architects). There are other documents linked to on the game’s forums covering what rewards and detriments various actions and different government systems have. Being Sunday, I think it will probably be a couple more hours before any of them pop on the forums or Steam.

Slaphammer
Guest
Slaphammer

I clicked through because of the amazing concept and was instantly turned off by the visuals in the videos.  I’m fairly open-minded when it comes to graphics that have dated with time, but not for graphics that look bad when they’re brand new.

Scin Karetyr
Guest
Scin Karetyr

The concept is sure interesting. It’s part of what drew me to Crowfall, which is attempting a simpler version of this.

However, I can’t help but be a little cynical. There are hundreds of active MMOs right now, and about a dozen or so of them that are interesting enough to get me to play. Without a very compelling reason to play/support Brunelleschi, I’m far more likely to stick to what I know.

Calren
Guest
Calren

Jacra The browser client is more inclined towards the city building and politics side of things, whereas the downloadable client that Aesop Games is working is more geared towards heroes and such moving around within the world in a more traditional MMO manner. The way I’ve understood it is the browser client will be more for sovereigns and ministers to issue construction orders and other more data-driven bits of gameplay or those who are just popping on real fast to deal with quick tasks like checking market listings. The downloaded client is more aimed at playing as the heroes that inhabit the world slaying monsters and selling the spoils of their adventures and just having a more immersive experience. I vaguely recall there’s a stamina mechanic at the 3D level that isn’t present in the browser client, but I’ll go poke the devs and get someone to pop in and answer questions here. About the best answer I can get at the moment is you’re seeing more of the sovereign style of gameplay at the moment rather than the hero style that the Greenlight is aimed at.
With market prices, a big part of that is most of the major players at the top of the heap aren’t selling much since they’re fairly self sufficient. I have a settlement called Ankarogia that is pretty much “mid-game” in what it has, so I’m still actively looking for just about everything. I’ll go set up job and local market offers for anyone interested. Something else to keep in mind is that this is the test server, and the world is two or so years old. It hasn’t had a full wipe after major balance changes. Version 1.0 is supposed to hit around the end of July and the last I heard a fresh server will be started so there will be a level playing field. The test server will stay around though, so anyone that is more attached to that world can stay and help test out bleeding edge changes and features.
I do agree with you Jacra about there being too many settlements on Test, but don’t believe there will be so many on the live server. For one thing, right now it’s nearly impossible for a settlement to completely decay, but in a week or so when the economy overhaul is enabled we should start seeing inactive settlements fall.

Jacra
Guest
Jacra

I’m really puzzled by Brunelleschi, because the trailer indicate a 3D graphical MMO, while the game of that name that exist already (brungame.com) is a browser-based window-text-icon thing. And it is utterly lacking any guide or information why it would be fun to play it, I tried it, very extensive char creation (religion, favorite day, color etc etc!) but no idea really what the class differences MEAN. And then you are there and … spend action points gathering or hunting or whatever … and logging out to wait 12 hours for them to re-appear.
The ingame market has only a few produce.ressources from other players with very high prices, but you can’t offer anything before hitting a certain level. And it is unclear why one needs these at all if not to build his/her own settlement – and if everyone is his own king, what sense is there to calling it “social”? There is no fight, no equipment to be bought, it seems really quite pointless. And it is insanely laggy even with the browser currently. So I’ve no idea how to connect the trailer appeal and the existing game.

neserbohy
Guest
neserbohy

Huxys Might be the nostalgia. Watching the videos, I feel a strange urge to play Shadows over Riva. Is that a good thing or a bad thing, though? ^^

Calren
Guest
Calren

Naturally, seeing my username is resulting in this sort of mental state:

Huxys
Guest
Huxys

Though it’d be easy to pick these videos apart… after watching them, I can’t help but feel strangely compelled to want to see more. Maybe it was the trio of random city people doing the funky chicken…? More likely, there’s an appeal to nostalgia here, whether it’s intentional or not.

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