Neverwinter outlines new and upcoming changes

When lead designer Scott Shicoff took point on Neverwinter, his first dispatch to the community was a statement that he and the rest of the team would be looking into the game’s balance issues and bugs to improve the game experience right away. A new development diary on the official site outlines exactly what’s been done so far and what’s changing in the immediate future, starting with a multitude of bug fixes so that all player skills are working as intended rather than being too strong or too weak.

Future changes include limiting the Tiamat fight to players with higher item levels (which he points out will lock some players out, but lower gear meant you were unlikely to succeed regardless), adding in a variety of new campaign rewards, and making Elemental Evil quests less irritating. Experience gains are also on deck to be rebalanced. Take a look at the full list of present and future changes in the official posting.

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16 Comments on "Neverwinter outlines new and upcoming changes"

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Llokki
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Llokki

Would love to see them do something about the latency issues (this game suffers more from bad latency than any other I’ve played), and the constant stream of gold spammers.

Llokki
Guest
Llokki

Midgetsnowman Peregrine_Falcon I’m right there with you, gnomish bards are the best ^_^.
The reason for the lack of gnomes in Neverwinter is because the writers of Forgotten Realms 4ed were racist and decided to wipe out 90+% of their population with a tidal wave. Seriously, there’s a lot I don’t like about the lore of 4ed FR, but that took the prize…

Midgetsnowman
Guest
Midgetsnowman

Peregrine_Falcon also, to be honest, while I love neverwinter’s combat, except for end of dungeon bosses, it feels very much like neverwinter was designed to be a solo experience, so when classes get nerfed too much or they overtune zones to try to get everyone to group, it doesnt play as viscerally fun as it should,

pcgneurotic
Guest
pcgneurotic

Good good. Loving the Shicoff Era!

Midgetsnowman
Guest
Midgetsnowman

Peregrine_Falcon I’m still annoyed it lacks gnomes. and bards. and gnomish bards.

Peregrine_Falcon
Guest
Peregrine_Falcon

Am I the only one who thinks it’s stupid that Neverwinter still doesn’t have a sidekicking system?
It just puzzles me when companies design MMOs and then make it difficult to team up with people. Especially since Cryptic invented sidekicking and their other two games with the same game engine have it.

Bannex19
Guest
Bannex19

All of which will be used to pace arbitrary barriers that money can circumvent

Nate Woodard
Guest
Nate Woodard

Maybe we could also pull back on the obsessive amount of cash shop options and advertising.  More importantly fix the blessed currency system.  It’s a bloody nightmare!

Inaccordance
Guest
Inaccordance

Just fix the bugs, please.

Midgetsnowman
Guest
Midgetsnowman

teppic and the biggest problem is 99% of mod6’s problems were caught in beta..but the devs did nothing about them

teppic
Guest
teppic

It’s nice to see feedback taken intro consideration. Although I think the game gets far more hate than it deserves, they overly moderate the forums to the extent that people can’t really give much negative feedback.

teppic
Guest
teppic

KenAddeh Skirmishes are level restricted in both directions. Your level is automatically set in them, but they do get more ‘difficult’ as you progress through them regardless of level.

Midgetsnowman
Guest
Midgetsnowman

any sign yet of fixing the massive nerfs to hunter ranger and scourge warlock?

No?

Bueller?

omedon666
Guest
omedon666

So long as it can’t be gamed and lied to, I am all for game-side, visible and acknowledged assurance of minimum gear/stat level for group content where groups get assembled automatically.
Whether it’s something like RIFT’s side kicking or something more like what NW appears to be doing, the game stepping in and saying “everyone in your group has the stats to beat this, stop expecting optimal, your group is good enough, we would know, we built this” is always a good idea.

KenAddeh
Guest
KenAddeh

Am I correct in thinking Neverwinter didn’t allow you to do some dungeon (were they called skirmishes?) when you’d levelled past the recommended level?

I’d like to see that changed.

BKone
Guest
BKone

First!
Also, guild strongholds please! Or better, put starbase building in NW. NW could use a few more combat airships lol!

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