Camelot Unchained releases 10th Unveiled newsletter

The 10th issue of Camelot Unchaineds Unveiled newsletter is filled with tidbits on lore, design, the community, patch notes, and more. There’s even mention of a dragon and screenshots of a village created in C.U.B.E. It’s a pretty lengthy read, so if your time is limited, here’s a sampling of what you’ll find.

There’s plenty of talk about archers alongside designs showing the models of the giant races. The update section includes notes on the addition of modifier components, heavenly bodies (we’re talking about the sun, moon, and stars in the sky here!), and colored lights in C.U.B.E. as well as the implementation of global values to player speed on hills, maximum hit and stamina points, and falling damage. Ambiance enthusiasts might enjoy perusing this month’s developer spotlight that falls on Daniel Beck; he discusses the creation process for CU’s music and sounds. And the proffered lore is a rewriting of a Becoming story, entitled The Becoming – Hamadryads.

We warned you it was a mouthful! Hungry for even more details? For that, you’ll need to read the full newsletter for yourself.

Source: CU backers newsletter; thanks everyone who tipped us!
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27 Comments on "Camelot Unchained releases 10th Unveiled newsletter"

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Tamanous
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Tamanous

_Ariel_ I’ll be honest here. Your lack of patience is meaningless. The game hasn’t even neared the date they hope to enter Beta testing. That date was set during the Kickstarter campaign.

JB Hazed
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JB Hazed

_Ariel_ Elite: Dangerous released.

Tendrin
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Tendrin

Lheiah Tendrin  I wanna snatch up a lifetime account when I have the time.

Smiggins
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Smiggins

Go Mark go!

Being a PVPoholic I had to pledge even do Im flat broke!

Smiggins
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Smiggins

_Ariel_ No thanks, Id rather have a fully polished game at release than a buggy turd.

Saerain
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Saerain

_Ariel_ As you said, “the craze started a couple years ago.” If you want a playable MMO in only two years, you’re gonna have a terrible time.

Koshelkin
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Koshelkin

_Ariel_ TBH I approach crowdfunded MMOs very carefully. Only a handful inspire any confidence in me that they succeed, turn out solid. But I also rather play an original low-pop niche title than a mainstream game with big player numbers. A couple of thousand players are enough to keep a server and a community going. You dont need 200k+ subs for that.

Saerain
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Saerain

Koshelkin Nah, you’re the hero we need in crowdfunding. These games wouldn’t be coming along so awesomely without some of us not being poor.

Nanulak
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Nanulak

I saw the long range caster bombardment in the Alpha video and when I read in the newsletter about sound effects added to this battlefield my mind just teleported into the game and I felt like I was there hearing the echoes of the explosions of the distant hills and I just felt….hyper Excited!  Great information,  And now I am thinking about the archery that was mentioned and wonder what sound black rain makes :)

PaganRites
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PaganRites

As usual, an excellent update.  CU is really coming along. 

Godspeed to Mark’s wife Janet on a quick and full recovery.