Infinite Crisis is shutting down on August 14th

DC-themed superhero MOBA Infinite Crisis is shutting down on August 14th, according to an announcement posted on the front page of Turbine's official site.

After much deliberation, we regret to announce the official shutdown of Infinite Crisis. We will end development efforts today and will close the service on August 14, 2015.

Between now and August 14th, the game will remain available to play completely free. If you have any questions, contact Customer Service for assistance at http://support.infinitecrisis.com.

This was an extremely difficult decision to make. On behalf of the entire Infinite Crisis team we want to thank all of you for your feedback, support and for joining together to create one of the best communities in gaming.

The announcement is echoed on the official forums by Community Manager Celestrata. The game officially launched in March of this year after an extended testing period and impressed even MMORPG critics.

Art Director Floon suggests there might be refunds and explains the reasoning behind the decision:

Contact support at http://support.infinitecrisis.com/ to discuss a refund.

No one is more disappointed than the dev team. The project faced a lot of development challenges, both technical and design, and the team learned a lot and grew strong tackling all of them. Unfortunately, as the MOBA market matured around us as we were building the game, we simply couldn't find enough of an audience.

I was looking forward to working on this game for a long time. Thank you, to everyone who played and enjoyed the game.

We've reached out to Turbine for more information. Our sympathies extend to everyone affected by the impending sunset.

Source: Official site, forums. Thanks, Tithegha and BalsBigBrother.
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208 comments
shadowlo
shadowlo

LOL This just came out in March... Is the game that shitty?

RicharddeLeonIII
RicharddeLeonIII

@shadowlo I tried it, its not bad, but no where as good as LoL and Dota2.  I think what killed it was the community, a lot of LoL players berating IC fans i think.  The few days i tried there was always someone making fun of people playing the game over LoL or Dota2.  but thats just from my personal experience since i truly suck at pvp and mobas

MewmewGirl
MewmewGirl

*sputter*  Geez that thing just barely came out.  Has it been given much of a chance?  Personally I'm sick of all the MOBAs but a lot of people do seem to enjoy them and this always had very positive reviews.  It hasn't even been out 3 months!  That's nuts.

adamph1974
adamph1974

Is that a record or has their been shorter?

gorkoswow
gorkoswow

didnt they just come out of beta a couple months ago? 

alexheartnet64
alexheartnet64

I refuse to believe that this is because they are operating at a loss.  They are probably thinking very short-term about their poor ROI without thinking at all about the players themselves or how stupid of a business mistake it is to singularly focus on ROI.

alexheartnet64
alexheartnet64

@gt4980b @alexheartnet64 Well I am sure there is a subset of the game's players who are genuinely enjoying this sub-par game regardless, so game quality is irrelevant in this discussion.


Hurbster
Hurbster

Wow, Angry Joe is going to be even angrier than usual.

WastelandWanderer
WastelandWanderer

This is a shame to hear. I'm a big fan of Turbine, having played LotRO pretty consistently for the last couple years. I was really looking forward to seeing how this would turn out for the company, but to see it go down so soon is sad. WB Games pulled Turbine back from the brink, but their margin for error must be crazy slim judging by some of their recent decisions.

dragonwhimsy
dragonwhimsy

There has never been a news story less surprising or more expected to me than this. From the very first initial announcement of this game I knew it was going to bomb fast. There was never going to be an audience for this. Not in a million years. No matter how many alternate universes you traveled to were you ever going to find an alternate reality where this game was successful. 


The PvP nature is an instant turn off for DC fans who just want to play a game set in a beloved setting, and it offered nothing new for MOBA fans, in addition it came sooooooooo late to the party. It represents a total misread on Turbine's part. And no I don't blame WBs, they barely know Turbine exists (they didn't buy Turbine to get a game company, they only bought them to get their networking department for other WB projects), so they're not micromanaging them that's for sure.


It's a shame, Turbine seems to have no viable path to the future at the moment. I fear they are in real danger. They survive only on the fanbase of a quickly aging game, one they have taken too many resources from for failed projects and so is aging all the faster.

Anarwen
Anarwen

A shame it & DCUO can't get together in some way. The whole thing was always sort of odd.

Denice J Cook
Denice J Cook

Jeez, bummer.  I'm kinda surprised this one got the boot but yet DDO still runs.  Do that many more people play DDO than a brand-new, shiny MOBA based on the DC Universe?


Or did Turbine just do a really lousy job with Infinite Crisis?  ;)

RicharddeLeonIII
RicharddeLeonIII

Hey leave ddo alone :p. It has the best class system out there and dnd still has a ton of fans :)

JesLyck
JesLyck

Just not the right game for a developer like Turbine

Jack Pipsam
Jack Pipsam

Does this mean Turbine can go back to making MMOs?
Does this mean Asheron's Call can get at least one dev again?

Of course it won't sadly, Warner Brothers is going to kill them :/

padreadamo
padreadamo

One can only hope. Turbine lost their way a very long time ago. That original Turbine team that created AC was a dream team. The physics and ideas from AC will likely never be duplicated again.

playerxx
playerxx

@DugFromTheEarth They won before? 


A movie about a single hero from DC is better then a movie with more heroes from Marvel.

JakeDunnegan
JakeDunnegan

@DugFromTheEarth @playerxx Yeah, because that's the only reason in the entire world (or multiple universes) why a game could fail. /eyeroll


If I were to hazard a guess, it's because a license deal was up. Perhaps this license was attained before the sale to Disney? Who knows, but people forget this game was recently RE-launched and likely cost a pretty penny to do so.

And as has been mentioned, doing a MOBA isn't exactly in Turbine's wheelhouse.

Wakkander
Wakkander

@JakeDunnegan @DugFromTheEarth @playerxx Turbine is owned by Warner Brothers, WB owns all the rights to DC Comics, Disney owns Marvel. It was launched, not RE-launched, it had been in beta, not fully released.

License was not the issue here, they just couldn't manage to get a foothold in the moba community, primarily in my opinion because they played it too safe, and nothing made it stand out from the competitors. One area they might have succeeded with is if they had made it available on consoles, a port might be have able to establish itself along side DCUO as a free to play console title where it doesn't compete head to head with league, dota, hots, or smite.

JakeDunnegan
JakeDunnegan

@Wakkander @JakeDunnegan @DugFromTheEarth @playerxx Well, technically, it's a launch, but they'd been taking money for their "beta" for quite a while, as many games do these days. Many of them pull the same stunts, but it's horribly misleading to officially declare your launch two months before you shut the door, particularly when you were collecting gamer's dollars for over a year. 

(Closed beta: May 8, 2013, Open beta: Mar 14, 2014.) I wasn't there at the time, but if their open beta was anything like other recent releases from other developers, you could "buy" your way into the closed beta, which means there have likely been people paying Turbine/WB for Infinite Crisis for a year and a half.

As for WB and licenses - yes, it appears WB owns the DC licenses. More the bummer because I really do like Turbine as a company. I'm hoping I can get a refund, since I thought their recent deal on their MOBA was worth me actually trying that genre out.. only to get burned by them closing up shop two months later. /facepalm

Wakkander
Wakkander

@JakeDunnegan @Wakkander @DugFromTheEarth @playerxx I was in the closed beta, I do not think you could buy in to the closed beta, I got in, along with several of my friends via key giveaways. And during the closed beta you were periodically given masses of credits to spend on heroes and stuff. No need to make them out to be worse than they actually are.


Their recent deal also wasn't likely an attempt to cheat players, so much as try to draw in enough players to make it sustainable. Seems like an awful waste though to just shutter it, I wonder if they couldn't set it up to allow for private hosting and sell it as B2P. Seems wrong to have all the man hours and work just fade into nothingness.

BalsBigBrother
BalsBigBrother

@DugFromTheEarth /sigh and super hero fans lose a little bit more of something they like.  Doesn't matter if its DC, Marvel or some other but super hero franchise. Super hero games are starting to get a little thin on the ground these days so any loss is a bad thing imo :-(

BritoBruno
BritoBruno

@Klaus92 @playerxx @DugFromTheEarth Well, not discrediting any of the movies, but the only "HOLYFUCKAWESOME" part of avengers 1 was the 10 last minutes of world cracking fightning.

Which made the 1h i spent almost snoring at loki's face pretty worthy.

Sorenthaz
Sorenthaz

That was fast.  Kind of surprised that it was shuttered so quickly, but honestly it seemed like a game that took way too long to get out of beta and it didn't have enough to set it apart from the other top 4.


If anything it would've come in 5th place.  But 5th place is basically reserved for any MOBA that isn't one of the four big names.


And it's pretty darn clear that this was a money-grabber.

Esivo
Esivo

After reading what that ex-Turbine employee said, that worked on LOTRO a while back and moved to Zenimax (I believe you all remember the story) this was 100% expected.

dorn2
dorn2

I guess I'm one of the few who are surprised.  I didn't expect this game to recoup it's investments.  But shutting down?  It seemed popular enough to stay operational at least. DC must be charging them some sort of flat fee.  Even the trashiest of trash games like Newerth can stay operational after all.

JakeDunnegan
JakeDunnegan

@dorn2 I agree... I recently bought a few copies at discount on the recent Steam "re-launch" sale and hardly even got to get in to the game. I feel rather scammed, frankly. :/ 

I mean, this was within like the last two months! Would NOT have expected this from a company like Turbine. :(

tobascodagama
tobascodagama

@JakeDunnegan @dorn2 They're offering refunds. Just contact Turbine customer support. (I suggest calling if that's an option, they've always been more responsive on the phone than by e-mail.)

bryanjturner
bryanjturner

That's what you get for gutting LOTRO , DDO, and AC; you deserved it Turbine and I hope it cuts up your throat when you choke on it.  I hope the same thing happens to Blizzard for short changing WoW with all of these experiments like Heroes of the Storm, and Overwatch.  I bet you anything if NCSoft had given Wildstar's seed money to GW2 they would have released HOT a year earlier and the profits would have been higher as well.

bryanjturner
bryanjturner

@Domesticon @bryanjturner Well I do know that Asherons Call was shut down, and LOTRO/DDO had their development gutted, DC Infinite had to get that development money from somewhere; from the Tooth Fairy perhaps.


I am rather angry when studios take resources away from projects I like and put them towards projects I could care less about, and I revel when it burns them.

SallyBowls1
SallyBowls1

@bryanjturner @Domesticon I also hate it when resources go away from games I like to ones I don't.  But occasionally it works the other way - e.g. when EA killed some game(s) and said the resources were going to SWTOR.

Domesticon
Domesticon

@bryanjturner You sound like a very angry person, that doesn't really know anything about the industry.

MatthewYetter
MatthewYetter

"The project faced a lot of development challenges, both technical and design, and the team learned a lot and grew strong tackling all of them. Unfortunately, as the MOBA market matured around us as we were building the game, we simply couldn’t find enough of an audience."

Translation:  "We invested millions into a game nobody wanted."

Too bad they didn't invest those millions into a game people do want.  You know... things like that player housing revamp in LotRO that has been dangled in front of the players for longer than Infinite Crisis was even in development.

Sorenthaz
Sorenthaz

@MatthewYetter  Wouldn't be surprised if Warner Bros were the ones paying them the big $$$ to get Infinite Crisis developed so that they could hop on the MOBA Train and milk it for all its worth.


Same thing was likely what EA intended with backing Dawngate, only to shut it down the moment they realized it wouldn't get them millions like LoL.

donweel
donweel

If it was 3rd person action combat like Smite I would have committed to this, but another isometric view click fest not at all.

A_Dad Supreme
A_Dad Supreme

Goodbye Infinite Crisis. We hardly knew ye.

Literally.