Voxelbox Trove is officially launching on July 9

This is it, Trove fans. The finish line of beta and the starting line for the official live game. Trion Worlds announced that Trove will be launching for real on July 9th.

Game Director Andrew “Avarem” Krausnick addressed the timing of the launch: “Why now? To put it simply: it’s ready. If you log in today you’ll play Trove the way we envisioned it when we set out to make it. There’s a ton of classes, massive worlds, a huge variety of activities and collectibles, and a great community. It’s time to bring our game to the masses. Not quite yet, of course; we have another big batch of additions and polish to add to the game, but soon. Real soon.”

Trove has been in a soft launch state for months now ever since Trion promised not to enact any more wipes. The cute sandbox will launch with its current nine classes, not to mention tons of dungeons, biomes, ships, and flying. There are plans to add a new class, dragons, an overhaul of the UI, and a refer-a-friend system before July 9th.

Source: Trion Worlds press release, producer’s letter
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37 Comments on "Voxelbox Trove is officially launching on July 9"

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SirSpaceboots
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SirSpaceboots

Oh I wanted to add the’ve added some good features for short public quests to complete objectives in certain biomes, with bonuses of difficulty and class type. This is of course a common theme of all trion games — casual open world zerg content that a vast majority of their player bases loves. These also reward caches rng chests.

Also daily bonuses to rotating currencies.

SwobyJ
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SwobyJ

Gonna try it out :)

Sorenthaz
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Sorenthaz

johnmynard  Yeah there’s a whole thing revolving around Q’bthulu.  Kind of hope he’ll become a giant-sized open world or raid-style boss at some point, because that would be pretty sweet.

Sorenthaz
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Sorenthaz

Vexia  Yeah my problem is that whenever I get into it casually, I always steadily start to dig too deep into it and get burned out within a month.

Sorenthaz
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Sorenthaz

karmamule Sorenthaz mmonerd  Trove is decent in the exploration department I guess.  My main issue is that nothing is persistent outside of your cornerstone and personal/club worlds, and biomes get pretty repetitive and straightforward.   There’s nothing really exciting to find once you’ve seen the dungeons/lairs.  Though there are some pretty awesome dungeon designs like one that touches so many NEStalgia feelings when you run into it within the Neoncity biome.

Sorenthaz
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Sorenthaz

karmamule Sorenthaz  Building isn’t really ever the focus in Trove, but there are a lot of things to collect for building if you choose to focus on building.
It’s basically just a thing to do if you choose to do it.  And if you want to do it, you’ll be forced to do Adventure and Collection content to get recipes and materials for all the stuff.
The problem is that your builds are limited to your club world, personal world, and cornerstone.  The cornerstone is basically your own little 50×50 or so? (not sure on the actual area width) plot of land that you can build whatever within the confines of it.   So most people build towering structures because the height is pretty much unlimited within that square but the width is fairly limited.   And club/personal worlds are sort of your special areas to build whatever in, but if you want to add more land/biomes to your world you’ll need to gather a pretty hefty chunk of materials just to craft the terraformers.
I think the amount of stuff you can do is definitely robust, and probably some of the best building you can get out of any voxel builder game.  Like I think the only thing Minecraft has over Trove in building stuff is within the Redstone department.   But you can build stuff like musical roller mag rail rides in Trove and generally it doesn’t take as much time to build stuff as it does in Minecraft.  And there’s a much deeper color palette to choose from.

So yeah Trove is definitely good for builders but you’ll have to do the other stuff in order to access a good chunk of it.  Especially with Runecrafting being a pain in the butt to get materials for, since you have to build a Sky Realm portal to get the materials for leveling that profession up and making dozens of recipe boxes.

Sorenthaz
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Sorenthaz

AdeptusEnginus karmamule Sorenthaz  I *think* there might be personal worlds as well.  If there are, I haven’t dabbled in them myself because quite frankly I don’t need anything other than a spot in my Club World where I can easily access my Uber world portals and numerous crafting stations + class changer and personal storage and so on.
Also you still have to grind a ton of materials to make things like Infinity Frames for adding extra biome chunks to your worlds.

AdeptusEnginus
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AdeptusEnginus

karmamule Sorenthaz Building is largely confined to Club Worlds and Cornerstones. Within those two sections, it is actually very well done and there’s a large amount of room for creativity. However, it’s for the most part pointless in the open world, since those worlds are not persistent and whatever you will will eventually disappear. Hell, you probably wouldn’t ever be able to get back to i t.

karmamule
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karmamule

Sorenthaz What about building?  The (admittedly little bit of) time I played it I concentrated on building something fun on my lot rather than gear etc….  Building seemed to be a focus very early on.  It sounds like perhaps it’s been lost, or at least de-emphasized, with all the other stuff they’ve added in since the early days?

Vexia
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Vexia

Voxelbox Trove is a cute, fun, and casual part of my balanced MMO diet. :P But really, I can see that people get bored when the game lacks that depth they’re looking for. However, I think it’s worth giving a try if you want to inject some fun into your busy day. I used it to help melt away some of the stress from the busy end of the school semester.