Voxelbox Trove is officially launching on July 9

This is it, Trove fans. The finish line of beta and the starting line for the official live game. Trion Worlds announced that Trove will be launching for real on July 9th.

Game Director Andrew “Avarem” Krausnick addressed the timing of the launch: “Why now? To put it simply: it’s ready. If you log in today you’ll play Trove the way we envisioned it when we set out to make it. There’s a ton of classes, massive worlds, a huge variety of activities and collectibles, and a great community. It’s time to bring our game to the masses. Not quite yet, of course; we have another big batch of additions and polish to add to the game, but soon. Real soon.”

Trove has been in a soft launch state for months now ever since Trion promised not to enact any more wipes. The cute sandbox will launch with its current nine classes, not to mention tons of dungeons, biomes, ships, and flying. There are plans to add a new class, dragons, an overhaul of the UI, and a refer-a-friend system before July 9th.

Source: Trion Worlds press release, producer’s letter
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SirSpaceboots
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SirSpaceboots

Oh I wanted to add the’ve added some good features for short public quests to complete objectives in certain biomes, with bonuses of difficulty and class type. This is of course a common theme of all trion games — casual open world zerg content that a vast majority of their player bases loves. These also reward caches rng chests.

Also daily bonuses to rotating currencies.

SwobyJ
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SwobyJ

Gonna try it out :)

Sorenthaz
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Sorenthaz

johnmynard  Yeah there’s a whole thing revolving around Q’bthulu.  Kind of hope he’ll become a giant-sized open world or raid-style boss at some point, because that would be pretty sweet.

Sorenthaz
Guest
Sorenthaz

Vexia  Yeah my problem is that whenever I get into it casually, I always steadily start to dig too deep into it and get burned out within a month.

Sorenthaz
Guest
Sorenthaz

karmamule Sorenthaz mmonerd  Trove is decent in the exploration department I guess.  My main issue is that nothing is persistent outside of your cornerstone and personal/club worlds, and biomes get pretty repetitive and straightforward.   There’s nothing really exciting to find once you’ve seen the dungeons/lairs.  Though there are some pretty awesome dungeon designs like one that touches so many NEStalgia feelings when you run into it within the Neoncity biome.

Sorenthaz
Guest
Sorenthaz

karmamule Sorenthaz  Building isn’t really ever the focus in Trove, but there are a lot of things to collect for building if you choose to focus on building.
It’s basically just a thing to do if you choose to do it.  And if you want to do it, you’ll be forced to do Adventure and Collection content to get recipes and materials for all the stuff.
The problem is that your builds are limited to your club world, personal world, and cornerstone.  The cornerstone is basically your own little 50×50 or so? (not sure on the actual area width) plot of land that you can build whatever within the confines of it.   So most people build towering structures because the height is pretty much unlimited within that square but the width is fairly limited.   And club/personal worlds are sort of your special areas to build whatever in, but if you want to add more land/biomes to your world you’ll need to gather a pretty hefty chunk of materials just to craft the terraformers.
I think the amount of stuff you can do is definitely robust, and probably some of the best building you can get out of any voxel builder game.  Like I think the only thing Minecraft has over Trove in building stuff is within the Redstone department.   But you can build stuff like musical roller mag rail rides in Trove and generally it doesn’t take as much time to build stuff as it does in Minecraft.  And there’s a much deeper color palette to choose from.

So yeah Trove is definitely good for builders but you’ll have to do the other stuff in order to access a good chunk of it.  Especially with Runecrafting being a pain in the butt to get materials for, since you have to build a Sky Realm portal to get the materials for leveling that profession up and making dozens of recipe boxes.

Sorenthaz
Guest
Sorenthaz

AdeptusEnginus karmamule Sorenthaz  I *think* there might be personal worlds as well.  If there are, I haven’t dabbled in them myself because quite frankly I don’t need anything other than a spot in my Club World where I can easily access my Uber world portals and numerous crafting stations + class changer and personal storage and so on.
Also you still have to grind a ton of materials to make things like Infinity Frames for adding extra biome chunks to your worlds.

AdeptusEnginus
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AdeptusEnginus

karmamule Sorenthaz Building is largely confined to Club Worlds and Cornerstones. Within those two sections, it is actually very well done and there’s a large amount of room for creativity. However, it’s for the most part pointless in the open world, since those worlds are not persistent and whatever you will will eventually disappear. Hell, you probably wouldn’t ever be able to get back to i t.

karmamule
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karmamule

Sorenthaz What about building?  The (admittedly little bit of) time I played it I concentrated on building something fun on my lot rather than gear etc….  Building seemed to be a focus very early on.  It sounds like perhaps it’s been lost, or at least de-emphasized, with all the other stuff they’ve added in since the early days?

Vexia
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Vexia

Voxelbox Trove is a cute, fun, and casual part of my balanced MMO diet. :P But really, I can see that people get bored when the game lacks that depth they’re looking for. However, I think it’s worth giving a try if you want to inject some fun into your busy day. I used it to help melt away some of the stress from the busy end of the school semester.

karmamule
Guest
karmamule

Sorenthaz karmamule mmonerd And on any “normal” MMO people can throw tons of money at multiple accounts and gain advantages that way.  I’m drawn to MMOs like Trove in order to build and explore, so if someone else is short-circuiting stuff that really just doesn’t affect what I’m doing so it doesn’t bother me that they’d rather pay than play. It just mystifies me a bit since boredom leads me to leaving a game, not putting more money into it.  :)

Sorenthaz
Guest
Sorenthaz

Cramit  It’s more fun if you play it with friends as well.

But if you try to get too deep into it then it turns stale pretty darn fast, at least from my experience (as I keep going in and out of the game for periods of time) as well as from how my friends have basically grown tired of it after breaking past the casual surface.

Sorenthaz
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Sorenthaz

karmamule Xephyr  “so it’s quite different from what it was a year ago.” Ehhh… yes and no.  It’s still pretty much the same at its core.  Just now there’s more random stuff to collect and there are more things to do to some extent.

Sorenthaz
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Sorenthaz

karmamule mmonerd  Well, one can argue it’s pay-to-win because of the Mastery system.   Basically, collecting mounts and other stuff gives you Mastery exp and Mastery levels give stats and a variety of other things.  And Mastery can be raised pretty swiftly by throwing a ton of money into the cash shop to buy all the mounts and flasks and costumes and so on.

Sorenthaz
Guest
Sorenthaz

SirSpaceboots 
My main issue with it is that it has three aspects it seems to focus on: Adventuring, Building, and Collecting.
Collecting is the biggest because that’s where all the money comes from. 
Building is also pretty big because all they needed to do was provide plenty of blocks and things to build.
Adventuring is stupidly shallow and repetitive and makes Diablo 3 look deeper in comparison.

Line with more hugs
Guest
Line with more hugs

I played it for a bit, but I didn’t like it too much.
Not the biggest fan of its look… it’s not terrible, but the much higher pixel density for characters, as well as borderless blocks for the world… it seems off to me. Weird mish mash of neon futuristic city right next to a Super Mario-like dungeon, with pirate ships in sight and a giant sunflower on the other side. They wanted it like that, but I still find it disjointed and a bit ugly.
But I do like the many skins available, as well as the housing. Really cool idea to just save your build and plunk it down anywhere in the world for anyone to use as long as you’re around! Cool compromise between open world and instanced.

My biggest issue with the game is its progression model… dungeons are never really amazing in that genre, but here you really have to farm them to get gear, Diablo-like… and frankly, +1damage is just not very appealing (I still hold Terraria as master of hybrids in loot/craft gear grind), nor are the funny classes really well developed.
A few skills for each is just not enough if you’re going that way… even with less depth, a tighter and less spammy gameplay may have been better. Or just go full Diablo and add more than a basic attack with three simple skills.

I liked SkySaga a lot better for housing (even if fully instanced), and even if it’s not rich, the gameplay is just more responsive and more fluid. 
Looks surpsingly good too, but of course, it’s a different beast altogether, and pretty far from release day.

Sorenthaz
Guest
Sorenthaz

Serrenity  It’s stilly pretty shallow.  You’ll still have to grind Uber worlds and Shadow Arenas, probably even moreso now that forging has changed.
Fishing can be fun if you’re into that type of thing.  Daily bonuses can help reduce the grind in various spots.  The Boomeranger is a pretty fun new class.  But imo most of the changes between October/November (whenever it went into open beta) and now are mostly in extra side-things to distract you from the main repetitiveness.

johnmynard
Guest
johnmynard

Maybe it’s because I’ve been playing too much Secret World.  But some of the items and the games lore itself, what there is of it, suggest that there was a war with some kind of http://tvtropes.org/pmwiki/pmwiki.php/Main/eldritchabomination and that the Trove worlds are whats left after it was over.  There are no details over who “won”, though the preponderance of ever larger creatures of chaos suggests that maybe we didn’t.

Sorenthaz
Guest
Sorenthaz

Trove is okay.
This coming from someone who’s spent a decent chunk of money on it and has around 95 Mastery or so.
Basically the biggest problems with the game right now are that it’s pretty shallow beneath the surface.  The only thing to really do for now is chase after Mastery levels up to 100 or so.   Masteries from 1-100 give you a lot of stats that do add up over time and also give you a handful of other stuff.  And 100 is for a Chaos Coin which gives you a free daily Chaos Chest which can often have good stuff in it, even if it’s just a chunk of materials.
The shallowness also shows in the sense that most of the time it’s just grind grind grind.  Grinding fishing, grinding levels, grinding flux, grinding glim, grinding adventure boxes, grinding materials for mounts/portals/crafting stations… it gets really tiring.
The game quickly loses its casual tone if you try to dive into it to any degree.  And all you’re really met with is an incredibly repetitive experience that’s akin to a watered down Diablo RNG grind.   Yeah the forging system removed a lot of RNG with Chaos Forging, but it also turned into a massive material grind at the same time.
So IMO the game is fun if you’re looking for a casual game that you just hop onto daily or whatever for 30-60 minutes.  If you try to sink into it anymore than that though, the depth is pretty much non-existent and more frustrating than anything since raising Mastery becomes essential and the stuff you have to do just to get it up to 100 is very time-consuming and grindy (unless you’re willing to shell out lots of money for mounts and such).

Pixelmancer
Guest
Pixelmancer

AdeptusEnginus Yeah, I definitely agree that Cube World could have been a real trailblazer. The fact that it’s no longer available for purchase suggests that either the project is dead or there will be no update released for some time to come.

I gave Trove a look a couple of months back and didn’t really gel with it, but perhaps I’ll try it again after release.

AdeptusEnginus
Guest
AdeptusEnginus

I’ve been surprisingly enjoying Trove this past week-and-a-half or so. I mentioned it in the WRUP and I feel like it still applies: It feels like Cube World if Cube World had been finished.
There’s just enough progression to be interesting to keep playing, but it is clear it isn’t designed to be played as a “main game”. Still, it’s unusually fun despite it’s simplicity, and the absurdity of the game world is a nice change from what we’ve been seeing in MMOs of late.
I’ll keep playing, though I’m going to try out SkySaga as well. I’m more than happy with multiples of this kind of game coming out…hell, it’s still a shame that Cube World didn’t end up being the progenitor for them.

Siphaed
Guest
Siphaed

Having finally been able to try SkySaga, I’d say that it blows Trove out of the water!  Combat is far smoother in it.  The random generator for the island Adventures is way better than Trove’s copy-n’-paste on nearly every dungeon layout in their game. And the whole system of personal islands for housing is also superior than Trove’s house plot thingy.    Sure, Trove is far, FAR more colorful -borderline neon-, but I’m seeing SkySaga surpassing it in popularity once they’re both on the open market.

Rhime
Guest
Rhime

This looks gr…oh, it’s Trion…pass.

Serrenity
Guest
Serrenity

Great they are launching.  My partner and I played it quit a bit when it went Open Beta, but it was just a little too shallow to keep us engaged long-term.  But at the same token, I don’t think it’s a game that’s really supposed to have depth–it’s just supposed to be fun. I think I (and others) sometimes forget that while deep is fun, some games can be shallow and really fun too.  
 I will probably jump back in tonight and see what’s changed.

Serrenity
Guest
Serrenity

karmamule mmonerd to be fair, the concept of winning doesn’t really apply to MMOs at all in the 9/10 cases, but it doesn’t really stop us from throwing around the term like the greatest sin a game can commit in spite all of the logical hurdles you have to jump through to make it seem like a huge issue.

dorn2
Guest
dorn2

I tried it but it was just a bit too shallow.  It felt like a mediocre attempt to make a 3d Terraria MMO.  The magic of how Terraria works is apparently not that easy to copy.

SirSpaceboots
Guest
SirSpaceboots

It’s a cool game. It does well to fit into your library as something to casually jump into for a couple hours, or no life all day if you want. Personally I enjoy playing it as a third person dungeon crawler essentially. A niche that is surprising hard to find. It will quickly fall into the endgame problems of Diablo3 right now though.

They use to have a great daily system where you could actually advance gear wise pretty well by fulfilling a daily progress bar of doing just about anything. It was a great idea that kept me logging in each day, though now they nerfed the usefulness of the currency and now you just gotta grind grind grind, or of course cough up for chests — though it is a f2p game. Problem is the gameplay has to be there to convince you to do it.

All the classes are essentially the same with different affects, and at the end you’ll just be grinding for bis stats to upgrade or leveling more classes. I like grinding rng stats personally, but with no real story and pvm progression beyond seeing HP pools go up it can be hard to keep caring… you know like d3 greater rifts and ancient armor. At least they have seasons/ladders now I guess.  Gameplay wouldn’t be so bad, except every class is essentially a spammer ability, an ability with a CD, and an ult with no ability to modify anyone of them. To be fair they recently released some good ones that require skill and neat mechanics, which shows they might be willing to branch out more in the future.
There’s also no changing the character, builds never change (yet I guess).

Biomes feel the same no matter the difficulty. Eventually with all the gear slots that have been added the instanced top tier endgame becomes too easy, I hear anyway. 

I think it’s lasted this long because of the all the feature releases up until this release. Also they’ve hooked some whales and a majority of users that just love… collecting things. Hopefully this level of output continues. 

Something great is the communities can (do the work for them for free) submit their own content. I’ve tried it and admit it was cool to see the item actually in game. It’s a brilliant strategy that compliments the overall success of this little in house project thats grown to be one of their main titles that I’m sure will be around for some time. 

In short it’s a good hybrid of building and adventuring, though like Landmark there’s only so many people who like to just build things and that’s enough to fund a good game. Hopefully the rpg part of the game is expanded upon and maybe ways to ties it into worlds people build will be developed… (like just taking someone’s personal world, shooting monsters and chest in there dynamically, good luck engineering!)

Feodor
Guest
Feodor

“Voxelbox Trove is officially closing down on ..”

kofteburger
Guest
kofteburger

I played this a bit. Didn’t find much to to. I killed some monsters. That’s about it.

MesaSage
Guest
MesaSage

I played this for a couple of hours in Beta.  That was all I needed.  Thanks, Trion!

Kinson
Guest
Kinson

Trion isn’t getting me back anytime soon.  Besides that point, there are too many other options out there at the moment that are monopolizing my time.

karmamule
Guest
karmamule

Xephyr It’s been in alpha/beta a long time.  But, they have been adding features at a steady pace so it’s quite different from what it was a year ago.

karmamule
Guest
karmamule

mmonerd It’s more of a building/exploration/goof around game, so I’m not sure the concept of “winning” applies to it, much less pay-to-win.

alyvian
Guest
alyvian

in before more trion hate, its a nice game, better if ya like the open ended minecraft style.

For anyone else, it really lacks sustainability beyond trying to collect all the styles.

mmonerd
Guest
mmonerd

pay to win ? nope. It doesn’t matter im not playing Trion’s game ever.

Xephyr
Guest
Xephyr

I thought this game launched like a year ago. ._.

Cramit
Guest
Cramit

This is great to hear.  I played this game for awhile and now that it is launching, I might re-download it this weekend and give it another go around.  If you enjoy minecraft, you will enjoy this game I think.  The dungeons and items created by the players as well as devs gives it a very casual and fun feeling and it really doesn’t take itself to seriously.  This game is great and very happy to hear it is going to release.  First thing from Trion I am happy to hear is coming out, Build on!

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