The Daily Grind: Is swimming really that important in MMOs?

    
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One of the big brouhahas that arose back in Star Wars: The Old Republic’s development was the game’s lack of any type of swimming. No swimming? We might as well roleplay in a desert! Oh, the humanity!

Obviously, I do not have a deep vested interest in whether or not an MMO has swimming. The swimming skill in Anarchy Online was a joke stat, the much-vaunted underwater combat in Guild Wars 2 ended up keeping me on dry land, and I am generally pleased that my WildStar hoverboard works on water (take that, McFly) so that I don’t have to get wet. You know what’s the opposite of fun? When you’re swimming and you can’t find a place to leave the water, so you have to dog-paddle slowly around until you find a ramp somewhere.

Is swimming in MMOs really that important of a game feature? If so, what does it add to the experience for you?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
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