X-Wing spiritual successor Starfighter Inc. fails to fund

You can’t win them all, kid. And while $226,000 is an impressive chunk of money to raise for a game, it wasn’t enough to launch Starfighter Inc. into development.

The spiritual successor to the popular X-Wing space shooter, Starfighter Inc. was attempting to utilize Kickstarter as a fundraising platform to raise a quarter of a million dollars. Even though it had a strong start and was eyeing stretch goals early on, Starfighter still fell thousands short of hitting the mark.

The good news is that Impeller Studios doesn’t look to be giving up on the project, encouraging fans to stay tuned: “We’ll update the front page later today and send an announcement on our partners as well as the roadmap via the newsletter this week.”

Source: Kickstarter. Thanks to Vikingr for the tip!
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37 Comments on "X-Wing spiritual successor Starfighter Inc. fails to fund"

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Thornz
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Thornz

dirtyklingon 
Star Citizen is the new Mega Space Sim, short and simple that is why it’s crowd funding has gone the way it did.
The backs know success when they see it.

Thornz
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Thornz

dirtyklingon 
Star Citizen is all that counts since it will do everything every space sim dreamed of doing. 
ALL HAIL STAR CITIZEN!!!!! 
Star Citizen will be king of all space sims for the next 20 years. Then there will be Star Citizen 2 for another 20 years.

Star Wars has ran it’s course. It had a long run, be happy.

Thornz
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Thornz

TronSheridan 
Never spent $1200 on a ship, so bought a lot of other ships that was well over $1200. Seemed to be a better deal then owning a couple expensive ships.

Thornz
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Thornz

This was a amusing arcade looking game….oh well… it just was not meant to be.

 As long as Star Citizen exist, there is hope for the greatest space game ever.

There will be other space games one day, just gotta wait and hope.

TronSheridan
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TronSheridan

Neo_Wolf I place zero hope in SC…and I BACKED it back in the day.

TronSheridan
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TronSheridan

Too many people buying $1200 ships on Star Citizen i guess.  LOL

GoJammit
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GoJammit

Werewolf Finds Dragon In the future they find out neural interfaces give people cancer. My 10x great grand daughter is very (or will be very) offended by by your comments.

Wilhelm Arcturus
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Wilhelm Arcturus

I think we need a governing committee on this whole “spiritual successor” thing.  Saying something is the spiritual successor to a Star Wars game without actually being a Star Wars game seems more than a bit off.  That should be a violation straight off.  (Though perhaps Mr. Olivetti should get the summons, since he seems to be pushing that angle in his reporting harder than the dev team was.)

At least it was closer to the mark than when Smed said H1Z1 was the spiritual successor to SWG.

Neo_Wolf
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Neo_Wolf

I think most fans of the spacecraft genre have their hopes firmly pinned on Star Citizen atm, until that launches and either succeeds or flops I don’t think people are giving much notice to anything else.

Vikingr
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Vikingr

It was a real shame this Kickstarter project failed. I think they should try again, with some alterations.

Polyanna
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Polyanna

Projects fail to fund all the time on Kickstarter, but this may be the year that even the interesting sounding ones start to find that the crowdfunding well is not bottomless after all.

Zarkov
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Zarkov

A MASSIVE part of X-Wing and Tie fighter were the awesome single player campaigns.  It’s no spiritual successor if that part is missing.  It’s just WoT in space.

goettel
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goettel

Werewolf Finds Dragon TL;DR Transhuman Space MMO, I’m in.

cald
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cald

Its was close but yeah I think they need to get a working demo up and running first and then go back to kickstarter.

nullunit
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nullunit

They needed to have that in-engine demo at campaign launch. It was still kind of shaky on the physics model but still nice to see where they were going. I hope they try again, with more realistic/tangible goals and bake in some single player. I backed once and would will again but the likelihood of funding through KS after a failed campaign is pretty low.

RicharddeLeonIII
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RicharddeLeonIII

Without some pve at least, i wasnt interested in funding them :(

Werewolf Finds Dragon
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Werewolf Finds Dragon

I think the reason why is twofold. First of all, there’s an absolute excess of generic Shoot Things in Space games at the moment, all of which have very similar aesthetics and anachronisms. I find it so bizarre to see future ships using windows, ’50s flight sticks, and CRTs when we’re so close to neural interfaces, augmented vision, and tiny camera swarms in reality. Microsoft HoloLens looks more advanced than most spaceships, and that’s sad.
I think I’ve mentioned it before, but my beau and I pretty much had this idea that exemplifies yes, I’m in space. Essentially, you have a character who’s in the loo and doing what we do, so it’s not too far ahead. They’re gazing out of a window at a nebula. Except, once they’re done, they look at the window in a certain way, an icon on it blinks, and the window itself disappears. Because in space you don’t need windows unless you’re too paranoid to actually be in space. Portal 2 made fun of that, even, and beautifully.
And the lack of aliens as well doesn’t help.
So, it’s the same old humans, in the same old sorts of ships, with the same old anachronistic technology, doing the same old things all the time. In every space game. If a space game wants to succeed, it’s going to have to innovate, it’s going to have to actually show people that it understands what it means to be in space. If I saw a space game like that, I’d be all for it. We’re not that far away from removing windows from our own spacecraft, and I’ve always had an uncanny sense for where we’re going, scientifically speaking.
The thing is, even on early ships where you have camera swarms, you’d only have windows as a backup measure, behind sliding bulkheads. Most of the time, you’d keep the bulkheads locked in place, they’re a last, ditch attempt to survive a battle when you have no way left to see. You don’t use windows as a default, that’s ridiculous. And similarly, by the time we’ve created a drive that can travel any reasonable distance, we’re going to have neural control.
It’s all so generic and samey, which is my biggest complaint about our entertainment. I could see aliens passing us by and labelling us as The Universe’s Most Boring Savages.
And again, what do we have in Starfighter? Cockpits with windows, ancient fighter sticks and buttons, archaic telly screens, and bloody TRON holograms. If you’re going to do holograms, look at HoloLens as a starting point. Not TRON. There is no practical reason to use a hologram if it looks worse and is less readable than the kind of CRT you’d get with an Apple ][.
Add to that a fixation on humans? Well, it’s basically just a world war jet fighter that’s been transposed into space, innit? That’s all it is. It’s people in jet fighters, doing loop-de-loops, making dakka-dakka sounds, and pretending they’re in space. That’s what space is like, you see? And at the risk of sounding like Groundskeeper Willy? Every bloody space game does it.
It’s so ordinary, humdrum, and dreary that I actually get depressed looking at it, I couldn’t for long. So, the Great Future of humanity in space is jet planes? That’s it? That’s as far as our imagination goes for the endless possibilities and incredible vastness of space? Oh, hey! We’re in space! Now let’s develop ancient fighter jets so that people can have dogfights, in space! And that’s all we’ll ever do. In space.
The Space Core is disappointed with you.

The second part of why space games are failing? They’re generally rip-offs designed to take advantage of nostalgia. There have been a number of rip-offs, but most notablly is Star “Are you okay with us delaying these features for another five years so that we can sell you more overly expensive spaceships and items under the pretext of them being limited and having to go because they’re scarce, despite how digital items don’t have any scarcity to speak of?” Citizen. And people know that. I don’t speak with a lot of people, but I do read, and the Internet consensus is that Star Citizen is one, giant rip-off. And that’s just a part of the Internet subconscious, now. So games that look, act, and feel like Star Citizen are most likely also going to be rip-offs. Which brings us back to point A — space games are so generic that they look like each other.
Fix the first of these problems, and it’ll fix the second. How do you expect your game to succeed if it looks like history’s most incredible scam?

Splash78
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Splash78

PaganRites 
I agree, trying to appeal to people that want a spiritual successor to X-Wing, but then the game you are purporting to be creating is a PvP space shooter; how is it they expected people to jump up and down and throw money at them.  
I have to say that when the initial headlines for this kickstarter hit the press I got excited right up to reading “team-based PvP multiplayer space shooter”.  Why are developers so hung up on PvP when good co-op games have been equally successful.  I played the hell out of Descent Freespace and Freespace 2 in co-op, because it was a blast to fly as a team in missions.  Yeah, maybe you could get the same experience with a team vs. team PvP game, but my experience is that other players generally destroy any immersion you may have hoped for the moment they type or say something.

Darkdrakke
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Darkdrakke

PaganRites  I think EA has all right to Star Wars games right now, what bit this game in the ass was the fact that it was just going to be a Multiplayer pvp map game for 250k goal, to add a campaign it was going to cost around 10 million…..

Darkdrakke
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Darkdrakke

I think EA has all right to Star Wars games right now, what bit this game in the ass was the fact that it was just going to be a Multiplayer pvp map game for 250k goal, to add a campaign it was going to cost around 10 million…..

Akami
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Akami

Never even heard of this title.  Was it going to be similar to star citizen?

PaganRites
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PaganRites

Ironwu Agree.  That’s what Crowfall did well, and it worked out very well for their Kickstarter campaign.

wjowski
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wjowski

Wild_Phil 
“get the GOG version not the Steam one”
Always exercise this option when available.

PaganRites
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PaganRites

A couple things.  A ‘spiritual successor to X-Wing’ has to have story campaigns like X-Wing.  Single player campaigns were way down the stretch goal line at $10 million.  (?!)  Secondly, people want X-Wing (I know I do).  Not having Starfighter take place in the Star Wars universe makes it kind of pointless trying  to appeal to X-Wing fans.  

I was seriously considering backing, but compared to the behemoth Star Citizen, I just didn’t see anything that made me think they could do anything much differently or better.  Ship design was ok.  They had some good ideas.  But after having backed SC to a nice little sum, and Elite Dangerous, I just don’t have any urge to do so again.

However, make it an X-Wing sequel, I’m in.

Ironwu
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Ironwu

dirtyklingon
Not talking about a gameplay video.  Those are easy enough to just cobble together out of thin air. 
I am talking about an actual gameplay proof of concept prototype that you can log into and play.  To see if the designers really know what they are doing or are just full of empty promises.
Given the built in networking capabilities of Unity3D, Unreal 4 UDK, and Hero Engine, there is really no excuse not to have something tangible to present to prospective buyers.
This is from my 27 years of experience developing software in the semiconductor industry.  No project would ever go to approval without a proof of concept prototype to demonstrate that the fundamentals were sound.

schlag sweetleaf
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schlag sweetleaf

24 k short ..so close and yet so far..

Ironwu
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Ironwu

I actually want to comment on this a little further, not specifically from the point of view of this game, but in general regarding Kickstarter and the like.

How damn hard could it be for a group of experienced developers to put together a U3D/UDK/HE proof of concept gameplay demo using standard available assets?  Why do they all (these days) seem to come to the table with nothing but their hats in their hands?

It’s time for these people to step up and invest their time and money into something more than flash graphics and paper promises before they go public.  No more money without there being at a minimum a playable build to illustrate what they want all those hundreds of thousands of dollars for.

Just my 2c.

Armsbend
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Armsbend

I thought Kickstarter was a tool to show would be developers whether or not there was a market for their game.  Seeing how this tool showed them there was not, why bother with a roadmap?  Simply quit your endeavor.

fastcart
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fastcart

Similar to others, I didn’t pledge because of it’s lack of PVE focus and lack of a storyline (until a later funding goal).

Ironwu
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Ironwu

Message to would be Space Game developers:

Can you compete with Star Citizen?
Can you compete with Elite: Dangerous?
Can you compete with EVE Online?
Can you compete with Ascent: The Space Game (even)?

If all you have is a ‘World of Tanks’ type lobby based space shooter, then please, don’t bother.

captainzor
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captainzor

This was not the X-Wing: Alliance sequel I was looking for.

Celestial
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Celestial

Much like the recent Descent Kickstarter, I was all set to pledge… until I read that it was multiplayer PvP only.  No thanks.

Wild_Phil
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Wild_Phil

Koolthulu Exactly.  And when they tried to focus on PvP with the series with X-Wing vs. TIE Fighter (1997) it was mediocre and needed an expansion (Balance of Power) to fix major issues and lack of campaign.  X-Wing Alliance (1999) was a great balance of single and multiplayer.

This style of game just doesn’t work well PvP only and was already tried with a known and very popular ip (Star Wars).

Wild_Phil
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Wild_Phil

By the way….anyone interested in playing TIE Fighter again, get the GOG version not the Steam one.  It’s the superior ‘Collector’s CD-ROM’ version on GOG.

Koolthulu
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Koolthulu

“STARFIGHTER INC., a hardcore team-based PvP multiplayer space shooter”

Yeah, that doesn’t really say X-Wing successor to me.

Wild_Phil
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Wild_Phil

TIE Fighter is in my top 5 all time games so I was keeping an eye on this one.  I think their mains flaw was making the game PvP and PC only.

wpDiscuz