Login issues plague The Elder Scrolls Online’s console launch

Console players had a long wait time before they could get their hands on copies of The Elder Scrolls Online, but the game has launched on consoles, and at least it had months of gameplay refinement first. Unfortunately those months of refinement don’t seem to have helped in the bottleneck department, as there are widespread player reports on the official forums and Reddit that logging into the game is utterly impossible on both PlayStation 4 and Xbox One for both NA and EU players.

Developers have stated that they’re working overtime to get the login issue fixed, which is cold comfort to people eagerly anticipating the game’s console debut today. On the plus side, if you’re artist Tyler Kirkham and spent $50,000 on a basement themed after the series, you can at least get some of the experience of being in the game just by sitting downstairs.

We’ve got the shiny new launch trailer below.

Source: Reddit, Forums, VG24/7
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35 Comments on "Login issues plague The Elder Scrolls Online’s console launch"

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jauffins
Guest
jauffins

Luckily, console gamers are used to lower-res textures and 720p. They likely won’t find this game nearly as disappointing as somebody with a gaming PC who loaded up this game only to have it look uglier than the several years’ older Skyrim and play as archaically as Morrowind, circa 2001.

starcallerasterei
Guest
starcallerasterei

I picked up my ps4 copy 24 hours ago (hooray for being in australia for a change) but I still haven’t been able to play it because Im still waiting on the 15gb update (not so hooray).

I had to pause it for half the day because when the husband got home from work he complained about it lagging him in FFXIV, then when I set it up to download while I was asleep overnight, I guess it decided to download several other game updates which slowed it down more. Still got 4gb to go and seems to be downloading particularly slow now compared to yesterday, I think my ISP might be throttling me =_=

starcallerasterei
Guest
starcallerasterei

Omniel There were a ton of login issues when FFXIV launched, and I believe at first it was only on ps3. By the time PS4 version was brought out, they’d already upgraded their hardware and added new servers, while regularly locking the more populated ones so that new players would be forced to create characters on the emptier servers so we didnt have that bottleneck we had at first

AngelBlack
Guest
AngelBlack

Ive watched a quite a bit of streams of the PS4 version today. And holy bojangles does it look boring as hell.

AngelBlack
Guest
AngelBlack

Omniel ? When FFXIV there were login issues, duty finder issues, etc.

SoMuchMass
Guest
SoMuchMass

Omniel That probably means not a lot of people bought FFXIV on console.

DPandaren
Guest
DPandaren

Ironwu Greaterdivinity MMOs are in perpetual beta states.

DPandaren
Guest
DPandaren

Omniel I think that’s because FFXIV was already a thing before the console launch.

Ironwu
Guest
Ironwu

Greaterdivinity
Well, yeah.  We paid $15mo for a year to Beta Test ESO for Consoles on the PC.  I fully subscribe to that analysis of their business model.
I really hope that the Console players appreciate the product they are getting and the pain + cost we went through to get it to them!

Ironwu
Guest
Ironwu

SoMuchMass
Megaserver tech, remember.  All it is, is a few extra blades that I am sure they have laying around from previous server clusters. Just lazy, or maybe want to make ESO on Consoles seem more popular that it really is?  Don’t know.

Omniel
Guest
Omniel

When FFXIV launched on consoles, there were no major issues that I was aware off. I don’t agree with the idea that we as consumers are just supposed to be okay with launch day issues, and I for one will NOT be purchasing ESO.

Tandor Shadewalker
Guest
Tandor Shadewalker

Hardly something new or unexpected. A couple of weeks ago it was all about the new EQ server Ragefire failing to launch smoothly, this week it’s the ESO console release.

The problem these days is that the MMO market has grown so big that these events have become giant technical nightmares with an inevitability about teething troubles, so that anyone who knows anything at all about MMOs but still plans to play extensively on launch day is frankly nuts!

SoMuchMass
Guest
SoMuchMass

Ironwu These companies know it will be an issue, but they aren’t going to spend hundreds of thousands of dollars on servers that they won’t need a week later.  These login issues only happen for the first couple of days.  WoW has the issue to this day.

mmonerd
Guest
mmonerd

ESO PC LAUNCH RECAP /face palm

Greaterdivinity
Guest
Greaterdivinity

Ironwu To me, this is not ESO on a real “Launch” day.  That took place over a year ago.
I think we all know that the console launch was the “real” launch for ESO and PC was just the paid beta : P

Ironwu
Guest
Ironwu

To me, this is not ESO on a real “Launch” day.  That took place over a year ago.  This is an expansion onto another service and another set of servers.  Not the same thing at all for a game that has been around for a year+ vs. one that is fresh out of the gate.
What I don’t get, is that since you have to Buy/Transfer an ESO box to be able to play, they HAD to have known how many folks would be logging into the game.
And I thought that the Megaservers were supposed to alleviate this sort of issue?  And surely Sony/MS have experience with massive numbers of people using their service because of CoD/MW franchises?

Ironwu
Guest
Ironwu

agemyth
Yes, SWTOR was a very ‘clean’ launch.  But then, they launched with 141 US servers, and close to the same number overseas.  So, you could always find a Medium or High pop one to start on.

Cujo H
Guest
Cujo H

That trailer really showcases the Noodle Arm animations of ESO.
And that is the worst Themesong for an ES title.
That being said, good luck console players! I hope you love the game!

plynky12
Guest
plynky12

Astonishing! Unprecedented! Inconceivable!

krieglich
Guest
krieglich

Gather round ye lads and lasses, what ye see here is called “a surprise”!

Cindy_Adorkly
Guest
Cindy_Adorkly

This is why I don’t take days off work for MMO launches.

solipsis
Guest
solipsis

Is this still surprising? To me this is a standard occurence that will taper off.

Enikuo
Guest
Enikuo

$50,000 Skyrim themed basement? Geez…. I kinda envy that level of enthusiasm or enthrallment with a game. I also wouldn’t mind the disposable income that supports it.

SoMuchMass
Guest
SoMuchMass

Finally the console players can play a real MMO that requires no subscription.

schlag sweetleaf
Guest
schlag sweetleaf

ArbsX
Guest
ArbsX

If a MMO launch has no server login problems than people just didn’t care for the game.

Gavaevodata
Guest
Gavaevodata

Was hoping this wouldn’t happen :( I play on PC but still want all the best for the game.

agemyth
Guest
agemyth

Porculasalvania bakkahentai2600 They test it as well as they reasonably can in most cases. It is never similar enough to the real launch surge in demand and discovery of new bugs. In the case for TESO at least, customers at launch have already spent their $60, so it is likely they will sit it out (even if they rage about it).
If there were some sort of standard for returning MMOs if you don’t like them or the situation at launch maybe there would be more incentive to do more staggered launches and whatnot like SWTOR had. From what I remember hearing, SWTOR’s launch went well despite the complaints of some players getting in earlier than others.

Porculasalvania
Guest
Porculasalvania

bakkahentai2600 Agreed, yet for some reason it amazes me every time.

It’s so absolutely crucial to have a smooth launch.  Why don’t they test this stuff better – it’s so cheap to compared to the opportunity cost of losing a significant portion of the potential playerbase.

Robert80
Guest
Robert80

Yep.  Launch issues are fairly standard.  Have yet to see one that goes without issues, even on ports to other platforms.
On the plus side, Zenimax joins the better studios in providing overnight work to resolve the issue.  It always amazes me when studios launch or do a major patch, and then have nobody around to fix the inevitable errors…

agemyth
Guest
agemyth

Unfortunate as usual, but such is the case with launching modern games/services.

Zo5o
Guest
Zo5o

And we beta tested it so hard for you all on the PC….

Eliandal
Guest
Eliandal

Such typically weird issues too!  Two X-boxes at my brother in laws – nephew has had almost zero problems, while my poor brother in law has had almost zero success :D

Denice J Cook
Guest
Denice J Cook

Indeed they do!  But at least I don’t feel so badly about having to go to work now.  ;)

bakkahentai2600
Guest
bakkahentai2600

If you don’t expect launch issues, you’re MMOing wrong.

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