Login issues plague The Elder Scrolls Online’s console launch

Console players had a long wait time before they could get their hands on copies of The Elder Scrolls Online, but the game has launched on consoles, and at least it had months of gameplay refinement first. Unfortunately those months of refinement don’t seem to have helped in the bottleneck department, as there are widespread player reports on the official forums and Reddit that logging into the game is utterly impossible on both PlayStation 4 and Xbox One for both NA and EU players.

Developers have stated that they’re working overtime to get the login issue fixed, which is cold comfort to people eagerly anticipating the game’s console debut today. On the plus side, if you’re artist Tyler Kirkham and spent $50,000 on a basement themed after the series, you can at least get some of the experience of being in the game just by sitting downstairs.

We’ve got the shiny new launch trailer below.

Source: Reddit, Forums, VG24/7
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35 Comments on "Login issues plague The Elder Scrolls Online’s console launch"

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jauffins
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jauffins

Luckily, console gamers are used to lower-res textures and 720p. They likely won’t find this game nearly as disappointing as somebody with a gaming PC who loaded up this game only to have it look uglier than the several years’ older Skyrim and play as archaically as Morrowind, circa 2001.

starcallerasterei
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starcallerasterei

I picked up my ps4 copy 24 hours ago (hooray for being in australia for a change) but I still haven’t been able to play it because Im still waiting on the 15gb update (not so hooray).

I had to pause it for half the day because when the husband got home from work he complained about it lagging him in FFXIV, then when I set it up to download while I was asleep overnight, I guess it decided to download several other game updates which slowed it down more. Still got 4gb to go and seems to be downloading particularly slow now compared to yesterday, I think my ISP might be throttling me =_=

starcallerasterei
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starcallerasterei

Omniel There were a ton of login issues when FFXIV launched, and I believe at first it was only on ps3. By the time PS4 version was brought out, they’d already upgraded their hardware and added new servers, while regularly locking the more populated ones so that new players would be forced to create characters on the emptier servers so we didnt have that bottleneck we had at first

AngelBlack
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AngelBlack

Ive watched a quite a bit of streams of the PS4 version today. And holy bojangles does it look boring as hell.

AngelBlack
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AngelBlack

Omniel ? When FFXIV there were login issues, duty finder issues, etc.

SoMuchMass
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SoMuchMass

Omniel That probably means not a lot of people bought FFXIV on console.

DPandaren
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DPandaren

Ironwu Greaterdivinity MMOs are in perpetual beta states.

DPandaren
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DPandaren

Omniel I think that’s because FFXIV was already a thing before the console launch.

Ironwu
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Ironwu

Greaterdivinity
Well, yeah.  We paid $15mo for a year to Beta Test ESO for Consoles on the PC.  I fully subscribe to that analysis of their business model.
I really hope that the Console players appreciate the product they are getting and the pain + cost we went through to get it to them!

Ironwu
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Ironwu

SoMuchMass
Megaserver tech, remember.  All it is, is a few extra blades that I am sure they have laying around from previous server clusters. Just lazy, or maybe want to make ESO on Consoles seem more popular that it really is?  Don’t know.