Burstfire’s tactical shooter gives players one life per game

If you only had one life in a FPS match, how would it change your playstyle? Think about the implications of such a rule carefully because this is the premise of new multiplayer shooter Burstfire.

Made by ex-Hawken devs, Burstfire is a 5v5 tactical shooter in which every player has one life per round. This is done with the hope of promoting strategic thinking and a slower, more nail-biting pace. Players aren’t restricted as to the weapons they use and can utilize tools and ingenuity to alter the battlefield and create new paths to objectives.

The game is currently accepting alpha signups on its website.

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80 Comments on "Burstfire’s tactical shooter gives players one life per game"

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Rakujan
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Rakujan

Anything that’s linked with The WarZ (aka  Free Reign entertainment LLC) will never been seen favorably in my eyes.

Slaphammer
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Slaphammer

I remember this being a standout feature of the original Rainbow Six, it made for insanely different gameplay.  These days, though, I’m not sure why this is news.

Llokki
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Llokki

Wow, these guys are coming off as a little desperate. I just got an email from them with a code for the closed alpha, and I haven’t even visted their website, must less signed up for it o_O

DPandaren
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DPandaren

Xomon MOBAs are massive because there’s persistent elements that stick around outside the game. Not just because there’s a bunch of people playing it. The problem is that with your definition, that pretty much says Massively should cover every game that has a multiplayer element that has players on it, that means they should be covering Dragon Age: Inquisition or Call of Duty, since those have large player bases that play online.

DPandaren
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DPandaren

Drabbad jonny_sage CrowingOne CistaCista Even with that definition, there still isn’t any coverage for CS or any other game that has a lobby with persistent elements.

ntellect
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ntellect

How does action combat make a game more challenging? It makes you run around more in a circle but it limits how many skills you can use for an engagement. We have to agree to disagree here. You sound second gen that like the visceral combat for an MMO. It doesn’t work for me. I prefer the slower tab target with 50 skills I have to use at the right time.

DPandaren
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DPandaren

Dystopiq They do mess with people’s rigs if they haven’t upgraded in a very long time.

wjowski
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wjowski

ntellect dirtyklingon Llokki Sutter Cane 
“Action combat never made much sense to me in an MMORPG.  It’s very existence removes complexity”
This is straight up bizarro thinking.  If anything action combat should make MMOs more challenging.

wjowski
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wjowski

ntellect wjowski dirtyklingon Llokki Sutter Cane 

Play heavy-duty fighting game like, oh, say Virtua Fighter and tell me again about how complicated hitting the tab button plus a number is.

Dystopiq
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Dystopiq

There are mods to turn off hats. Hats in no way affect gameplay.

Dystopiq
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Dystopiq

The military is nothing but waiting. Take it from someone who served.

awesomecatchall
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awesomecatchall

Craywulf “finally?” Counter Strike has had this “feature” since it’s inception… like 20 years ago.

Styopa
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Styopa

PurpleCopper Used to like TF2, but the whole “buy silly hats” thing (as well as other stuff) has just turned it into a joke.  I went back and actually found an old quake2 TF server to play on last week and it was 1000% better than TF2.

eLdritchMD
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eLdritchMD

KenAddeh eLdritchMD yeah it does have similarities… and then they smothered it in their ridiculous random progression nonsense…

Polyanna
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Polyanna

How is this different from the standard (defuse) mode in CS:GO?

jonny_sage
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jonny_sage

CrowingOne Dystopiq jonny_sage 10 players is not massive.

ntellect
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ntellect

Depends on what your looking for. But we can agree It’s not dumber than a console.

wolfyseyes
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wolfyseyes

I only played one game of this type before on the PS2–SOCOM U.S. Navy Seals.  It really did help to slow the pace down…but at the same time, if a fireteam knew a map then you were pretty much dead before you even got into the match.
Be curious to see how this game tries to limit that behavior, if at all…

Gibs
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Gibs

America’s Army used to be like that (2005 circa), 1 life per round and each round had objectives to complete. The round ended when the objective was completed, the time finished or everyone was dead. Back then I loved that game. SF Hospital with PimpSF FTW.

Fenryr
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Fenryr

Cookiemonst4h my same thought. Couldn’t really spot the ground breaking news on this one :P

Sutter Cane
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Sutter Cane

Llokki Sutter Cane Well, they have turned it into a lobby game with personal instances.  

Bah.

DoctorOverlord
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DoctorOverlord

World of Tanks has been using the mechanic of one life per match from the beginning and that works great.   Of course, tank battles are fundamentally slower paced anyway.  

All I can say is that they better have mechanics to encourage offense, otherwise some matches just turn into waiting games.

Craywulf
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Craywulf

grungepunk1022 ah I see, well that sucks. I guess it goes to show how little I play FPSrs.

ntellect
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ntellect

dirtyklingon Llokki Sutter Cane
LOL. He has a point.  Action combat never made much sense to me in an MMORPG.  It’s very existence removes complexity, But I get it. Gamers today (new generation) like different gameplay styles than Gamers of your (first generation).

I’m a first gen baby. What I appreciated was the challenge and slow progression which adds to immersion. It feels like today they appreciate a quick experience.  And that fact has changed the overall strategy.

There are a few developers who I feel have a good chance of bringing it back the audience would never be mainstream and would be limited by the support of a niche audience. But sometimes thats all you need.

Llokki
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Llokki

ntellect wjowski dirtyklingon Llokki Sutter Cane Not really, when you think about it. Also, being more complicated isn’t always a good thing.

ntellect
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ntellect

wjowski dirtyklingon Llokki Sutter Cane
They are called consoles. tab target combat in an MMO is more complicated than using a controller with limited buttons.

Llokki
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Llokki

Sutter Cane Llokki You can if you build the correct buildings, yes.

Sutter Cane
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Sutter Cane

Llokki Sutter Cane If I don’t see business in a capital city, that ain’t good.  Can you access the AH and Bank from housing?  They have already made the other major cities worthless, no incentive to visit them…

Well, you can solo them to a point, but good luck soloing the new open world PvE objectives in Destiny and Defiance.  

In Destiny, you are required to manually form a team for the highest level content.  I guess that still applies to WoW.

Llokki
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Llokki

Sutter Cane Llokki I don’t feel that’s a very fair comparison. Draenor’s where it’s at right now for WoW (unless there’s a holiday event on), so going anywhere else and expecting to to find a crowd is, well, pointless. Correct me if I’m wrong, but the games you mentioned (two of them at least) need to throw everyone into the same area or the gameplay (and thus the game) would wither and die. Maybe that’s the point you’re trying to get across? That these games make playing together more important?

Sutter Cane
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Sutter Cane

wjowski dirtyklingon Llokki Sutter Cane I prefer pure FPS.  At least I can hook up a controller or good mouse and relax.

Sutter Cane
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Sutter Cane

Llokki Sutter Cane I didnt say FPSs are changing the MMORPG business for the better.  My stance is seeing some people in the world is better than zero.  Just giving example of games that are argued to NOT be MMOs having more players in my little instance of the playing world.  Logged into Defiance last night, after I inputted my code.  Players are crawling all over the place.  I logged into my WoW account, turned on the trial and there might have been 5 people in the capital on a “well populated” server.  Felt abandoned.  Defiance, Destiny and GTA V don’t feel abandoned.

grungepunk1022
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grungepunk1022

It won’t change much. Several game variants of CS put you into spectator mode for the duration of the round after you die as well.

Craywulf
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Craywulf

Finally a developer willing to slow the action down to increase the influence of tactical gameplay. Definitely have me curious about this game and I will be watching.

jonesiscool7
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jonesiscool7

This game is visceral like Counter strike and rainbow six cant wait for another shooter!

wjowski
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wjowski

dirtyklingon Llokki Sutter Cane 
I don’t see how you can get much dumber than hotkeys+tab target.

Cookiemonst4h
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Cookiemonst4h

1 life per round? So basicly counter-strike? :3

Llokki
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Llokki

Sutter Cane How exactly are FPSs changing the MMORPG business for the better, given the two genres have little in common? Legit question, I’m curious as to your arguments.

DPandaren
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DPandaren

If this is getting coverage why not CS? Since this practically describes one of the big mechanics in the game.

PurpleCopper
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PurpleCopper

Massively needs more TF2 coverage.

Seriously, TF2 is a more of a MMO game than a vast majority of these online shooters that Massively is covering.

KenAddeh
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KenAddeh

eLdritchMD KenAddeh Funny about Dirty Bomb – I just took a look at it, and it totally reminds me of BRINK.

Dystopiq
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Dystopiq

Sorenthaz Dystopiq I don’t recall them covering games of this scale

Damonvile
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Damonvile

CistaCista Sorenthaz jonny_sage CrowingOne Because they posted about them and we liked it. They don’t need a better reason.

Sutter Cane
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Sutter Cane

Funny. All of this discussion over what makes a MMO. Discussion on what should be covered. 

I see way more people when playing Destiny or GTA V, versus WoW. Gosh, don’t get me started on this WildStar PvP server, that place has an echo. 

Some of these games you scowl at are changing the business, for the better. 

Defiance is also another MMO shooter. It is covered with people. Once again, unlike your traditional dead lobby LFG MMO.

Hagg3r
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Hagg3r

Um, isn’t this….a pretty old gameplay mechanic lol

Sutter Cane
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Sutter Cane

Cial00 Do people just sit around online, mincing words all day? Every stinking forum. SOS. How many “real” MMOs are left? You just mentioned WoW? You mean that game where everyone sits in their house, waiting for CA queue to pop?

Sorenthaz
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Sorenthaz

CistaCista Sorenthaz jonny_sage CrowingOne  Who knows. It’s not the first one they’ve covered.

CistaCista
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CistaCista

Sorenthaz jonny_sage CrowingOne CistaCista Did I say they should only cover MMOs?  Massively has never covered the hundreds of multiplayer shooters out there. I am asking why they are covering this one then.

eLdritchMD
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eLdritchMD

KenAddeh yeah I don’t get it… It just looks like a generic modern military shooter… It gives me the exact same feeling that I get from Dirty Bomb… and that feeling is “meh”.  Might as well play CS:GO

keysmachine
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keysmachine

this game is going to have so many campers it will just seem like a boring mess of a concept.

Lhumierre
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Lhumierre

I think the title of the article is what sparked all these comments, It’s a bit sensationalist. Tons of shooters have single life mechanic, What other qualities is the game bringing to the table? or is it joining the same group as other lobby shooters?

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