Ark’s creative lead on realism vs. gameplay and more

    
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What’s the big deal about Ark: Survival Evolved? Honestly, I don’t know. To me it looks like yet another in the endless horde of early access survival sandboxes on Steam these days, but it also seems to be really popular. Plus, dinosaurs.

Gamasutra recently interviewed creative director Jesse Rapczak, who had a hand in Microsoft’s Hololens development as well prior experience at various game development studios. It’s an interesting read if you’re into game design, as it details everything from realistic landscapes vs. gameplay to handmade environments vs. procedurally generated ones.

The piece also mentions that modding tools are coming to Ark with the 1.0 release.

Source: Gamasutra
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