The Stream Team: More Skyforge closed beta adventures

Things have definitely been running more smoothly for MassivelyOP’s MJ in Skyforge‘s latest closed beta test. Sure, she had to start over, but the experience has been better all around, and the new class is pretty fun to watch in action. Too bad CBT4 is open for only one week! To experience as much as she can before it all goes away again, MJ is diving back into this sci-fi world. Tune in live at 9:00 p.m. to see just how far into the story can she get this time around.

What: Skyforge
Who: MJ Guthrie
When: 9:00 p.m. EDT on Saturday, June 27th, 2015

The show is over now, but we’ve embedded it here just for you. Don’t forget to check out past streams and playlists posted to our videos collection!

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25 Comments on "The Stream Team: More Skyforge closed beta adventures"

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Radfist
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Radfist

jaxomdad  Its more like 50/50 instances vs open world. You can level using either though.

Radfist
Guest
Radfist

Nreff Radfist  I suppose TSW has no open world either since it uses a hub system.

Radfist
Guest
Radfist

Nreff Radfist  Having a central hub does not make those zones any less open world.  You might be easily confused by a map in GW2 that pretends to be a seamless world, but in fact it has exactly the same system as Skyforge in that you have large instanced zones which are shared amongst players.
How hard is it to understand?!

digi_owl
Guest
digi_owl

MatthewYetter neserbohy digi_owl And as always the “faithful” will toss around the skill word…

Radfist
Guest
Radfist

Nreff Radfist  The quest delivery system has nothing to do with whether it is an open world or not. Plenty of games have quest hubs and are considered to have open worlds. The bottom line is that you can run around and see other players you are not grouped with. It also has open tag events akin to FFXIV FATES or Rifts.
If you don’t consider Skyforge to have an open world, neither do the following games:
– GW2
– FFXIV
– EQ2
– ESO
Because they all have open world instanced zones, which is exactly the same system this game uses.

Radfist
Guest
Radfist

Nreff agemyth Its open world in the same sense that GW2 is open world.  They have big zone instances with hundreds of players running around.  It isn’t a seamless world if that is what you are getting at though, but most MMOs aren’t.

Radfist
Guest
Radfist

This game seemed really good in theory. Neverwinter style combat, cool classes and pretty graphics. But it just didn’t work for me.  The combat felt far too clunky to be an enjoyable action MMO, and the clothes that they had people running around in just made me sad.  I didn’t mind the hybrid tech / fantasy thing, but I don’t see how regular modern day clothes fit into the setting, unlike TSW for instance.
Thankfully a bunch of other gaming options have popped up recently.

Joseph C
Guest
Joseph C

solipsis Now if only it were as good as PSO2, and didn’t have that ridiculous stamina/caps system.

jaxomdad
Guest
jaxomdad

@nicodamusny I haven’t actually played it… Yet. Is it similar to coh, in that when you bring friends with you into the instances it ups the difficulty automatically by adding more/stronger mobs? Because that was one of the most brilliant things an mmo ever did and is sorely missing in many games.

thickenergy
Guest
thickenergy

Pepperzine Yeah, combat is totally the soft-lock stuff overlay on a tab-target system. Once you use the lock-on function on a target there’s not much that’s going to keep your abilities from hitting it if you’re in range.
That said, movement is life. Standing still will get you killed. Between all the red “danger zone” attacks that mobs have and some very hard-hitting abilities where you just have to watch for the mob’s movement cues, if you don’t stay mobile then bad things are going to happen.
More or less continuous circle-strafing, especially when soloing, will take care of a lot of problems. But you still need to be aware of your surroundings and dodge ability effects and other bad stuff. As far as I can tell, only basic attacks cannot be avoided. Those are auto-hit.

thickenergy
Guest
thickenergy

MrFester Nreff That’s one thing I liked when I played ArcheAge during the beta. All the voice work was in Korean, but there were English subtitles. Lack of familiarity with the language being spoken made it feel just a little more like I was exploring a different world. (Don’t know if they added English voice work for release).

nicodamusny
Guest
nicodamusny

jaxomdad I said the same thing once i was in CB1, reminds me so much of CoH with the grouping and instances. They can have my money nothing out there now comes close to what Skyforge has with the grouping. :)

jaxomdad
Guest
jaxomdad

It honestly kind of reminds me of coh. Shared hub but 90% of the action is instances. I’m not only fine with that, I prefer it.

Kinson
Guest
Kinson

Nreff agemyth The first “open zone” really isn’t open and is definitely linear.  However, when you get to Lanber Forest and eventually Naori Island, the zones do in fact open up quite a bit and are not at all linear.

MatthewYetter
Guest
MatthewYetter

Nreff agemyth
In fairness, after you get to around 1,000 prestige there’s another open map that becomes available.  It is about the same size as that “tunnel map” but totally open to go where you want so the net result is that it’s much bigger.  I spent at least three hours in it last night doing everything that was available.  
Something that was very nice was actually that the game gave some guidance toward the main objectives but you only found all the secondary objectives if you actually explored.  I’ve missed that in my MMO’s.  Unfortunately, I will undoubtedly have to repeat the map a few times before the next one opens up and now I know where everything is.

MatthewYetter
Guest
MatthewYetter

neserbohy digi_owl
Even as a cryomancer I have this sort of thing happen.  I literally stop attacking for a moment to let the click buffer clear before I use any of my important abilities.  
The problem is that the game mechanics encourage that you get all kinds of clicky — then punish you when it happens.

Pepperzine
Guest
Pepperzine

Really appreciate the Beta Keys you guys gave out, always fun to try a game out before it launches.  Unfortunately the game did not hook me in. 
 The combat was not as enjoyable as it appeared in gameplay videos, it appeared to be more action-based than it actually was.  Once fighting began it became abundantly clear that it was more tab-target like than anticipated, with little aiming actually needed, which was quite a disappointment.

A suggestion to the developers would be to move the character creation to before the tutorial, as starting out as a generic male soldier was very jarring, though once I got to the character customization I was satisfied with the options available.  I just don’t understand why they would put it after you begin playing and not prior to.

agemyth
Guest
agemyth

Nreff agemyth I won’t argue that any of the game I have seen is a traditional persistent and open world like WoW or something. Guild Wars 1 is an accurate comparison, but it seems like after you open up many of the globe regions there is at least a variety of things to do.
If it helps to understand the “limited” scope of the game, it seems like it is destined for consoles if Allods Team and Obsidian can pull it off in a reasonable amount of time. Feels like Neverwinter (now on consoles) maybe more than GW1.

neserbohy
Guest
neserbohy

digi_owl So it isn’t just me. I thought I was clicking the combo in a wrong way when it didn’t trigger.
If there was something to do aside of boss fights,  it wouldn’t matter too much. But, since the game seemingly consists of nothing but boss fights thus far, I can see this could be a problem. Inconsistent response to controls, the game randomly not registering clicks and key presses, that’s trouble. Like, when I hold right mouse, but the game thinks I only clicked it.
Then again, it’s not too severe, it doesn’t happen too often, and I’m sure they’re gonna fix it sooner or later.

digi_owl
Guest
digi_owl

The combat system seems to fall apart when things are at their most important.
Just
had a tense boss fight go pear shaped because the game decided i had
done 4 left clicks rather than 3 and a right, thus costing me an aoe
attack and the fight.
The whole thing reminds me of why i
gave up on Tera, and why i liked Neverwinter until the devs screwed up
with the latest PC update.
On Tera, basic attacks would
constantly get in the way of other actions.
On Neverwinter, unless the
lag to really insane, the game would always get that encounter or daily
attack off when i hit the key.
End result is that while in Tera (and now Skyforge) i am fighting the game controls, in Neverwinter i am fighting the mobs.
Meh, maybe i should just go play ESO some more. Still have some veteran levels to grind…

Bashmet
Guest
Bashmet

Had a bit of fun with it, not sure if I could stick with it in any kind of long term way. It’s pretty to look at.

MrFester
Guest
MrFester

Nreff It’s sooooo like Vindictus, with a few zones that people can share more than a couple dozen people at once. That is what they call “open”.

I am still pissed about no Russian voice overs with English dubs option.

agemyth
Guest
agemyth

Nreff We only got to the first “open” area at the very end of the stream.

Dnote
Guest
Dnote

Nreff It isn’t open world. There are plenty of zones in the game which are shared and not individual or group specific, but the big ones aren’t until endgame (they are used for PvP).

solipsis
Guest
solipsis

I think they made this game cause the Japanese wont release Phantasy Star Online 2 in the US.

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