The Stream Team: More Skyforge closed beta adventures

Things have definitely been running more smoothly for MassivelyOP’s MJ in Skyforge‘s latest closed beta test. Sure, she had to start over, but the experience has been better all around, and the new class is pretty fun to watch in action. Too bad CBT4 is open for only one week! To experience as much as she can before it all goes away again, MJ is diving back into this sci-fi world. Tune in live at 9:00 p.m. to see just how far into the story can she get this time around.

What: Skyforge
Who: MJ Guthrie
When: 9:00 p.m. EDT on Saturday, June 27th, 2015

The show is over now, but we’ve embedded it here just for you. Don’t forget to check out past streams and playlists posted to our videos collection!

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25 Comments on "The Stream Team: More Skyforge closed beta adventures"

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Radfist
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Radfist

jaxomdad  Its more like 50/50 instances vs open world. You can level using either though.

Radfist
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Radfist

Nreff Radfist  I suppose TSW has no open world either since it uses a hub system.

Radfist
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Radfist

Nreff Radfist  Having a central hub does not make those zones any less open world.  You might be easily confused by a map in GW2 that pretends to be a seamless world, but in fact it has exactly the same system as Skyforge in that you have large instanced zones which are shared amongst players.
How hard is it to understand?!

digi_owl
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digi_owl

MatthewYetter neserbohy digi_owl And as always the “faithful” will toss around the skill word…

Radfist
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Radfist

Nreff Radfist  The quest delivery system has nothing to do with whether it is an open world or not. Plenty of games have quest hubs and are considered to have open worlds. The bottom line is that you can run around and see other players you are not grouped with. It also has open tag events akin to FFXIV FATES or Rifts.
If you don’t consider Skyforge to have an open world, neither do the following games:
– GW2
– FFXIV
– EQ2
– ESO
Because they all have open world instanced zones, which is exactly the same system this game uses.

Radfist
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Radfist

Nreff agemyth Its open world in the same sense that GW2 is open world.  They have big zone instances with hundreds of players running around.  It isn’t a seamless world if that is what you are getting at though, but most MMOs aren’t.

Radfist
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Radfist

This game seemed really good in theory. Neverwinter style combat, cool classes and pretty graphics. But it just didn’t work for me.  The combat felt far too clunky to be an enjoyable action MMO, and the clothes that they had people running around in just made me sad.  I didn’t mind the hybrid tech / fantasy thing, but I don’t see how regular modern day clothes fit into the setting, unlike TSW for instance.
Thankfully a bunch of other gaming options have popped up recently.

Joseph C
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Joseph C

solipsis Now if only it were as good as PSO2, and didn’t have that ridiculous stamina/caps system.

jaxomdad
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jaxomdad

@nicodamusny I haven’t actually played it… Yet. Is it similar to coh, in that when you bring friends with you into the instances it ups the difficulty automatically by adding more/stronger mobs? Because that was one of the most brilliant things an mmo ever did and is sorely missing in many games.

thickenergy
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thickenergy

Pepperzine Yeah, combat is totally the soft-lock stuff overlay on a tab-target system. Once you use the lock-on function on a target there’s not much that’s going to keep your abilities from hitting it if you’re in range.
That said, movement is life. Standing still will get you killed. Between all the red “danger zone” attacks that mobs have and some very hard-hitting abilities where you just have to watch for the mob’s movement cues, if you don’t stay mobile then bad things are going to happen.
More or less continuous circle-strafing, especially when soloing, will take care of a lot of problems. But you still need to be aware of your surroundings and dodge ability effects and other bad stuff. As far as I can tell, only basic attacks cannot be avoided. Those are auto-hit.