RIFT introduces new Planar Crafting mechanics in its next major patch

As long as you’re tearing open the spaces between dimensions in RIFT, you might as well get some new crafting materials. The new Planar Crafting subsystem is based on using materials torn specifically from new rifts to create powerful new items, as detailed in brief on the official site.

Players will be able to purchase lures for six different sorts of elemental rift, allowing purchasers to tear open the new crafting rifts at will. Defeating the inhabitants of those rifts will award players the items required for the new crafting system, which in turn will make you more capable of defeating the inhabitants, and so on in an endlessly escalating cycle. The rifts can also drop former raid tokens and normal crafting materials, thus ensuring that no matter how much planar crafting you actually feel like doing, you’re bound to find something you want in the new system.

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14 Comments on "RIFT introduces new Planar Crafting mechanics in its next major patch"

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chosenxeno
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chosenxeno

anatheod Because you are totally forced to use macros. I’m not defending the system. I just get so tired of MMORPGers whining about things that are optional. The option to not use macros has and always will be there.

SwobyJ
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SwobyJ

Crafting in Nightmare Tide was way too bloated with mostly cheap materials. Great to get crafting done, but not very lucrative (maybe by design, but whatever). A system like this is to infuse some energy into crafting in this expansion (and onward for all the planar expansions?) and get some more exclusive materials involved. I approve, at least of the idea. Nice to see crifts back!

hardy83
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hardy83

anatheod hardy83 I agree that MMO games should be designed to have no more skills than action bars. More than 10 skills (not including buffs) is too much. Heck more than 5 primary skills is too much, but some of these games, Rift included, have well over a dozen moves.

I agree that less moves is a far superior game design (more moves doesn’t mean more variety), but with the games that have too many skills, macros that allow 7 or more skills per macro is much needed, or the game would be flat out unplayable to many people.

anatheod
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anatheod

paragonlostinspace evolv_monbly anatheod After a while it became so tiresome. And believe me when i say i loved the game. I reached rank 50 with my shammy at lvl 52 and i had to get to 60 to continue increasing in ranks. But really the gameplay boiled down to 3 buttons which were big CD stun with dmg debuff, physical skill button and magic skill button.

anatheod
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anatheod

hardy83 i am using a normal mouse and i have been using one since i started playing MMOs. Short macros i am fine with, but a macro that has imbedded 7 skills in it, kinda defeats the purpose of leveling up and increasing your skill pool. A bloated bar is not a good sign, but neither is an empty bar.

CastagereShaikura
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CastagereShaikura

anatheod Yeah this was another major issue for me to. I like to feel like i’m actually playing my character. But people get pissed off if your not using macros in this game.

CastagereShaikura
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CastagereShaikura

EBreezy I feel the same way about this game. I just find the leveling to be so boring and slow for some reason. I love the two characters i’ve made but can only take playing this game for a couple of days before i stop playing. I can’t figure it out.

thegirlwiththehair
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thegirlwiththehair

EBreezy

A lot of the event items became “bound to account” a while back, and the new wardrobe system allows you to use any skin on any character.

Leveling alts has also never been quicker, between PVP and the new, harder instant adventures, I’ve “accidentally” leveled my Guardian to 41 (I’ve never had a Guardian before, and I want one of the level 50 epic pvp shield skins for my Defiant, so I’ve been chaining Warfronts and just doing IA’s waiting for them to pop…. now she’s level 41)

paragonlostinspace
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paragonlostinspace

evolv_monbly anatheod  Its an issue for me as well. I like “short” macros, they’re fine. But scripting/macros that are very long just feel wrong to me and always have. I appreciate that WoW and other mmo-rpgs don’t allow these long scripts/macros. You can find to many long script/macros bots roaming the game as a side note.

EBreezy
Guest
EBreezy

Stuff like makes me want to play again. I started out loving Rift back when it was first released and over time I just didn’t want to log in anymore.  I think I still like Rift, I just like other games a lot more. That’s the best way I can explain it.

hardy83
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hardy83

I have zero issues with macro systems.
Whether you’re mashing 5 buttons or 10+ it’s all the same mashing.
And since many mmo games go beyond the number of number keys in skill count, I’d prefer macros because trying to hit ctrl plus a number while still using a mouse is pretty poor game design.

evolv_monbly
Guest
evolv_monbly

anatheod That’s the first ive heard anyone’s chief complaint being the macro system. Personally I loved Rift for a time, but man did it get grindy. Felt like months of grinding. Was in a really great social guild called gods of war (later gods of war when GM moved the guild without telling everyone) The move was pretty much the end of the guild. Went from being one of the largest most active guild on one server to a barely managing to keep their heads above water on another. Was a great fun year while it lasted though!

anatheod
Guest
anatheod

maybe its the Shaman i play? Cause when i use to play with him, i was called a sucker for having more than like 5 button on my bar.

anatheod
Guest
anatheod

yeah but will they get rid of the macro gameplay? Rift is a great game but those goddamn macro’s ruin everything. Even WoW doesnt abuse them THAT much.

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