Skyforge early access begins today for founders

Ready to get a jump on all of the other chumps who didn’t buy a founder’s pack for Skyforge? You can do that today. The game’s early access has begun, and owners of the packs can get in before the open beta doors are thrown open in a week. Once the open beta begins, the founder’s packs will no longer be available for purchase, so if you’ve been on the fence, it’s time to make a decision about that.

Players will have no restrictions during early access, and all progress will be retained as the game moves into its open beta and launch. The open beta launches on July 16th, so if you want to be ready and waiting with a fist full of power when everyone else gets to jump into the game, now is your time to shine.

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40 Comments on "Skyforge early access begins today for founders"

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MatthewYetter
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MatthewYetter

Telos_
It will take that week, too.  They take a fairly slow pace laying in the complexity and systems.

Pashgan
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Pashgan

Icnoevil I’ve purchased $70 pack after I’ve played Russian version for 3 months 8-)

DugFromTheEarth
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DugFromTheEarth

Tried the beta, almost wish i got a founders pack

To put it simple and short, this game feels like a newer, improved version of Invictus, set in the future. If you enjoy that sort of arcade like action combat mixed with instanced persistant world, give this game a try. I know ill be playing it off and on for sure to fill time between the points of when im burnt out on the games that requiremnt more serious time and efforts invested into them.

Telos_
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Telos_

I’ll be giving this game a chance and not judge it in the first 10 minutes like i have with other games.  I want to play for at least a week to get a good feeling of what the game truly is.  Most gamers are impatient these days.

Elikal Ialborcales
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Elikal Ialborcales

Dalgar Elikal Ialborcales I really don’t come with an expectation list. I let games surprise me. I play and enjoy all sorts of games. But this was kinda devoid on fun for me. I can’t even 100% tell you why I felt it sucked, but I felt it sucked worse than most games I tried in recent years. It felt just horrible.

Dalgar
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Dalgar

Elikal Ialborcales Sucks that you didn’t like it, but I gotta ask: What did you expect it to be? What you described sounds like what I expected from reading articles and watching videos.

Elikal Ialborcales
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Elikal Ialborcales

I feel ripped off this 18 Dollars. Sorry, but so not worth playing. Imagine all instances from your fav MMO where cut and pasted together, connected by one room. And then those super small instances with fences everywhere and that gorgeous world is just a distant theatre stage you never get to. Plus, super clunky console combat.
I am really not stingy, but boy what a waste of money.

Vollmond
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Vollmond

Icnoevil
Good game..
hint:
im here playing SF, not FF XIV HW.

Dalgar
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Dalgar

Galatea ashfyn In the last few years I’ve played a LOT of ARPG games, Marvel Heroes being the latest one (which I’ve been playing for almost 2 years). I guess that coupled with my love for GW1 makes Skyforge seem like a natural fit. Time will tell if it holds up long-term, but it definitely has the potential.

Korse
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Korse

Icnoevil This comment would have more weight if you told us the reason WHY you feel bad people who bought early access. That’s all. No criticism. Just wondering why.

digi_owl
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digi_owl

Galatea ashfyn Dalgar It sure has its moments. Gave paladin a more solid spin during the stress test, and it was very satisfying when you get a bunch of trash mobs around you and you kill one, spin the camera round, and finish your basic combo on the next one.
But it is incredibly easy to overshoot that one combo you want if you do not pace your clicks the way the designers want you to. Some may call it skill-based, i call it fighting the UI.

digi_owl
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digi_owl

MatthewYetter RamsayIV Caerulei My one wish during my short play time recently was that they would randomize the mobs inside the maps rather than stick to the same bleeping run over and over and over. Especially if you get some crap voice over about how “scary” that mini-boss is supposed to be (sorry but i trashed it half a dozen times already).

digi_owl
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digi_owl

Dnote ashfyn RamsayIV Caerulei And apparently they have already implemented a “catch up” mechanic in the Russian version, so if you can’t play for a while you get a higher cap or something.

digi_owl
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digi_owl

ashfyn RamsayIV Caerulei Also, your gear upgrade currency goes into the slot, not the weapon. So if you spend X on the main hand, it will boost every future mainhand you find as well.

digi_owl
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digi_owl

froggiestone RamsayIV Caerulei Well the whole concept is that as a deity to be you can swap classes outside combat (and in combat once deity).
So if you get chewed up going DPS, maybe swapping to a supprt or tank class after that fight/respawn you end up with better results.

RamsayIV
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RamsayIV

Dalgar MatthewYetter RamsayIV Caerulei Thanks for all the info everyone.  I will make a decision this evening about whether or not to buy a founders pack; or just wait a week. :)

Rozyn
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Rozyn

Slimneb It stated pretty clearly that they were for closed beta only, sorry dude. At least the wait is only a week until open beta!

Rozyn
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Rozyn

Porculasalvania Definitely reminds me of Vindictus and GW1. I dig it.

Rozyn
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Rozyn

Dalgar So far it’s exactly what I’ve been saying I hoped it was since I first heard of it. Not every game needs to be SWG…

Knight of Hearts
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Knight of Hearts

Porculasalvania It’s a mix of both lobby and open world. Think Destiny times 10. You can go to world spaces were there are plenty of people and you can also go play alone or with a few friends.

Knight of Hearts
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Knight of Hearts

Slimneb Those keys were for closed beta. This is now open beta… so theres that. Nice try though would have been nice if it worked.

Dnote
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Dnote

RamsayIV Dnote ashfyn Caerulei There is a weekly limit on the amount of sparks (xp) and credits (in-game currency) you can earn.

The cap increases the longer your account is active, so after ten weeks the cap is higher than it was the first week you played. But it still limits you.

Not an issue for casual players, but anyone who normally invests 30+ hours a week in an MMO will hit it pretty easily.

Slimneb
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Slimneb

So my friend and i split the cost of the cheapest founders pack, and he gave me and a friend the 2 beta keys. Apparently this doesnt count as ME buying a founders pack, because whenever i go to log in, the game tells me this phase is for founders only. GREAT.

Damonvile
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Damonvile

Icnoevil  /rolleyes

Porculasalvania
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Porculasalvania

This is a game I’ve been pretty interested in, but happened to miss the opportunity to sign up for Beta.  Mainly for the character creator (my personal weakness).

When people say that it’s “lobby-based”, does that mean it’s more like Vindictus or Continent of the 9th?

Galatea
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Galatea

ashfyn Dalgar I think that’s a good summary. I do find Skyforge more engaging and satisfying than D3, so for me the answer to your final question is a definite yes. But it’s absolutely a game very much like Guild Wars 1 (one of my all-time favorite games ever) and the Diablo series (also one of my all-time OMG-I-love-it! favorites); obviously, I consider that a good thing. :)

Dalgar
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Dalgar

MatthewYetter RamsayIV Caerulei Looks like it takes a while for things to really open up. There are a lot of dungeons, something like 30 for 1-3 people and 8 for 5 people, early on though I was only seeing the same 3-4 over and over. Wasn’t terrible, but I wish repeating them was spread out a little more. 

Also the PvP modes don’t all open up until higher prestige, so early on all you can do is deathmatch (which is kinda fun). 

I would guess that those things are there so people don’t get overwhelmed, but for veteran mmo players it probably feels limited for the first week or so.

MatthewYetter
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MatthewYetter

RamsayIV Caerulei
In the time I played during the last CBT I didn’t get the sense that it forces you into hardcore play.  If you want to play solo, it lets you — just so long as you understand that it’ll take longer to advance than someone playing in a team.
One thing I did learn is that the farther you progress, the more options you have.  When you get to the upper ascension atlas and can start working toward other classes, you find that you need ridiculous amounts of sparks to proceed.  However, shortly after that you have unlocked enough of the world map that you can choose from a variety of dungeons or even a couple open maps.  The dungeons all have randomly assigned bonuses which change every half hour or so., with each bonus giving more of a certain type of spark.  This encourages you to play a variety of maps without forcing you to do ones that you don’t like.  Older dungeons also periodically level up to become more difficult again.
The main drawback is that each dungeon is identical each time you play it.  The same fights in the same places every time.  They overcome that to an extent by also throwing in bonus objectives when you return to a map you’ve played before.  If you complete the bonus objectives you get even more rewards out of the dungeon.
Honestly, I’d say the game has more in common with CoH than with GW1.  The big difference being that in CoH you had to run through the city to get to your mission doors while Skyforge teleports you directly into each mission and doesn’t open up the “city maps” until a little farther in.
Another thing to mention is that as you get to higher levels you also start building up your base of worshipers.  This is a mini-game in itself which may be somewhat likened to WoW’s strongholds (The send-out-your-minions-on-missions side of that feature, anyway.) or Rift’s minions.
By the end of CBT2 I never had hit what I would consider to be a pay wall.  There were places where it was obvious I could get a jump on things by paying some cash but nothing that forced me to do so.  That may change farther into the game but I hadn’t encountered it yet.

Icnoevil
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Icnoevil

i feel bad for people who bought early access for this….makes me very sad and sad for gamers as a whole

RamsayIV
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RamsayIV

Dnote ashfyn RamsayIV Caerulei What do you mean by Weekly Cap, Dnote?

Dnote
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Dnote

ashfyn RamsayIV Caerulei Definitely casual friendly, there is a weekly cap on almost everything, which will hold back those who play too much time and let the casuals keep up a little.

ashfyn
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ashfyn

RamsayIV Caerulei  I’d say it was casual friendly.  Things I like included the ascension tree (skill tree), the ability to switch easily between classes (therefore, only one character), all items shared mutually between your classes (just need to switch out weapons, which auto fill when you switch classes), very straightforward “crafting” (dissemble items, upgrade slots, which are good across all your classes).

I just found the boss fights tedious after the first 3 or 4.  They are all the same.  Super duper HP, easily avoided attacks, closed arena for fight.

froggiestone
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froggiestone

RamsayIV Caerulei Yeah you can just login and run a single “instance” in like 10min or so.
But overall the grind is pretty long. You need to keep in mind that the classes are locked, so you start with 3 base classes (as far as i remember) and then you need to grind away on a class you don’t like in order to unlock a class you do like :/

ashfyn
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ashfyn

Dalgar  Agree, it’s not an MMO in the classic sense.  Very much like the original Guild Wars in its lobby and instance structure, but very much like Diablo 3 in its gameplay feel.  Every area seemed to be the same, get quests, do quests, kill mini boss, kill big boss. Just like D3.  I enjoyed the OB stress test, but I had to ask myself, would I actually play this instead of D3?

froggiestone
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froggiestone

Radfist I think people refer to that as soft-launch :D

RamsayIV
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RamsayIV

Caerulei Like GW1 you say?  Would you consider this a Casual-Friendly game, Carulei?  Casual in the sense of; limited time per day/week?  I might pick up a Founders Pack depending on what your thoughts are.

froggiestone
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froggiestone

Sadly i burned out in cbt 2. It’s basically a single player online game. It also makes Korean grind games seem casual. 

This game represent pretty much everything i don’t want in a game. But i’m sure there are some out there that will like it.

Caerulei
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Caerulei

Dalgar Yep!  It’s similar to GW classic in that way (but Skyforge does have some open world areas).  I’m not of the group of folks who equate instanced with bad.  It’s a very attractive style of play for those of us who prefer a more guided experience.

Radfist
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Radfist

Early access beta with no wipes? Known to everyone with a brain as launch.

Dalgar
Guest
Dalgar

I kinda wish there was a catchy term for “lobby-based-dungeon-grinder”, because that’s what this is and If grouping up and running dungeons is your thing this game can be a lot of fun. 

Seems like a lot of the complaints come from people expecting it to be a massive open-world game, its not. But the combat is fun and there’s a lot to do if you have a few people to play with.

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