The Daily Grind: What’s most important to you in a space sim?

I am still waiting for my dream space sim to dock at my port, and I’m not sure if it ever will. It’s a giant genre with the potential for incredible variety, and in watching, say, Star Citizen’s development, I’ve noticed how players want so many different features and experiences from it. Whether or not the studio will be able to sate half of those desires, I have no idea, but I can say that there’s a voracious hunger for a lot more than two or three elements.

What’s most important to you in a space sim? Do you yearn to go exploring the unknown? Do you want to engage in a space opera with an exciting cast of alien characters? Do you want to make your fortune from trading, killing pirates, or developing new technology? For me, the aesthetic is just as crucial as any of the rest of it; I’m not going to play a game if the ships and art style is too sterile for my tastes.

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
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154 Comments on "The Daily Grind: What’s most important to you in a space sim?"

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Phaserlight
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Phaserlight

Dystopiq Zillion This question tickled my brain, because I heartily agree with Zillion, but I couldn’t really answer “why”… until now.

The reason is very simple, and I was temporarily unaware of it until PBS Idea Channel eloquently brought it to light:

Playing games where there is a complex pattern that requires skill and situational awareness:

Is a form of meditation

That’s all there is.  It’s a zen-like experience: jacking in and just ‘flowing’.  This is one of the many things I appreciate about Vendetta Online, but it is a salient point with me.

melissamcdon
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melissamcdon

JohnathanMartin1 Star Citizen IS Wing Commander in that regard.   You will find it very familiar.

melissamcdon
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melissamcdon

Bluxy best of my knowledge nobody has ever done a space sim with like, liftoff, mission, all real time, and real-time re-entry up to landing.   that would be pretty incredible.   Hopefully with unreal 4 engine.

melissamcdon
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melissamcdon

2sense Yes i wouldn’t mind at all if they procedurally-generated hundreds of them with Genesis-wave styled flora and fauna.   Set the devs to sprinkling content then here and there and it’s an easter egg hunt.

melissamcdon
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melissamcdon

ZenJitzu Yes the crew dynamic in STO is actually good, why on earth can’t those NPCs be replaced with group members though, sigh, it was so close to being awesome.

melissamcdon
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melissamcdon

Ultimately it has to be exploration   To seek out new life, and new civilizations.  To go, girl.  To just boldly go.

PawnInTheGame
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PawnInTheGame

If Kerbal were an MMO with Star Citizen graphics and art design – that would be my ideal space sim

GoJammit
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GoJammit

cheesybites76 YEs it does. SC is not the only space ship mmo coming out or is out. They have to show a pic and it is the big news on the block. You might have made a good point if you actually answered the question. THAT is an interesting discussion, not just piling on the continuing nonsense that you describe.

DPandaren
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DPandaren

I just want to play with my friends.

DPandaren
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DPandaren

Zillion Dystopiq Meh, dogfighting in a space sim usually just ends up with the last two people flying circles around each other and boosting.