Camelot Unchained wants stealth but not the sucky kind

    
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Today’s Camelot Unchained update is a long one, and that’s because Mark Jacobs has a lot to cover. He talks about everything from backer benefits to the game’s terrain code and, oh yeah, there’s a little bit about the new stealth stretch goal.

Jacobs goes to great lengths to describe how Camelot Unchained’s version of stealth won’t be easy mode, or an I-win button, or any of the other things that you may have groaned about when you read the word stealth. “It is a word loaded with more baggage than the Kardashian household on a family vacation,” Jacobs says.

He goes on to list seven goals for stealth in CU, as well as how the mechanic will affect various archetypes and ultimately fit into the title’s larger RvR gameplay. “Stealth has to be a great add to our game, or it won’t be added,” Jacobs concludes. “If we make a stealth system that we have to pull out, I’ll offer to refund this stretch goal out of my own pocket (not the company’s pocket) to any one who donates during this time.”

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