WoW Factor: Analyzing Legion with a critical eye

All right, let me just say for the record that when it comes to this expansion, my speculation last week was meant as just that. But it turns out that I was right on the money, that this was all ramping up as a reminder that the Legion exists, and now we're going to be storming the beaches quite literally with our new Demon Hunter pals to kick some demons up and down the block like an old, familiar can.

Or whatever you kick up and down the block. I don't know what your deal is. You do your thing, my friends; I do not judge you in the least.

I said last time that I was rather doubtful of what we'd see with this expansion announcement, and now we've seen what World of Warcraft has to offer. So now we get to analyze, speculate, and think about what this means for the next several months. Let's get on that, shall we?

World of Warcraft: Legion, in a vacuum, is a really good announcement. Unfortunately, it wasn't announced in a vacuum; it was announced in a real environment where Blizzard has a track record that is... let's be generous and say "not great" at the moment. And it's here that we run into a problem because no one is going to be asking whether or not it's good so much as whether or not it's an improvement.

Don't get me wrong; Mists of Pandaria was not a bad expansion on the whole. But it was a problematic one in many aspects. There was stuff in there that didn't exactly help the game in the long run, such as the horrible daily unlock systems, issues with reputations in general, huge content gaps, overemphasis on the top tier of raid difficulties, and so forth. And neither Warlords of Draenor nor Cataclysm needs to take a fresh drubbing for being awful; it's an established fact, so hopefully we can all move on and so forth.

In other words, this expansion is delivering a lot of things that players have said they want for quite some time, but it's also doing so at a time when player confidence in the development team is at a pretty low pulse. It reads less like "here's a set of great ideas for we have for the game" and more like "oh no, come on, we've got to fix this mess."

The announcement had a good launch. But so did most of Warlords of Draenor, and look how that turned out.

I'll say it, the Demon Hunters have the look.

There is a major hope spot here, though, insofar as many of the aspects announced thus far cannot possibly be made worse than they sound. I don't know whether the developers are actually going to give dungeons more relevance in Legion than they have in recent expansions (although I have a hope, as I will discuss momentarily), but it's not possible to give them worse service. Whether or not class orders will be massively better than Garrisons or not, they're not going to be scaled back from an announcement of housing because that's not what they're sold as, and we know what their worst possible incarnation could be.

And thank any deity, no orcs. We didn't even hear the word to my memory. Gul'dan is one, sure, but he's not exactly taking us on a magical orc tour, and he'll be dead soon anyhow. I realize that not everyone is on board with the Legion as an enemy, but I like it; much like the Scourge, the Legion has a distinct visual feel on the whole, and I think WoW does its best work when it's not focusing on individual characters so much on as massive forces that serve as backdrops. Only when we're mired in NPCs does the storytelling become draining and sub-par.

Yes, I say this even though I do rather like Yrel.

I would be lying if I said I didn't get a strong feeling of the developers following hard on the heels of Final Fantasy XIV with this expansion, as well. There's a renewed focus on class identity, the whole idea of artifact weapons, and a revamped PvP system that is almost exactly the one from that game don't strike me as a coincidence. I see this as a good thing; FFXIV has been a huge success story, and taking ideas from it is something WoW could stand to do more often. I'd roll my eyes if we were trading in Alien Tombstones for gear, but I wouldn't complain.

And the part of my brain and heart that has so much of my energy devoted to this stuff is very excited. I've never been a main fan of Demon Hunters, but the idea of them as a hero class specifically spun off of the Illidari? Yeah, I can get behind that. New sub-races of Tauren? You bet. More Vrykul? I'll take it. Bringing back the old talent trees, but on weapons? This is a laundry list of cool ideas.

I'm also in the boat that we were never going to get an Emerald Dream expansion anyway. It's Azeroth but with fewer buildings.

Funny thing is, if you had asked me before the announcement if I felt a need for the class, I would have said no.What's going to have a big impact is when we stop talking about concepts and start examining the meat. Legion, at this point, is inheriting a mess. Crafting is so far beyond damaged that the expansion would almost benefit from wiping the slate and starting over altogether because Garrisons made things so much worse than they had been before while also being integral to leveling a craft. Endgame for non-raiders is an unpleasant punchline, even more so if you consider LFR as non-raiding (which Blizzard certainly seems to). The main narrative thread has been bashed badly. Players are burned and burned hard.

Many people watching the stream noted that the crowd just didn't seem particularly hyped up, and to be honest I would agree, because I think everyone was waiting for the other shoe to drop. It was like watching an hour and a half of everyone terrified every single time another feature was brought up. There was a fear there, borne out of people who have watched the game make several missteps over the past several years being told a bunch of things that sound really cool.

What we need now are details. Or, more accurately, what we need in the next few months are details. I fully imagine at this point that beta is planned to start near BlizzCon, as there's not a lot of "this year" left for wiggle room; while there was a lot of talk that this expansion has been in the works for a while now, I don't think it's realistic to expect things to move much faster than that. I think June of next year is already very, very accelerated.

But the details are where this expansion is either going to sink or swim. What the endgame looks like, what players can look forward to for rewards and content, what the game is doing with systems that have really taken a beating like crafting. We'll find out soon enough, and the more we know, the more we can decide whether this is reversing the trend of the last three expansions or another step down.

Feedback is welcome in the comments below or by mail to eliot@massivelyop.com, as it always has been. Next time around, I want to talk about Demon Hunters some more, speculate wildly, and probably find out I'm totally wrong in a few months.

War never changes, but World of Warcraft does, with a decade of history and a huge footprint in the MMORPG industry. Join Eliot Lefebvre each week for a new installment of WoW Factor as he examines the enormous MMO, how it interacts with the larger world of online gaming, and what's new in the worlds of Azeroth and Draenor.
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97 Comments on "WoW Factor: Analyzing Legion with a critical eye"

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melbrankin
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melbrankin

Keraph melbrankin Eliot_Lefebvre Yeah  the more info over the last few days is suggesting a major overall to classes so it will be interesting to see if they can undo the  years of merging and produce different yet balanced play styles. 

My main concern is that you are going to see 1 viable option per class for raiding which wipes any choice they were trying to bring. I recall wanting to play a unholy dk and its dps being so far down the scale that I needed to either park him or spec to frost.

It would be really sad if raiders who loved their pets were forced to go spear hunters due to a massive dps imbalance etc

Keraph
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Keraph

melbrankin Eliot_Lefebvre I do think that if they're really taking a look at some of the class specs and changing their paradigm, like making Survival a melee spec (or taking one of the Rogue specs and making it ranged, which I don't know why I keep expecting, but there it is), it's definitely not the same as releasing new classes but it breathes new life into some of the specs, and is in a way very new in its own right.

It's not the same as having other cool race-specific classes, but I feel like that would become a mess to balance. I'd still kill for a Forsaken/who even knows what Ally-side Dark Ranger class, but I could just as easily see that sort of thing fit into the Ranged Rogue archetype, if it were to happen.

I do agree that otherwise they should open up the existing class/race restrictions. Gnomes churn out guns like crazy, I'm sure a few could pick one up and start shooting people with it. Personally I want to see Draenei Warlock, in the same vein that the Demon Hunters embrace the power of the enemy, certain Draenei who are sick and tired of running from the Legion might finally snap and say "Fine, we'll fight felfire with felfire!"

Alyndale
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Alyndale

My question would be; Is it time for World of Warcraft 2? Yes, there are those that will say definitely not, but I think there are more and more now that are wagering it is already in the works. The point here is no matter what gimmicks Blizz adds to this "new" expansion it is still basically two roads for progression at "end-game". These roads have been since "Vanilla" and shall remain pvp battlegrounds/arenas, and dungeon/raids-nothing more, nothing less. Possibly though, if we could dream our dreams here,  a thought that indeed the top guns at Blizz are creating a "different" experience as a successor to the original WoW.

Time will tell, and personally won't surprise me one bit..
Alyn

Grimmtooth
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Grimmtooth

Let me copy something I put up on Blizz watch on Rossi's article about Warlord mistakes & how legion should avoid them.
"I would like to come back and play WoW or at least something resembling what I used to play.

One think that is broken that I doubt they will ever fix is the leveling content.
Zones are broken down in 10 level blocks then 5 level blocks of content that are linear for the entire zone. No skipping of quest hubs is possible. 
This problem is only exasperated by the fact that completing a zone gives more XP than is required to reach the next level block. If you decide to do other content (Dungeons, PvP, Gather, Pet Battles) or have Heirlooms you get out of level sync in a big hurry. 
So you have a choice do only the first parts of zones or finish the story for decreased XP/reward & be out of sync for the next zone.
They know how to make a proper level flow for leveling zones. They have done it for every new level cap leveling zones they have made for the game. From what I have read of Warlords of Dreanor the leveling parts are the only thing from this expansion they did that are universally well received. 

They are never going to go back and fix this because it's easier and more profitable to sell characters that are the previous expansions level cap.

The other problem with leveling content is the power creep issue especially with heirlooms making any leveling content including dungeons trivially easy.
If there is no challenge until level cap it just becomes the 1st thing you have to grind through to get to the content instead of being content compelling itself. Leveling content used to be a good training grounds for learning all the aspects of your class. The different specs, The different talent set ups & all the abilities. Practicing rotations against leveling content that could easily kill you if you weren't careful instead of being able to walk around and auto-attack until bars are filled while watching TV."

Fair More
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Fair More

Amazing how the WoW dev team can do so little as talk about features, that currently have as much substance as ideas scribbled on a napkin, and as a result convince almost everyone that they have changed.
Thank you Eliot Lefebvre for proceeding with caution. I can tell you appreciate the existence of other mmos that work hard on patches, updates, and expansions.
All that I saw from this announcement is that regardless of what features are released, the art team is still putting their heart and soul into the maps. Except for whoever made the demon hunters, those look their age.

Aldrnari
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Aldrnari

Don't forget that this announcement was made off their usual home turf for WoW stuff. Jetlag is a real thing, and California and Germany aren't very close on the map.

Aldrnari
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Aldrnari

This is where I'm at. Cautiously optimistic. I don't want to get burned again like in WoD, but the things they are promising don't seem unreasonable to develop. A real reason to do 5 man content again along with an emphasis on a story that actually moves the dang plot forward is promising. The focus on social interaction and class identity is something that so many people have asked for since they did away with class quests. The alternate advancement systems are more about getting the design and balance right (and keeping the fun factor up) as opposed to some crazy new tech like they needed to make the original vision of garrisons happen. I think they are trying to develop as many hooks as they can in LGN, while but biting off more than they can chew.

BryanCole
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BryanCole

For me, WoD was and is still a great expansion up to the point where you hit level cap.  Then it becomes a tedious and mind numbing facebook game with the garrison daily stuff and top heavy raiding focus.  Raids are nice and should never be take away from the genre BUT, stop catering to ONLY those players.  

Now, granted I'm most excited about the Artifact and PVP systems for Legion as they look to be a type of AA(Alternate Advancement) system that the game desperately needs in it's elder years to make replayability worthwhile. More class distinction is definitely needed and I'm intrigued about the class order halls, perhaps they will make a new community type in WoW bringing the mulitplayer part back to the regular game world, I don't know, I hope so.

New class is always good to breathe life back into the game and professions can grow from their current point, it's not like they can get worse, so I don't see how they can't "not" be fixed, unless Blizzard doesn't consider them broken(possible).  New lands to explore always good and more dungeons that are worth running even after hitting cap and gearing up for raids is always good for those who can't stand large raids with elitists(I'm a huge LFR supporter because I can see the same content and get a nice reward without getting screamed at by sociopaths with no life.

Silentcrypt
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Silentcrypt

After all the promises Blizzard made about Warlods of Draenor about half of everything they've promised us with this expansion so far I have thrown out the window.  Blizzard has proven time and again they can not be trusted.  When Legion Launches I'm sure half the things they've shown off with get written off as being too costly to make or not enough time.  I've lost my ability to get hyped for WoW expansions after Cataclysm.  That being said, I am looking forward to seeing the story and trying out the Demon Hunters, who I have wanted in the game for years.

melbrankin
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melbrankin

Eliot_Lefebvre Normally I would agree but after 0 new races and 0 new classes in WoD they could have done the big dish out

Eliot_Lefebvre
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Eliot_Lefebvre

I'm not going to take developers to task for providing only one new class when we've never gotten more in the past.

Eliot_Lefebvre
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Eliot_Lefebvre

Nreff Eliot_Lefebvre That was the joke.

Denngar
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Denngar

The crafting part really hit home for me, and I left a few months after Cata came out. How can it survive with welfare legendaries and now an artifact, in addition to all that pre-determined, best-in-slot gear you get from drops? I feel like the "create your content!" Blizzard from the 90s is dead. Blizzard can make content, and it's often good, but it takes sooo long for them to do it, especially in WoW. Making better use of fan talent (which they have a lot of) should have been the focus on this expansion.

Eliot_Lefebvre
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Eliot_Lefebvre

wild_abyss I'm trying to hold off on saying what I want until we know what they're planning, but I can't disagree with the heart here.

agemyth
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agemyth

Saying Cataclysm was factually an awful expansion is all I would really argue with here. Playing through Vanilla Azeroth in WotLK era was the least fun you could have in the game at that time, and that was the first 60 levels of any new characters. The remaking of old Azeroth was a blessing from the gods for anyone who still wanted to play alts but could not stand the old world.
The 70-85 content seemed like more of the same to me, as a casual player. Maybe that was the beginning of the 'OMG NO MORE ORCS" stuff, but I never cared for any named Alliance heroes.

wild_abyss
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wild_abyss

While I'm disappointed we won't be getting new playable races, that is really the only thing that was missing for me. Well, maybe they could re-introduce daily heroics... It will feel wrong hanging out in Dal without people asking every ten minutes what the daily is.

But then, who cares, because DALARAN! Neutral capital again at last. And the official website for Legion is touting a transmog overhaul (or at least "improved system"). If they fix crafting, transmog, and give me worthwhile 5-man dungeons, I'll be back.

randomentity55
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randomentity55

Great article, I was definitely waiting for the other shoe to drop the whole time, I was almost squinting in pain with each slide change thinking the next slide was going to be when the bomb goes off. 

The whole presentation felt so last minute, I can't recall the last time I saw such a low quality presentation from such a prominent studio. I personally skipped Draenor because of the lack of flying mounts and seeing what the garrisons gameplay really was, so this expansion seems more suited for what I'm interested in (dungeons, raids). The Demon Hunter class also looks really cool but I just have a hard time believing many of the features will make it into the actual game. I remember how many promises were made leading to Draenor and many of them were cut (I.E. Draenor hub cities, Tanaan Jungle, PvP improvements).

Eliot_Lefebvre
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Eliot_Lefebvre

Nreff How would anyone know about FFXIV's PvP experience, really?

But the ranking system is pretty much an exact lead from there.

MyCatIam
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MyCatIam

Amen.

paragonlostinspace
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paragonlostinspace

Oh and before I forget. Lets hope that the weapons system doesn't play out like LotRO's Legendary Items system. I grew to really dislike that whole mechanics system. It sucked hard. One of the big burn outs for me as a player of alts and I know I'm far from a minority in that regard.

paragonlostinspace
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paragonlostinspace

Eliot_Lefebvre Dreema heh, I was about to mention number 3 but decided to read the posting thread.

paragonlostinspace
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paragonlostinspace

Overall a good article Eliot. I agree to some extent with all of your points and concerns.

Giggilybits
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Giggilybits

hunterkiller37 jeremy2020 "Or maybe Tom Chilton and co. are out of ideas, tired, and bored by Warcraft themselves. 
You never know."

Yep

hunterkiller37
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hunterkiller37

chriskovo 
Yeah, agreed. When a dev tells me 'you don't like flying' when the vast majority of us clearly do (and the game has had the feature since the first expac) you know something's up. When the devs are cutting corners so badly they remove flying, heck, don't even give Demon Hunters standard weapon drops (DH's get ONE WEAPON the entire expac), you know they're pulling employees off the game. 

I think there's behind the scenes issues of some sort to act like this. Either money isn't there, or they're focusing on something else, or what I dunno. How do you NOT keep up a golden goose like this? How do you let a game's overall quality slip like this?

Giggilybits
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Giggilybits

Omedon Having to deal with Harrison Jones and any related quests 22 times is going to be quite the feat.

schmidtcapela
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schmidtcapela

Eliot_Lefebvre Greaterdivinity 

I miss the Dance Studio not for that feature itself, but for the underlying tech. With a few tweaks it could potentially become a fighting dojo were players could fine-tune how their characters would animate in combat. And while I don't care at all about a dance studio, I would dearly love being able to customize my combat animations.

BTW, if Blizzard truly wants to allow players to choose their dances, they could do like LotRO: have racial dance trainers that teach specific dance steps that can be chained together. It would give to players 90% of what they wanted with a dance studio in an already tested format and with tech their engine is likely already capable of.

hunterkiller37
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hunterkiller37

Dreema Eliot_Lefebvre 
I think the real issue is players have been LOUDLY complaining about class homogeneity for years. As in multiple expacs. Class flavor has been gradually removed so much it gets hard to tell the effective difference between some classes. So it isn't much of a stretch to see the devs locking Demon Hunters down to elves only. It also saves on dev resources - fewer models to make, etc.

Plus, if you think about it, it seems rather ridiculous to let every race have access to every class. Precedent be damned. It kills suspension of disbelief a bit too much, even for Warcraft.

melbrankin
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melbrankin

RicharddeLeonIII melbrankin yeah that could be true - Would hate to have nothing for the wow fans at Blizzcon again. It does seem like they are presenting things as almost ready for beta tho and that doesnt allow that much time for new things.

hunterkiller37
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hunterkiller37

jeremy2020 
That said, Demon Hunters as a class DO seem like a cool idea for a hero class.

hunterkiller37
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hunterkiller37

jeremy2020 
Demon Hunters, as a class idea, have been tossed back and forth by various devs since Vanilla. For the devs, they are OLD lore. Go back to the Warcraft paper RPG rules from antiquity, you'll see Demon hunters as a class. The idea is not new if you're a Blizzard dev. It may not be new if you're an older Warcraft player. This is likely why the devs seemed 'bored' with the idea. Or maybe Tom Chilton and co. are out of ideas, tired, and bored by Warcraft themselves. 
You never know.

jeremy2020
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jeremy2020

If the expansion is June of next year and there is about an entire year of the same raid and no content updates...I may actually start believing you can stick a fork in WoW.

I'm also skeptical of thing like Demon Hunter which may just be doing something awesome that people want, but at this point...given the wow devs...I feel is more like pandering.

I watched portions of that video and the devs themselves didn't seem very excited.

SallyBowls1
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SallyBowls1

zoward Eliot_Lefebvre Greaterdivinity If they are progressing towards their goal of an annual release, then all phases need to be shortened by a lot, nearly halved.  The ultimate goal, yes probably never achieved, would involve the replacement of the Nov '14 expansion shipping in Nov '15, not announcing.

RicharddeLeonIII
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RicharddeLeonIII

Ceder Ok, the class changes are promising and might actually get me to buy the expansion. :)
I definitely want to revisit my hunter as a melee spec just like i played her from day 1.

RicharddeLeonIII
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RicharddeLeonIII

melbrankin Maybe they are saving stuff for Blizzcon?  Lord knows I hope they have some kick-arse news when i go there in nov :)

zoward
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zoward

Eliot_Lefebvre Greaterdivinity The whole "dance studio" thing has the makings of a great Blizzard April Fool's Day joke....

Eliot_Lefebvre
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Eliot_Lefebvre

Dreema Eliot_Lefebvre Mostly because, again - lore-wise there haven't been any Demon Hunters for a while now, certainly none that were comparable to Illidan. And that's the difference between a hero class and a more generic class, really.

Dreema
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Dreema

Eliot_Lefebvre Dreema It might make sense lore-wise, but I'd still like for other races to be demon hunters. Originally the only monks were pandaren, but then they taught the other races to be monks, so I don't see why the same sort of thing couldn't be done for demon hunters. 

Not that I have a problem with it being elves as I have several elven alts myself. Thank god it wasn't gnomes or I'd never be rolling a demon hunter.

melbrankin
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melbrankin

Eliot_Lefebvre Dreema The elf only class is fine I guess but surely they have enough dev's to provide more for the other races than a "nothing". 

They could do a Runekeeper or something for Tauren/Dwarf  or at the very least add Draenei Rogue, Gnome Hunter and Pandarian goat herder.

Also they needed to mix elves with dragons to throw all the fuel on Justin's logical dislike of elves :D

Polyanna
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Polyanna

Kaiser Sosey It's restricted to elves because doing new animations for two races was the least they could get away with. If they thought they could get away with making it a Pandaren exclusive class, they would. But the internet would probably burn their offices to the ground.

Eliot_Lefebvre
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Eliot_Lefebvre

Dreema I'll be talking about this more next week, but I'm on board with the elf thing for three reasons.

1) Lore-wise, this actually makes sense.  We're not taking the role of Generic Demon Hunters, we're the parts of the Illidari that were sent out, which consisted of existing Night Elves and the Blood Elves that were loyally following Illidan. There weren't any other races involved, and most of the races that theoretically could have been wouldn't have been on board anyhow.

2) For the first time in a long while, we have an expansion that's actually looking at a culture other than orcs in depth. The elven races of Azeroth are more alike than different, and this expansion is shining a harsh light on that culture and those similarities.

3) It's something to thumb at Justin's irrational hatred of elves, which makes me laugh.

Polyanna
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Polyanna

SallyBowls1 If they're so early on in the process that they can't even see the horizon, then June 2016 is wildly optimistic. But they can't be that far out at this point, because they did say that beta will happen by the end of the year. That means they're far enough along that all the bones are in place, the meat is going onto them, and the skin is ready to start sewing up. If that's where they're at, then they certainly have the end of the road in sight, and the people at the top will have pegged a release date that includes an appropriate margin for any remaining delays will arise.

Looking at past expansions, it has been between three months and six months from the start of beta to release. Beta by the end of this year means, in the most optimistic possible case, beta staring 10/1/15 and a release date around 1/15/16. If they thought that was going to happen, they sure as hell would say it right now, because it would put the hype train into overdrive. The fact they didn't say a date means beta 12/31/15 and a 6/30/16 release is more likely a lot closer to the truth. And that's a truth that they don't want to face up to right now.

The bottom line is if there was any possibility that the release could happen as soon as people are hoping, then Blizzard would have every reason to say that. The fact they're not giving out a date means they know it will be a lot later than anyone wants to hear and only would hurt them, especially since it only would aggravate the near-term nosedive in subs.

Kaiser Sosey
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Kaiser Sosey

Dreema I think its restricted to Elves because of the lore if I'm not mistaken, cause I was thinking the same.

Dreema
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Dreema

Most of the stuff announced seems pretty cool, with only the fact that demon hunters start at a high level (I so wanted to run around Elwynn Forest on a level 1 demon hunter!) and being restricted to elves being a disappointment. But at least I find myself quite excited about this expansion whereas with WoD I was like "what... a bunch of lousy orcs? Again?" The Burning Legion are enemies I can see as a real threat and I've been looking forward to seeing them again since TBC. 

Unfortunately, Blizzard have a long history of promising cool features then failing to deliver on them, so it remains to be seen just how col Legion will be when it finally launches. But at the very least, it's got to be better than WoD.

melbrankin
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melbrankin

I thought the entire presentation looked really amateurish which left me with very little confidence in what they were saying. 

It was a lot of static slides without any real depth and a serious feel of desperation about the entire thing. IMHO this was not the "knock it out of the park" announcement.

zoward
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zoward

Ceder Omedon zoward  Check out GoG.com.  While their selection is nowhere near as recent as Steam's, they don't have any DRM and they don't arbitrarily price gouge based on region (they're European).  I'll always buy a game on GoG (vs. Steam) if they have it, because I like the service (no disclaimer needed - I'm not related to them in any way,  just a happy customer).

chriskovo
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chriskovo

It was more showing that it was more a powerpoint presentation then a real showing of the game. They are so rushing this that nothing was ready and you could tell it.   The pathetic intro movie of all 20 seconds was very telling.    They trying to make this out as the greatest already when its obviously more in their head then in development.  

Also if they keep pushing these bullshit requirements for flying I'm not buying it.  I decide what's fun  not an out of sorts dev that is outraged that his little brain child feature was utterly boring.

Dreema
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Dreema

Dope_Danny Boardwalker I'm pretty sure they never said anything about Azshara being defeated, just that we're facing her in one of the zones. In the actual dungeon, we're just fighting one of her minions.

Omedon
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Omedon

zoward Omedon I totally get the mindshare thing, and that's why I REJOICED at the "Dumbing down" of the classes!

Yes, i've actually made positives out of both the content draught AND class homogenization/simplification!  I'm insane!!

Ceder
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Ceder

SallyBowls1 Polyanna Ceder A small point but  MoP's farm still has relevancy for various crafting purposes that still have value to those that sell those items(mounts, bags, pets, etc). 

In a similar vein, I still see plenty of relevance to be had next expansion with the garrisons. 

However, the degree of that relevance will be wholly dependent on whether they implement profession catchups like they did for wod and to what depth. 

Inscriptors for example got glyph recipes with both old mat and wod mat options for each glyph which if Legion doesn't do that, then it could mean inscriptors will be more in need of those garrisons. 

Such things will have to wait to be answered though.

zoward
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zoward

Eliot_Lefebvre Greaterdivinity  I think they would have gotten more bang for the buck in that department if they could have waited until Blizzcon to reveal Legion.  They must have felt pressured into going public early by the recent subscriber drops.  Either that, or they wanted to pad the subscriber numbers for the next board meeting, et al.

wpDiscuz