Funcom in trouble, open to investors or acquisition

Things are looking a bit grim for The Secret World developer Funcom. According to a new post on the studio’s website, LEGO Minifigures Online has not proven to be a financial savior that was hoped and Funcom is now looking for investors or even another company to take it over.

The statement reads as follows:

Following the completion and launch of the LEGO Minifigures Online game, and based on the situation described in the stock notice from Funcom issued on 23 July this year, Funcom N.V. (hereafter the “Company”) has retained ABG Sundal Collier to undertake a broad review of the strategic options available to the Company. The Company is actively seeking interested parties for discussions surrounding a possible investment, acquisition, merger, or any other available options.

Funcom will update the market about the outcome of the review and potential other developments in due course.

Source: Funcom. Thanks, Kinya!
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Zardoz1972
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Zardoz1972

vulpisfoxfire Zardoz1972 I really do not know anything about the LEGO game. But in TSW they totally do not offer any incentive to sub and their Cash Shop is very weak. They do not even offer many nice cosmetic items. It’s like they do not have the cash flow to design interesting items. TSW is an amazing game. It is totally worth buying and the Issues are great and also worth buying. But on a monthly basis they just do not know how to make money.

vulpisfoxfire
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vulpisfoxfire

RaulAnthonyGonzalez One key thing to remember…Lego Dimensions isn’t on PC. Just the so-called consoles.

vulpisfoxfire
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vulpisfoxfire

Zardoz1972 The weird thing is, they’ve dropped the microtransaction system they already had in place.
Before, they had a subscription system, with a fairly (as such things go) lifetime sub package, along with store transactions for things like minifigure blind bags, minifigure sets, healing items, upgrade stars (upgrade points basically), and ‘diamonds’, which were their store-cash that was also earnable in-game (though slowly). They also had a gimped free-play mode (basically when you finished dungeons and field events, there were two reward chests, one of which you could only open as a member, as well as lower drop rates on everything in the field). There were also daily rewards for logging in, which subbers got more of, along with a monthly free blind-bag figure.

Now, as far as I can tell the *only* thing that’s purchasable is unlocking the various ‘worlds’ (along with a ‘Open them all at once that, I think, is the same price as the previous Lifetime Sub…and of course if you got the Lifetime previous, you automatically get the full zone unlocks,) The daily rewards are gone, the health and diamond purchases are gone, and as far as I can tell the only means to get additional minifigures is through story-mode (which is a new addition), earning them in pieces in the ‘dungeons’ (which was there before, but easier, as in the old system you had to get a baseplate as well as the 3 pieces of the figure, now you only need the pieces), or buying the physical blind-bags and entering a redemption code.

It just strikes me as very odd that they’ve gone to a system with *less* methods for the player to give them money, where other games are grubbing for all they’re worth and then some.

DrowNoble
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DrowNoble

n3rdbomb3r The difficulty “nerf” as it were was really just easing new players into the game.  With games like WoW hand-holding you the whole way, coming into TSW would be a mind-blowing (or hair-pulling) experience.  Most gamers are used to the Class+Level mechanic, which doesn’t exist here.  Many are used to the Go Here and Do This with markers telling you where and what, that doesn’t exist in TSW for the most part.  Investigation missions actually require research and thinking.

So the “nerf” was to make it easier for newer players to get rolling.  This is a good thing, as the more people who play the better.

poordevil
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poordevil

If Blizzard saw potential in the Funcom MMOs they might bite. They have plenty of money to invest into something that could turn a profit. I think all three games are worth saving, and with some sound business strategy, marketing, and commitment to continued development, they could remain as reasonably popular MMOs.

MewmewGirl
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MewmewGirl

n3rdbomb3r I hadn’t played The Secret World for years.  I returned recently, made a new character to try to remember the main story line and such and it was sooooo much easier.  I didn’t even realize there was a difficulty nerf, I was thinking “Did I really suck that bad as a player back then?” or that I had picked a class combination this time that was much stronger.  A difficulty nerf makes much more sense though.

I super want to go through the stories of the game now that I didn’t get to see and hope that it doesn’t get shut down.  It would be a shame for such a unique gaming experience to go away too, so no matter what happens with Funcom I hope TSW gets to stick around somehow.

kofteburger
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kofteburger

I’m going to buy it and shut it down bwahahah.

ClarettaTSW
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ClarettaTSW

Markillion ClarettaTSW None of those were attacks. I feel you are way off base. Also, check your Funcom PMs. I will not continue to reply in public.

Markillion
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Markillion

ClarettaTSW Markillion “No, it was not. ” At best, it was not intended as one. Giving your condescending attitude i judge it unlikely that was the case.

Again no, it was not. Saying I think you’re asking for something to be
dumbed down too much is debating what I saw as your position, not you as
a person.” Except i wrote nothing about dumbing down the game, that is entirely your interpretation of my words, and it is a rather common attack in these parts.

“I apolpogise if I have insulted you, I really do.” This was never about insults. I doubt someone on the internet is capable of insulting me. This was about deliberate attacks on people whose opinion you do not like to destroy their credibility with others.

“I’ve spent way more effort into critiquing the game than just about anyone here.” & “It just honestly seems that people who do not play the game find the smallest things to get upset over.” Again the condescension. You have no idea how many hours people here have played the game. Just because you don’t like the opinion of someone else, doesn’t mean he/she is wrong or has played less than you did. And, funnily enough, your critiques of the game, outside from some ability specific ones in the test forums are rather hard to find, while your criticisms of people who do not like what you like are rather frequent.
“My history of editing comes from that I work as a writer and always edit
stuff, have OCD, and also suffer from dislexia which means my typing is
often crap.”
How convenient for you to have an excuse to attack others and not having to take responsibility for it. This is the internet, everyone can claim anything that does not make it true like so many other things you wrote. For the record if what you wrote is true, you have my sympathy, but i and many other people have our own burdens of disability to bear but i am not using mine as an excuse to not learn from my mistakes. 
I am also deeply disappointed in you personally because after our last discussion you have regressed into again using the same deflections, manipulations and half truths against people whose opinion you do not share. I thought better of you.
Anyway, this isn’t even remotely on topic or constructive anymore, so for the second time: Have fun playing your mmo and i wish you a good life. You are free to try to have the last word and spin the discussion in your favor as you so often do, i will not engage you again.

n3rdbomb3r
Guest
n3rdbomb3r

I seriously hope TSW goes to a competent studio/developer that gives a damn. The only thing really holding TSW back from market greatness is the fact that its a Funcom property that’s been mismanaged to hell and back. We all knew that minifigs game would be a horrible money-pit.
Addmittedly, I’ve rarely played after their game-wide ‘difficulty’ nerf (I enjoyed the difficulty, my partner and I duo nightmare content together) or their horrible skill changes that wrecked pvp(looking at you, weird strange attractor… thing) & 70% of my builds, including pve solo builds. Seriously that penetration nerf, guhhhh X__X
But, I still support it with content purchases because I think its a fantastic game, maybe one of the most unique I’ve played since ‘City of Heroes'(RIP). it would be a damn shame if this ended up sunsetting the game. with some better server-side optimization and regular content updates it’d rake in the $$$.

ClarettaTSW
Guest
ClarettaTSW

Markillion 

“This isn’t the funcom forum where you can go back and edit or delete posts when someone disproves your arguments.”

Please, enough with the personal attacks. I never do this for these reasons (I’ve only ever deleted posts outright when I’ve felt their presence has contributed to arguments too much as a way of retreating). My history of editing comes from that I work as a writer and always edit stuff, have OCD, and also suffer from dislexia which means my typing is often crap. I never ever leave a post live in its initial published form because I’ve probably peppered it with spelling mistakes I could not see at the time as my hands did not hit the right keys.

ClarettaTSW
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ClarettaTSW

Markillion 

You’re reading way too much into my posts. 

“Implicating that others are not smart enough and don’t like discovery = attack.”

No, it was not. 

” I really think you’re askiong for things to be dumbed down too much.”
Attack on me.”

Again no, it was not. Saying I think you’re asking for something to be dumbed down too much is debating what I saw as your position, not you as a person.

I apolpogise if I have insulted you, I really do. But please stop implying I am out to troll. I am just a very passionate player of TSW and I love the game. To the extent that I’ve spent over $2000 making my own parody game of TSW. I’ve spent way more effort into critiquing the game than just about anyone here. 

The game certainly has its faults, otherwise I would have no cause to parody it. But I do think these issues here are not worth getting so upset over. 

It just honestly seems that people who do not play the game find the smallest things to get upset over. I am aware that will probably insult someone, but it’s my honest assessment.

Markillion
Guest
Markillion

ClarettaTSW Markillion arktourosx Is that supposed to be your excuse? That you are unable to distinguish between opinion and fact? Even if you were right and that sentence were a statement of fact (which it couldn’t be since right and wrong are value judgements and thus by definition subjective), statements of fact are opinions in themselves. You can tell people all day that the moon is made out of green cheese or that the world is flat and it stays an opinion. What changes an opinion to a fact is if the evidence you give with your statement can be repeated and always has the same outcome. Even then it is slightly more complicated because there are different metrics for scientific facts, legal facts, philosophical facts and finally the lack of precision in language. None of which is important here, because this a comment space on a gaming block. Nearly everything here and on the internet is an opinion, simply because it can’t be repeated under the same conditions elsewhere.You have no more truth to give than anyone else. 

“Is also incorrect. There is lots of “I think” scattered through my posts. ”
“I also *never* attacked the poster, but always drew on known facts about game mechanics, that’s all”

The first instance of anything indicative of an opinion on your side is in your fourth post in an attack on me. The second and last instance of “i think” is in the post i already mentioned in my last post.
Trying to claim something that isn’t the case doesn’t work when everyone that is interested can simply scroll up and judge the validity of your claims for themselves. This isn’t the funcom forum where you can go back and edit or delete posts when someone disproves your arguments.

“I also *never* attacked the poster, but always drew on known facts about game mechanics, that’s all”
Let’s check that, shall we?
“You make several mistakes in your post which indicates to me the problem with your complaints.”
Three attacks in one sentence, before i even joined the discussion. 
” I really think you’re askiong for things to be dumbed down too much.”
Attack on me.
“I just think we have very
different ideas on what’s necessary for fun gameplay. I like discovery. I
don’t like having everything spelled out for me. I’m smart enough to
work things out for myself, and enjoy games respecting that by not
throwing tutorials and pop ups in my face at every turn.” 
Implicating that others are not smart enough and don’t like discovery = attack.
“Well, I’m not the one here proclaiming my views are the be all end all. I
accept everything I write is my opinion and not necessarily shared by
others. That’s the biggest thing I find wrong with your viewpoint and
why I’m arguing against it so much.”
Another attack.

“You were the first poster in this discussion to launch personal
attacks. So please don’t suddenly try to take the high ground with an
attack.”
Again the projection. Disappointing.

poordevil
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poordevil

The beatnik dude on the street, sandals, long hair, beard, holding a sign in his hands The End Is Near. You know, he may be right.

frzn
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frzn

JimGriffiths Ekphrasis A violin :(

ClarettaTSW
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ClarettaTSW

Markillion ClarettaTSW arktourosx

You specifically said:

“There is so much wrong with what you wrote that it would need more space than a comment system like this has to correct it. Lacking another avenue, i will wish you much fun in your future gaming and bid you goodbye.”

Tell me how anyone can interpret that as an opinion statement? Saying someone is wrong is a statement of fact. 

Conversely, what this comment was rpelying to:

“. I just think we have very different ideas on what’s necessary for fun gameplay. I like discovery. ”

“In other words, our disagreement is purely opinion-based. It’s also my opinion that the much-vaunted easy to learn, hard to master principle doesn’t apply too well across MMOs. ”

In your own words, you cleared said that my opinions were “so very wrong”. Please don’t twist the words.

Markillion
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Markillion

ClarettaTSW Markillion arktourosx Really? That’s why as early as my second post i wrote about this being about opinions, used conditionals and repeatedly emphasized that something was “in my opinion”? Your posts on the hand lack anything indicating that what you wrote is merely your opinion until your last post and are full of absolute statements as if your opinions were fact. 
Don’t you get tired of always using the same cliched attack and projecting on others what you yourself are doing just so you can tell yourself you have “won” a discussion on the internet?

Talk about arguing in bad faith.

Zardoz1972
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Zardoz1972

Maple Story 2

ClarettaTSW
Guest
ClarettaTSW

Markillion ClarettaTSW arktourosx Well, I’m not the one here proclaiming my views are the be all end all. I accept everything I write is my opinion and not necessarily shared by others. That’s the biggest thing I find wrong with your viewpoint and why I’m arguing against it so much.

Markillion
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Markillion

ClarettaTSW Markillion arktourosx There is so much wrong with what you wrote that it would need more space than a comment system like this has to correct it. Lacking another avenue, i will wish you much fun in your future gaming and bid you goodbye.

JimGriffiths
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JimGriffiths

Ekphrasis The real question is if they sunset what will MJ play in place of TSW?

ClarettaTSW
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ClarettaTSW

Markillion ClarettaTSW arktourosx

I don’t think I’m conflating anything. I just think we have very different ideas on what’s necessary for fun gameplay. I like discovery. I don’t like having everything spelled out for me. I’m smart enough to work things out for myself, and enjoy games respecting that by not throwing tutorials and pop ups in my face at every turn. 

In other words, our disagreement is purely opinion-based.

It even seems that you’re not even defending the core idea I was debating in this thread. Your beef appears to be lack of explanation, not that there were not many choices.  

Now whether my preferences are good for marketing MMOs is another matter entirely, but I would hate to see every design decision driven purely by how marketable it is.

Markillion
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Markillion

ClarettaTSW Markillion arktourosx You are conflating dungeon mechanics with game mechanics. While i can get behind a design strategy that makes dungeons hard to solve, i still expect players to have a good grasp of the games core principles when they arrive at the endgame (which most players didn’t have because they either stopped playing the game before endgame or the game kept necessary informations downright hidden from the players). A design principle of “easy to learn, difficult to master” is in my opinion, vastly superior, and more successful, than obfuscating game mechanics to hide that there is not much behind the facade.

And they failed even with the dungeons, because what made nightmares take so long was not the difficult game mechanisms, but bugs and artificial gating mechanism like lockdown timers, gear/ability requirements and cheap onehitkill mechanics.
Lastly, experimentation might be what keeps tsw alive for many people (although i am not optimistic that there are really more than a few people for whom that is true), but i have seen entire guilds dissolve and stop logging in because of those issues, so yeah, in a game that depends on having as many players as possible and of those giving funcom money, those are pretty bad design decisions, in my opinion.

CastagereShaikura
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CastagereShaikura

DrowNoble groo the wanderer The lousy combat turned people off from this game. Everyone i know that tried hated the combat. It just was annoying and slow. I say it all the time. No one seems to know how to make a fluid combat system except Blizzard.

ClarettaTSW
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ClarettaTSW

Markillion ClarettaTSW arktourosx

In the grand scheme of things, 2-4 weeks is nothing. Endgame is meant to be lasting. Long term experimentation is what keeps the TSW endgame alive for many people. You’re not *supposed* to be able to use or understand everything at launch.

Markillion
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Markillion

ClarettaTSW Markillion arktourosx Since loot in nightmares is randomly determined, your two weeks is, at best, an average estimation, especially given the unusual combination of gear attributes that leech healing requires. If i recall correctly some nightmares don’t even have one item that is useful to a leech healer.

Anyway, if you think that either explaining your own game mechanics adequately or giving the player the opportunity to freely experiment with it, is dumbing a game down, then sure, dumb it down.

Zardoz1972
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Zardoz1972

LOL, I was on my way to work on the subway through Brooklyn as I was typing. FYI most people turn off auto-correct on their cell phones. You say that I have a high opinion of myself yet all your responses are giant walls of text. I’ve tried 19 MMO’s. Played 6 to End Game. Been in TSW since the beginning. Look me up on Chronicle. Let me know who you are too so I can do the same. Then lets compare credentials. Bottom Line: I do not agree witth you, LOL. No wall of text required : )

dragonherderx
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dragonherderx

Zardoz1972 You clearly are not an expert on monetization (you can’t even spell the word properly (no auto correct for that word)) . You are someone who thinks they know what they are blathering on about that really has no clue how a proper monetization system relating to MMORPGs works. Your “solutions” would lead a company in the MMORPG space to literal financial ruination period end of story there is no actual argument there. 

And really you’ve been around since beta and bought grandmaster and yet stated they “gave away the game” Grandmaster had a steep price and the game was p2p and it still has a monetization system in place that if people want to continue the story they need to pay up. Again i’ll go back to the fact that their subscription offers 0 incentive to subscribe other than cash shop discounts. Their cash shop is fine the way it is other than them needing to produce more items more frequently (cosmetics are literally the best way a cash shop can be done, you are likely the type of ass that wants some sort of pay 2 win thing so you can just spend money to get ahead of others) 

Funcom needs to basically just add the issues to their subscriptions and they will get more subscriptions. You also can’t do access to an MMORPG for more than 14.99 a month or people will flat out not both. Very clearly you think highly of your opinion even if you are talking out your ass. Having an opinion is fine, but do realize that you can think you are right all you want but that doesn’t automatically make you right. I’ve seen what works monetization wise in MMORPGs and what doesn’t. I’ve seen similar to your solution used before and it NEVER turned out well for the company and most of the games that used those systems are no longer around at ALL.

Zardoz1972
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Zardoz1972

I have played since Beta. I bought Grandmaster while in last part of Beta. I’m Old School, I like to earn my keep in this world not get things for free. So to me Freemium is great. Try a product, buy it if you like it. I could easily design a system for Funcom that was tiered. Different access levels for scaled prices. A more robust shop, etc. But they never hired any expert in monitization.

dragonherderx
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dragonherderx

Zardoz1972 Welp that’s how you come off *shrugs* anyone suggesting you lock down the game like you did is probably coming from that background. I’ve been playing MMORPGs for quite awhile myself and locking a game down for any group content will lead to financial ruination. You have no idea what you are talking about and I never stated you live in your mother’s basement nor should you somehow think I do. 

What you run into with a pay wall situation is that you have people that literally won’t touch your game due to it. You have no fear of it because you have a job but it doesn’t make financial sense for a company in the least to do so because of numerous factors. It’s well and good you think this would work, but that doesn’t mean it would work. 

Again I’d like to point out that TSW was having issues before it ever went the b2p + issues (modules, dlc or whatever you want to call them) and it went B2P + issues because of those problems. There was a pay wall. And it’s rather clear from your own speaking that you only played it after it went B2P. I on the other hand bought the game when it first came out and subscribed to it for a good while. 

The largest reason there isn’t any incentive to subscribe to TSW and why they have financial problems is because of how their subs actually work… if we want to truly break this down. The Issues should be a part of the subscription fee (much like DCUO operates) and if you don’t subscribe those isssues (dlc) go away) along with allowing people to buy them permanently (again like DCUO) for the slightly marked up price they are now. There is seriously little incentive to actually subscribe to the game month to month when their subscription amounts to cash shop discounts, an item of the month and some cash shop currency… 

Funcom for a long time now has had issues with developing good content for their games. TSW lost most of it’s subs due to lack of content and went B2P as a result of their own design issues. They didn’t basically just “give away” the entire game and in fact if you bought the game after it went B2P you had to buy issues that earlier adopters didn’t need to.

BigMikeyOcho
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BigMikeyOcho

Jack Pipsam BigMikeyOcho True. Really just proves that in MMO and gaming, that story and setting mean very very little.

Zardoz1972
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Zardoz1972

Smartphone, games? LOL. My name in TSW is Zardoz. I’m a pretty well known End Game PVP’er. I was also Zardoz on Befallen server in EQ2 playing End Game over 6 yrs. Inqr, another character…End Game AoC 2 yrs. I could go on and on. I just work for a living. I’m an older guy with money. Who prefers to buy year long subscriptions to games I like. I only need to see if I like it 1st. I am not scared of a “pay wall”. I have stable employment and I live in a nice condo in NYC. Not in my Mom’s basement.

ClarettaTSW
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ClarettaTSW

Markillion ClarettaTSW arktourosx

“And that changes the original posters opinion that fist healing was the only viable healing route at launch how exactly? You needed 10.1 gear to heal the easiest nightmare dungeon that could be healed in blue gear by a fist healer. ”

10.1 gear takes two weeks to acquire. I really think you’re askiong for things to be dumbed down too much.

dragonherderx
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dragonherderx

Zardoz1972 dragonherderx Yeah… NO fuck t hat kind of system entirely… That should not be how it works at all. You are basically locking the entire MMORPG behind a pay wall at that point other than solo content and might as well make a single player RPG. Let’s also not forget that TSW started life as a PAY TO PLAY game. It financially had hardships because of this and they tried to hold onto a premium model longer than they should of. As the game works you need to continue to buy the DLC packs if you want to continue the story and it works incredibly well along with the cash shop. 

The game failed as p2p for several factors honestly that funcom hadn’t taken into account. The amount of human laziness being one of them. People don’t want to have to put in footwork and actually figure shit out these days, you then have the fact that while the game isn’t bad character customization and models could of been better (the npcs can look better than we can constantly) and the game lacked a lot of polish and things that should of been done like an animation revamp, engine optimizations and another point. While the game is unique / interesting it lacked a lot of content which caused subscription numbers to drop relatively fast. 

The game is free but the DLC packs are not. They make money from it. You cannot lock the entirety of the game behind pay walls like you suggest though. People would tell them any company trying this to screw off. No one wants what you are suggesting other than you in all honesty and a company would have to be pretty daft to even attempt it. 

You really seem to have no grasp on the launch of TSW at all. It is not GW2 it was not a B2P game on launch and has since made more money when switching over to the current method of doing things because MORE people took a risk on trying it. You need content if you want an incentive for people to subscribe. Locking down group content will just get people pissed off and pretty much assure your game will be DOA. 

It sounds to me like you play smartphone based mmorpgs or something which yeah……. NO

Koshelkin
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Koshelkin

Midgetsnowman Dajhryne groo the wanderer  DrowNoble “you sure as shit werent going to make a viable build yourself without a damned spreadsheet”
I must be some sort of genius, then.

Markillion
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Markillion

ClarettaTSW Markillion arktourosx “I was completing nightmare dungeons with leeching as early as October
2012, in purple 10.1 gear (I distinctly remember completing Darkness War
with leeching in 10.1 drops, not custom gear, and being happy I could
do so). There have also been no major changes to the main skills of
anima shot and transfuse anima. The core ratios of rifle helaing are the
same now as they are at launch.”
And that changes the original posters opinion that fist healing was the only viable healing route at launch how exactly? You needed 10.1 gear to heal the easiest nightmare dungeon that could be healed in blue gear by a fist healer. The advantage leech healing has is its damage, which leads to spending less time in the dungeon. The disadvantage that comes with it is that it shaves off survivability. You need not only knowledge of the dungeon mechanics, but higher gear to make it viable, both of which people at launch didn’t have. 

“Sure, it’s unlikely that someone could go into a dungeon in July 2012
with leeching due to their lack of experience, but is that *really* a
fault of the game system? Are we going to say every MMO mechanic which demands a bit of skill and a couple months of gear to be “bad design”?”
Since this is about opinions anyway, i have no problem with dungeons needing experimentation to overcome their challenges. I even like that. Gear on the other hand is in my opinion an antiquated mechanism, originally intended to prolong people paying monthly for playing a game they don’t find fun.
TSW’s cardinal sin, if you want to call it that, was in my opinion neither, it was hiding its core systems from the players. Nothing, from gear to mechanics, was adequately explained at launch with no opportunity for the player to experiment or to find out for themselves. Dungeons were so buggy that it was nearly impossible to find a pattern for the bosses, aggravated by the logout timers. You needed to find and install a third party addon to make sense of the combat log, only to find out that significant parts of it were missing. Attributes and abilities were also badly explained, if at all, and buggy. And all of that is indeed, in my opinion, very bad game design. Not to mention the scenarios and aegis systems later.

Ekphrasis
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Ekphrasis

TSW is one of those very under appreciated gems. While not without some significant faults (in my opinion) it’s an amazingly fresh IP in the sea of knights, sorcerers, elves and dwarves fantasy games.
Even as a Grand Master I’ve always purchased Funcom points with every content release because I firmly believe in supporting this great game.
The fact that Funcom has diverted my financial support to crappy business decisions though? That’s entirely on them and they deserve some heat for it.
Really hope Funcom/their games can survive this in some way, shape or form…

Zardoz1972
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Zardoz1972

dragonherderx Zardoz1972 I was speaking about how TSW started not how SWTOR started. As to more gated content. I totally prefer that. I feel that TSW failed financially because they gave their entire game away for free and gave people no incentive to pay for anything.

Bought the game? Ok. You can play through the entire storyline and meet the people in the game. But Group Content, like Dungeons, PVP, Raids, etc…should have been subscription only. Freemium is the model I prefer. With a Cash Shop on top of it for vanity/housing/vehicles.

dragonherderx
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dragonherderx

Zardoz1972 How is it false? It started off as a f2p with a subscription supporting it or selling content packs (much the same way TSW does) it went downhill cuz there wasn’t much content that wasn’t behind a pay wall right off. Did you play it like at all?

Jack Pipsam
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Jack Pipsam

Zariarn Daybreak was getting rid of forum sub-sections for cost saving measures.
They’re in no position to buy anyone.

Jack Pipsam
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Jack Pipsam

BigMikeyOcho Jack Pipsam Yeah, but the difference is.
Warcraft is an established gaming franchise, WoW is actually successful and makes a profit.

Jack Pipsam
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Jack Pipsam

SomewhatEclectic Wild_Phil Yeah, but it’s just that. Licensed out, Funcom still owns the IP.

Zenryoku
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Zenryoku

Breeding That’s certainly an interesting prospect! Sounds cool!

Zardoz1972
Guest
Zardoz1972

100% false in terms of f2p. They meant to be subscription with monthly content/story updates. Within 3 months they could not keep up with that and it started going downhill. Look at the Cash Shop. Is that a f2p Cash Shop? There are very few good things to buy. Look at SWTOR…that is more of a real Shop.

dragonherderx
Guest
dragonherderx

Zardoz1972 Yes they were. But it didn’t help matters that they basically flip flopped business models from something that tends to be more profitable to something less profitable with a sort of “relaunch” almost of the game (it was geared as a f2p in betas and the like) which hurt them on top of what you stated so it’s the entire combination of things.

ArtemisiaWS
Guest
ArtemisiaWS

Midgetsnowman ArtemisiaWS deekay_zero CharcoalCrow Serrenity “I’d say the bigger change is the fact they gave us the ability to get 10.5 without running nightmare dungeons. which makes the game far more horizontal than it was before.”
We get 10.5 without running dungeons/raids (you already couldn’t get .5 with just dungeons, need raid) but no further. And if I got it right you can only get past 10.5 in the future by running the newly added dungeons, unless they’re adding the new currency to old content. How is that more horizontal? You can now achieve the old max easily, but there’s all another level of “endgame gear”. Gear under purple you could always get quite easily, and it’s still gear,  and with the dlcs you even had 10.1 purple talis for free. So again nothing became more horizontal, just the progression shifted upwards,

Zariarn
Guest
Zariarn

Nordavind Zariarn Yes, but who else is big enough to take in those great games?

BigMikeyOcho
Guest
BigMikeyOcho

Crow God BigMikeyOcho Crow God Yeah, they call them “Mystery Boxes”, but I think they added them early last year. I haven’t checked in a while to see what they might contain, but when they first arrived, there was nothing that drastic in them. Just time-saver type stuff.

carsont
Guest
carsont

Syco_at_Twitch carsont Oh no, I’ve played it. Love the idea, but hated the combat and couldn’t get passed it.

I know that’s not all the game has to offer, but honestly… overhauling the ENTIRE graphics engine (so all the art assets for the entire game) and reworking all of combat, which is a core component of the game, as well as seriously redoing the cash shop (the games revenue stream), is such a huge number of core tasks, you may as well be redoing the game.

Zardoz1972
Guest
Zardoz1972

Reviews of the mini-figure game focused on the fact that it was too much mmo and not enough building, for a LEGO game. Funcom were just the wrong company to take on this project.

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