Darkfall rolls out unholy update with soft gear wipe, rare resources, and new inventory

Darkfall is reinventing its game. Again.

In what it’s calling the “economy expansion” patch, Darkfall has made heavy adjustments to how the game plays. “The following update is probably the largest in scope and importance to ever hit the Darkfall servers and addresses many of its current issues,” Aventurine boasted.

Today’s update performs a “soft wipe” on all existing items by nerfing them slightly and introducing a new tier of weapons and armor with superior stats. PvE monsters are deadlier to fight but also have had their health decreased. Other changes include a return to full corpse looting, a brand-new inventory system, faster instant travel, and a decision to move all rare crafting materials to a handful of set contested nodes around the world.

Will this be enough to inject a spark of life and interest in Darkfall? Read the patch notes and let us know what you think.

Source: Patch notes
SHARE THIS ARTICLE
Code of Conduct | Edit Your Profile | Commenting FAQ | Badge Reclamation | Badge Key

LEAVE A COMMENT

27 Comments on "Darkfall rolls out unholy update with soft gear wipe, rare resources, and new inventory"

Subscribe to:
Sort by:   newest | oldest | most liked
Fenryr
Guest
Fenryr

SandboxPodcast Yea I played a lot of Darkfall 1.0 back in the day as well and it was awesome. Is Mortal Online actually alive? haven’t heart a lot about it in recent years.

KirkSteadman
Guest
KirkSteadman

Dread1313 full loot works great in a game like this, your gear is never permanent, When I played your gear would degrade in about 2-3 days tops, The worst thing you lose are some deeds which you shouldn’t be running around with anyways. Seriously it is not as punishing as it sounds, think a roguelike where you progress never resets but your gear does.

SandboxPodcast
Guest
SandboxPodcast

Darkfall was my favorite game until UW. For me Mortal Online is such a better game.

CistaCista
Guest
CistaCista

I haven’t been playing since start, so a couple of questions.
Faster insta-travel? Half a year ago they said they would kill insta-travel and create local markets (as in DFO)?
Back to full corpse looting? What was it when it was not corpse looting?

CistaCista
Guest
CistaCista

cald Gotta agree completely here. They changed the game from skill-based progression to class-based, XP-based progression just like in WoW. Want to get better at combat? Go mine some iron and gain XP. Want to get better at mining? Go kill some skeletons and gain XP. 
I tried to get into it but realised I hated the XP grind.

Dixa
Guest
Dixa

Dread1313  that would be real pvp. everything else is softcore

if done right where every aspect of the game is some sort of pvp – like eve and ultima online – it works. it will always be niche, but it works.

everything else IS call of duty.

cald
Guest
cald

Tandor Shadewalker no they dont.. Full loot pvp games are not for everyone and its as simple as that.
There are many other themepark games out there and devs that make full loot pvp games not try and compete with those.
We all enjoy different things.. myself I only like mmorpgs that have full loot and open pvp others dont and i am fine with that.

cald
Guest
cald

Dread1313 Thats ok full loout PVP games and not for everyone.. you have countless themepark games you can go and play..

cald
Guest
cald

Played Darkfall from launch until the servers shut..

I have no idea whay they where thniking when they released DF:UW it was terrible everything that was good about Darkfall got removed.. they messed up the skill system with removing it and adding in classes.. the movement and combat just feels wrong..
Well ok the list could go on for a long time.. but i see patch notes for this every now and again and i think to myself wow how can they possibly mess it up any more than they already have haha..

Damonvile
Guest
Damonvile

Dread1313 Damonvile I honestly don’t know why you bothered with the first one either.

Dread1313
Guest
Dread1313

Damonvile Dread1313 I had a long reply typed up but honestly, with a reply like yours, why should I even bother…

sfrees80
Guest
sfrees80

Tandor Shadewalker sfrees80 I’m not saying the game is great.  I played both versions, and the problem with unholy wars is that there’s nothing to do but farm mats for gear and then go fight until you lose it.  A poster above made a good point.  Players do avoid fighting unless they have advantage in stats, skill or numbers because they dont want to risk the gear that they worked for.  I can’t claim to have a better idea, but I judged the game based on a couple months pf play, and not on a single feature.

blackcat7k
Guest
blackcat7k

Usually when I see Darkfall try this stuff it seems as if they’re shooting themselves in the foot. A lot of the reason for their dead world is that players are literally trained from the beginning to avoid one another until they’re at a stage they can gank someone else. The many tiered crafting system seems to also work against conflict even starting. If it takes hours to get enough gear to fight(gank) then players will definitely prioritize fighting in situations where they have the advantage. 

Darkfall misses something that made the initial PvP experience in Ultima Online actually move along: Players could grab almost anything and do actual damage to one another even if they didn’t have high stats. It makes me wonder about Albion Online’s prospects. After the initial rush and curb stomping finishes are they going to have a system that people are going to bother wasting time to gear up to lose it all again?
 Loosing in these Open PvP games really isn’t the issue. It’s the fact that the game design itself is ensuring that players sit there and realize: “Why am I going to waste time getting combat ready again?” A full set of combat gear in one of these titles is a basically a 1UP from Super Mario Bros. The length of time it takes players to get these 1UPs can kill the retention rate significantly. Developers can speed up their death spiral even faster if they monetize things like currency/boosters so the players become aware of both the time and money they’re wasting with each gank they receive.

DavidJennings1
Guest
DavidJennings1

This is how people used to regularly play mmorpgs. Most of the people who play “mmo”s now would be considered “care bears”

Denngar
Guest
Denngar

To me, the problem is that they split up the world. This is not a game that should have multiple servers. Instance off sections of the world for different regions to have a ping advantage if you must, but the game was the most fun when we all had to play together. Yes, there was fear of 4am raids, but that also forced people to create international alliances, which made the game feel like a world rather than a space opera (still love you, Star Wars!).

thickenergy
Guest
thickenergy

My initial reaction is that most of this sounds like methods to make the best out of having a small, mostly veteran population of players. Not a bad thing to do if that’s what you have to work with, but not something that will bring many fresh faces to the game.
If there’s some sort of short trial period offered after the expansion I may go back and check it out again. Not going to pay to do so though as I’ve already done that once for a short while and despite liking a lot of things about the game there was plenty lacking for my needs as well.

Damonvile
Guest
Damonvile

Tandor Shadewalker sfrees80 With the only example I can think of that something like this was done is UO and it killed the PvP server. It did attract more people but the pvp side of the game suffered dearly for it.

This game may get more people too but I can’t see it turning out differently for them and I’m not sure the devs really want a pve game.

Tandor Shadewalker
Guest
Tandor Shadewalker

sfrees80 It’s the PvPers the game is aimed at that are calling it bad, that’s why the developers keep having to redesign and relaunch it. All the PvEers are saying is that if the developers opened a consensual PvP server then they’d get more playing checking out the game. It wouldn’t impact on those hardcore PvPers who wanted to play still on the non-consensual server and some extra players might move across to that once they’ve tried the game without any initial pressure from open PvP. How many additional players do you think the current changes will attract?

Tandor Shadewalker
Guest
Tandor Shadewalker

Kataq I dare say they have roll-backs.

Kataq
Guest
Kataq

“faster instant travel”. Only way that you can be faster than instant is to go back in time right?

Damonvile
Guest
Damonvile

Dread1313 Do you really think all games should be designed with just you in mind ?

sfrees80
Guest
sfrees80

Its ok for you to not like PVP, but you cant call the game design bad just because you dont like it. From the very beginning, the degs made it clear that they werent trying to attract players like you. And even worse, you are basically saying that they shouldnt even make this game, just because you dont like pvp. There’s plenty of games without non-consentual pvp out there and it’s unreasonable for you to demand that all games cater to your playstyle.

sfrees80
Guest
sfrees80

Its ok for you to not like PVP, but you cant call the game design bad just because you dont like it. From the very beginning, the degs made it clear that they werent trying to attract players like you.

Dystopiq
Guest
Dystopiq

Dread1313  “Stop trying to make Call of Duty MMORPGs people~!”

What does that even MEAN!?

Reihen
Guest
Reihen

Dread1313 Have you ever played it?

Dread1313
Guest
Dread1313

As long as you have non consensual PVP and full looting, count me out. Games that punish a player even if they are bad in pvp by them losing all their shit is a terribad design. Stop trying to make Call of Duty MMORPGs people~!

Tandor Shadewalker
Guest
Tandor Shadewalker

If they want more people to take a look at the game then they need to open a consensual PvP server. Unsuccessful niche open PvP titles are unsuccessful and niche for a reason. They can tweak it as much as they like, but as a pure PvP game it will remain unsuccessful and niche. It could well be the same if it was consensual PvP, but at least they’d have tried something different to the existing failed model.

wpDiscuz