The Daily Grind: Could The Secret World survive as a single-player game?

Most MMOs would make terrible single-player games by virtue of their scope and design. Take multiplayer out of it and most of us would agree that these titles would be much less for the move.

However, I can’t help but think that I’d rather see a single-player adaptation of The Secret World than to lose it forever if Funcom truly does collapse. In fact, it could make one heck of an adventure game as long as combat was retuned so that a single player could solo through the entire game. Even without the raids and dungeons, it would be a title worth preserving in a SRPG format.

What do you think? Could and should The Secret World be thinking about a single-player variant to keep the code alive in the event of the studio closing?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
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133 Comments on "The Daily Grind: Could The Secret World survive as a single-player game?"

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The_Arbitor
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The_Arbitor

I’ve avoided watching any let’s plays hoping for this. I’m about a 5th of the way through and just out of steam to push through more solo combat. I’m not the MMO party type but I dearly love the setting and would like to see more.

petrakopacova
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petrakopacova

I played the most part of the game as single player – with the exception of dungeons – it is doable, BUT the great variance of the game’s builds would suffer a lot, seeing as all the builds would be solo. 
I’d much prefer if it was possible to at least team up via lan or steam servers…

The game as such is definitely worth saving for the great content and stories! I’d hate to lose it!

MewmewGirl
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MewmewGirl

This one definitely has the story lines and unique areas and content to make it as a single player experience.  If this game ends up being gone forever, a very special experience is going to be lost.  I finally have a PC that can run it very smooth on high settings and it really is very beautiful still, which shows just how much it was ahead of it’s time when it was released.

Anyway the story lines are amazing and something that shouldn’t just be allowed to die off.  A lot of it feels like a solo game anyway, the conversion wouldn’t be that huge of a thing to do for the majority of the game.

Azzura
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Azzura

I play it like a single player game – it is nice to have a friend come along now and then – change the instances to solo areas and change the loot tables a bit and poof!

mbbrazen
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mbbrazen

ArtemisiaWS mbbrazen totally agree. I have a regular play partner and we ALWAYS run new content together…ok he frequently gets our missions bugged and I have talked to GM Rooibos more times than some family members, BUT it’s way more fun with someone than not.

Dajhryne
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Dajhryne

I lost interest in single player games a long time ago but no reason not to make it single player for the people who would want to play it.
But that seems unlikely to happen as who would pay for the work to change it over with no expectation of any return?

CDanger
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CDanger

I have only played with one friend since i started playing TSW and hes barely on. So most of the game has all been done solo for me and im am done with the initial story line and two maxed out skill sets. just purchased some new content and going to see how far i can get in that solo as well.

manaek05
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manaek05

Purely single-player game – unlikely. The combat and animations are unimpressive, and there are just too much MMO-ish stuff in it. Like the design of the trasportation system (Agartha), social hubs and such. I mean – it would be alright, I guess as a way to play it when they shut it down. But I would much rather have Funcom release the server code so that people can set up private servers.

PinkCiritty
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PinkCiritty

dradiinmmo Bit off-topic but I found Skyforge does it well! They have mini dungeons called “Squads” that change mechanics depending on how many people are present… allowing you to solo it but also having interesting mechanics when you don’t!

dradiinmmo
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dradiinmmo

I have always felt that TSW should have been a co-op game, maybe even made it into a lobby-find-a-group-do-an-instance. Maybe limited to a 4  player group. Would be a great segway into a console port even (dons fire proof suit).

In fact there are tons of MMOs i would love to play as a single player game that lets me use bots (like henchmen in Guild Wars 1) and just play it on my own terms. Now as a working and busy adult i really do not have the time to commit to guilds and the other demands that MMOs kind of require from players.