The Daily Grind: Could The Secret World survive as a single-player game?

Most MMOs would make terrible single-player games by virtue of their scope and design. Take multiplayer out of it and most of us would agree that these titles would be much less for the move.

However, I can’t help but think that I’d rather see a single-player adaptation of The Secret World than to lose it forever if Funcom truly does collapse. In fact, it could make one heck of an adventure game as long as combat was retuned so that a single player could solo through the entire game. Even without the raids and dungeons, it would be a title worth preserving in a SRPG format.

What do you think? Could and should The Secret World be thinking about a single-player variant to keep the code alive in the event of the studio closing?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
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133 Comments on "The Daily Grind: Could The Secret World survive as a single-player game?"

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The_Arbitor
Guest
The_Arbitor

I’ve avoided watching any let’s plays hoping for this. I’m about a 5th of the way through and just out of steam to push through more solo combat. I’m not the MMO party type but I dearly love the setting and would like to see more.

petrakopacova
Guest
petrakopacova

I played the most part of the game as single player – with the exception of dungeons – it is doable, BUT the great variance of the game’s builds would suffer a lot, seeing as all the builds would be solo. 
I’d much prefer if it was possible to at least team up via lan or steam servers…

The game as such is definitely worth saving for the great content and stories! I’d hate to lose it!

MewmewGirl
Guest
MewmewGirl

This one definitely has the story lines and unique areas and content to make it as a single player experience.  If this game ends up being gone forever, a very special experience is going to be lost.  I finally have a PC that can run it very smooth on high settings and it really is very beautiful still, which shows just how much it was ahead of it’s time when it was released.

Anyway the story lines are amazing and something that shouldn’t just be allowed to die off.  A lot of it feels like a solo game anyway, the conversion wouldn’t be that huge of a thing to do for the majority of the game.

Azzura
Guest
Azzura

I play it like a single player game – it is nice to have a friend come along now and then – change the instances to solo areas and change the loot tables a bit and poof!

mbbrazen
Guest
mbbrazen

ArtemisiaWS mbbrazen totally agree. I have a regular play partner and we ALWAYS run new content together…ok he frequently gets our missions bugged and I have talked to GM Rooibos more times than some family members, BUT it’s way more fun with someone than not.

Dajhryne
Guest
Dajhryne

I lost interest in single player games a long time ago but no reason not to make it single player for the people who would want to play it.
But that seems unlikely to happen as who would pay for the work to change it over with no expectation of any return?

CDanger
Guest
CDanger

I have only played with one friend since i started playing TSW and hes barely on. So most of the game has all been done solo for me and im am done with the initial story line and two maxed out skill sets. just purchased some new content and going to see how far i can get in that solo as well.

manaek05
Guest
manaek05

Purely single-player game – unlikely. The combat and animations are unimpressive, and there are just too much MMO-ish stuff in it. Like the design of the trasportation system (Agartha), social hubs and such. I mean – it would be alright, I guess as a way to play it when they shut it down. But I would much rather have Funcom release the server code so that people can set up private servers.

PinkCiritty
Guest
PinkCiritty

dradiinmmo Bit off-topic but I found Skyforge does it well! They have mini dungeons called “Squads” that change mechanics depending on how many people are present… allowing you to solo it but also having interesting mechanics when you don’t!

dradiinmmo
Guest
dradiinmmo

I have always felt that TSW should have been a co-op game, maybe even made it into a lobby-find-a-group-do-an-instance. Maybe limited to a 4  player group. Would be a great segway into a console port even (dons fire proof suit).

In fact there are tons of MMOs i would love to play as a single player game that lets me use bots (like henchmen in Guild Wars 1) and just play it on my own terms. Now as a working and busy adult i really do not have the time to commit to guilds and the other demands that MMOs kind of require from players.

PinkCiritty
Guest
PinkCiritty

Nope the secret world as it is would be absolutely horrible as a single player game, the combat isn’t interesting for solo play and missions don’t give you any options that affect the world around you.
An entirely new game that would use the mission system of TSW, the amazing story of TSW and the dark modern day theme would be cool though.

Nordavind
Guest
Nordavind

shadowblender Problem is that few card games manage to pull that of. I’ve buried more than one TCG/CCG, and two were MMORPG tie-ins.

Mailvaltar
Guest
Mailvaltar

The dungeons and the NYC raid are among the best instanced group experiences I’ve seen (and I even love to do group scenarios every now and then), so I’d be sad to see those go.
But I’d sure as hell rather play the game solo than not at all anymore.

Lord Zorvan
Guest
Lord Zorvan

It should have been a singleplayer game to start with, just like the Longest Journey games. Could have been an excellent franchise. Another wasted effort brought to you by the clueless and inept leaders of Failcom.

Cyroselle
Guest
Cyroselle

Considering how many times TSW splits your party to make you tackle a dungeon alone, I’m surprised there isn’t already a solo game of this. But snark aside, I actually do enjoy playing this game with my friends, but I would be sad to see it go. It’s a genuinely cool and unique game.

Fair More
Guest
Fair More

I agree with Olivetti’s idea. Better to have this become an offline single player experience than to lose it forever. The story is such that I felt I never needed an online friend to enjoy. In fact I have enjoyed solving the puzzles with my wife (in person obviously) far more than if I had had a fellow player helping in my chat box.

PaganRites
Guest
PaganRites

It could, but that would be especially sad.  Had so much fun solving puzzles as a group, and the raids were some of the best in the genre.  It would be a shame if TSW gets shut down.  It just wouldn’t be the same as a single player game.

Valkyriez
Guest
Valkyriez

Honestly, some slight tweaks to combat to make it more engaging and a nerf to dungeons and raise to make them soloable as part of the story and it would actually be a solid single player game and better then most out there.

blackcat7k
Guest
blackcat7k

That seems to have been the design from its inception. The
stories were intriguing but many of the mechanics surrounding grouping seemed
to have been cribbed from other MMOs to the point that it seemed like a total
conversion of other MMO boss raids. Even though there’s supposed to be a secret
war going on the Council of Venice seems to have it on complete lock down since
there’s very little in the way of PvP opportunities in a three faction game.
It’s strange. Even
with their cash shop model, they’ve never fleshed outcomment image like their original
promotion. After seeing things like Minions in RIFT, the popularity of Hearthstone or the way Professions are
done in Neverwinter, it seems like a
missed opportunity if Funcom really wanted to push factions into actually working
with and against one another in manner that used the game’s setting and lore.
The way it is now, Funcom could make it single player with optional co-op and
it wouldn’t change the experience drastically.

ddocentral
Guest
ddocentral

No

johnwillo
Guest
johnwillo

I play most MMO’s as massively solo experiences.  I generally can’t do instances until I’ve leveled far past them, the auction house is useless, and PvP is limited to me killing myself in various asinine ways, but otherwise I enjoy the games.  They are like single-player RPG’s that get updated with new content for years.  I’ve played TSW into, but not through, Tokyo solo and enjoyed it.  If the alternative is shutting it down completely, I’d buy it as an RPG if I could import my MMO characters.

ManastuUtakata
Guest
ManastuUtakata

Slaphammer ManastuUtakata 
Not to mention being isolationist doesn’t mean the MMO you are playing will necessarily work as an isolationist friendly RPG. :)

jonnysage
Guest
jonnysage

Feels like it already is a single player game.

Ceder
Guest
Ceder

I would support TSW becoming a single player game and doubling to be player server hosted by choice as well.

Oleg Chebeneev
Guest
Oleg Chebeneev

Vast majority of theme park MMOs would work as single player games. Think of WoW, AoC, LoTRO, GW2, SWToR, TESO. All of them can be played as singleplayer RPGs

Kaaz
Guest
Kaaz

i disagree that turning it single player would be a good thing. The community stuff is what makes TSW in my opinion, playing dungeons with friends, dying in spectacular fashion in the raids, community run events, official events even just hanging out in the world, remove the community aspects and you remove the soul of TSW for me.

personally i would rather see the game die as an MMO than be mauled into a single player title.

Kaaz
Guest
Kaaz

ArtemisiaWS community ftw

Gas Chamber Gerhan
Guest
Gas Chamber Gerhan

TSW would be amazing as a single player game, i’d kill for a SP version of it, and infact I think it would lend itself very well to a SP version.

luxundae
Guest
luxundae

Nah, part of the fun is running into other players roleplaying in Dracula’s chapel ;)

More practically, I think it would be a huge technical undertaking to make the game function as a single player one.  I think it’s much more possible that they could bundle the various server-side services up into a package and release it for folks to run their own private servers.

One can even imagine an economy for third party groups to make and sell their own additional dungeons and story content that can be plugged into such servers.  Though, again, setting that up would probably be a huge technical undertaking…   Nonetheless, that would be my dream for how TSW could survive post-Funcom.

JamesCrow
Guest
JamesCrow

nop.
most of the end game in this game is group based.

EO_Lonegun
Guest
EO_Lonegun

Yes, I have only grouped up once to quest.

corey1
Guest
corey1

RicharddeLeonIII

“What happens to your IPs and live games if you can not continue?
“We strongly believe that no matter the outcome of the process, at an absolute minimum, our live games will continue running either by us or someone else as they are generating profit. These are high quality games with strong communities that we respect and care about, and regardless of how the future looks, we are confident these games will live on for a long time to come.””

http://www.gamesindustry.biz/articles/2015-08-18-we-havent-always-made-the-right-decisions-we-are-all-well-aware-of-that

corey1
Guest
corey1

well, you can already play a whopping majority of TSW’s content as a single, lone player. I’ve never really gotten the argument, aside from group-averse people who want to see the dungeons’ stories (which are quite excellent) and would prefer the entire game change around them instead of them adapting to 3% of the game’s content they’re missing out on.

Estranged
Guest
Estranged

That was my first thought when the article was posted a few days back.  Better to save a game for the future as a single player than have nothing to play at all.

Greaterdivinity
Guest
Greaterdivinity

Wild_Phil Huh, interesting. Thanks for the info!

JesLyck
Guest
JesLyck

Unfortunately, that so many MMOs do such a poor job. With their multiplayer that their uses partial, wish they were single player games.

Denice J Cook
Guest
Denice J Cook

I don’t really play TSW so I don’t know how feasible a conversion really is in reality, but it sounds good on paper.  :)

ScytheNoire
Guest
ScytheNoire

I really enjoyed the time I played in TSW. Great setting, interesting stories, but the combat was just a slog and it had far too much grinding. If they only focused on the setting and stories, and didn’t try to extend it out into what people thought MMO’s need to be, it would be a great game.

Wild_Phil
Guest
Wild_Phil

Greaterdivinity Wild_Phil When first announced in 2007 the PC and Xbox 360 version were the same thing.  By 2011 they announced the Xbox 360 was turning into a different version.

It was a great idea…take the content/story from the PC version and create a console version with different gameplay/UI.  The two versions would compliment and support each other financially.

This is what World of Tanks when creating their console and mobile versions resulting in an insane amount of profit (I would further argue the Xbox One version is superior to the PC version and probably the most fun I’ve ever had in an MMO).

Greaterdivinity
Guest
Greaterdivinity

Cimeas SWTOR has already been immensely profitable.
After a big reinvestment back into it for the F2P transition. I’m not saying SWTOR isn’t successful for BioWare, because it is. But I honestly think it would have had a much better reception, especially amongst fans. It could have received a console launch alongside PC and the budget would have shrunk considerably, even if they’d expanded the scope of the game at the same time.
And do you have sauce for the few dozen devs working on SWTOR? Because last I heard it was far more than that.

Greaterdivinity
Guest
Greaterdivinity

Wild_Phil http://www.vg247.com/2011/04/08/the-secret-world-wont-come-to-consoles-xbox-360-spin-off-is-an-experiment/Seems like it was a different type of game, some sort of TSW spinoff, and wasn’t really firmly planned.

Jaed
Guest
Jaed

Single player TSW would make me really sad but if there was no other choice, I’d rather have that than completely lose it. I might have soloed all the way to 10.2 but I had company in chat.

Wild_Phil
Guest
Wild_Phil

Greaterdivinity Seems like that was the plan before Funcom ran into financial problems and turned into a PC only development studio.

Wild_Phil
Guest
Wild_Phil

Cimeas Greaterdivinity That’s because SWTOR is Star Wars.  Make a console online co-op version with DLC and all the goodies and I would be willing to bet a month’s salary it would create more revenue than the PC version.

Cimeas
Guest
Cimeas

Greaterdivinity SWTOR has already been immensely profitable.  A game like Mass Effect or Dragon Age can perhaps hope for $100m in profit if it sells at the top end of single-player RPG expectations.  (5m units at $60 a pop, of which perhaps $40 will go to EA, $40m development, $60m marketing).  SWTOR makes that in cash shop and subscription revenue every year, with a skeleton crew of a few dozen developers. Couple that with two expansions at $10 and $15 each, and 2.5m sales of the base game in 2011 at between $60 and $250 each, and the game has done well, even if it did not meet Riccitiello’s lofty expectations.

Wild_Phil
Guest
Wild_Phil

Read into Secret World some more and forget they actually announced the console version in 2007 the same time as the PC version (it was AoC that announced a console version after the game was launched).

Greaterdivinity
Guest
Greaterdivinity

Honestly, I still think TSW (and SWTOR) should have been single player/co-op RPG’s to begin with. The decision to make them both MMO’s baffles me.
So yeah, I think it would do pretty well, especially with a console launch to help support it.

Wild_Phil
Guest
Wild_Phil

Yes, since it’s already more of an online co-op game (as is SWTOR).

Rayko
Guest
Rayko

I would play a single player version of TSW for sure. Brilliant idea.

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