EverQuest Next has a big internal playtest today

EverQuest Next is still very much a thing according to Daybreak producer Terry Michaels. On a livestream recorded earlier this afternoon, Michaels said that a big internal playtest happens today. It’s an opportunity for Daybreak to bring in people who haven’t been working on the game for usability tests and to provide feedback on the work the team has been doing for the past several months.

What specifically is the dev team working on right now? “We’re focused on combat and how the world is going to be built,” Michaels says. Click through the link below if you want to watch the video. The good stuff starts around the four-minute mark.

Source: Twitch; thanks SliceOfLife93!
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Union Jack
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Union Jack

IMO by the time these idiots at Day Break your Games realise you need substance to make people take note, which is something this weak team seem unable to bring to the table. They are pissing about girl like mamby pambying around with crappy 3rd rate mindscape idea using player base gamer’s to do the work for them as they ran out of ideas!  The live streams are full of nothing sort fluff!

People wanted a more modern version of EQI and imo Pantheon will give the gamer’s this and I can’t see this game coming out before Pantheon so they will lose lots of their player base once they get bored from the old new progressive sucking servers which was in fact a master stroke to make pp for the suits. I have emailed these people and they don’t even respond to customer emails at all it’s a real joke as they meant to be a professional company. They are only communicating one way, their way unless you fall in line then forget trying to talk to these people they are running scared.

Deepfred
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Deepfred

i just don’t get how you take one of the most core MMO games of all time and think, “you know what this really needs? let’s make it a voxel game that the players can make for us, and we’ll make everything really bland and unexceptional”.

yeah, that’s the ticket.

NobleNerd
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NobleNerd

Dystopiq bullshit?… hmmm.
“http://massivelyop.com/2015/02/11/daybreak-lays-off-georgeson-carlson/”
“http://massivelyop.com/2015/03/06/daybreak-layoffs-totaled-140-in-san-diego/”Both of those post from this site alone list well over 140 employees let go and many of them key players in the EQ development. Let alone many that were let go from the other divisions when Columbus took over.If these games cannot make a profit recover the company it will be sold off in pieces before the end of this year or next.

SirMysk Needs (More) Coffee, Probably
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SirMysk Needs (More) Coffee, Probably

Cool, cool. We’ll see where it lands eventually.
I’m pretty much over any drama associated with it. Whenever it releases I’m sure that I’ll jump in. Until then I’ll keep an eye on the genre in general while playing other games that are actually good.

Maquiame
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Maquiame

Revival will drop before this game will

Tamanous
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Tamanous

Someone feed that man.

thatchefdude
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thatchefdude

Without Georgeson I find myself less excited…..

Zer0K
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Zer0K

You mean Landmark, right?

Tandor Shadewalker
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Tandor Shadewalker

syberghost Tandor Shadewalker The question of how much progress has been made rather depends on the nature of the feedback. If it’s positive, so well so good. If it’s negative, as it was last time EQN reached this “milestone” 3 years ago, then everything done to date gets torn up as it was by Smed before. The mere fact that other people get to look at the game means diddly squat on its own, it’s what comes of that that is important and which defines whether it’s a milestone or not.

On this occasion we’re told that the others are specifically looking at the combat. I don’t recall seeing a single positive comment about the combat in Landmark, so unless it’s very different now in EQN I don’t hold out a lot of hope for the feedback this time around. I hope I’m wrong, but everything about the announcements on this game (and perhaps more importantly the lack of announcements) makes me highly sceptical that real progress has been made.

Enikuo
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Enikuo

Saerain Oh thanks – I took your word for it anyway. I appreciate the response.

Saerain
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Saerain

Saerain @Enikuo Just correcting myself that it wasn’t Rosie Rappaport but Emily Taylor. Sorry. :

syberghost
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syberghost

Tandor Shadewalker syberghost VG was generating almost no revenue, and all games decline over time. If they abort their flagship new product and focus on declining revenue streams, then they slowly go under with nothing to launch to bring in new money.

If you don’t think moving the internal testing beyond “just the people working on this game” to “the rest of the company”, then you don’t follow game development very closely. It’s a very large milestone that every game at a multi-game shop goes through, and it’s when you get the first impressions from people who are able to see the forest because they’re not trees.

melissaheather
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melissaheather

Sarigar melissaheather It’s got a long haul to go if it’s going to be as good as EQ2.   I always thought that was a terrific game, really re-set the bar for its time.

Hawkzilla14
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Hawkzilla14

im super excited to hear that EQN is being pushed through development now, been waiting on this game for like 3 years, hopefully we see some more gameplay in the future

SallyBowls1
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SallyBowls1

Superbrak The unknowable outside of DBG is Landmark:  Unwelcome distraction to EQN?  Brilliant plan with 100% of the efforts benefitting EQN?  TBD

SallyBowls1
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SallyBowls1

Dystopiq /cynical  Anyone reading here knows the dream is very much alive.  It was the software that folks were worried about.

Regardless, this is hopeful; best wishes to the company and expectant fans.

Dystopiq
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Dystopiq

Maybe the dream is alive after all.

Saerain
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Saerain

Rozyn Saerain

Saerain
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Saerain

deekay_zero Saerain Rozyn I would agree, but that is not the situation here.

Sarigar
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Sarigar

melissaheather I still have hope for EQN, because there’s nothing else out there that I’m hopeful for. :) At this point I doubt we’re going to get much of what they originally proposed back in 2013, but even if it’s just a decently fun MMO set in Norrath, with plenty of places new and old to explore, I’ll be content. I didn’t enjoy EQ2 very much, but I am always willing to be entertained by a new version of the game world I remember most fondly.

Saerain
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Saerain

Enikuo Saerain A feature-complete state is where we’d traditionally start saying “alpha”, but unless plans have changed after leaving Sony, EQN won’t be early access. Thank hell. Made sense for games like Landmark and H1Z1 but not here.

Tandor Shadewalker
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Tandor Shadewalker

syberghost Tandor Shadewalker  Difficult to see how they would have gone out of business if they had been focusing more of their staff on games that were generating revenue as compared with moving most of them to a game that 6 years after development started, 3 years after that work was torn up and the development work re-started, appears to be still at least a couple of years from generating revenue and on which after all this time they are “focused on content and how the world is going to be built”. 

I don’t see a very big milestone having been reached, and they’ve just moved one of the game’s two producers back to EQ2. Landmark also seems to have gone very quiet, but then I think they’ve moved all those resources to EQN as well if I recall correctly.

I’m a huge fan of SOE/DBG in general and the EQ franchise in particular, and continue to pay a monthly sub, and I hope very much that a worthwhile successor to EQ and EQ2 is in the works and will soon see the light of day, but my loyalty doesn’t blind me to the lack of any visible substantial progress with EQN. If they are making good progress then they need to announce it in a way that demonstrates that and generates positive publicity rather than in a way that tells us they haven’t yet decided how the world is going to be built. People are genuinely bemused as to what the game will be about, how far development work has progressed, and when they can expect to see it.

Saerain
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Saerain

Janio2 Saerain It’s not that they were using the StoryBricks platform and then got it pulled out from under them or anything like that. Daybreak programmers collaborated with a couple of StoryBricks folks to develop their own AI platform, and are continuing with it in-house. Very standard in software development, to the point where your favorite game engines were probably produced with the same dynamic.
We just went over this here with IllFonic completing their work on Star Citizen. IllFonic didn’t take pieces of it with them. :P

melissaheather
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melissaheather

I have mixed feelings watching the video, I think I’m just seeing Landmark really.  (please avoid pointing out the obvious, i know).   There isn’t anything in this video that feels uniquely EverQuest, like the dozen races and ethnic homes with their own style and theme, the stuff we are supposed to get in an EQ game.    I was really excited to see EQN, but I’m not certain we were seeing it. 
The LOD draw issues with voxels are apparently still there too.   I’m frustrated.  I wanted this to be awesome.  I am not sure it will be.   Stuff like “Dynamic water” never happened in Landmark (presumably because it’s really hard to accomplish, and they couldn’t.)

Saerain
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Saerain

phoenix0401 Saerain MartyBonkowski The next-gen AI is next-gen for MMOs, but we’ve seen it in life simulation and city-building games for a while. It’s called utility-based AI.
And without it, I definitely don’t see what EQN’s innovation would then be, because scrapping the AI would also seem to require scrapping the other “pillars” that rely on it, leaving the destructible world, the one “So what?” part of the whole design if you ask me. :

superjaa
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superjaa

Bannex19 snoop

superjaa
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superjaa

Margrave agreed, i wish the evercrack days would return to glory

melissaheather
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melissaheather

Rozyn PizzaDoh Gnomeland Security PurpleCopper Couldn’t disagree more, it’s awesome and used for machinima as well as roleplay.   I love SOEmote.

melissaheather
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melissaheather

Mind Flayer That’s just hardware from my perspective.   Landmark absolutely had to be 64 bit.   To me, it looks incredible turned all the way up, the game engine feels incredibly powerful, the world is gorgeous, especially the oceans and beaches, and the destructible world is truly remarkable.

TheJewishMerp
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TheJewishMerp

I have no faith in this game, I don’t doubt that it will come out, but I don’t think it will be anywhere near as big as Daybreak hopes.

syberghost
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syberghost

Tandor Shadewalker and Daybreak would be well on their way to going out of business, focusing resources on a dying game instead of on the future of the company.

Not sure how you get “precisely nowhere” on an article about them reaching a very big milestone.

Tandor Shadewalker
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Tandor Shadewalker

The more I think about it, the more it annoys me that SOE stripped the EQ, EQ2 and VG teams bare in order to put everyone onto the EQN team, and then appear to have got precisely nowhere with it. Moreover, if the re-staffing of VG under Steve Danuser had been allowed to continue without those transfers to EQN it’s entirely possible that we’d still be playing VG today, whereas I’m beginning to wonder if any of us older players will still be around if and when EQN ever gets to see the light of day.

Superbrak
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Superbrak

Wasn’t SOE the one that announced EQ Next and Landmark all that time ago… then did nothing with Next? I mean, if Next was in such a state that Daybreak are only just NOW doing internal tests for it, what does that say for how SOE was treating the project all that time?
I don’t understand why we’re getting so pissy with Daybreak for telling us they’re doing something with Next. It seems to me Daybreak management might actually be cracking the whip regarding Next, which IMO is a good thing at this point.

Dystopiq
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Dystopiq

Stop spreading this bullshit. A FEW people from EQN were let go. Most of them were even dev positions.

Sorenthaz
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Sorenthaz

Hope it works out for them.  EQN would be nice to see out on the market if it manages to do all that it’s promised.  At the very least, it would show that a big-name sandbox MMO is possible to still do in this day and age dominated by themeparks.

Janio2
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Janio2

Saerain The problem with cutting is what are they putting in now . They lost story block deal ( or something named like that) which would be used to make the quest / mobs behave. So now they need to make buy that software to make a PvE MMO.

Janio2
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Janio2

Mind Flayer In the stream they said that the code base between Landmark and Next are split up from now on.
Also they still working on the code. I think that they have there hands full with getting H1Z1 finished. 

Small remake Landmark is a game that does NOT use the standard 3d engine, but one that can support terrain destruction or adding.

Janio2
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Janio2

Xhieron The problem with next is that they are still working on the code for the engine (and other things). 
What they have show in Landmark are some armour pieces, weapons, tools , props and player creations.

The main think they are show is how worlds maps may look like and for filler player creations.

Janio2
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Janio2

Enikuo I bought Landmark and played 100+ hours. I like the mining , but the mobs they put in are no fun for me. Also building is to fiddly , hard and strange for me.

Landmark is and will probably be used as sandbox where you can build stuff freely.
After you sadely have grind the mats and mobs and build up your tools and gear. 

Daylight should mabye should make everything free in Landmark even the game to just get more buildings and props for Next.

It abit silly you need to buy bag space with real money just store every type of crafting-station, tools and some gear/weapons  in a world that most devoid of players.

Janio2
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Janio2

MorpayneRADIO Yup, but seems they Still got some players making stuff for free for them.

Janio2
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Janio2

NobleNerd Its internal because the PC’s where the game software is on is strictly given out or something or it in there building.

Margrave
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Margrave

I would love for this title to be a huge hit.

Oh for the days of Evercrack to return . . .

I’m doubtful though . . .

Estranged
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Estranged

deekay_zero Greaterdivinity Higgens Reminds me of being excited about StarCraft Ghost.  All we received was a character in HotS.  She plays such a blah role in SC2, that I dont care.

Estranged
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Estranged

deekay_zero Saerain Equilibrium31 jamesbanksatl Xaxius How many times have they kicked that bitch to the curb and got a new girlfriend?  I’ve lost count.  2 times?

nahenway
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nahenway

This game isn’t dead yet? What a surprise

kofteburger
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kofteburger

Mind Flayer When did you last play it? It was terrible at first but it got great improvements.

phoenix0401
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phoenix0401

Saerain phoenix0401 MartyBonkowski The “different servers-different worlds” idea needs to be substantially toned down. Most of the next-gen AI stuff sounded too good to be true. Instead of trying to leap 5 miles, it would be better to make a couple really nice innovations. Save the rest of it for Everquest Nextier in a decade building off what they do here.

Bannex19
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Bannex19

Was that limp bizkit?

Saerain
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Saerain

Gnomeland Security The project started three and a half years ago and no, they haven’t. Systems, systems, systems. Which is pretty much to be expected.

Jacra
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Jacra

Budukahn 
Why is the company having a bad time keeping momentum? Smedley said H1Z1 had generated 22 million alone by May, sounds like a very good number to me …

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