Destiny 2 would have come out this month; instead, we get update 2.0

Here’s an interesting peek into an alternate history: Destiny 2 was originally slated to come out in September 2015.

This harkens back to Bungie’s original plan to rollout a Destiny franchise. According to MCV, Destiny’s initial announced launch date was September 2013, with a sequel planned for exactly two years later.

Destiny was developed under the code-name Project Tiger with the aim of churning out sequels every two years through 2019, followed by an add-on content pack in 2020. Instead, Destiny came out in 2014 and is creating large DLC packs including this month’s The Taken King. It’s unknown if Bungie is still planning on a follow-up to the title.

Destiny’s 2.0 patch hits today with the largest update to the game yet including a Crucible preview event that’s running for the week.

Source: VG247MCV
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37 Comments on "Destiny 2 would have come out this month; instead, we get update 2.0"

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1nfamousTaylor
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1nfamousTaylor

DPandaren  I thought I was the only one thinking “Damn…I am supposed to just run Prison of Elders over and over and over?”

DPandaren
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DPandaren

Got to level 33 and there’s nothing to do besides bounties and hit the dungeons hard.

Goronmon
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Goronmon

Estranged Jack Pipsam DestinyPlayer Not their problem you rushed through the content.
What content? A bunch of lazy, cookie cutter missions with samey waves of aliens pasted into random points along the way? Bosses that are nothing more than regular enemies made bigger but with extended health bars? PvP that barely matches what was available in Halo 1, let alone the later entries? Where are the custom game types? Where is the Forge?

Not that I think Destiny is a terrible game. It’s a solid core of a game wrapped with a paper thin layer of content. I paid $60 for what amounts to maybe $30 worth of content, and now they want me to throw down another $40.

Estranged
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Estranged

Loving the changes.  So sleek,  Missions separated from bounties (dailies).  Dailies much less grindy.  SO MUCH INVENTORY SPACE!

Level to the pre release cap on my Titan in no time.  This won’t be a terrible grind.  Also noticed there is a deleted missions kiosk!  

By default it has the older missions that are relevant to piecing the story together in vanilla.  The next two sets of stories, they give you credit for past work in any area.  You finished the dungeon or a story as a weekly or daily, it is checked off the list, seems like…

Just smart, streamlined, user friendly.

DestinyPlayer
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DestinyPlayer

Poosammich Estranged Jack Pipsam DestinyPlayer I dunno. I play for the gameplay and the PvP (you know, like every Halo before 343). If you dislike the game then don’t play. But the entitled, “I want things for free!” attitude is just unbecoming. I paid a lot more for PvP maps in Halo 2-3, and then the focus was 100% on PvP. If you’re playing Destiny as some sort of PvE-focused MMO you’re missing the whole point and the whole history of Bungie.

DestinyPlayer
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DestinyPlayer

wolfyseyes Thanks. I love Destiny in large part because it has immensely solid core gameplay. This is Bungie, and all the extra crap from the later Halos has been pared down to an intuitive-yet-exciting board of skills and class differences.
But at the same time I’m a PvPer… which is what Halo was focused on for so many years. I wasn’t really afraid of a gun like Thorn because my MIDA was superior in every way. I have a feeling MIDA is going to be THE GUN to beat now.
Back on topic, I wish people who simply didn’t jive with a game would leave it at that. There are so many games I just don’t like, but I don’t go around throwing shit because I feel slighted by a game that wasn’t developed with a player like me in mind. Nothing changes that Destiny is a game with great core gameplay and a trademark Bungie level of difficulty-in-understanding. While Destiny’s narrative was never amazing (and there are good reasons for that) they make up for it by having insanely good lore (like always). Destiny feels like “ILoveBees” all the time. I shutter to think of what people like the previous poster would think of a masterpiece like Marathon.
The only other game that I really feel similarly about (in terms of great core gameplay and balance) is TF2, which I still have a blast playing years after it should have shut down if it were any other game.
If Destiny makes any mistake, it is focusing too much effort on long-term PvE gameplay. Bungie does PvP so well, and I still feel strange calling elements of a Bungie shooter “PvE” and “PvP” because those are such foreign ideas to earlier Halo players.
Destiny is a lot deeper than Halo ever was in terms of mystery and obfuscation. It is such a shame most players lack the curiosity and attention span to actually investigate the world.

Estranged
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Estranged

karmamule Agreed.  Also, funny enough, Bungie is mostly a console company anyway.

karmamule
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karmamule

I had lots of fun “testing” ESO on the PC and even if this turned out to be the case I’m having lots of fun “testing” Destiny now. I’d rather be a tester than wait around twiddling my thumbs for a game to release on a new platform.

karmamule
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karmamule

Probably because they can charge full game price for a new game vs typical DLC prices.

karmamule
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karmamule

Wow, a game targeting ambassadors… Now THAT is different! ;-)