Camelot Unchained’s dev team is shifting focus from tech to game

    
44

This afternoon’s Camelot Unchained update features a recap of the week’s news, including the DragonCon panel video and the 113-hour procedurally generated terrain achievement. There’s also a laundry list of tasks accomplished by the dev team relating to everything from improvements to C.U.B.E.’s interface to melee weapon combinations to Italian and German translations of the CU website.

There’s also a good bit of concept art in today’s post, along with an acknowledgment from Mark Jacobs that the dev team is shifting its focus to “more game than tech.” You can read all about that and more by clicking the link below.

Advertisement
Previous articleLeague of Legends gives ‘fresh start’ to chat offenders
Next articleElite dev blog talks CQC, player factions, and more

No posts to display

44 Comments
newest
oldest most liked
Inline Feedback
View all comments