Elite dev blog talks CQC, player factions, and more

Space sim Elite: Dangerous released a couple of beta builds focused on its close quarters combat (CQC) gameplay this week. Producer Michael Brookes says that the next such test will arrive next week and that it will be open to all players.

Brookes also writes about the first bunch of player-sponsored factions in the game’s latest dev blog. They should go live along with the CQC stuff — and the Xbox One official release — on October 6th.

Source: Dev blog; thanks Cotic!
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Kataq
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Kataq

Smiggins Kataq Oh happy day! I was just in a RES area fighting some NPCs. I had to log out (while not actually in a fight, had just finished) and I got a message that my ship was still in danger and I couldn’t log out for 15 seconds.

I expect you are overjoyed to hear this news Smiggins, especially as it has been such a large issue for you over the last 5 months :D

rioinsignia
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rioinsignia

Smiggins You mean the Powerplay factions?   That’s a tough question.  I’ve been trying to prize the lid of that “can of worms” and think I’ve grasped the rudiments of it…. 
There are major factions in the game, each with multiple figureheads (Powers). 
Each Power controls territory, which they can gain and lose depending on what players do to help or hinder them.  
Each Power offers incentives to do stuff within their territory, that doesn’t just apply to those who align themselves with that particular Power. 
However, by aligning yourself with a Power you can gain rep with them and further benefits (including voting on which system should be focused on next for domination).
Each week, the system determines (based on a number of factors) which system to attempt to wrestle control of.  And the actions of players determine whether control is established or not.
This link to reddit might help you :

PowerPlay Primer: collection of community posts and guides from EliteDangerous

PhoenixDfire
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PhoenixDfire

rioinsignia PhoenixDfire My Friends, who are Mods on the forums and know a bit more what’s been going on than me, have assured me that is the case.

rioinsignia
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rioinsignia

PhoenixDfire  I really hope that’s the case.  I can’t stand people who themselves (or encourage others to) cheat / scam companies and other players just because they feel entitled to something.

rioinsignia
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rioinsignia

PhoenixDfire  Well….I disagree a bit, because it wouldn’t be surprised if they took the consoles into consideration when designing new features / content etc.  Thus ensuring there’s a measure of “portability” included.  I know that the Xbox and PS4 have architecture that is more like pc’s these days, which in theory means that porting is a lot less “bumpy” …in theory……but as we know…there’s “in theory”…and then there’s “in practice”. 
Btw, troll_hunter is Manzes.

PhoenixDfire
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PhoenixDfire

rioinsignia PhoenixDfire Depends on the severity. I think there’s a time limit for the shadowban, but then if you persistently combat log, then you are banned from the game.

PhoenixDfire
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PhoenixDfire

rioinsignia PhoenixDfire From what I understand, The PC/Mac version comes first and then the X-box team have to work out how to get the same experience on the X-box. They’ll have to do the same when the PS4 version comes along.

PhoenixDfire
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PhoenixDfire

troll_hunter PhoenixDfire rioinsignia There’s always going to be comparison between ED and SC development. I’ve preferred what Frontier have done because we’ve got the game sooner than if they’d tried to put everything in at once. They’ve focused on the core Elite gameplay and the galaxy simulation first.

I’ve got a lot of sympathy for the CIG devs. I want SC to be good but I do worry that they’ve approached it the wrong way. It seems to me they’ve focused on the FPS side of things first, instead of building up the core universe.

rioinsignia
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rioinsignia

PhoenixDfire Are they permanently banned?  Or just temporarily?

rioinsignia
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rioinsignia

PhoenixDfire Yeah I believe that’s the latest date they’ve given.  However, my concern in this regard isn’t just with dates, but also any limitations that may (not “may”) be imposed on the game due to differences in platform capabilities when porting the game to other formats.

PhoenixDfire
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PhoenixDfire

Smiggins You can combat log, but if other player’s report you and Frontier check their records to see if you did, then you are Shadowbanned from the Game *i.e. you are forced into solo mode).

There haver been a lot of  shadowbannings lately and bannings due to this kind of thing

troll_hunter
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troll_hunter

PhoenixDfire rioinsignia People are always worried with ED development and the devs deliver. People are never worried with the SC development and the devs always fail in their plans. Interesting phenomenon.

PhoenixDfire
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PhoenixDfire

rioinsignia There was worry about that but Frontier has said that the PC/Mac is the Primary development platform with the X-Box catching up. Before it was CQC (1.4) on X-Box first and then months but due to the fun with the xbox’s matchmaking service, the PC version has caught up and so both will be released together on the 6th of October (! think).

PhoenixDfire
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PhoenixDfire

blackcatcrosses It’s not if you’ve already got Elite. I think its 25% discount, so isn’t that $45. The sticking point is that you can pre-order Horison’s now for $60 (£40) which includes Elite:Dangerous (but you can’t play it until Horisons is released) .

Personally, I think it should have been a 50% discount for existing players. However, the new content is tantamount to having a new game (The planetary landings sound very battlezone like when dealing with hostile bases etc) tagged on the side.

troll_hunter
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troll_hunter

rioinsignia Vikingr  Yeah. I also hope that Star Citizen team pull it off. However, there are so many space for disappointment due earlier announcement of features in that project, so many people highly invested monetarily and in time, while there are even more people just waiting and not interested to play any earlier module (which for CR and a minority of the backers sounds like the solution of all problems), that I really doubt that they will survive too much later after 2016 and ever will achieve their target of a basic release, which only – obviously – will come in some point between 2018-20 if the market allowed it, which I don’t think that it will, forcing the devs to release “whatever” earlier, that will contradict their speech of “not releasing unfinished business blablabla, better later than earlier blablabla” as well as will be missing many many features, even basic ones, which were promised in the original kickstarter, and for all things implemented, still they won’t be considered well by everyone…. all these elements made us hope that CIG team coudl pull it off, but, hoping too much… more like dreaming… more like a fairy tale and “challenging the laws of physics”, I mean, what happens with any other game, for some reason wouldn’t be a problem for SC (Well… that is just the logic/reaons of its fans, which, curiously, became more worried and have more ‘reason’ when they are talking about the ‘competitor’ game).

troll_hunter
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troll_hunter

rioinsignia Vikingr Interesting. You don’t see any problem on spending a lot of money on virtual ships in Star Citizen that by itself has no ETA as well as the own game itself has no ETA. You, regardless informed about possible features that such game claim that will have some day, does not know in what form or shape those features will come, or if ever will come, or, you don’t know anything more than the basic idea of “what that feature will be”, just like people in ED know that one day, will come certain features.
You also don’t know about many things that the CIG devs simply did not tell, to do not spoil the public. “Racing” module, for example, appeared suddenly, with no previous report. The removal of a feature related to coop single-player, also appeared suddenly, without too much people noticing so far. 
For all that, a lot of things that are not coming “this season” or in “the next season” or who knows if in “ever season” of Star Citizen (even that they don’t call their releases like that), you support eagerly, you don’t raise any similar level of doubts when commenting about that, in SC related news, as its possible to check by your comment history. 
Instead, you seem very focused to defend SC, against people that actually raises this level of doubt, and curiously, different from Cotip_OP’s answer, you don’t take too long to call people “trolls”, “haters”, “uninformed”, “smart whatever”. How dare they reply to you after you shown your wisdom, questioning it, after you quickly judging and questioning others.
It’s funny to watch you coming to all ED news, as your own comment history shown, and showing how your bias for Star Citizen affects your judgement. Or, its just in purpose (I bet more on this), and you are just trying to plant doubts in the minds of the readers, at the same time that “pretending to support”, so you be allowed to “troll” ED comments, without people noticing that. Clueless people, too superficial to understand what you have been doing.
“Sneaky sneaky bastard” are you :)-
Not a “troll” indeed. You are more smart than that. But you are a worst kind of evil.

PhoenixDfire
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PhoenixDfire

Cotic_OP I know I did. ;-)

rioinsignia
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rioinsignia

Cotic_OP  Very informative link.  Thanks for that Cotic.  I’m certainly going to bookmark that one.
I agree with the “scale” thing.  DB has previously said that it’s hard to judge the size of the ships. I note that there’s ships coming before Horizons.  That’s a good thing to hear.  Once again.  Thanks.  :)

Cotic_OP
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Cotic_OP

rioinsignia 
If you’re at all unsure then carry on waiting until further info
comes out. If it’s anything like what we have now we’ll get 5 content
patches through the year on top of the initial expansion. We know that
looting and crafting will be part of the first patch but that’s about
all we know of the patches. This thread has a summary of what’s known so
far – https://forums.frontier.co.uk/showthread.php?t=172362
I’m pretty certain they said EVA + atmospheres will not be a part of this expansion. At a guess I’d say 2 or 3 years before we see that sort of gameplay.

What interests me is getting a better sense of scale, at the moment it’ can be hard to appreciate the size of things, eg landing on a ‘rock’ the size of Earth will take 10 days to circumnavigate in the SRV.

rioinsignia
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rioinsignia

Vikingr Some people want to “win” by any means necessary, and don’t like to lose.  Whether its just a match, or their ship. 
The fix is actually simple and has been used in MMO for years: if a player disconnects from the game for any reason, and their character (in ED:  their ship) wasn’t in a designated “safe” area (e.g. in a station), then the character remains in the game for about 10 mins.  This allows players who lost connections to reconnect quickly with their characters, hopefully preventing them from being destroyed and not lose progress, whilst also discouraging deliberate “DC’s” .

rioinsignia
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rioinsignia

Vikingr Yeah I assumed as much.  I do hope they pull it off.  However, I just hope the feature doesn’t receive the same sort of “lukewarm” reception that the “ambulation” did in Eve Online for the same reasons. People get used to playing a certain way, and when they see something rolled out that’s basically an alternative, they can sometimes scoff at it and claim it was a waste of time and effort for very little gain. 
I agree about the order in developing these things as well.

rioinsignia
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rioinsignia

Vikingr That’s the thing, I’m just not sure what they’ve listed is worth the price.
Have they definitely confirmed that we’ll be able to land on planets that aren’t just basically large asteroids as well as part of this expansion “season”?  Also, is the whole getting out of the cockpit and walking on stations included in this season as well?  Or is that something they want to do but not ETA?

Vikingr
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Vikingr

Cotic_OP Smiggins
Oh NOW I understand what you meant by “combat log”. I’ve never heard that expression before and I didn’t understand it until Cotic_OP spelled it out with “logging off during combat”.
What I don’t understand is why anyone would do such a thing. It’s unfair play and no honorable person would play unfair by purpose.

Vikingr
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Vikingr

rioinsignia 
There’ll only be possible to land on “rocks” in the first iteration. That is, planets and asteroids with no atmosphere or life (or cities). You can bring a buggy and drive around to see the ecenery.
But this expansion covers several more iterations, until you can land on all planets. At least landable planets … if you try to “land” on Jupiter or another gas giant you’d probably die. :)

Vikingr
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Vikingr

rioinsignia 
I believe b)
It makes no sense removing cockpit trading.
The option to walk inside stations will probably be just for sight seeing in the beginning. Just walk and see how the station is inside, plus some NPCs walking around doing nothing. Then, after a while they can flesh out the interaction with NPCs, allowing to buy stuff in stores, and perhaps also find jobs. Just like in the Planetside module of another game we know.

To me it makes sense to do this after they’ve finished planetary landings, even in cities, because the procedural generation inside cities and inside space stations should be fairly similar. So when they’ve cracked one the other is easier to do next.

rioinsignia
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rioinsignia

blackcatcrosses Well, I’d be more inclined to consider this “expansion” if we knew more about it.  But as we don’t, I’m not going near it.  I’ll stick to enjoying the “Vanilla” part of the game…at least, for a little while.

lapo
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lapo

Bluetouchpaper They added local chat a few patches ago.

blackcatcrosses
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blackcatcrosses

I still can’t get over the $60 ‘expansion’ to add planetary landings.

diliti
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diliti

rioinsignia Vikingr TheChiefTurtle I believe that it will be optional and that they will fill the stations with npc’s, so, it won’t be devoid of people because that. Optional, because the content will come in the scope of new expansion passes, that not necessarily everyone will buy, and for those who will, would not make sense to remove the panel feature. So, you probably will be able to go to the base or to do your business through the cockpit as usual. I think that they will add additional gameplay which involves walking in the bases. I don’t think that it will be just something to replace menu or for visual appeal, so, they probably will introduce some more meaningful stuff, beyond that scheme of just walking around and going to stores. That’s the advantage of knowing how to balance gameplay and visual fidelity. You go to what matters, you can be faster adding new gameplay possibilities. You do not waste your time implementing a menu helmet or redoing a skeleton 10 times because you want to make people vomit ‘when dancing’ in 1st person, or won’t make your team spend weeks working in expensive mocap scenes to add meaningless emotes, that are far to be a priority, instead fo using to release faster what really matters, at the same time that does not restrict the entire future/advance of the game, because all these meaningless minor details, that, while cool, have the worst cost-benefit ever for a game of this natjre

Kataq
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Kataq

Smiggins Kataq Yes you can but you’ll probably get banned for it. I guess that means you can pull the plug in SC too.

If you can pull the plug in SC that would make no difference to me. I’d still thoroughly enjoy the game. I certainly wouldn’t spend months trolling SC articles over it :)

rioinsignia
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rioinsignia

Vikingr TheChiefTurtle I know that some will naturally see this as a major step forward towards enriching the game world.  And I agree.  However, something occurred to me the other day.  Currently, all station interaction is done from the cockpit at the moment.  But what happens when they bring in the “Walking In Stations” gameplay?  How are FD going to fold this into the game?  Will they:
a)  Remove the ability to do trading / getting missions / interact with stations from within the cockpit, and encourage players to use station terminals to do that stuff (i.e. make it mandatory)?
b)  Make that gameplay completely optional?
Now, we know that people often (but not always) like to take the path of least resistance….
So in the case of:
Mandatory:  Will that cause a backlash from those who don’t want to have to get out of their pilots seats? How much of a backlash will that be? 
Optional:  Will the the stations end up being devoid of people, simply because people don’t want to get out of their pilots seats?  
On a similar level, Eve ran for years like Elite is doing now (all station interaction done from the pilots capsule), and when “Ambulation” was introduced, it was met with noticable negative reaction (for numerous reasons). 
I just hope that ED doesn’t suffer such a negative backlash.

rioinsignia
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rioinsignia

Cotic_OP TheChiefTurtle Agreed. I don’t think those design decisions were as a direct result of wanting to port the game to XBox.  They’re just logical design choices in order to make effective use of system bandwidth.

Bluetouchpaper
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Bluetouchpaper

Do they have world chat in the game yet ? The lack of it put me off it .

Cotic_OP
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Cotic_OP

Smiggins 
If you want to get ostracised, put on KOS lists and if recorded – shadowbanned by Frontier then by all means pull the cord. 
You
know what’s worse than logging off during combat? The
passive/aggressive question asked by the same person every single
article (while knowing the answer).Get over it already, it is so boring.

Smiggins
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Smiggins

Anyone know what the factions do?

Smiggins
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Smiggins

Kataq Smiggins I guess that means you can still combat log.

Vikingr
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Vikingr

Kataq 
Oh, I know what that type of plug is. I thought you meant something abstract.

BTW, I’m also worndering about the human factions in ED. I’d like to know more about that.

Cotic_OP
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Cotic_OP

TheChiefTurtle 
No, not at all. If you look at Star Citizen, a PC exclusive
game, you’ll see they will be using very similar methods of instancing.
Console support appears to play very little part in Elite’s design decisions.
In
Elite, supercruise needs to be separated from normal flight because, at
minimum, you’re moving 100 times faster so it would be pointless having
people in the same instance, no one would have the reactions to
interact. If there were no gameplay mechanics while you’re in
supercruise I could understand where you’re coming from but that’s not the case.

Kataq
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Kataq

Vikingr Kataq The plug refers mostly to an ethernet connection. The plug itself holds the cable into the back of your PC. If you pull it out you lose connection to the internet.

Yes it’s off topic. So what? Not against any rules to ask about another game in the same genre. Especially so when Smiggins more than likely knows a lot about the off topic game and posts the same damn question in nearly every ED article.

Vikingr
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Vikingr

TheChiefTurtle 
But do you know it’ll pull down the PC version of ED? I have big doubts it’ll affect the PC version.

Vikingr
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Vikingr

Kataq 
What plug?

Kataq
Guest
Kataq

Smiggins What happens when you pull the plug in Arena Commander?

TheChiefTurtle
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TheChiefTurtle

Vikingr rioinsignia Sadly, Xbone is like a 100 pound stone pulling the game down while trying to swim. The day they announced it was a sad day for #pcmasterrrace.
It probably explains the excessive amount of instance switching modes – supercruise, normal cruise, planet cruise are all separate not seamless like the original Elite. If it would be PC only they could do much more. Also console versions are a waste of time imho

Vikingr
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Vikingr

rioinsignia 
Yeah, I hope so too. Since I’ve never had any interest in Xbox or other consoles, I expect the PC version to be unaffected. I think it’s nothing to worry about though. The Cobra game engine (proprietary to Frontier) is built to be cross platform compatible and it seems to work great so far. The Xbox release is Oct. 6 already and we’d heard about it by now if they had any performance problems with the Xbox version that could affect the PC version by the need to nerf something to get it to run good on both platforms.

Vikingr
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Vikingr

TheChiefTurtle 
Ship interiors are planned. My guess is that it’ll come after planet landings (all of them) and a Playstation release. They need a PS4 release to get new customers, even if the economy is good at the moment.

rioinsignia
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rioinsignia

Good to see that development continues.  Hopefully the Xbox tie in won’t act like an anchor.

TheChiefTurtle
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TheChiefTurtle

Cotic_OP TheChiefTurtle Oh my! Since I´m playing EVE and saw 6 years of future vision videos, I literally cringe when I read “FUTURE” in a game trailer

–NONE of this happened–

Cotic_OP
Guest
Cotic_OP

TheChiefTurtle Cotic_OP 
It’s certainly strange, it’s not like bad news or anything.

Cotic_OP
Guest
Cotic_OP

TheChiefTurtle 
Never fear, it’s all on the cards. They’ve always talked about
being able to steal a ship or stowaway and then kill the pilot to take
over the ship. There’s a snippet in this video where they mention the
internal grid system, so it’s certainly being planned for in the future.
Can’t wait to see it myself although I also like what they’re planning
for Horizons.

TheChiefTurtle
Guest
TheChiefTurtle

Cotic_OP someone´s posing as you as news source? lol conspiracy

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