Guild Wars 2 Mordrem event stumbles

A brief Guild Wars 2 pre-expansion event featuring new baddies Mordrem has stumbled right out of the gate. Players have reported numerous bugs, problems with the structure of the event, and issues with receiving proper rewards.

“The team is aware that the rewards still have some scaling issues and will review it throughout the day,” the studio posted today on the EU forums. The NA team promised that the goods will be given out eventually to the proper parties: “Rewards, if not received immediately, will be distributed to those who earned them in the next several days.”

A bug fix went live yesterday that partially addressed the situation. The invasion will conclude on Sunday, September 13th.

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Superbrak
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Superbrak

BritoBruno Superbrak I like big zergs and I cannot lie.
The idea of working with a large number of people to accomplish something of that scale excites me. This event was the opposite of that.

BritoBruno
Guest
BritoBruno

Superbrak They were? I only felt boredom while trying to farm the gas mask ( which btw, i don’t even use because it doesn’t looks like a gas mask ). GW2 events are so zergy that i pretty much fall asleep while doing them ( really ).

BritoBruno
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BritoBruno

Ranting a bit:
The shilling on the gw2 subreddit is amazingly high. I love GW2, but i can’t understand how anyone would defend the logic ( or lack of ) behind their choice of events, the selling of infinity coins for SAB ( without advertising that SAB would be gone for a huge amount of time ) and other crap that i really don’t have the patience to drop here.
The community itself is decent. They pretty much do a lot of events to newer players and answer questions in a good way, but the zealotry that involves it gives me the rages.
I mean, i can’t be the only one who thinks that most of GW2 events were extremely lacklusters.

Sorenthaz
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Sorenthaz

imayb1 Sorenthaz Line with more hugs  I probably should’ve made my sarcasm more apparent

imayb1
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imayb1

I agree. They tout ‘play your way’ but they do a hell of a lot to make sure you play as they intend, or else.

digi_owl
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Silvercat18
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Silvercat18

imayb1 Superbrak  They could have avoided that if it was worthwhile completing the scarlet events, its just that the reward for doing so was not worth the hassle. Unfortunately, Anet’s response to players doing something like that is to take away whatever rewards the players were getting in their alternate way of playing the event. Which eventually reached the daft conclusion of there being no reward for doing anything at all.

Arenanet seems to have giving players anything and it really came back to bite them in the butt with this event.

imayb1
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imayb1

Superbrak During Scarlet’s invasion events, some people refused to complete events so that mobs would keep spawning like infinite loot piñatas. So, I believe Anet was trying to circumvent that by having mobs that don’t drop loot directly. I do not understand why they didn’t drop rewards per-event completion, though. Silverwastes has a good cadence, but they didn’t use that either. It boggles the mind the way they’ve learned their lessons and improved existing things but then they release this…

Serrato
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Serrato

Worst event ever. Gz anet. this is what we can expect from HoT?

BhimaJenkins
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BhimaJenkins

Craywulf
They did. Its a pretty terrible design overall, though the rewards you can work towards are decent… but the content/execution is.so.blah.

DoctorOverlord
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DoctorOverlord

Nunky You are not alone in being forever harrowed by the memories of those hours of disttilled hell lol

Craywulf
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Craywulf

I didn’t have a chance to check this out, but from the likes of this article and response it sounds like they karked it.

Yangers
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Yangers

Ugh, so grindy. This ain’t a good look. Especially with all the new players. Although, I have to say it’s been really good in game how most of the old players have helped a lot. Thank goodness for being in a guild too – makes it way less tedious. What were they thinking? Hopefully post hot release they get less distracted.

Superbrak
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Superbrak

“We encourage all of you who’ve participated in the Mordrem Invasion to please share your constructive thoughts on how we can improve on these types of experiences in the future.”
The standard company line. Forget the past, whether it was good or bad… only look to the future.
What necessitated the removal of all rewards from this event apart from the bugged blooms on completion? Why is it suddenly an all or nothing structure for those blooms that ruins unlucky folks who DC? Why are the vendors charging 10g on top of the bloom cost for the rewards when you earn no coins from success in any degree? The new, low level folks are getting no XP, no karma, no loot, no gold, and get the level appropriate zones they can play in taken over by these events… complete with a map chat full of disgruntled vets complaining about how terrible the event is.
The low bloom count was a bug. Ok… but the rest is BY DESIGN.
The Molten Alliance events/invasion. Scarlet’s machines invasion. The Toxic Bud/Stalk events that went everywhere. All these were fun (at least for the most part). Anet’s done these events multiple times, why change what works? What’s the damn point?

dragonwhimsy
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dragonwhimsy

Honestly this just sounds like there were one or two guys working on it, with everyone else focusing on HoT’s which lines up with the Wintersday Quest and the Lunar Festival and how little content those added.

2015 has been a year of no content while everyone works on HoT’s or post-HoT’s content. 

They want to have a big launch, and then keep as many of those new players as possible post-launch with new timely content updates. The price of having the chance to do that is a mostly empty 2015 until Oct.

HoT’s looks to be really great, but it had BETTER be because we’ve sacrificed an entire year for this one thing. If it’s not worth it when it finally comes out there’s going to be some serious backlash.

You bought a lot of goodwill with HoT’s ANet but you’ve been burning through that goodwill. A month and a half from now you have to deliver. After that time no one wants to hear about “laying a foundation” anymore. We’re three years into the game. If you don’t realize your potential now you’re never going to.

If the next expansion announcement brings another year of no updates, I’ll be dreading that announcement. I’m excited for HoT’s but I really don’t want to go through such a long drought again.

Esoteric Coyote
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Esoteric Coyote

Nunky Esoteric Coyote jsmooth1 Every time I bring up GW2 my husband asks “Why do you still play that game?”  Since I rarely have good news about it.  It makes me… so very sad.

Esoteric Coyote
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Esoteric Coyote

jsmooth1 XD I read that is “Welp, we aren’t going to join you for the event, we don’t want to get burned.  It’s too late to fix things, and we’re just gonna leave it be, so see ya monday!  Leave feedback or suggestions for the next one.  Kthxbye!”  While I sit here going… but I wanted to do this event =<

View post on imgur.com

jsmooth1
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jsmooth1

Update: https://forum-en.guildwars2.com/forum/game/gw2/Mordrem-Invasion-Update-11-September-12-30-PM
It seems we’ve gone too far to come back now.

Silvercat18
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Silvercat18

I hate this “no loot, no xp” false monster philosophy that is saturating GW2. Arenanet seems to hate giving out loot and it makes traits like “magic find” completely pointless. Add to this the insult of having to pay gold for rewards and its like they are barely tolerating us even turning up to these events – I at least feel like an unwelcome guest, not a player, at times in GW2 events.

SorriorDragneel
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SorriorDragneel

Testing internally CAN be done VERY well(see SE and FFXIV) BUT you need to be careful and I think ANET has a boner for just being different. It really feels like they just cannot make or do something if it’s been done before
They are like that artist/actor who says “I never go back to my old work I am always blazing new trails”
Problek is they do it like a shotgun and rarely seek to incorporate what they learned before
Which is sad GW2 DOES have an insane amount it can do but anet is so focused on OOOH SHINY they forget to focus on stuff.
Anet is basically a bunch of skritt with adhd in some ways. Always looking for the new shiny instead of polishing the old

imayb1
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imayb1

arktourosx Funny thing, it actually consumes more of your time than stated. Events run in 3 maps, for 30min, 30 min. apart. (1.5 hours playing with 1.5 hours downtime in-between time.) Then, there’s a 1.5 hour cooldown on all the events and the cycle begins again.

SorriorDragneel
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SorriorDragneel

Honestly I wish it was a full pre launch pseudo story event
It starts like we have it a few small low level zones being attacked
After a week or two they appear in more zones stronger and in more force
Every 1-2 weeks a new zone set invaded
Before HoT launches a special story/cinematic happens turns out Taimi or someone new has invented an anti mordrem shield/weapon. It can be powered ny energy from Zhaitans corpse and it will lock out Mordrem from the tyria we know right now silverwastes aside(out of reach)
Thus making our attack on the Maguuma more an assault/rescue
Alternativeky it is a one time use anti mordrem weapon and covers all of known tyria using up all remaining magic we know of from it’s power source
Also would be a lore thing about why we don’t say go in 5 srconds later whiich I get is a real life issue but might be fun

imayb1
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imayb1

ThatLanteshGuy Nunky People have tried this: racking up 10 stacks, getting dc’ed, then racking up 10 new stacks. Result: 0 reward. If you dc, it’s over.

imayb1
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imayb1

Bannex19 At least they’re running regular player tests of HoT and straightening out the bugs before launch.

imayb1
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imayb1

Sorenthaz Line with more hugs No mob loot, no karma, and no XP isn’t exactly “new and exciting”.

jsmooth1
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jsmooth1

ColdinT Greaterdivinity
I do wonder if this event was a last minute thing.

jsmooth1
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jsmooth1

Telos_

This really isn’t new. Granted I really haven’t played since the aether ship pirates or whatever in season 1. Maybe they’ve been doing better lately. But, this event reminds me of old times >.>

MatthewRiddle
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MatthewRiddle

This event isn’t a great example to new players coming into the game. 
It’s quick meaningless battles that respawn over and over again for no purpose, and only recommend tagging and running to the next event for maximum credit.
You have to grind events just to hope to get any of the nice prizes.

Telos_
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Telos_

This event wouldn’t be so bad if they let it run up until HoT’s release.  It’s only for 4 days though.  So much for staying away from temporary content.

Telos_
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Telos_

This has now been the new normal for Anet.  They’ve been releasing untested events for awhile now.  I’m glad i didn’t pre-purchase HoT, especially knowing this is what to expect from them.

TheZebes
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TheZebes

Line with more hugs I know they care a whole lot more about PVE than they do World v World, but ANet recently let a bugged and disastrous WvW Golem event run a whole week without fixing or talking about the major problems. 

On some level, I expect that repeated here. The only difference with the Mordrem event will be public acknowledgement. The reward system won’t be changed. They’ll do something, but nothing that will make the event worthwhile. It’s too short an event for them to fix. It will run mostly as is until it’s over and they’ll move on.

skoryy
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skoryy

The problem with playing how you want is that, invariably, the players want to play for the most shinirs with the least amount of effort. Anet’s been trying to work their way around it, this time it looks like they said ‘to Grenth with it.’

Superbrak
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Superbrak

So Anet releases another event to live servers that bugs out badly. Nothing new really. I’m going to assume this was tested internally because I can’t possibly fathom that is wasn’t.  It certainly wasn’t tested on a test server or by volunteer players because Anet.
How am I supposed to trust HoT wont release in a similar state? Hell, how do I trust these much hyped raid encounters… gameplay content supposedly so new/different/hard… to not be bugged out, let alone (relatively) balanced? When content similar to what they’ve put in the game for years still messes up this badly when pushed to live? It’s only been tested by the same QA that let this crap get through because Anet refuses to let content be put through the proper paces before launch.
I’ll grant them they fixed the issues quickly, and that will save them face with the new folks in game since f2p. But really… Anet’s SOP for testing content is second only to is SOP for player communication. Both at the bottom of the heap.

Snky
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Snky

ANet seems to think they’re a small, indie outfit. Project Gorgon or Repop might be able to get away with all the fails saying “sorry, we’re just a little dev” but not these guys. Too much name dropping past work experience through the years. Get your shit together.

schlag sweetleaf
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schlag sweetleaf
Bannex19
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Bannex19

I feel like this explains a lot. I want to believe you know what you’re talking about but Internet these days….

Sorenthaz
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Sorenthaz

Line with more hugs ArenaNet has a trend with abandoning what worked previously in favor of trying something new and exciting.

Sorenthaz
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Sorenthaz

Sounds like the Karkka Invasion all over again.

Seriously do they test this stuff at all beforehand, or do they just throw it out on the live servers with the live players being the guinea pigs?

SexyKingJesus
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SexyKingJesus

Line with more hugs Your post is GW2 and Arenanet in a nutshell these days. Couple steps forward then 42 steps backwards and ten steps sideways just to confuse us.

alexjwillis
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alexjwillis

Line with more hugs I think you’re absolutely right. The mechanisms are already there for this to work.

FoxBat
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FoxBat

ColdinT Greaterdivinity Yes, this is far below the kind of updates we’ve seen in the past. It would be better that the content was simply not released at all if they can’t put in that little more time to get it passable, and this is the first event I can say that about.

Line with more hugs
Guest
Line with more hugs

They spend years fixing the event loot system with a little chest popping up on your screen at the end, with your tokens and a chance at something rare. It finally works fine in the Silverwastes, there is people H24 for a year farming stuff or just making the zone exclusive items for the first time.
They fix the inventory issues with the wallet for currencies, it takes some more months to iron things out but players finally get their bag space back.
They make a new event chain system with a timer to reach the boss, it works well, people get loot, they copy that everywhere in the expansion.

The Mordrem invasion comes in, has none of the progress made in those years, doesn’t even have a boss, no rewards for the events themselves (gutting XP could be seen as the new thing, that never happenned before…), a ridiculously low number of tokens, and just no reason for new players to even try.
Great.

Now, I won’t make some magic fix for the event, but how about using the already existing system for rewards?
It worked since last year. It works just fine in beta.
No…?

ColdinT
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ColdinT

Greaterdivinity Not like they haven’t put together fun events before though. This event kind of feels like they weren’t even trying.

alexjwillis
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alexjwillis

Nunky This reward may be the only one I choose.

Esoteric Coyote
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Esoteric Coyote

After thinking long about this, I decided how I’d do this event.  So players who aren’t 80 get a sparkle buff.  It makes them immune to damage from mobs, but they also can’t hurt the mobs.  They are also immune to damage from the vine monster boss and the vine cannons.  The vine monster is immune to damage.  Level 80s can damage mobs, and they need to escort the low level players to blossom cannons and break the shields on them. Then we load the newbies into the cannon, and shoot them into the mouth of the giant vine monster.  Where the newbies then smash it from the inside out. When it dies everyone gets a fat XP reward and a chest gets coughed out of the remains.  That chest has some fancy account bound stuff like themed dyes, gear, skins, and a few champion baggies.  Everyone wins and the newbies get to feel like they are biggest bad asses around.  You can have that one for free Anet.  It forces cooperation between low level players and 80s, and everyone gets loot

Greaterdivinity
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Greaterdivinity

In a surprise to absolutely nobody : /
Seriously, ArenaNet is great at the design of the core game, but their implementation of content and their secondary systems are truly awful. Glad I’ve been ignoring the event and just working on finishing up a few alts.

ThatLanteshGuy
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ThatLanteshGuy

Nunky ThatLanteshGuy Good question. I would have been satisfied with getting a small handful of blooms per invasion rather than getting all of them at the end. That way I would have only missed out on the one invasion I was doing at the time. It would have been a slight bummer, but I could have just shrugged it off and kept going easily. I can’t understand why they chose to do it the way they did.

digi_owl
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digi_owl

Classic Arenanet. Basically most of the GW2 development is not code level, but done in a fancy map editor. End result is that you have a bunch of non-programmers coming up with all kinds of “complex” interactions that work fine during low stress test cases, but falls flat once it hits live.

End result is that any even Arenanet releases has one or more major bug for maybe a week. This then exasperated by them making these things time limited, and so cutting into people already limited window to attempt completion.

Radfist
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Radfist

Did the event once, looked at how much I would have to do to get any interesting items, and stopped immediately. 
Why did ANet think it would be a good idea to make people spend that much time grinding it in one weekend?  It would maybe be acceptable over an entire month, and if the events gave other rewards so you weren’t wasting your time.

jsmooth1
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jsmooth1

The problems with this event do not 100% surprise me… I’m disappointed, but not truly surprised.
I’m not calling gloom and doom or regretting my expansion purchase. But, this is another GW2 event I’ll probably just ignore.

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