Massively Opinionated: Which MMO would be the most innovative if launched today?

MMO players are always concerned about innovation. Who doesn’t want his game to be the latest and greatest? Inspired by two of our Patreon supporters, Duane and Viking, this week’s Opinionated panel discusses innovation and its application in the realm of MMORPGs.

On this episode, host Larry Everett has invited two veteran MMO pundits to the debate: Troy Blackburn from Gamebreaker and Jason Winter from MMOBomb.

The rules for Massively Opinionated are quick and dirty: Each panelist is given four questions before the show and asked to come up with unique answer for all of them. Our host judges the answers based on the arguments and awards each question’s winner a point. The panelist with the most points at the end wins the internet.

This week’s questions

What does it take for an MMORPG to be considered innovative?

What is the the most beneficial development cycle for the devs and the players?

Which MMO would be the most innovative if launched today?

Which MMO is the most underrated but innovative MMO available today?

This week’s panelists

Troy Blackburn
Site: Play2Win and Gamebreaker
Twitter: Noobfridge

Jason Winter
Site: MMOBomb
Twitter: WinterInformal

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68 Comments on "Massively Opinionated: Which MMO would be the most innovative if launched today?"

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syberghost
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syberghost

Necromonger seriously? Name three features it has that aren’t found in at least one other MMO.

Necromonger
Guest
Necromonger

Eve online hands down.

it has a feature list not even 10 mmo’s combined have.

Cyclone Jack
Guest
Cyclone Jack

It also has instances missions that scale to the size of the party, and said missions randomize the location of groups of enemies, patrols and the individual enemies within those groups. You could run the same mission back to back and it would be different. On top of that party make up could be anything from a well balanced team to an all Blaster group. Every other MMO I have played has static instances built around a static group size made up of static roles.

SoulboundStudios
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SoulboundStudios

Honestly, we’d have to say Chronicles of Elyria :) Innovation is what we’re striving for, starting from the fundamentals of our designs.

Tandor Shadewalker
Guest
Tandor Shadewalker

syberghost Tandor Shadewalker Siphaed No, I’m saying both were innovative in their own ways, one by its use of quest phasing, the other by its use of individual class storylines.

grindhouse155
Guest
grindhouse155

Dixa

What MMO currently has a system similar to Sidekick/Exemplar System? Where it is made much easier to team-up with other players regardless of character level? Where higher level character’s power is brought down to meet the lower level content and lower level characters are raised to meet the relative level of the team party leader’s level?

What MMO currently has a system similar to the Flashback System? Where players can go back and play missed content they may have missed by leveling, or origin, or by missing a contact they did not unlock? Or to replay old story content that was retired from the main game because of story changes? Or even just to replay a story arc you did play that you liked?

What MMO currently has a system similar to the Notoriety System? Where you can adjust the level of the enemies and the amount of enemy spawn instances in the content you play, even when you are playing solo? This allows to adjust the difficulty of the missions you play by raising or lowering the enemy level relative to yours. Or fight more enemies than normal.
What MMO currently has a system similar to Incarnate System? Where after you character hits the maximum level cap at 50, you can unlock and customize various powerful abilities that make you feel very powerful but also simultaneously serve as an increase your relative level for incarnate level content.

What MMO currently has a character customization system as deep as City of Heroes had? Where you had access to a very deep pool of costume and visual appearance options and ability customization where you alter colors and visual effects of your powers.

And what MMO today has ALL of these systems mentioned in the same game, that similar to these?

syberghost
Guest
syberghost

Tandor Shadewalker Siphaed so, basically you’re saying it innovated by doing half as much as SWTOR?

Vikingr
Guest
Vikingr

MontjoyOnew 
I also interpreted the question as GoJammit did. It makes little sense to look on already launched games to answer ” … if launched today?”, unless it’s a re-launch of some kind we’re talking about and that’s not how I interpret the question.

And I agree with GoJammit about the answer too. Star Citizen would be the most innovative MMO if launced today – with the features complete, of course.

BTW, since my question was one of the inspirations for this Massively Opiniated episode, I can reveal that Star Citizen was explicitly mentioned in my question. None of the four topics mentioned in the article are my question though.

Kaloth
Guest
Kaloth

Dixa Oleg Chebeneev If only they could get the Russian bot problem under control.
But yes, Eve is win; Eve is life.

Tandor Shadewalker
Guest
Tandor Shadewalker

Siphaed Tandor Shadewalker The way they’ve implemented is innovative, the fact that you don’t like it idoesn’t alter thatl. Most quests are perfectly doable with friends, and any phasing issues in that respect have largely been fixed as I understand it. It makes perfect sense that the main story quests should be soloed as they relate to a hero, not half a dozen heroes doing the same thing together.