TwitchCon 2015: Guild Wars 2’s Heart of Thorns trailer; the Ranger’s Druid is a healer

ArenaNet is debuting its Guild Wars 2: Heart of Thorns trailer today at 6 p.m. EDT on the main stage at TwitchCon. So far today, the team has been taught how to cook by Femshep and has dished on the anticipated Ranger elite spec, the Druid. Rangers, you’re getting new pets, including tigers, dinos, and elemental wyverns. The Druid spec is a heavy-duty healing, staff-using support spec (you heard me right; commence “soft trinity” snark). Druid skills include some lovely nature-and-sun-themed abilities such as Solar Beam, Vine Surge, and Astral Grace.

Instead of rushing off to make sure our Rangers are leveled up and ready, we’ll be updating this post with all the important bits as they’re released. Join us in the comments, and check out the stream embedded below!

Twitch stream:

The Ranger presentation video:

Update: Trailer’s up!

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120 Comments on "TwitchCon 2015: Guild Wars 2’s Heart of Thorns trailer; the Ranger’s Druid is a healer"

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Dixa
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Dixa

Quincha Dixa  This is not entirely true. collection dynamic events you can oftentimes come upon it when it’s already done, or are unable to beat people to the non-instanced collections or if you are playing one of the many classes that are not good at tagging mobs hard enough to get loot credit…

and this is not a reason to not have loot progression or even some form of AA if they don’t want to make it loot based.

wildstar questing does not tap mobs – someone else hitting it and you need it too? nuke it. you both get credit. nor are you forced to group any more often for anything in wildstar than you are in guild wars 2. some classes can’t handle veteran mobs. some classes in wildstar can’t handle group 2 or group 3 mobs solo. they are equivalent in this regard.

Dixa
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Dixa

Quincha Dixa  the lack of progression at level cap is not a good thing. not at all. it is counter the entire rpg and mmorpg philosophy and is why people only play that game a couple of weeks and then either abandon it, or don’t return for months or years.

having some form of progression that actually increases character power in some meaningful way is not a WoW clone. In fact that model pre-dates WoW by 10 years. If you want me to take you seriously, don’t spout ignorant internet memes.

The individual resource nodes and shard auction house meant there was and continues to be zero economy for crafters and gatherers.

Dynamic scaling is no different than the side kick/exemplar/mentoring system other games have for people who want to revisit older content or be a completionist at level, and it was done years before this game released.

Dixa
Guest
Dixa

breetoplay Dixa Quincha  CoH wasn’t really challenging for most of the content. the newspaper missions (daily precursors – CoH did it first!) and even missions created by players were obscenely easy for just about any build. The only real challenge was trying to solo group content – archvillains/heroes usually.

My memory of the statesman and lord recluse task forces is hazy, but I don’t recall those having any type of enrage timer, and technically any hero/villain could be taken into it as long as everyone had nukes from the pvp zone. doing it legit though, needed a tough tank and decent healing as well as enough dps to prevent endurance from being a problem after the great stamina nerf. I only did hamidon once as the times my server did hamidon always conflicted with my work schedule but I remember it being a confusing clusterfreak that really punished some heroes more than others.

Damn. I miss that game now. It wasn’t the best mmorpg on the planet, not by a long shot but it was always enjoyable to play for a short period a couple of times a year and I have never felt as godly in an mmorpg as I did with a mastermind. I have played every single western released mmorpg since 1995, so when I say masterminds were godly this is coming from someone with a lot of experience in this genre. However unlike other mmorpg’s where you had an op class, masterminds were a fun kind of OP, and balanced by the fact that at various times  */fire tankers and fire/* brutes were just as op or better.

jsmooth1
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jsmooth1

greywolfe_joystiq liked for amusement. :)

breetoplay
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breetoplay

Dixa Quincha  I don’t think that’s what Quincha (since it wasn’t what I was saying, and he – she? I am not sure! – was quoting me. And I grew up in the UO/EQ days when the holy trinity was tank, heals, and CC. DPS wasn’t part of the trinity until WoW basically killed CC as a standalone role.
CoH absolutely had roles and a trinity; sticking to the classic trinity + DPS often made the game easymode. The important thing it did was eliminate the “holy, to provide such group roles without making the trinity — or as you note, even grouping — a requirement at all. You wanna run eight tanks or eight defenders, you go right ahead and do just that, and you’ll win too! :D

Ceimash
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Ceimash

Radfist Ceimash Berserker can AoE taunt. Rangers can use their pets to AoE taunt. All an Engineer needs to do is use his heal skill to take you from 25% to 85%. He doesn’t even need to blast the water field. And if he did, he’d take you to 100% health from 0.1%. Same thing with Ele. 

Revenant requires too much work and upkeep to heal himself talk less of other people and Druid will be great at healing, no doubt about that. Whilst other classes might not be in the same “ball park” , they sure ain’t no slouch.

Dixa
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Dixa

Superbrak  And if there is no incentive after the first few weeks? If there is no gear treadmill that means a damn, like the current game? I don’t see the introduction of healers fixing the core problem that keeps people from playing long ter.

Dixa
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Dixa

Quincha Dixa Leilonii  having cc as a role does not mean you don’t have a trinity. CC as a role has been a thing since these games were pen and paper.

CoH was mostly run solo, except task forces. nobody ran tf’s and hamidons without some kind of tank or healer whether bruiser/tanker/scrapper or defender/corruptor or hell even masterminds when they were given /rad and with /dark before that were decent group healers and were bloody tough if they never left bodyguard mode. you could not lockdown anything in those encounters with cc.

while yes the rest of the game did not require you to have the holy trinity, it also didn’t require you to have a group. scrappers, masterminds, ill and fire controllers, bruisers – could solo all of the “group” content before that. I have an external hard drive filled with videos I made pre-youtube from demo files that I was sent (board name was JupiterMoon) showing people soloing arch-villains and Heroes. This does not diminish the fact that the trinity was required in some form for task/strike forces and hamidon.

That is where guild wars 2 is different – and not in a good way. Even if you wanted to, you could never actually “tank” anything in that game. well except ranger bear pets. they are the only actual tanks.

Dixa
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Dixa

tobascodagama Quincha  The trinity has roots in the D&D tabletop systems, which all of these games are still based upon at their core.

The trinity serves as a way to maintain game balance. If classes are too hybridized, then you have classes that can solo group content and/or classes that become utterly useless because they can’t solo group content. This is bad game design.

While I still firmly believe the leveling process should be done entirely solo as an option, there should still be group-required content at every tier of the leveling process, and the end game should be holy trinity based group content. Nothing is more satisfying that tanking for your friends, or healing your friends. In fact I would argue that such roles are innately more satisfying to the psyche than dps.

Dixa
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Dixa

Quincha Celestia chosenxeno  In CoH healing wasn’t mandatory, but tanking was as controlling was left to the wayside and early invuln tankers were exactly that – invulnerable – at least until the carnival and their almost entirely psionic attacks were introduced.

Actually at launch my group was always invuln tanker, empathy defender, grav controller and a couple blasters until we realized that scrappers could just solo everything. Due to the nature of the game back then getting perma aoe control wasn’t possible meaning blasters and squishy-built scrappers took quite a bit of damage.

As more power pools were introduced and the most god-like class ever introduced into an mmorpg was released (I seriously miss my thugs/traps and bots/traps masterminds) the need for a group at all outside of task forces and hamidon were eliminated entirely. Sidekicking/mentoring is done in other games to an extend now, although honestly the only reason to bring a sidekick of very low level was to powerlevel them.

Dixa
Guest
Dixa

Tried playing the game again this weekend. I still can’t get into it.

The player models are amazing still. In my opinion, the best in the business. Not too Asian, not too cartoony, not too European. Human females especially. Armor detail is fantastic. World detail is still fantastic, and it does all of this with framerates other games wish they could achieve.

However – there is still zero reason to play after you have hit 80 if you don’t want to WvWvW/lobby pvp all the time. Yes, there is pve content however the reward is not worth the effort. The statistical upgrade from yellow to unique and unique to ascended is so obscenely minute that on classes that have poor dps right now you see a practical zero increase in your damage output.

There is still no carrot. While I have not read that much into the expansion and am intrigued by druids making rangers finally viable in a group setting since mobile spirit cheesing was taken away, if there is no carrot – no incentive – to pve in this new “soft-trinity” (lol) it’s not going to change much imo.

When you think about it, wildstar is a lot like guild wars 2 however with a far, far better pve system. It will be interesting to see how things shake up for that game this year because historically games with superior pve systems always have higher populations than those that cater only to pvp while having almost no decent pve (warhammer). Wildstar has a Pixar-aesthetic that turns many off, but the base gameplay is the same. perhaps better thanks to telegraphs.

Radfist
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Radfist

Ceimash Radfist  Not even in the same ballpark as Revenant and from the looks of it, Druid, though.  Revenant and Druid are the only two classes that can full heal now.  Revenant is also the only class that can taunt spam to be a functional tank.

Ceimash
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Ceimash

Radfist Each class already has some level of support. Warrior have shout heals, Engies have burst heals, Eles have Water attunement, Guardians are guardians, Mesmer have mantra heals and heals on shatter, Necro and Thief are the only ones who can’t and possibly never will have a way to heal in large amounts. Their main focus is CC, condi removal, condi application, and in the case of thief, stealth.

Ceimash
Guest
Ceimash

Flimflamberge Mordremoth did invade Scarlet’s mind and several Sylvari’s minds so it’s very possible that he’s learnt to speak from invading all their minds.

Ceimash
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Ceimash

spacecampclan Dystopiq Leilonii Every class can do certain roles better than others. Warriors with Hammer are great with CC but not as great as Engies. Eles may be good at healing but possibly not as good as a Druid. This works so that people can still run any class to fill the role they need even though other classes might be better at it.

The content in vanilla Guild Wars 2 didn’t force any roles other than DPS. They claim the new content will do so. It’ll be fun finding out if they are right.

skoryy
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skoryy

marinredwolf Omedon Nate Woodard You think you have it bad, my character concept is pistol thief. :(

greywolfe_joystiq
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greywolfe_joystiq

druid healer?
do not want.
gah.
i want a SHAPESHIFTER druid like i had in wow.  can’t the devs read my mind?!  it’s the only mind that matters :P

DugFromTheEarth
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DugFromTheEarth

That trailer didnt feel at all like gw2.

tobascodagama
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tobascodagama

Quincha Seriously! I’m getting sick of the trinity groupies. Trinity mechanics are such a false form of class diversity, and it disappoints me that nobody is even TRYING to come up with a workable alternative any more.

Celestia
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Celestia

Quincha chosenxeno There’s an infinite distance between offering viable support roles and mandatory support roles.

Damonvile
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Damonvile

CloakingDonkey chosenxeno They sound a lot like women then.

jsmooth1
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jsmooth1

I read the balance preview on dulfy… I’m actually less excited about the balance changes, lol
Oh well.
Yay Druid! :D

jsmooth1
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jsmooth1

Upcoming balance changes?!?!  WOO!   o/

Vorender
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Vorender

What’s up with the Lycanthropous dude on the right of the banner pic of this thread?

ManastuUtakata
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ManastuUtakata

Quincha Dixa Leilonii 
*Notes white text with gray background*
…where did that conversation go down? O.o

Needmoreloot
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Needmoreloot

Yay for ruby! o/ wish we could steal her for a pod hehe

I’m at odds with a healer class but seeing the video I’m getting the feeling of an Anti Necro with transformations… Seems cool, might work well in PVP*

I’ve left GW2 behind but I wish it well, and hope the update/dlc brings back more in the community! kudos and good luck areananet

Poor Moose! D:

wrecquiem
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wrecquiem

This game is great, but the lack of a true healing class has kept me away. So excited for this!

CloakingDonkey
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CloakingDonkey

chosenxeno and this, kids, is why you never piss off your healers. They are gentle creatures who revel in helping people… but if you shun them they will go Inquisition on your ass ;)

DigitalQ
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DigitalQ

chosenxeno  as a fellow healer can I just say… I LOVE THAT!!!!… you just made my morning  =)

chosenxeno
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chosenxeno

Quincha chosenxeno There’s a reason iyt’s listed in an Article about comebacks lol. They had Healers from what I hear. It sounds like a NWO situation where content is possible without a healer. HELP will eventually punish NWO for it’s slight!

chosenxeno
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chosenxeno

No Trinity has always been and always will be the worst idea I have ever heard in a MMORPG. I told you you would come crawling back to me Arenanet! Now you can’t have my 10 years of healing. I could heal in your game but now I don’t want to! You broke the code! Guild Wars has been Blacklisted by Healing Excellent and Leet Players(HELP for short).

cures
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cures

if they really bring on a healer and tank, i am soooo back in!

Dixa
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Dixa

Quincha rangers have been useless since launch. this is the first time anyone has any reason to bring that class to ANYTHING. let the pendulum swing this far for a while. i’m fine with it.

Dixa
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Dixa

Quincha Leilonii CoH not a trinity game? you and I played a different game. Given I was herding on my invuln tank for groups at launch, healing with my empath or rad defender and of course dps’ng with just about any class. 

just because it was quite solo friendly didn’t mean it had no trinity.

Necromonger
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Necromonger

A healer……They finaly came to their senses as a mmo without a healer is just a zerg infestation.

Each and every event  was so boring as they coulnt tune it to hard or you needed all the fotm classes as it was imposible to balance it.

Lets see how this pans out, i for one am excitied but will wait to see if it isnt a half done healing class.

spacecampclan
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spacecampclan

Dystopiq Leilonii No, the classes in GW2 are too homogenized to be considered ‘roles’. Every class can heal themselves, negate CC’s/dots, do significant damage, etc… Sure, you can specialize in one thing to be more effective at it, but those specializations are not required, nor are they more effective than a DPS spec (especially when you consider how targeting works or the fact that tanks do not exist).

There’s no way to fix these problem without significant changes to the classes, which is exactly what they’ve done with the HoT expansion. Basically, ArenaNet recognized their mistake and decided to fix it. I’m simultaneously impressed by their dedication to fix the problem and disappointed by their ineptitude at creating it in the first place.

Dystopiq
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Dystopiq

Flimflamberge Dystopiq It’s possible they can evolve. Lore wise not too much is known about them it allows the team to add more to their lore. Them being able to talk to us doesn’t seem too far fetched

Flimflamberge
Guest
Flimflamberge

Dystopiq It wasn’t that they lack intelligence, rather that their minds are so alien that the fundamental concepts that communication rely on are foreign to them. Like extreme solipsism, meaning they view all existence as extensions of themselves or things to make into such. So Glint’s betrayal was like, “This part of me is working against the rest of me for some reason, so it must be destroyed.”

Dystopiq
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Dystopiq

Leilonii Gw2 has always had roles. The issue is most encounters can easily be done with DPS so there’s no reason to play any other build.

rottenrotny
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rottenrotny

ManastuUtakata rottenrotny It reminds me of the musical genres “post-_____”. It’s like they want to and not be put into that category
.

Dystopiq
Guest
Dystopiq

Flimflamberge Dystopiq Considering Kralkatorrik understood the concept of betrayal and then flew to Crystal Desert and south revenge and killed Glint, I think they’re pretty smart beings.

Leilonii
Guest
Leilonii

Radfist I dunno the celestial theme fits Druid enough. They did it with the Moonkin form for WoW’s Druid.

Leilonii
Guest
Leilonii

Siphaed Flimflamberge Quincha Sounds good to me lol.

Leilonii
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Leilonii

Thank you ArenaNet to give me something to throw in people’s faces next time they try to make the “Trinity-less combat is awesome and works well” comment. No, no it does not. GW2 was people’s shining example even though it didn’t do it well at all, and now they’re finally owning up to it. I’m honestly glad they’re trying as someone who prefers playing healers and support. Games do not need to keep trying to do away with it. Just find better ways to do what we all know works well.

Flimflamberge
Guest
Flimflamberge

Dystopiq I think it was a fan theory?

ManastuUtakata
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ManastuUtakata

rottenrotny 
….it’s sounds like a PR euphemism to “sold out on no trinity”. /bleah

Dystopiq
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Dystopiq

Flimflamberge Who said this?

bryanjturner
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bryanjturner

Superbrak bryanjturner I suppose that could be a Reaper in Soldiers gear?

Siphaed
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Siphaed

tobascodagama Flimflamberge Siphaed 
No, the trailer was through Rytlock’s eyes. He’s Reventant with the higher powers of the Mists.  That is why he understands the Elder Dragons.

tobascodagama
Guest
tobascodagama

Flimflamberge Siphaed There’s a serious lack of in-universe knowledge about the Elder Dragons. Could be that we only hear Mordy speak in the trailer because non-turned Sylvari can understand him now.

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