Massively OP Podcast Episode 31: MMO expansions come roaring back

What is this madness? Just when the MMO industry appears to have turned its back on expansions in favor of a "faster release cadence," studios are bringing them back with a vengeance. Today on the podcast, Bree and Justin talk expansions, patches that are pretty much expansions, and even more expansions!

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the "Tips" button in the top-right corner of the site to do so.

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18 Comments on "Massively OP Podcast Episode 31: MMO expansions come roaring back"

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Syppi
Guest
Syppi

Zax19taken I know, something was messed up with my mic -- I was talking normally but it blasted my levels and I couldn't fix it in post. Got very frustrated with that, I'm sorry.

Bullwraith
Guest
Bullwraith

I am also in favor of the expansion model, so long as there isn't a prolonged content drought between them. I think you hit the nail on the head: Expansions generate excitement and buzz. I think games are really missing out when they forgo them.
"Seductive Bree" was hilarious. I wasn't going to look at Devillion, but now I have to, lol. And yeah, as someone else said, don't google that phrase with children around. *chuckles*

Ahh, lockboxes. They do not bother me in the least. I don't personally mess with them and I've found it quite easy to tune out the messages that flash on screen. I really think that we have far too much regulation in our lives as it is, and I understand why you don't like them but (imo) you are both starting to sound a bit sanctimonious on the subject. Even so, i do find your opinions on this interesting. I think it boils down to personal responsibility. I know, I know, it's not in fashion these days but maybe we should be putting more emphasis on it.
I have no doubt that if the game companies disclosed the odds it would make no difference whatsoever in buying habits. Legal lotteries alone prove that point.
Thanks again for another entertaining and useful podcast.

Vagabond_Sam
Guest
Vagabond_Sam

I have to say, I don't mind lockboxes when they follow a few rules.

Guarantee value - Tera for example I opened $60 in boxes to get a costume I was after. I was unlucky, but was able to sell the items I did receive for enough gold in order to buy the costume on the AH.

Hidden - They are not drops from monsters. Neverwinter is really bad and I'd be curious what the $ cost per hour is on average with the drops if you opened every one

Controlled rarity - Ideally I hate that it is the exception that drop rates are published. I think Dragons Nest is a rare one that will guarantee a drop after a certain amount of boxes are opened unsuccessfully, which ties into my first point. AT the minimum I expect that the items are not so rare that you never see them. In this respect, and to address cocerns of the game being 'rigged' the items presence in an AH keep the devs fair.

I'm sure this is unpopular as far as opinions go on the matter, but it's hypocritical of me to not accept these items in a free game when I buy Hearthstone Packs on occasion and every month or two spend $100 at the casino playing Blackjack or Roulette.

Needmoreloot
Guest
Needmoreloot

Never put "seductive bree" in google for a chuckle unless you've turned safe search on >< ha

Lockboxes always sadden me in mmo's as it seems to divorce the "success" of the game from the mechanics of its feature set, moreover you see these become the drive of any live event encouragement ... GW2 failed to realise I played very much for the costumes and found their shop poor, and why they don't see I could have bought out several outfits (hell fill it with 50 outfits to buy) Then to top it off put the one costume for the sylvari I want behind several years of dungeon grind... grrrr!

lots of slow nodding here, great mopod as always! o/ glhf happy gaming like its the 90's o/ wahoo

BalsBigBrother
Guest
BalsBigBrother

Serrenity BalsBigBrother hehe Nectar of the gods or not I am sticking to fruit juice.  I just can't do hangovers any more even for one day ;-)

enamelizer
Guest
enamelizer

I think the big thing missing from the gambling discussion, and the main reason why it won't fall into regulation is that you don't own anything you win. You don't own the game, your character, your items, or anything that comes out of any sort of gambling in a game. So no matter how "big" you win, you have won nothing. Everything remain sole ownership of the developer/publisher and it is not possible to gain ownership of any winnings you might have.

Zax19taken
Guest
Zax19taken

Justin, please move your microphone away a bit when recording. The sound is really clipping, distorted and I can't fix that on my end even when messing with it in Audacity...
Thanks!

Celestia
Guest
Celestia

There's some great discussion in this episode.  Thanks for the enjoyable and thought provoking listen!

undeadtexan
Guest
undeadtexan

Thank you so much for reading my question! I really should have condensed that. It read like the ramblings of a madman U0001f605

Esoteric Coyote
Guest
Esoteric Coyote

Speaking of shady tactics Anet told people they were retiring the finishers and they'd be no longer available in the gem store... 
https://www.guildwars2.com/en/news/seasonal-transition-in-the-gem-store/

Then they most of them to the black lion chests.  A few, at least one that I know of, were retired like the Llama.  On the plus side they appear to be giving gem refunds to people who were "tricked" into buying the finishers.
https://www.guildwars2.com/en/news/halloween-items-in-the-gem-store-2/

Note the gold price of all these finishers... a lot cheaper than 800 gems.
https://www.gw2spidy.com/search/finisher?sort_max_offer_unit_price=asc&rarity_filter=-1

paragonlostinspace
Guest
paragonlostinspace

While I am all for freedom of choice and allowing someone to make their own choices (hopefully a choice based on informed information) as long as they aren't harming others or potentially harming others. I actually am pro regulation and regulation enforcement, specially toward corporations since they almost always appear by action to be ethically bankrupt. 

Polluting water supplies and soil are a bad thing as many have learned who live in such areas or downstream from such areas. Or those who get deathly sick or die from companies who didn't abide by proper health code regulations. Regulation exists to keep people or companies from doing ill to others. So I'll have to disagree with you Bree on over regulation, we are actually under regulated as far as enforcement goes. Thank you corporate lobbyists and other interested parties who have defanged so many regulations and/or caused so many regulatory departments to be underfunded so that they can't get the job done.

 Anyhow enough of my reply to that part of the podcast. Great podcast as usual and I'll have to agree totally on Justin's remarks about GW2. I truly want to be "into it" but just find myself not getting hooked. The story element is so painfully bad that it makes B movies look good. The lore is ok, though it could be much better. It just ends up being one of those mmos that I feel bad for not being into. :(

Serrenity
Guest
Serrenity

BalsBigBrother But beer is the nectar of the gods!  (in moderation - none of the binging nonsense anymore -- last time I was drunk was my wedding in May, and i was hungover for a solid 3 days afterward.  NOPE!)

BalsBigBrother
Guest
BalsBigBrother

Just finished listening to the podcast,  great as always and although
it might seem a little sad I  do miss them even if its only been gone a
week.
As for Bree's suggestion at the end to consume the podcast
under the influence of alcohol (assuming you are of legal age) I would
suggest you play the Bree Drinking game:  1 shot for every SWG mention, 2
shots for CoH, 3 shots for Glitch and just chug the bottle if you get
to listen to a "Brant".  Hope your hangovers are not so bad, I will play along with fruit juice or something as I don't drink :-)

Esoteric Coyote
Guest
Esoteric Coyote

Kalamari That seems more likely than my thought of "It was broken and they spent a lot of time redoing it."

paragonlostinspace
Guest
paragonlostinspace

Awesome the podcast is back. :) Now to make a cup of coffee and sit back and enjoy.

Kalamari
Guest
Kalamari

i think they released the druid last, because it was closer to the reveal of raids and raids are a huge reason why it is a heal spec. when they would have released it as one of the first ones, everyone would have asked why? for what do we need healing in the game? and the vast majority would have seen this spec as a bad joke and they wouln't be nearly as excited as they are now.

JimGriffiths
Guest
JimGriffiths

I miss my Diners, Hangers's, and other loot card items in SWG. Thank god for SWG Reborn. https://swgreborn.com/

TomTurtle
Guest
TomTurtle

My impression of the Druid from GW2 was that it was ready enough for a long while as the developer behind it said he was waiting in anticipation to reveal it for a long time now. I could be wrong, but that's the sense I got.

I'm glad to hear UO is chugging along just fine.

I wish I liked Diablo-like ARPG's. They've got a lot of great replayability and customization in general, but something about them turns me off in the end.

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