Dragon’s Prophet calls it quits in North America

The latest free-to-play fantasy MMO to call it quits is Dragon’s ProphetDaybreak and Runewaker announced today the decision to shutter the title in North America. Dragon’s Prophet will continue to be available in Europe and Asia for the time being.

The North American shards will go poof on November 16, 2015, and the devs are currently planning to make seasonal content and items available during the game’s final weeks. The game’s official website features an FAQ that answers various cash shop-related questions.

Source: Announcement; thanks Champagon and Nicodamus!
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72 Comments on "Dragon’s Prophet calls it quits in North America"

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Tsiya
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Tsiya

The crashes killed it.

Okiee Napalm
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Okiee Napalm

Always makes me just a bit sad when I see a pet-capture themed MMO go under, even when it’s terrible. As the adult who still has a habit of picking up the oddest and most obscure monster battling games available just for the thrill of it, I really wish that some studio out there would take a good, honest crack at something along the lines of this or Rappelz.

Ironwu
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Ironwu

syberghost
Did not say it was particularly the fault of DGC (although it could be, just don’t know); I just said that they were not able to get it done.  And that spelled the end of any chance that DP had of going forward, long term.

syberghost
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syberghost

Ironwu and it should be pointed out that this was NOT Daybreak’s decision; they could have done it in short order and wanted to do it, but the developer had to both agree and change code. The blame lies mostly on the developer in this, not DGC.

ohforfs
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ohforfs

ObiFunTimeKonobe Did he, indeed, have a fluffy shaft? ;)

Ironwu
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Ironwu

This game was doomed when SOE was not able to get it into the All Access plan.  No one in their right mind was going to pay $15mo for a half-broken game when they could pay $15mo and get EQ, EQ2, Planetside, and DCUO.
So, it was a given that as soon as the original contract time was up, this game got the fast boot out the door.

vemerce
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vemerce

There were a lot of red flags for this title. This game always felt like it was never handled properly in translation. Some of the spelling and basic grammar was always wrong in quest dialog.
I played this game a lot when Daybreak first announced it, but I never gave them any of my money because it felt like a cash grab. Certain aspects of it were extremely cool, like being able to tame dragons and have them fight beside you and also mount them. But it felt like a real cash grab when famous dragons from other Daybreak titles (i.e. Lord Nagafen from EverQuest) appeared in bundles that cost large amounts of money and that was the only way to get them. (Not to mention the game has already been terminated and they’re still charging for cash shop items and acting like they’re doing players a favor because it’s a reduced amount of currency.)
I hate seeing an MMO die, but if the publisher isn’t going to treat it right and expects the players to constantly pony up… Maybe this is for the best.

Tethyss
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Tethyss

Jack Pipsam Wizardy Online was a horrible game ported from the far east that no one liked and had absolutely nothing to do with the original IP.  In this reality, game publishers typically dump losing titles.  Sad but good riddance, lets move on to better games.

ClassicCrime
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ClassicCrime

Walah ClassicCrime Radfist Is that a trick question? It wasn’t a sandbox.

Jack Pipsam
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Jack Pipsam

This is why I never really played the game, I never trusted its long term run.
When SOE closed Bullet Run and Wizardry Online (both made by third parties), I knew this wouldn’t last.
It’s a shame, maybe under a different publisher it would have done better, or maybe not.

ObiFunTimeKonobe
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ObiFunTimeKonobe

My dragon fluffyshaft will be missed :(

Rebel Engie
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Rebel Engie

Wanted to play it, but it constantly crashed on me.

Lhumierre
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Lhumierre

The game was fun and I honestly wanted to give it a chance as I went through alpha test and betas the changes they made just kept killing the formula.

Nanulak
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Nanulak

No loss here.

Ceder
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Ceder

Played in the beta way back and realized it was just not interesting enough to suffer through the deisgn of the mechanics to bother.  Not surprised at all to hear this announcement.

deganderson
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deganderson

Giggilybits this was developed by a 3rd party, think soe was publisher only.

Senjin92
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Senjin92

I’m saddened to hear this. I was really hyped for Dragon’s Prophet as just a nice little world I can dip into for my dragon fix. Then I got past lvl 20 and it stopped being playable. I’m not sure what engine was being used, but it made playing past the early levels just unbearable. And it nevered seemed to get better.

This could have been a really really fun game for me. :/

schlag sweetleaf
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schlag sweetleaf

It’s so easy to be this cheezy:)

chosenxeno
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chosenxeno

syberghost chosenxeno Pay to Win is found largely in shitty games already. Sooooo..Yeaaaaaa…not worried. F2P is fine when it’s done right. I spend money in F2P games like DFO and Dragon Nest. They only border on P2W if you PVP. I’m talking about truly crap games that put paywalls on skills and progression. That needs to die.

hiko199
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hiko199

I tried this game, but it ran so poorly on my good PC i gave up on it. The game had promise at one point.

Giggilybits
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Giggilybits

Whats happening over at Sony err I mean Daybreak? Things seem to be falling apart there.

syberghost
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syberghost

schlag sweetleaf you know, that’s actually BETTER because you put so little work into it.

syberghost
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syberghost

chosenxeno be careful what you wish for. F2P came about because it’s gotten five times as expensive to make a competitive game, but monthly sub rates have stayed the same. If the most effective means of increasing income goes away, there will only be two alternatives:

Make shittier games.
Charge a lot more for games.

Gadgets4G
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Gadgets4G

I played in the beta but found it too character restrictive, It’s a shame because the premise was great and there were a few genuine play innovations but in the end it was far too f2P and character restrictive.

Geering
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Geering

breetoplay “Even our readers”

Oof.

BalsBigBrother
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BalsBigBrother

breetoplay Its almost like we know what we are talking about sometimes
<blinks> … um …<slaps own face>  
Now Bal don’t be silly that would be be like some end of the world stuff  if the comments started to actually know things and make sense.  I am sure the normal trolling will resume shortly, hehe :p

Walah
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Walah

ClassicCrime Radfist Having no endgame is a bad thing?

Zunjin
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Zunjin

Greaterdivinity It depends how easy it was to get out of the running contract.

ClassicCrime
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ClassicCrime

Radfist Yeah, thats what made everyone I know quit. you get to max level, grind the best gear, and then they would just increase the level cap by 10 over and over and over and that was more or less their “endgame”, doing the same grind every couple of months with no true endgame in sight. I wondered back then if that was their plan all along, to just do that until the game closed. really doesn’t seem like such a far fetched idea now lol

SirMysk Needs (More) Coffee, Probably
Guest
SirMysk Needs (More) Coffee, Probably

I only played it in the beta. It had some neat ideas but a basic MMO grind.

SirMysk Needs (More) Coffee, Probably
Guest
SirMysk Needs (More) Coffee, Probably

schlag sweetleaf //applause from peanut gallery//

Yangers
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Yangers

wjowski lol

Giggilybits
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Giggilybits

I usually try most MMOs but as of recently stopped bothering. This was one of them I didn’t bother with.

Deathage
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Deathage

schlag sweetleaf oh, you

wjowski
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wjowski

It was certainly a game that existed at one point.

ntellect
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ntellect

I told…. ahhh, it wasn’t that hard to predict to begin with

Sorenthaz
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Sorenthaz

phatleet Problem was that Daybreak didn’t solely own the game as they were only a publisher for it.  So I’m guessing any negotiations for the all-access stuff failed with that game.

Sorenthaz
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Sorenthaz

Greaterdivinity Well iirc this was made by the same folks who did Runes of Magic, which was more popular in Europe as well I think.

Radfist
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Radfist

I was going to go back and try this at some point but they kept increasing the max level, what was it by the time it closed? 1000? Very off-putting for returning players, surely they can have progression outside levels…

chosenxeno
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chosenxeno

MetaDune Runes is the 1st game most of the MMORPG base learned the term Pay to Win from. I know it’s the 1st for me. I was like: ” Wtf doesP2W mean?” lol
Atleast it has a legacy, I suppose…

chosenxeno
Guest
chosenxeno

Cue the: “Is the F2P MMORPG bubble bursting?” Article. There have been a LOT of casualties this year. I think the Asians have caught on. I’m seeing games dying in China, Korea, Japan. The age of Pay 2 Win is ending. Praise the gods old and new.

Xijit
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Xijit

Go play the EU version, it has a different publisher and has been getting all the patches and updates that “dey-break-games” hasn’t been bothering to apply.

Jalek
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Jalek

I never saw it run smoothly, always was rather painful to play.

Greaterdivinity
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Greaterdivinity

Not even surprised. The game was apparently always more successful/popular in Europe, the NA servers were mostly a ghost town.
Honestly though, I’m surprised SOE/Daybreak held onto it after they apparently decided to get out of the third party publishing business and stick to first party games.

BryanCo
Guest
BryanCo

Syppi  Maybe you could extort payoffs from gaming companies by agreeing to not wear their merchandise.

schlag sweetleaf
Guest
schlag sweetleaf

maybe their accountant gave them a grim  prophet and loss statement….

schlag sweetleaf
Guest
schlag sweetleaf

agemyth MetaDune

phatleet
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phatleet

If they would’ve included the game in their All access program more people would have played it, I know I would. However shortly…

Mochaccino
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Mochaccino

ClassicCrime

Strong stomach.

JonBuck
Guest
JonBuck

Well…bye. This is one of the few MMOs I’ve tried that did not to push me away in the first ten minutes than anything else. The tutorial was truly awful. I did go back and try it again a few months later. Played it an hour or two. Still no. I think I gave the game a fair shake.

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