Dragon’s Prophet calls it quits in North America

The latest free-to-play fantasy MMO to call it quits is Dragon’s ProphetDaybreak and Runewaker announced today the decision to shutter the title in North America. Dragon’s Prophet will continue to be available in Europe and Asia for the time being.

The North American shards will go poof on November 16, 2015, and the devs are currently planning to make seasonal content and items available during the game’s final weeks. The game’s official website features an FAQ that answers various cash shop-related questions.

Source: Announcement; thanks Champagon and Nicodamus!
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72 Comments on "Dragon’s Prophet calls it quits in North America"

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Tsiya
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Tsiya

The crashes killed it.

Okiee Napalm
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Okiee Napalm

Always makes me just a bit sad when I see a pet-capture themed MMO go under, even when it’s terrible. As the adult who still has a habit of picking up the oddest and most obscure monster battling games available just for the thrill of it, I really wish that some studio out there would take a good, honest crack at something along the lines of this or Rappelz.

Ironwu
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Ironwu

syberghost
Did not say it was particularly the fault of DGC (although it could be, just don’t know); I just said that they were not able to get it done.  And that spelled the end of any chance that DP had of going forward, long term.

syberghost
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syberghost

Ironwu and it should be pointed out that this was NOT Daybreak’s decision; they could have done it in short order and wanted to do it, but the developer had to both agree and change code. The blame lies mostly on the developer in this, not DGC.

ohforfs
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ohforfs

ObiFunTimeKonobe Did he, indeed, have a fluffy shaft? ;)

Ironwu
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Ironwu

This game was doomed when SOE was not able to get it into the All Access plan.  No one in their right mind was going to pay $15mo for a half-broken game when they could pay $15mo and get EQ, EQ2, Planetside, and DCUO.
So, it was a given that as soon as the original contract time was up, this game got the fast boot out the door.

vemerce
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vemerce

There were a lot of red flags for this title. This game always felt like it was never handled properly in translation. Some of the spelling and basic grammar was always wrong in quest dialog.
I played this game a lot when Daybreak first announced it, but I never gave them any of my money because it felt like a cash grab. Certain aspects of it were extremely cool, like being able to tame dragons and have them fight beside you and also mount them. But it felt like a real cash grab when famous dragons from other Daybreak titles (i.e. Lord Nagafen from EverQuest) appeared in bundles that cost large amounts of money and that was the only way to get them. (Not to mention the game has already been terminated and they’re still charging for cash shop items and acting like they’re doing players a favor because it’s a reduced amount of currency.)
I hate seeing an MMO die, but if the publisher isn’t going to treat it right and expects the players to constantly pony up… Maybe this is for the best.

Tethyss
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Tethyss

Jack Pipsam Wizardy Online was a horrible game ported from the far east that no one liked and had absolutely nothing to do with the original IP.  In this reality, game publishers typically dump losing titles.  Sad but good riddance, lets move on to better games.

ClassicCrime
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ClassicCrime

Walah ClassicCrime Radfist Is that a trick question? It wasn’t a sandbox.

Jack Pipsam
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Jack Pipsam

This is why I never really played the game, I never trusted its long term run.
When SOE closed Bullet Run and Wizardry Online (both made by third parties), I knew this wouldn’t last.
It’s a shame, maybe under a different publisher it would have done better, or maybe not.