SWTOR details combat changes, level sync in Fallen Empire

    
107
Quite a few combat changes are in store for players when Knights of the Fallen Empire hits SWTOR later this month. A new dev diary outlined some of these tweaks, which include streamlining main stats down into a single one called mastery, a flexible companion system, more health per point of endurance, and no more split XP when in a group.

The devs also elaborated on the much-debated level sync feature: “We have added a new system to the game called level sync. What this system will do is that when you are on a planet, but above the target level of that planet, your level will automatically be lowered to that planet’s level. However, while under level sync we will not take away any abilities or passive effects that you have. Also, while under level sync you will earn scaled experience. This enables a player to go play any of the content in The Old Republic and get rewarded appropriately for their time investment.”

Source: SWTOR. Thanks to Bob for the tip!
Advertisement
Previous articleThe Game Archaeologist: The assassination of Lord British
Next articleEverQuesting: EQ to release The Broken Mirror expansion November 18th

No posts to display

107 Comments
newest
oldest most liked
Inline Feedback
View all comments