SWTOR details combat changes, level sync in Fallen Empire

Quite a few combat changes are in store for players when Knights of the Fallen Empire hits SWTOR later this month. A new dev diary outlined some of these tweaks, which include streamlining main stats down into a single one called mastery, a flexible companion system, more health per point of endurance, and no more split XP when in a group.

The devs also elaborated on the much-debated level sync feature: “We have added a new system to the game called level sync. What this system will do is that when you are on a planet, but above the target level of that planet, your level will automatically be lowered to that planet’s level. However, while under level sync we will not take away any abilities or passive effects that you have. Also, while under level sync you will earn scaled experience. This enables a player to go play any of the content in The Old Republic and get rewarded appropriately for their time investment.”

Source: SWTOR. Thanks to Bob for the tip!
SHARE THIS ARTICLE
Code of Conduct | Edit Your Profile | Commenting FAQ | Badge Reclamation | Badge Key

LEAVE A COMMENT

107 Comments on "SWTOR details combat changes, level sync in Fallen Empire"

  Subscribe  
newest oldest most liked
Subscribe to:
groo the wanderer
Guest
groo the wanderer

A Dad Supreme Is your chicken supreme too ?

Qarran
Guest
Qarran

I’ve been thinking about this a bit more.  And in reviewing the list:

Instant 60: Free toon and slot for all subs
Sub rewards: weapon, armor, companion, free access to KoTFE
Random mount and pet abilities added
Guild whisper added
Reward for completing all class stories
Combat Companions added
New Interface Editor: Sharing Keybinds
Temporary ability bars for special skills: Heroic Moment, Huttball etc.
Crafting Changes: No more greens.
Gathering changes:  Resources available to all crafting levels
Crafting missions: All missions available per grade
No currency exchange
No weekly commendation cap
Legacy Datacrons
Speeder Pilot at level 1
Cape Clipping fixed
Search and Sort features in collections
All Event Vendors now in one place
Old Event items available: Containment Gear
Streamlined Leveling: Only class missions necessary
Exploration missions available
Groupfinder updates
KoTFE: Instant Start to a Chapter
Companion Outfits slots cosmetic
Heroic Missions on Fleet Terminal with instant travel
Anti-ailising update
Companion Influence update
Alliance Feature

I ask you, how important is level sync in comparison to all of that? Heh.  Not very…  Keep going BW.  You are doing great!

Wayshuba
Guest
Wayshuba

I think the changes are fine. BoiWare is still trying to streamline a few elements of the game and, based on watching the recent TwitchCon streams, they are banking on a large increase in players with the release of the new Star Wars movie.

That being said, I still see two other issues which I have been unable to find any commentary at all they are addressing.

1.) Since the SoR drop (3.0 patch) server lag has been a problem. Are they even attempting to fix this with this patch/expansion? If not, and they do get a big influx of new players with the release of the new Star Wars movie, this is just going to create bigger issues.

2.) BioWare STILL doesn’t know what the heck they want to do from a business model standpoint. After watching the TwitchCon streams and listening to the commentary, now they seem poised to introduce a new hybrid episodic-subscription model. So the expansion will have 9 chapters released with the remaining 7 coming one per month starting in January (to time with the release of the new movie). That will encompass “Season 1”. The intent is to now have an monthly episode to keep people paying $15/month. Is each individual episode going to be worth $15? This is a business model more akin to Telltale games than an MMO.

After watching 9 different Twitch streams, it appears this expansion, with one story for ALL character classes, is nothing more than a glorified single player game. There is not one single thing being introduced that is “MMO” content. Most of these changes are to ‘refresh’ the old content so it appears there is some MMO elements, but nothing is being introduced on the MMO front at all. So am I to believe EA is now trying to get people to pay $15/month for a single player game?

I was thinking of returning to SWTOR after an extended hiatus, but after seeing the Twitch streams, it has become apparent from the comments that the plan is to evolve more to a Telltale games model, release one episode a month, and charge $15/month for access to that episode. That is some very expensive gaming right there for something that is probably going to give your 30 to 60 minutes of NEW content a month.

Tamanous
Guest
Tamanous

Greaterdivinity It shatters the self-worth of the player who formulates their ego around being vastly over-powered by gear and level. Basically most of the remaining player base of the modern mmo. Swtor has devolved into a game where gear means everything. Pvp is all about ranked geared players whining nobody plays ranked (because it’s actually a challenge) and instead head to non-ranked to slaughter lesser geared players. Pve is about progressing through content greatly over geared so it can be done as fast as possible with the Fleet filled with, “Must know fight! Must be geared! We have no patience for helping those wanting to learn!”.

The failing of Swtor is copying Wow and attracting that player base. They can try to go back but it may be too late.

Tamanous
Guest
Tamanous

I can’t even recognize the modern mmo player anymore. They just want easy mode and instant gratification, complain there is no content and when given it back whine like little children that they can’t one-shot mobs and players from lower level planets anymore.

Genre is dead to me.

Radfist
Guest
Radfist

Good, would like to see more games adopt the GW2 approach to lower level content.  I always hated that I could just fart in the general direction of low level mobs and they would die.  You should become better and more skilful as you progress, but not God / Superman tier level of stupidness.  If you pull a room of 30-40 lower level enemies, you should still die, unless of course it is an actual superhero game.

RicharddeLeonIII
Guest
RicharddeLeonIII

Estranged No doubt.  Still would be nice to not lose anyone by making it optional.

sray155
Guest
sray155

JakeDunnegan sray155 Damonvile Story is the best part of the game, and yet it was still designed just like every other WoW-style theme park, and I don’t see how that’s contradictory: the WoW-style of theme park design is all about “rush to to the endgame”, and SWTOR is a WoW-style theme park. Just because the leveling experience is the best part of the game, doesn’t mean that it’s not still the same thing as every other WoW-styled theme park: it just happens that one aspect of the game is better than other parts. Take a way the class cutscenes and the game has nothing that particularly sets it apart: it’s well done, but unbelievably derivative. 

A major “selling point” of the new expansion is the streamlined leveling experience, because apparently SWTOR’s blink and you’ll miss it pace of regular leveling was just too much (not talking about double xp or 12x either, just normal). Excluding DCUO, SWTOR was by far the fastest leveling experience of any MMORPG I’ve ever played; and now they’re making it even faster, because players wanted to “get to the real game” faster; you know, just like WoW and all of its clones.

Estranged
Guest
Estranged

We will see, SWTOR has decided to go into a different direction. All content made relevant, including raids. May just gain more than lose.

JakeDunnegan
Guest
JakeDunnegan

sray155 Damonvile I disagree that iwas “designed to rush to endgame” – and, I think you know that, since you know that “story is the best part.” Your two sentences conflict. 
One other thing – the reason why other game companies copy the WoW design – is because it works. That’s like complaining that every other fast food joint copies McDonald’s design. It’s not perfect, it has its ups and downs, and it’s not even particularly healthy for you – but it works. Make food fast, have a register, get people in and out in ten minutes. WIN!
Ditto on theme park design. People like questing, they like content, and games like ESO and SWTOR do that very well. Me? I couldn’t care less if raiding never existed and never made it into another game. 
But that’s just me – different games have different aspects – I don’t mind me some PVP, so, I don’t kneejerk respond when I see a game has it. But, give me story any day of the week, and you won’t hear me complain.
One last bit, @sray155 – I would also agree that, until the 12X xp thing, SWTOR’s intent was absolutely not to get to the end game. At this point, I’m unsure exactly what is their point. Based on what they’re saying, I guess it’s more story…