Marvel Heroes 2016 arrives this December with tons of initiatives

Come this December, Marvel Heroes will be upgrading from its 2015 version to 2016, representing the new model of superpowered gameplay heading our way.

Gazillion said that instead of a do-over, as Marvel Heroes 2015 was, Marvel Heroes 2016 represents a multi-stage initiative to keep adding “tent-pole” features and content to the game. These initiatives will include the Secret Invasion story chapter, controller support, visual updates for characters launched back in 2013, leaderboards, Steam achievements, the launch of the Mac client, the Savage Land patrol zone, a Thanos raid, and more All-New, All-Different goodness to match the comic book trend.

Gazillion Studio Director Jeff Lind pumped fans up for the next stage of Marvel Heroes: “I truly believe our game is better than ever now, and the rebrand to Marvel Heroes 2016 represents our never-ending initiative to continue improving for the next year and beyond.”

Source: Gazillion press release
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26 Comments on "Marvel Heroes 2016 arrives this December with tons of initiatives"

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Neo_Wolf
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Neo_Wolf

Was enjoying this game immensely but when they removed the ability to choose your own difficulty level but don’t feel particularly superheroic anymore  Boss fights are now more along the lines of.

Run in do a little bit of damage
get one shotted and die
Respawn
run in do a little bit more damage
get one shotted and die
Respawn

rinse and repeat..  really kind of ruined the joy for me atm.  I hope they put “CHOICE” back into the game where difficulty is concerned.

MagmaFist
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MagmaFist

Here is an outline of some of the changes based on meet and greet in NYC by one MH fan:
https://forums.marvelheroes.com/discussion/239900/met-the-devs-in-nyc-had-a-good-time-got-some-info/p1

Here are some tidbits from that post:
Rescue or Agent Venom are fighting for last place to be released for Team-up AP2.Archangel has a model and design but it doesn’t sound like he’s close to being done yet.
Mr Fantastic is the least popular hero by far. Like it’s not even close. Poor Reed.
Ryolnir voted for Green Goblin in the poll. Good man. (We shouldn’t make assumptions, but I think he’s a safe bet for next year)
Super Skrull is the last boss of chapter 10. Ryolnir would like him to be playable someday but doubts it’ll happen in 2016. He’s definitely a fan though.
New patrol mode from Chapter 10 is called “Hightown Patrol.”

MagmaFist
Guest
MagmaFist

DugFromTheEarth They must of heard some of what you said. They are planning a ‘tower defense’ like zone.
https://forums.marvelheroes.com/discussion/234670/new-game-mode-savage-land-will-be-similar-to-tower-defense

Damonvile
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Damonvile

Chaz_Lawler Wait..did MHs make a small upgrade to some visual effects on costumes or did they have you deported from a country. I can’t tell by your post.

KidWithKnife
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KidWithKnife

I think you’ve misunderstood; the costume updates are just improvements in visual quality, they aren’t redesigns. There are some before/after images of some of them over on the MH forums and the updates are exactly the same but with better quality textures.

orionite
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orionite

Chaz_Lawler Hey, you’re annoyed/upset that they changed something you had paid for in the past and liked. Ok, I think that’s legitimate, but do you not think you’re being a little dramatic to proclaim this as a turning point in your life where you were no longer welcome?
Hasn’t the look of heroes evolved over time? As is the case now, the game is emulating upcoming changes Marvel is introducing.

Chaz_Lawler
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Chaz_Lawler

I’m not excited to see the costumes I was excited about and paid for 2 years ago changed.  I suppose I’d rather have a clear message that I’m not welcome in games moving forward than having things slowly eroded at over time, as in the way GW2 often does things, under the guise of various excuses like ‘immersion breaking’ (it’s almost as good as ’emergent gameplay’).
The ‘All-New; All-Different’ is a great catch phrase.  However much longer I’m on the planet, I will look back at that as the point when it was time for me to feel unwelcome.  It’s unfortunate that a game is the one media that could truly be designed so everyone can get everything they want, and yet it’s just going to get thrown on the great included/discluded pendulum of all other media.
It was a great ride, and they were a great company to me for awhile.  No complaints.  Wish them and GW2 and the Western world all the best.

ihatevnecks
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ihatevnecks

Syppi How the hell did Liefeld ever get a job?

orionite
Guest
orionite

Syppi  What in the world? What did Cap do? Did he inhale his enemies?

Syppi
Guest
Syppi

If Captain America doesn’t look like this, I ain’t playing him.

DugFromTheEarth
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DugFromTheEarth

Im burnt out on the seemingly only mechanic that they seem to be focusing most on with this game, which is “Play a new hero every few weeks”.

They really need to work on revamping storymode into something thats interesting and doable at max level, as well as adding more scaling, dynamic gameplay modes. Its a huge chunk of the game thats been designed, and most people skip it or spend less than 5% of their total game time focusing on it. 

Farming MM and IC over and over? Yay for static redundancy. Not. Xdef and Holo? Lets sit in the same small map and just fight waves of enemies that require no strategy or tactics. And yet, despite the how boring and redundant these modes are, most players spend their time doing these gameplay modes because they are the most efficient way of leveling up and getting loot.

Why, isntead of just endless of waves of enemies, cant they add modes with a bit more tactics to them? Imagine a map designed more like a tower defense game, where each hero had to defend a “lane” from advancing enemies. Why not have a level that you actually progress through with the same defense mechanics as Xdefense? The whole enemies spawning over and over in the same zone gets old real fast (same with holo).

Ive used their suggestion forums a few times to suggest a Fisk tower or “Sewers” map that you (or your team) would start on level one, and try to see how many levels (up or down) you could go. Each level getting harder and harder. Having leader boards for this so players could challenge each others records. The more levels you managed to clear, the better the rewards. Why not have an xdef like map that requires each player to have to defend a strategic lane or point from enemies, rather than just a mob of enemies spawning randomly on a tiny map that you bounce back and forth between? Why not have a Holo like map that lets you advance through a base, seemingly progressing forward through a level, rather than just sitting in the same tiny room, again, fighting waves of enemies?

The ultron map got it mostly right. Requiring you to progress from one part of the map to another as the event went on. It was a little too “big square sandbox” though. Something more akin to advancing through a spaceship, or an enemy base, might feel a bit better, and less “where do I go next?” as you play it.

And, most importantly, this game needs a HUGE loot revamp. Loot is SUPER (pun intended) boring in this game. So boring that the game has implimented multiple ways just to “auto remove” loot that drops that isnt good (which is about 98% of the drops). You quickly find the unique items you want for your hero, and then spend the rest of the game farming the SAME items, with hopefully slightly better stats on them. No intelligent decisiosn on “Do i want this item vs this other item”. Why? Because every hero really only has  1 set of specific gear to wear depending on what spec you are playing (and they arent even real item sets). For example, if you are playing Rocket Raccoon, and are a pet build, there is only 1 item for each slot that you will want to use. You dont have to make ANY decisions on the gear to wear. And you arent wearing them for some build changing set bonuses… you are only wearing them because they are the only items that grant skill bonunes to your pet skills. Its just all around dull and lackluster.

The game has enough heroes now. Its time for the devs to go back and start revamping the core gameplay aspects to make them something that is more than just multiple, static, grindfests that basically focus on just AoEing the hell out of everything.

orionite
Guest
orionite

SounderSays If you’re familiar with Path of Exile, the concept is very similar to maps. You can find some detailed info here: https://forums.marvelheroes.com/discussion/235306/faq-danger-room-game-mode

SounderSays
Guest
SounderSays

At PAX, they also mentioned that the Danger Room would be coming in 2016. It’s a randomly generated dungeon if I remember correctly.

orionite
Guest
orionite

Darthbawl Couldn’t resist, eh? :)

SallyBowls1
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SallyBowls1

Men_inTightsToo It was more than that – it was dealing with a problematic launch.

http://www.gamasutra.com/view/news/252690/How_a_simple_Maddenlike_name_change_overcame_Marvel_Heroes_Metacritic_woes.php

Gazillion CEO David Brevik freely concedes that the game was put out before it was ready, and that it was frankly not very good.

woolydub
Guest
woolydub

If the controller support is as good as Diablo’s is said to be on consoles, I think it will be great. The All New All Different doesn’t appeal to me that much though. I would have rather they spent the bulk of their time on refining existing modes and focusing on new modes. X-Def and Holo-Sim need love badly. CMM remains tops in loot and in a loot based game that doesn’t make for enough variety.

Lateris
Guest
Lateris

Darn it Justin, your Hydra propaganda has made me compliant to download and try the game.

Darthbawl
Guest
Darthbawl

A native Mac client?  All two people wanting to play it on a Mac will be thrilled. :D

/tongueincheek

Muspel
Guest
Muspel

Men_inTightsToo Really, it’s no different from MMOs that release expansions every year or two– except that Marvel Heroes doesn’t charge for them.

Damonvile
Guest
Damonvile

Men_inTightsToo With the way steam ratings work it only works if the game actually does keep improving and the fans are happy. If they rebrand and have pissed everyone off or had many of the happy people that gave good reviews before quit, they’ll go from their very good rating now, to very bad.

tobascodagama
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tobascodagama

BalsBigBrother Men_inTightsToo Except Marvel Heroes doesn’t require a $60 box price every time…

Alien Legion
Guest
Alien Legion

I must admit while my financial support as waned as of late, none of the new characters or costumes appeal to me, this is still my guilty go-to game for just some clobbering-time fun.

But, yeah, really … let’s see Kang!  Imagine what they could do with the ability to summon troops and weapons from across different times?

BalsBigBrother
Guest
BalsBigBrother

Looking forward to the Secret Invasion story chapter and visual upgrades are always welcome. I will be interested to see how Gazillion have gone about implementing controller support and hope they have done it properly.  By that I hope they have created a UI suitable for controllers rather than try to shoe horn controllers into the existing UI.

BalsBigBrother
Guest
BalsBigBrother

Men_inTightsToo Works for Call of Duty, Battlefield, Fifa etc etc :-)

Men_inTightsToo
Guest
Men_inTightsToo

Clever piece of brand management. Keeps the game sounding like a new game even though it isn’t.

Greaterdivinity
Guest
Greaterdivinity

Controller support, interesting. Will have to give it a go to see how it plays with a gamepad.

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