Crowfall shows off the Champion’s design

    
14
Predictive!

Everyone has preferences about classes and playstyles in MMOs, and if you’re the sort of player who plays only characters built like trucks wielding separate, smaller trucks as weapons, you’ll be quite happy with the new preview of Crowfall‘s Champion. Yes, that’s the Champion’s deal: being enormous with an enormous weapon, and crushing everything. Several elements of design combine to emphasize the feeling of slow power ; the archetype has a three-hit combat sequence and moves slower than normal but deals massive damage once it gets into range.

The Champion can also jump directly to its target, lest you think you can avoid it. It’s a real monster, in other words. Also on the monster block is creative director J. Todd Coleman, who underwent something of a transformation as detailed in the video below. That one isn’t about the Champion; it’s more of a cautionary tale about the best-laid plans of mice and men.

Advertisement
Previous articleBlack Desert to debut its demo at Paris Games Week
Next articleAscent’s lead dev offers insight on the Star Citizen controversy

No posts to display

14 Comments
newest
oldest most liked
Inline Feedback
View all comments