Massively OP Podcast Episode 35: Expansions galore

What happens when not one, but two major MMO expansions drop on the same week? The world goes insane and players freak out in a good way. Also, it gives the podcasters plenty to talk about! This week Larry and Justin discuss the launches of Heart of Thorns and Knights of the Fallen Empire with a dash of Halloween tossed in for flavor.

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

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17 Comments on "Massively OP Podcast Episode 35: Expansions galore"

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Qarran
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Qarran

I love when this happens.  I play several games but I’m only sub’ed in maybe two.
I had planned to jump right back into GW2, and keep my sub in SWTOR going.  But SWTOR has been such a refreshing change, that I have not moved since I started playing in early access.  lol

The story is great, but the alliance mechanic is, for me, the biggest staying factor.  And, there is no question that SWTOR’s companion system is the best in the business.  And as an added bonus, my guild is running Operations every night again, and World Bosses are back on the menu because it is actually a group activity.

I only wish we got the next chapter now. lol.  I can understand them not wanting to release something in December, but…

Very happy at the moment with the developments.  Again, if SWTOR follows this up with a great set of new Ops and some new PvP maps and modes, the game will be in great shape and growing going into its 4th year.

Superbrak
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Superbrak

Quincha Different loot drops. Different character interactions with different hero classes. Different map layout and events. Different elite and champion mobs and power combinations. Multiple builds with varying playstyles even within the same class.
But mostly its loot drops.

Serrenity
Guest
Serrenity

Ata1 It’s almost like … almost like getting to max level with all the best shinies isn’t the point of the game?

Serrenity
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Serrenity

Ata1 Kalamari Yeah, I’m a whole bunch of hours into the expansion, and I’ve done 2.  I think 2 hours is a gross, gross generalization unless you are speeding through the world ignoring every that isn’t a hero point challenge.  Ignoring the fact that you need to build masteries to get more than a few of them.

tominva2012
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tominva2012

I did not like (and wish I hadn’t purchased) GW2’s Heart of Thorns, although I may go back to it if they tweak it to make it more fun and less … frustrating. So, I turned to SWTOR’s new expansion (thanks to encouraging posts here on Massively), and all I can say is that I am enjoying it so very much more. 
I guess it really comes down to philosophical direction, regarding content; Bioware seems to be returning to what it does best, whereas AreneNet seems, imo, to be experimenting with a successful formula for no good reason. Bioware is back to offering “Classic Coke” while ArenaNet is trying to sell “New Coke”. 
My philosophy in life is, “if it’s not broke, don’t fix it.” I wish ArenaNet hadn’t tried to “fix” what wasn’t broken in the first place. But, until they do, there’s SWTOR. :)

Superbrak
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Superbrak

Ata1 Superbrak Kalamari  So they say, and I haven’t touched WvW yet myself.

But what I’ve heard is the rate points come in for WvW is much slower than the guys who at least dabble(grind it out) in PvE. And the “need” is real when folks are facing thieves with even more dodges, Guardians with range options and the like.

Superbrak
Guest
Superbrak

Regarding the how GW2 is doing their raids… While I didn’t get a chance to try it out, what I gather from feedback is

1. The boss will aggro on the character with the highest toughness, full stop. Making that person the “tank.”
2. They finally added a true, or at least majority tilted, support profession with the Druid. I’ve heard good things about builds for Revenants and one aura build for Elementalists as well. I expect that if Anet doesn’t abandon its new raiding paradigm, other professions will get tweaks to provide support on par with those.
3. Real “control” roles are still a bit impossible to build for… as no stats or traits make a difference for them. For the raids though (and throughout the game now) the bosses have a “break bar” that gets diminished when cc’s are used against them, and when depleted are no longer immune to cc. The bosses need to have their bars broken when their health runs out to deliver the final blow, so its more of a “everyone bring a little cc and use it now” sort of situation.
3.5. And, while still ultimately a DPS role, condition DoT spammers are required as well, as one of the bosses is all but immune to direct damage.

Why Anet couldn’t just include functional aggro mechanics, meaningful support and such in the base game as well is still a mystery for me though.

Ata1
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Ata1

Superbrak Kalamari WvW players can get Hero points from WvW. They do not need to do PvE.

Ata1
Guest
Ata1

Kalamari Ata1 250 Hero points are needed to unlock all skills, which translates to 25 Hero challenges in expansion area. 2 hours are more than enough to get  25 hero challenges.

Kalamari
Guest
Kalamari

Superbrak Kalamari then change the “flow” in wvw and let pve as it is.