Massively OP Podcast Episode 35: Expansions galore

What happens when not one, but two major MMO expansions drop on the same week? The world goes insane and players freak out in a good way. Also, it gives the podcasters plenty to talk about! This week Larry and Justin discuss the launches of Heart of Thorns and Knights of the Fallen Empire with a dash of Halloween tossed in for flavor.

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

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17 Comments on "Massively OP Podcast Episode 35: Expansions galore"

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Qarran
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Qarran

I love when this happens.  I play several games but I’m only sub’ed in maybe two.
I had planned to jump right back into GW2, and keep my sub in SWTOR going.  But SWTOR has been such a refreshing change, that I have not moved since I started playing in early access.  lol

The story is great, but the alliance mechanic is, for me, the biggest staying factor.  And, there is no question that SWTOR’s companion system is the best in the business.  And as an added bonus, my guild is running Operations every night again, and World Bosses are back on the menu because it is actually a group activity.

I only wish we got the next chapter now. lol.  I can understand them not wanting to release something in December, but…

Very happy at the moment with the developments.  Again, if SWTOR follows this up with a great set of new Ops and some new PvP maps and modes, the game will be in great shape and growing going into its 4th year.

Superbrak
Guest
Superbrak

Quincha Different loot drops. Different character interactions with different hero classes. Different map layout and events. Different elite and champion mobs and power combinations. Multiple builds with varying playstyles even within the same class.
But mostly its loot drops.

Serrenity
Guest
Serrenity

Ata1 It’s almost like … almost like getting to max level with all the best shinies isn’t the point of the game?

Serrenity
Guest
Serrenity

Ata1 Kalamari Yeah, I’m a whole bunch of hours into the expansion, and I’ve done 2.  I think 2 hours is a gross, gross generalization unless you are speeding through the world ignoring every that isn’t a hero point challenge.  Ignoring the fact that you need to build masteries to get more than a few of them.

tominva2012
Guest
tominva2012

I did not like (and wish I hadn’t purchased) GW2’s Heart of Thorns, although I may go back to it if they tweak it to make it more fun and less … frustrating. So, I turned to SWTOR’s new expansion (thanks to encouraging posts here on Massively), and all I can say is that I am enjoying it so very much more. 
I guess it really comes down to philosophical direction, regarding content; Bioware seems to be returning to what it does best, whereas AreneNet seems, imo, to be experimenting with a successful formula for no good reason. Bioware is back to offering “Classic Coke” while ArenaNet is trying to sell “New Coke”. 
My philosophy in life is, “if it’s not broke, don’t fix it.” I wish ArenaNet hadn’t tried to “fix” what wasn’t broken in the first place. But, until they do, there’s SWTOR. :)

Superbrak
Guest
Superbrak

Ata1 Superbrak Kalamari  So they say, and I haven’t touched WvW yet myself.

But what I’ve heard is the rate points come in for WvW is much slower than the guys who at least dabble(grind it out) in PvE. And the “need” is real when folks are facing thieves with even more dodges, Guardians with range options and the like.

Superbrak
Guest
Superbrak

Regarding the how GW2 is doing their raids… While I didn’t get a chance to try it out, what I gather from feedback is

1. The boss will aggro on the character with the highest toughness, full stop. Making that person the “tank.”
2. They finally added a true, or at least majority tilted, support profession with the Druid. I’ve heard good things about builds for Revenants and one aura build for Elementalists as well. I expect that if Anet doesn’t abandon its new raiding paradigm, other professions will get tweaks to provide support on par with those.
3. Real “control” roles are still a bit impossible to build for… as no stats or traits make a difference for them. For the raids though (and throughout the game now) the bosses have a “break bar” that gets diminished when cc’s are used against them, and when depleted are no longer immune to cc. The bosses need to have their bars broken when their health runs out to deliver the final blow, so its more of a “everyone bring a little cc and use it now” sort of situation.
3.5. And, while still ultimately a DPS role, condition DoT spammers are required as well, as one of the bosses is all but immune to direct damage.

Why Anet couldn’t just include functional aggro mechanics, meaningful support and such in the base game as well is still a mystery for me though.

Ata1
Guest
Ata1

Superbrak Kalamari WvW players can get Hero points from WvW. They do not need to do PvE.

Ata1
Guest
Ata1

Kalamari Ata1 250 Hero points are needed to unlock all skills, which translates to 25 Hero challenges in expansion area. 2 hours are more than enough to get  25 hero challenges.

Kalamari
Guest
Kalamari

Superbrak Kalamari then change the “flow” in wvw and let pve as it is.

Greaterdivinity
Guest
Greaterdivinity

Kalamari Power to the whiners! Because the change in no way negatively impacted anyone who had already unlocked the full thing so in the end it only ended up benefiting folks without a negative cost.
o/

Superbrak
Guest
Superbrak

Kalamari Power to the new free to players who don’t have all those hero points sitting around who bought HoT after enjoying some time in the base game. Some veterans, especially WvWers don’t have those points, and have a good complaint in not having the new elite specs to be competitive while not having access to the same flow of Hero Points in their preferred game type.

Syppi
Guest
Syppi

Kalamari The blog post I read quoted 19 hours to do that.

Kalamari
Guest
Kalamari

Ata1 “To provide another perspective, a veteran player can now create a new
character using tomes of knowledge to get instant level 80 and get all
elite spec skills in about 2 hours. So from level 1 -80 and all skill
unlock in about 2 hours if you know what you are doing and using tomes
of knowledge.”
that is false. you need to have all HP from the old maps too. level 1-80 gives you all the points you need to unlock the core specs. the 214 spare HP are, as i said, from the old maps.

Kalamari
Guest
Kalamari

it was not 19h. it was 19 hero challenges, when you have map completion in the core game. the first time it takes longer, because you have to learn the maps and get the masteries, but on the other 8 it goes very fast to get those 19 challenges.

but as i write this, they already catered to the whiners and starting to diluting their new content. now you only have to get 250 HP to unlock your “elite” spec. so, when you have 214 from the old maps, you only need to do 4 (!!) challenges in the new zones. takes maybe 30 minutes. isn’t that fine? 

power to the whiners! -.-

Ata1
Guest
Ata1

Arenanet has just announced that it is reducing the cost of getting elite specs.
Now, it would probably take about 30 minute to get all elite spec skills for characters with full core Tyria Hero Points (only 4 Hero challenges are needed now).
To provide another perspective, a veteran player can now create a new character using tomes of knowledge to get instant level 80 and get all elite spec skills in about 2 hours. So from level 1 -80 and all skill unlock in about 2 hours if you know what you are doing and using tomes of knowledge.

Siphaed
Guest
Siphaed

It is not “super grindy” for Heart of Thorns. So what if there is character progression, but can be done by doing dozens of different events, story missions, Hero Points, exploration, gathering, and so on.  With multiple options and just simply PLAYING THE GAME. And not even a long time, either, seeing as how  Masteries can unlock a large portion in less than a weekend.   For an MMO, that is pretty much the opposite of grind.

Do you want to know what real “super grind” is?  How about WoW’s quest to collect 10 boar livers and only about 1 out of 40 dropped said liver.  That quest -don’t recall the name, but the zone was the same as the portal to Outland- was the most ridiculous quest I’ve ever experienced in any MMO to date.   Only killing boars would possibly reward to the quest with no other content options. 

You guys need to please  stop jumping on the bandwagon of incorrectly slinging around the word “grind” .   Especially at every single MMO that doesn’t just hand out things immediately to the player and requires a bit of progression to obtain.  You -MassivelyOP- are supposed to be Vets and know not to follow the instant gratification generation’s attack against MMO features. 

But I will concede to the fact that Elite Specialization unlocks seem very stacked against the players.  And that is why they will be reducing them from 400 HP to fully unlock to now 250 to unlock.  (https://www.guildwars2.com/en/news/heads-up-iteration-incoming/)  However the Mastery system is fine and in line with what they want as an actual progression system.

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