Massively Overthinking: Let’s take the classic Bartle test

Here’s something you probably didn’t know: Online worlds researcher Dr. Richard Bartle didn’t actually write the Bartle test.

His original research explored, analyzed, and defined the four player archetypes — killer, socializer, achiever, and explorer — but the test based on that paper was created a few years later by Erwin Andreasen and Brandon Downey and named in his honor.

We’ve been talking a lot about Bartle’s ideas’ relevance to modern MMOs in the last month or two, so I thought it would be fun to ask the Massively OP staff and readers to take the test, share their results, and talk about what it all means in this week’s Massively Overthinking.

There are, of course, some caveats.

First, the Bartle test as once hosted on GamerDNA has been toast for many months now. The world will have lost an amazing resource there if it never comes back up because it included analysis and a record of scores for everyone who ever took it. Fortunately, we found one hosted on a different gaming education site, 4you2learn, and that’s the one we’ve all taken for this discussion. If you’d like to take it and bin your results with ours, you can use group name MOP with PIN 2161.

Second, while the original test used the term “killers” to refer to PvP players, this particular version of the test uses the word “griefers” instead. As you’ll see below, that is something that annoyed nearly every person on staff because it’s absurd to think that all PvPers are griefers (you don’t even need PvP to grief; as I’ve said before, the worst griefers I ever met in an MMO happened to be pure PvE RPers). We’re operating under the assumption that because it’s an education site, this test’s hosts are trying to be sensitive to very young participants and so changed the terminology, not understanding the nuance of the argument they just stepped into!

Third, the Bartle test, like many personality tests, has been roundly criticized throughout the years for providing a shallow and outdated perspective of MMO gamers and gameplay. Take the test yourself and see whether you agree.

That out of the way, here are our scores and comments! (Matt’s listed twice, sorry!)

Image3

Brendan Drain (@nyphur): I think this test is kind of biased from the outset as it conflates PvP and competitiveness with griefing and suggests that it’s the opposite of socialisation, but it’s no surprise that the EVE Online fans on staff scored higher on the griefer scale. The rest is pretty accurate and reflective of how I tackle MMOs, though. For example, I expected the high socialiser score because I really don’t find much point in games if you aren’t sharing them with others; even with singleplayer games I have to be part of an online community or talk about the games with friends. The low achiever score is accurate too as I don’t see the accumulation of items and wealth as the endgame but rather as a means to an end. Better gear just enables you to do new things, and if it doesn’t then it’s not worth having.

The high explorer score makes sense too, as in every MMO I always make it my mission to learn secrets about the world and the game mechanics. I recall weeks spent in EverQuest II dodging spiders in the depths of Blackburrow because I found out collections spawned there frequently and the spiders had a low aggro radius. In EVE Online, I remember accidentally finding Taisu Magdesh’s hidden complex in Thelan and farming it for a rare 200 million ISK commander tag that respawned every 20 minutes or so (though it wasn’t supposed to!). I also spent months picking apart the COSMOS constellations and finding out how to profit from the rare items there, and years untangling the mysteries of wormhole space.

In any online game or MMO, I think that knowledge is the real power and exploration of not only zones but also game mechanics is incredibly enticing, almost like trying to figure out the laws of physics in a parallel virtual universe. Investigating game mechanics in EVE is actually what landed me my first writing gig as a guide writer for EON Magazine, and for years I was referred to by the playerbase as “the tanking guy” for my work dissecting the maths of tanking. In fact, two of the most popular articles I wrote on Massively-of-old were investigations into the mechanics of Wizards in Diablo III and recommended build specs for Inferno mode. I just can’t turn that investigative mode off, and the only MMO I’ve found that can routinely scratch that itch so far is EVE Online.

Brianna Royce (@nbrianna, blog): I tend to side with Larry below: I think the archetypes (especially combined) are fairly accurate, but the test is inadequate for assigning them, so I’d love to see an expanded, more detailed, and updated test more in line with the detail you can expect from a professional personality test. So I’m not taking my results too seriously; I’m mostly intrigued to hear what people think about the whole ordeal. I do tend to be an explorer — not the “unlock every map” type but the “hey I wonder what happens if you do this” type (modder at heart!). Believe it or not, I am not at all keen on socializing much outside of my guild, so that being high feels a little off. I’m not a griefer, but I love PvP, especially economic PvP, and auction hall warrioring isn’t reflected at all in the test, probably because it didn’t exist in the ’90s when it was written! I’m not really much of an achiever in the “I have to be the best at everything and have all the achievement points” sense, either, but when I do decide I really want something (elite armor! that stupid talbuk mount! yeah, it’s usually cosmetic), then I will do whatever insane achievey thing it takes to get it.

That said, I am fascinated to see our team’s spread. It doesn’t really surprise me that our sales manager is an achiever and griefer and our writers tend to be explorers and socializers! (Are we just playing into the Forer effect, here?)

Eliot Lefebvre (@Eliot_Lefebvre, blog): Human beings don’t fit into four categories. Nor do they fit into nine categories, or 16 categories, or any number of categories you can consider. I am large; I contain multitudes, and those are not easily assessed on a percentage scale based on a multiple-choice test where several of the questions would be answered with “neither of these things are very important to me” if it was the option.

Some of it’s inherent in the test in question. Some of it’s inherent in some of Bartle’s schematics (which is not to disparage the man’s work, just that the categorization works for a very specific set of gamers within a very specific framework of games). By and large, if you asked me to describe myself as a player, I wouldn’t really categorize myself as an achiever or a socializer; I’d say that I’m a roleplayer, someone who likes to experience the game, and also someone who has long since learned the distinction between what he likes in a game and what he doesn’t. I take joy in mechanical elegance and interesting content to clear; I also take joy in simply chatting, roleplaying, and dipping about with friends. It’s multifaceted and not easily summarized by four percentages.

I also really, really like dual wielding. No scientists have been able to determine why.

Jef Reahard (@jefreahard): While it’s fun to look at the numbers, I can’t answer many of the questions accurately because they’re too binary. One asks if I’d rather hunt monsters by myself or talk to my friends at a meeting place. The real answer is that I do both regularly and in largely equal measure, but I could only pick one response or another.

That said, my percentages are at least in the ballpark. Achiever is about right: I couldn’t care less about gear, character stats, or otherwise being the best at pixels. Explorer is mostly what I do, and socializer is close because I group with others between 50 and 60 percent of my MMO playtime. The griefing one is completely wrong, because aside from the occasional SWTOR warzone queue, I only ever PvP when I’m defending myself from someone who has attacked me first. But one of the questions asked if I would like to have an item that gave me complete control of other players against their will, and of course I had to answer yes to that so that I could use it to grief griefers.

Justin Olivetti (@Sypster, blog): I’m really not a fan of any personality tests, mostly because about two questions in my mind is already trying to game the system (which is somewhat ironic with this). Because of this I’m not prone to answer as truthfully as I might otherwise, but am instead thinking, “If I select this answer, it’s going to make me more of a PvP/killer/griefer — and I can’t have that!”

Besides, I already know fairly well what type of gamer I am and don’t need a test to try to categorize me. I enjoy a wide variety of activities and types although most all of them in moderation. At times I enjoy socializing, exploring, achieving, decorating, and winning, but not always. Is there a test that adjusts to a players’ daily interests and moods as pertains to their playstyles?

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Larry Everett (@Shaddoe, blog): I realize that these kinds of tests can never be 100 percent accurate, but I love the Bartle Taxonomy. Although the test is clearly designed for players to compare results, the taxonomy itself can help developers make a better game. I have always believed that MMORPGs work best when balanced. I know some people — even Massively OP writers — say that there are flaws in the test. And it’s true that this particular test can be gamed. I don’t think it completely invalidates its purpose. You can still use it to base which activities would be most fun for your particular group, and as a group or guild leader, you can see what kind of player is most attracted to your guild. Like for instance, I think the test is valid enough to show that most of Massively OP are heavy on the social side, and if I were to create a game or an activity that will satisfy the majority of MOP writers, I’d make it a social event of some kind and not a PvP event.

Matt Daniel (@Matt_DanielMVOP): I’m gonna hafta echo Jef’s sentiments that, while I respect Bartle himself for his work as a whole, I feel like the Bartle test is kind of dodgy as far as its reliability is concerned. For one thing, you’re only presented with two (often contrary) choices for each question, both of which are almost invariably completely transparent insofar as determining which of the four archetypes each answer is aligned with; and for two, at least in my particular case, a given answer may be your preferred choice, but not for the reason(s) given. For instance, the question, “In a multiplayer world, which would you rather have?” and the possible choices are “A private channel, over which you and your friends can communicate” and “Your own house worth millions of gold coins.” Disregarding the fact that private chat channels are pretty ubiquitously available in most modern MMOs, my choice would still be the house. Not, however, because of its exorbitant gold value, but because I’m a sucker for personal housing and having a customizable space to call my own.

All of that being said, though, I think my results are largely accurate — 67% on both Explorer and Socializer and 33% on both Achiever and Griefer. Knowing myself as I do, though, I would say that maybe Achiever’s score should be a bit higher and Explorer’s a bit lower, but hey. I’m also going to have to echo Gray’s sentiments in regard to the test’s stance on PvP. I, like Gray, describe my playstyle as a mix primarily of roleplaying and PvP, but my outlook on PvP is one that the Bartle test doesn’t exactly allow for: I only occasionaly enjoy PvP for the sheer sake of PvP, and I don’t go out of my way to pick fights over the general course of my gameplay, but I do appreciate the (admittedly uncommon) intersections of RP and PvP where the PvP comes as the natural escalation of an RP conflict.

Some of my most memorable experiences in MMOGs have been when, after a long RP arc of rising tensions and mounting conflicts, it all came to a head on the battlefield in a fierce, all-out battle between the players involved. Of course, these sorts of intersections of the RP and PvP spheres don’t tend to be especially spontaneous — in most of the aforementioned situations, the terms of the PvP battles and the RP consequences of their possible outcomes were established well beforehand through OOC coordination — but I still don’t think it’s quite fair to say that I don’t enjoy PvP simply because I don’t really care to become embroiled in the inevitable back-and-forth gank battles that tend to comprise a significant portion of it.

Really, I think what it comes down to is that — again, at least in the case of me personally — my enjoyment of any of the activities assigned to Bartle’s four archetypes tends to be inextricably tied to my enjoyment of the others. I enjoy exploring, but I tend to be more motivated to do so when I know that there are actually things to be found and, ideally, rewards to be gained, and while I’m an unabashed roleplayer who loves socializing, that doesn’t mean I want to spend all my time sitting in a virtual tavern and just casually shooting the shit; I like to intertwine my roleplaying with other activities like PvP, dungeons, and so on. Anyway, crap, this has gotten rambly. I think this fits the bill of “Massively Overthinking” pretty well as it is, so I’ll just go ahead and quit while I’m still making a modicum of sense.

Michael Gray (@writegray): Wow, this test has a chip on its shoulder against PvP, doesn’t it? I’m predominantly a RPer and PvPer; I tend to be uninterested in hunting NPCs and such and tend to view it as a means to obtain RP&PvP tools. I tend to like low-stakes sandboxes; I enjoy testing my mettle against other players, but I’m no more interested in robbing another player of hard work than I am of being robbed. But ultimately, to me, I like to build our own communal RP world and then PvP in it, so items are a pretty important part of that.

But this test feels like it makes it out to be “oh my god, you evil griefer.” It conflates the desire-for-items with the need-for-items; that twice-as-powerful sword, for example, will probably be critical in the game for fighting raid bosses and/or other players.

MJ Guthrie (@MJ_Guthrie, blog): I found the test to be terribly flawed, as many of the questions needed a neither option for me. Brag about my equipment or how many I have beaten in challenges? Um, neither. That’s not me. Now if you had a brag about housing option, I would have totally gone for that! Be feared or have the most powerful item? Neither. On the opposite end, at least one question needed a both answer: private channel to talk to friends or my own house worth millions of gold coins? DUH — BOTH! Friends and housing, that’s pretty much all there is to MMOs for me (with the exception of exploring, of course!). Another question is half right, only working if you combine both options since I’d rather hunt monsters with my friends.

As for my results, I find the fact it can give me any percentage for being a griefer pretty much a complete joke since I go out of my way to help others. But some questions were worded to give you no option except that. The high marks for explorer is pretty spot on. Social, however, is much lower than I’d expect given my playstyle; I can’t stand playing alone and always want to play with friends! Achiever? Meh. I don’t care about having uber things… unless it is housing-related, and then I am all over that.

In all, I don’t find the test accurate at all but an exercise in trying to answer leading questions that come up with a forgone conclusion that someone wants to see rather than any results that actually reflect the gamer.

Tina Lauro (@purpletinabeans): I found that my results were pretty accurate, though I’d have perhaps said my exploration score would be higher. I adore being social in my MMOs and would far rather have other people along on the adventure with me. Isn’t that half the point of the genre?

Exploring comes high on my priority list too: I am the sort of person who enjoys finding little secrets in places and I like the challenge of getting there. I think this is why vistas appeal to me so much in Guild Wars 2.

I am not surprised that my PvP score was so low: I think the test is maybe a little unfair to PvP and some of the questions made PvPers sound like horribly manipulative players who only enjoy the game of they’re annoying someone else.

I knew that I wouldn’t score very highly on the achiever front. I enjoy grabbing achievements or new loot while I’m journeying, but those things are kind of an added bonus to me. They happen because of the things I’m doing; I don’t do the thing I do to get them.

Your turn! How do you relate to your score? What would you do to make the test better?

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92 Comments on "Massively Overthinking: Let’s take the classic Bartle test"

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FVerret
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FVerret

RichardBartle Very interesting. I was thinking about your first point yesterday, not in the context of MMO games, but for surveys in general. Do you think a certain type of player is more likely to take the test than others, such as S over K?

mosselyn
Guest
mosselyn

One problem I had with the test was that there are a lot of false dichotomies, especially around competitive questions. Things along the lines of “would you rather know more or have more than everyone else”. How about neither, tyvm. I’m neither competitive nor achievement oriented, so a lot of the questions felt N/A. 
Weirdly, I came out with a high griefer score, even though I’m a serious carebear. I went back and took the test again, changing the answer to one question, and suddenly my griefer score dropped to 7%. Um… Needs more questions, maybe.

MargaretGray
Guest
MargaretGray

Achiever 80
Explorer 47
griefer 40
socializer 33
Yup I do tend to try to do everything, quest,explore,kill, story, quest, craft and make money …. Lol it’s the opposite
To how I am in RL. Or maybe my alter ego. Though like many of you, my choice would have been the third more interesting option. I do like to socialize … If only I had time ….. It’s usually say hi, do quests, run dungeon, craft, explore,
Sell stuff, go to my house, plant, fish and maybe say hi again.

ChestnutBowl
Guest
ChestnutBowl

Achiever 40%, Explorer 53%, Griefer 47%, Socializer 60%. 

Honestly not sure what to make of this initially. I play most MMOs solo, but maybe I actually want to talk with people? Raiding can be fun.

SirMysk Needs (More) Coffee, Probably
Guest
SirMysk Needs (More) Coffee, Probably

Achiever 33%, Explorer 87%, PvP 13%, Socializer 67%. Explorer should have a lot more weight to it, much closer to around 100%. Though like everyone has said, it is what it is.

zotohime80
Guest
zotohime80

Griefer (aka Killer) would really be at around 5% or less for me since I avoid PVP as much as I can. I’m a carebear who would rather explore the world, complete quests, craft, and socialize with people.

Vexia
Guest
Vexia

schmidtcapela ManastuUtakata breetoplay Flimflamberge That’s right. Something like “Controller” or “Imposer” doesn’t sound as cool as “Killer,” but maybe it more accurately gets the point across. I’m not at all sure why it’s called “Griefer” on this website unless maybe somebody with an anti-PvP sentiment made the final decision.

RichardBartle
Guest
RichardBartle

From my 2003 book:

Of the 143,000+ people who had
taken the test by September 2002, 29% rated as explorers, 25% as socializers,
22% as killers and 22% as achievers. Of the combinations, SEA was highest at
12%, followed by ESA at 10% and EAS at 8%.

These figures almost certainly do not reflect
anything like the actual split among players.

Reasons include:
·Participants in the test are
self-selecting. Most don’t hear about it until they’ve played a virtual world
for a while, therefore they are not representative of the general user
population.
·It is clear from the nature of
many of the questions what is being tested for, which means players can give
the answer they believe will lead to a cooler rating (e.g. explorer or
killer) rather than the truth.
·There is no ‘neither’ answer. A
socializer being asked to choose between defeating an enemy and exploring an
area may as well flip a coin to answer, given that they don’t particularly care
for either.
·Some answers favour two or more
types. Killers and achievers would probably both prefer defeating an enemy to
exploring an area, but the questionnaire can’t disambiguate them.
·Ties aren’t handled very well.
If you choose achiever and socializer answers with equal frequency, you will be
recorded as favouring A over S.
Richard

Vunak
Guest
Vunak

For my Massively group test thing. Achiever: 60% (95th%)
Explorer: 20% (25th%)
Killer: 93% (TOP)
Socializer: 27% (25th%)

Vunak
Guest
Vunak
Xvim
Guest
Xvim

Many answers seemed “lesser of two evils”…..I definitely don’t get Explorer being higher than Socializer, but the others seem about right…
Achiever: 20%
Explorer: 60%
Killer: 73% (I refuse to consider it Griefer as I seek fair fights)
Socializer: 47%

Sythalin
Guest
Sythalin

Well despite what is most likely the popular belief, I’m pretty even across the board:
Achiever: 47%
Explorer: 53%
Griefer: 47%
Socializer: 53%
I’d say it’s accurate for me.

undeadtexan
Guest
undeadtexan

ManastuUtakata funny, I got the same results. I think with the original test my social and achievement numbers were flipped. Getting older, less time for achievements and more time spent yakking.

BryanCo
Guest
BryanCo

“I found the test to be terribly flawed, as many of the questions needed a neither option for me. Brag about my equipment or how many I have beaten in challenges?”
I felt the same way about a number of questions, including that one.  I’m more likely to be self-deprecating than bragging.  Any-who, my total scores were:
Achiever: 27% (25th%)
Explorer: 80% (90th%)
“Griefer”: 20% (50th%)
Socializer: 73% (95th%)
The high Socializer score is probably the least accurate, as I’m not terribly outgoing.  I suspect it comes from the binary questions giving me a choice between a socializer answer and a “jerk” answer related to pvp or achievement.

Kanbe
Guest
Kanbe

Its an intresting test but as many have said, its very limited. Only being presented with 2 choices, which were typically obvious as to what category they fall in, left me often picking answers I didnt care about.

Samizdat
Guest
Samizdat

quark1020 In classic EQ PvP you could charm another player and cast levitate on them, then walk them over a lava pit, dispell the levitate, and force them to die in the lava. Unlike a normal PvP death, this counted as a suicide so the player lost their XP and potentially the ability to recover their corpse.

orionite
Guest
orionite

Feydakin By game you mean, you want a certain profile and answer questions accordingly? There should be a question for this behavior, bumping up your achiever score… :) Why would you try and game the test? It’s not like there is some sort of high score.

orionite
Guest
orionite

quark1020 Totally!

orionite
Guest
orionite

Carthoris As with most of these kinds of tests, go with your first instinct. They are designed ambiguously on purpose. For me it’s difficult to answer what I would boast about to my friends: Equipment or Level. Neither appeals to me. But chose equipment, because.. well, let’s say I like loot :)

If you’re really stuck (like in the explorer vs warriors question), ask yourself: Two friends are online with me. One is asking me to go explore a new continent, the other is asking me to go on a raid. What do you do?

ReginaldAtkins
Guest
ReginaldAtkins

interesting, all be it limited, quiz….

Samizdat
Guest
Samizdat

“I think this test is kind of biased from the outset as it conflates PvP and competitiveness with griefing and suggests that it’s the opposite of socialisation.”

Like Massively in general? I wish Brendan covered more games than just Eve.

It seems that, reading this article, the only conclusion here is that most of the authors thought the test was bogus.

schmidtcapela
Guest
schmidtcapela

h4 
In a real world situation, I would take neither; I would rather earn the levels than have them granted, and given that I don’t attack other players even in self-defense (apart from mutually agreed-upon duels), the amulet would be useless for me.
If I was forced to take one (and for the purposes of the test), I would take the XP.

Carthoris
Guest
Carthoris

I really hate this test because all of the answers seem the same to me.

Like, one is “Would you rather be known for Knowledge or Power?” and my immediate response to that is you can’t have one without the other, so what do I pick?

Or “In a multiplayer game would you rather join a group of Explorers or Warriors?” I’d want to be an explorer who fights or a warrior who explores, but the question seems to be precluding the idea that explorers can be warriors or vice-versa. I don’t ever want to be just *one* and I couldn’t tell you which is more important. I wouldn’t ever want to join a group that only focuses on one thing.

I end up basically flipping a coin for each response that isn’t about PvP. It’s extremely frustrating.

schmidtcapela
Guest
schmidtcapela

ManastuUtakata breetoplay Flimflamberge 
Killer isn’t exactly PvPer. A player can be a killer even if he avoids all PvP, and by the same token a non-killer can be a PvPer.

It’s my case. My Killer score is my lowest (0%, actually), but I love (fully consensual, evenly balanced) PvP

A Killer is, instead, about wanting to impose one’s will. A PvPer that wants to beat his opponents into submission, a guild or raid leader that enjoys giving orders, someone that plays the market more to take control of it than to make in-game money, all of those are Killers.

schmidtcapela
Guest
schmidtcapela

Denngar 
Killer is about imposing one’s will upon others. PvP is the most direct way to do that, but it isn’t the only one. Of note, those that enjoy giving orders tend to also fit in the Killer archetype.

schmidtcapela
Guest
schmidtcapela

@https://twitter.com/Matt_DanielMVOP
Bartle has nothing to do with the Bartle Test, he just coined the archetypes. The test was made by other people.

schmidtcapela
Guest
schmidtcapela

My score on the old GamerDNA test was Explorer 100%, Achiever 60%, Socializer 40%, Killer 0%.

My take on why:

– 100% Explorer: I don’t merely play games, I reverse-engineer them. If I enjoy the game, I’m not happy until I’ve figured out everything about it, gone through every option in every conversation, defeated every enemy, scoured every square inch of the play area; if modding is feasible, toss making my own mods in there. I would be very surprised if I didn’t get a very high score for Explorer. Indeed, this — combined with my high achiever score — even turns me away from some MMOs, particularly those with raiding, as not being able to have a 100% completion in a game does sap some of the enjoyment I feel in it.

– 60% Achiever: while I don’t care at all about beating others, I do care about both collecting everything in game and improving my gameplay as much as I can. Not really a surprise here.

– 40% Socializer: well, I will never, ever, ask anyone for help in a game; I would rather leave a game altogether than depend on someone else. I also won’t specifically set out to find other players. But I’m usually willing to help others, and enjoy playing together when we meet in the game world, so I guess this score is warranted.

– 0% Killer: I’m simply not competitive; I play to have fun, not to beat others. I also don’t see a point in imposing my will upon others (and, by the same token, won’t accept others imposing their will upon me; demanding that I do something in a game is the fastest way to my ignore list).

Of note: I love PvP. Fully consensual, consequences-free, balanced PvP. And I’m often good in it. The Killer archetype isn’t about liking PvP or not, but rather about liking to “put others in their places”, so to speak. A Killer PvPer wants to defeat the opposition, while an Achiever PvPer wants to win (yes, there is a difference) or to improve himself.

Koshelkin
Guest
Koshelkin

The achiever and griefer scores mostly relies on the thought that these people want to feel superior to other players. This isn’t always the case and some people just enjoy the challenge and want to be at the top-end just to feel that they “have done it”. PvP can be a very social experience, too, and the amount of group interdependency is way higher than in PvE.

The makers of this test clearly have a very narrow perspective of MMORPG’s. My achiever and griefer scores are low even though I enjoy the progression/PvP aspect of MMOs because I don’t do it to proof myself in front of anyone.

quark1020
Guest
quark1020

Achiever 27% (25th%)

Explorer80% (90th%)

Griefer40% (90th%)

Socializer53% (75th%)

Clearly, the test is flawed. My griefing score should not be anywhere near that high. So what if I want a wand that can mind control 3 players instead of exp! That’s NORMAL……isn’t it?

Koshelkin
Guest
Koshelkin

zenaphex Exactly how I felt.

ManastuUtakata
Guest
ManastuUtakata

Nordavind ManastuUtakata 
…pigtails where included! <3

ManastuUtakata
Guest
ManastuUtakata

breetoplay ManastuUtakata Flimflamberge 
Well…that one could also include Achiever. As for example, when anyone arbitrarily roles out the stats of a performance meter in a PuG, they’re doing it mostly for competiveness. The question then becomes not about how many mobs or PC’s they’re killing, but how *well* they’re doing it. That seems to be more of a cheevo bragging rights than “killing”.

FeveredDreamer
Guest
FeveredDreamer

Achiever 27% (25th%)Explorer 53% (25th%)Griefer 53% (95th%)Socializer 67% (90th%)

What’s actually interesting to me is just how much these scores seem to have changed for me since the last time I took the test.  Though I’m still largely a social killer :D Achiever definitely got a bit of a bump as I recall.

breetoplay
Guest
breetoplay

ManastuUtakata Flimflamberge Competitor?

Qarran
Guest
Qarran

Well… I am Socializer, as that is my highest and an Achiever.  No real surprise there, although Explorer was only in the 40’s and I do like to explore.    But… meh, these type of things are always the same.  The questions may be biased, the sample skewed etc. etc. etc.

But, the data point is not necessarily irrelevant.  A quick scan of the results does tell us something about the peeps here and what they seem to like.  I would argue that companies/devs should not use this exact questionnaire, but that they should use a similar system to find out what their customers want.  It seems to me that often the development and marketing of games today are based on previous iterations and not on what players necessarily want or need.

Dnote
Guest
Dnote

Here’s mine, changed a lot over the years, much less of an explorer, probably related to having less time to play.

Achiever: 53%
Explorer: 33%
Griefer: 53%
Socializer: 60%

Denngar
Guest
Denngar

I just took this a few days ago on another site and, as always, I came out at an Explorer/Socializer/PK/Achiever. This time, Socializer/Explorer/Achiever-Griefer. I feel like maybe there’s something up with this version aside from the lean towards “griefer” (*hold back essay writing urgers*)

Normally though, the test is pretty spot on. My former guild gave bonus points to people who submitted an app with their Bartle test, and there were very few times I was surprised by someone’s results (I remember some of our worst players and biggest carebears were actually “killers”… and an older couple who practically refused to PvP!)

Mailvaltar
Guest
Mailvaltar

Saerain If I’m not mistaken that’s the big ass library in ArcheAge, forgot it’s name.

mourasaint
Guest
mourasaint

Bartle test…

Can people stop paying attention to this nobody and his nothing theory?

Gibbins
Guest
Gibbins

h4 Journalists getting high explorer scores shouldn’t really be that surprising, enquiring minds.

And I initially agreed about the amulet, then figured the 2 levels would suit achievers who have no interest in and would avoid any player conflict of any kind.

plynky12
Guest
plynky12

For almost all the questions my answer would have been “neither” if it was there. The test is garbage. The result isn’t my personality, but the one of the question-setter.

Gibbins
Guest
Gibbins

So

27 / 67 / 53 / 53

I would broadly accept that as a result tbh, it certainly reflects my lack of interest in “achievements” in games and my preference for exploring for the sake of it rather than a tick in a box.
I do grief, and enjoy it, but only where the context of the game allows or promotes it as legitimate game play such as piracy in EvE or world PvP with a faction split.  However I don’t corpse camp or needlessly ruin someones game time by repeatedly targeting them.  I will also stick to mutually agreed rules outside of the mechanics of the game, such as no dishonouring a ransom.
Socially I like to spend time alone in games to chill but also love group content with friends.

Modrain
Guest
Modrain

Achiever: 47%
Explorer: 53%
Griefer: 47%
Socializer: 53% 
Could it be more balanced than that?
There rarely was a satisfying” answer for the questions, so I went with the better of the suggested ones, but I suppose that it’s how works the test? 

Otherwise, the results seem quite accurate considering how I tend to enjoy MMOs as a diversified whole. I guess it’s a pretty good result for a game developer if it means that I don’t have a bias in favor of a gameplay type, I’ll take a bit of pride in that :p

Veldan
Guest
Veldan

33 / 87 / 27 / 53

Funny how achievements is all I do these days, and yet my achiever score ends up being 33%. (Also, I never really explore :D)
The only thing I would call accurate about these numbers is my 53 socializer, “in the middle” seems about right for me.

I already had a feeling that the test wasn’t accurate though. Way too many questions were such that I wanted to answer both, or such that I knew the software would think I chose it for different reasons than I actually did.

pcgneurotic
Guest
pcgneurotic

33% / 87% / 33% / 47% I’m surprised how high my kill/grief count is. Perhaps my subconscious is telling me something! :D

Nordavind
Guest
Nordavind

33% 80% 47% 40%
Yeah, no. Too few nuances.

Nordavind
Guest
Nordavind

ManastuUtakata Was this test taken by you or your pigtails?

wontgrowup
Guest
wontgrowup

Someone took my screen name so it is under, jawa2016: 30/80/40/47 I think were my results.

The test feels way too binary and in some cases leading. They ask you questions like “would you rather explore or have the best gear?” but in 17 years of playing online games I find exploration is almost always rewarded with better gear, more knowledge and/or the ability to craft better gear items. Even in a PVP situation, knowing the terrain because you have explored the shit out of it, helps you win fights.

The key to a good MMO for me, regardless of the gameplay focus of the designers, is the emergent experiential opportunities. Thatc an happen while stalking someone in PVP, grinding away in PVE, wandering around looking for plot of land to develop into a new base or just bullshitting with your friends. Attempting to pigeonhole players in this manner and “target” your design to appease one over the rest is a recipe for a boring game, at least for me.

7BitBrian
Guest
7BitBrian

This all seems about right for me.
Your gaming style is: 
Achiever: 40%
Explorer: 80%
Griefer: 13%
Socializer: 67%

ManastuUtakata
Guest
ManastuUtakata

Flimflamberge 
As I mentioned below, I used the WildStar term “Soldier”. As that not only conveys all types of PvP and what players do in PvP…it also covers those who just want to punch mobs, right from boars in Goldshire, all the way to raid bosses.
I don’t know about Dominator though…makes me want to divide that group into “tops” and “bottoms”. Which may not work too well in MMO’s, outside the ERP. :(

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