Camelot Unchained’s terrain will adapt to realm control

    
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The latest Camelot Unchained newsletter reveals that taking territory in the game will change more than just what’s on the map: The terrain will physically change based on which realm is controlling a given point.

This is just one of several elements in play as City State Entertainment works toward a beta build for the game. The team says that players will be able to save keybinds and import them to new characters, which should be a boon to altaholics.

Another topic discussed is the reason behind the team’s decision to shift away from its original vision of much more flexible classes to ones that were specialized: “This makes classes easier to create, and more importantly, easier to balance, because we can maintain an emphasis on the strong defining role of each class and how it interacts with the other classes, and also because each one will have a more tightly defined role to play with and against.”

Source: Newsletter. Thanks to Spykedruid for the tip!
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