Sword and Bored: The seams of the world

    
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Have you ever noticed little shiny, out-of-place lines on the ground in video games? These lines are actually seams between textures, and they’re one of my biggest pet peeves in an MMO. And though you usually can’t fall through these parts of the world, sometimes the collision maps coincide perfectly with these textures, so your character will hit the texture edge just wrong and fall right on through.

These past couple of weeks, Sword and Bored has used that game world construction foible as a springboard to comment on customer service in MMOs and self-help features that somehow don’t always seem to help. This week, Mo finally escapes his free-fall, but that doesn’t mean all is well. Take a look at this week’s comic…

SnB34-texure-seams

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