BioWare nerfs SWTOR companions hard, asks for feedback [Updated]

MMO players have always known the danger of a class or feature being overpowered, as it can draw the attention of developers and invite a nerf beatdown. Star Wars: The Old Republic gamers are learning this the hard way this week, as BioWare greatly reduced companion stats, damage, and healing with this past Tuesday’s 4.0.2 patch.

Community Manager Eric Musco posted an explanation for the nerf on the forums: “What we saw in those instances is that companions, simply put, were just way too good. Their healing and damage output could be greater than that of a very skilled player with a fully maximized character.”

Yesterday Musco followed up his original post by asking players for feedback on companion performance post-4.0.2. Both threads have since racked up well over a thousand replies each, with heated discussion on both sides of the issue.

Source: Nerf explanation, feedback thread. Thanks to everyone who sent this in!
Update: Musco posted this evening that the team will be readdressing companions soon. “As we go into the weekend, we wanted you to know that we have gone through this thread, the forums, Reddit, and social media to gather everyone’s perspectives. We have come out of this with quite a few action items that we are going to take, including buffs for companions. On Monday, we are going to release a forum post highlighting our plans to address current companion balance, along with the state of heroic missions and star fortress.”
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222 Comments on "BioWare nerfs SWTOR companions hard, asks for feedback [Updated]"

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dionm01
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dionm01

sukumei dionm01 I would be more than happy to explain what a casual hardcore player is.  Now other people’s definitions may vary but this is my interpretation.
A casual player in my opinion is a person who limits one’s self to questing and daily activities and maybe a open world event or two.  They usually do not participate in raiding or dungeon running as their primary game play.

The hardcore part is, they do the activities as stated above but spend a lot of time doing them.
Here is an example that I will use myself as the example.

I am currently playing SWTOR as I stated on my post.  I am doing the activities I stated above including solo 2+heroic  instances, but I am doing them in a hardcore fashion in the context of, I am focused at full throttle to doing activities 6 to 10 hours a day which I consider is hardcore and still have a daily life.  I have objectives to complete and putting in that kind of time in the game to meet the goals that I set myself to complete.  So I consider 6 to 10 hours a day of game play is hardcore.

Now others will have a difference of opinion and that’s fine because this topic you brought up is very subjective and there is no absolute definition.  I hope this helps and you may find your own definition.

Dion Markgraf
AKA: Dionsol
FOR THE EMPIRE

PS: This is the way I do every thing, Weather it is gaming or living life. I have only one speed “and is GO GO GO”
Life is too short, and there is always more gaming,Flight Simulation, &  life in general ahead to do. So Full Speed Ahead. Damn the Torpedoes.  Need more coffee!!!!!

sukumei
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sukumei

DugFromTheEarth Bioware did a Blizzard.

sukumei
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sukumei

dionm01 What the hell is a ‘casual hardcore player?’ Are you a part-time full-time employee? Is it soft but at the same time hard? Are you casual by day but hardcore by night? Do you actually not have time for games but prefer a challenge? If so then you’re just a skilled player.

Can someone please explain this one to me?

ShintarCommando
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ShintarCommando

Feydakin The thing is, companions have never been restricted to solo content. And in small groups people were getting kicked because the group was going to be more efficient with fewer real people playing and more companions.

seemsthatway98
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seemsthatway98

Disappointing to a degree. I haven’t played in over a year, but, I did like that with some creative gameplay, my friend and I could duo flashpoints with our companions out. Took us a long time, but it was almost always doable. Sad to see that if we (or even I) just come back, it wouldn’t be feasible anymore.

SwobyJ
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SwobyJ

Feydakin It wasn’t just ‘soloable’ for me. It was ‘my companion is doing 95% of the combat; I can go for a pee break and it’ll kill everything in the room; If I have to do anything, it is pressing 111 a couple or few times’.

A nerf was necessary, period.

Whether this far? That I’m willing to debate on.

dionm01
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dionm01

Boardwalker dionm01 That is good to hear, that they will buff up the companions a little bit.  That’s all I’m really asking for, I’ve been having a great time playing SWTOR and but in a subscription capacity.  When my sub runs out, we’ll see how it is from there.  To each his own on the second job issue, for me Eve Online did become a second job if I wanted to keep up with plexes on two accounts.  However this was back in 2010 when the last time I played err.  At that second job.
Thanks for your reply and I appreciate it
Dion Markgraf
AKA: Dionsol

Boardwalker
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Boardwalker

dionm01 I play both SWTOR and EVE, and they’re both fun. Not a “second job” at all. And the good news for SWTOR is that, after reading the feedback from players, it looks like BW will be buffing companions a bit. Hopefully they can find a balance between faceroll and too hard for casual players.

Boardwalker
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Boardwalker

Tamanous Boardwalker Sometimes, a spade is a spade, no matter how you look at it.

Boardwalker
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Boardwalker

LordOfBread Nope, not even close. Anyone who says KotFE is like NGE hasn’t played KotFE.