Sword and Bored: Alt

You know those people who are so in love with their one specific MMO class that they only roll that class, over and over? Or how about the guy that can never change his look for any of his characters? You might be one of these people, so understand that I think it’s adorable and not just funny. Heck, I have even done it myself to an extent. In my Star Wars: The Old Republic guild, we have one person who has literally created three Sith Marauders. For a while, they were all the same discipline.

This week’s comic is dedicated to him…

SnB35-mo-s-alt

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35 Comments on "Sword and Bored: Alt"

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Gylnne
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Gylnne

DigitalQ Mop Plushies? Hmmm:)

AilsaN10
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AilsaN10

Sometimes I’ll reroll a character when coming back to an MMO from a long absence so I can get the hang of the class again (or because such drastic changes had occurred during my absence that the class is unrecognizable).

ClassicCrime
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ClassicCrime

i had 4 warriors at one point in allods… addicted to twinking…

Oleg Chebeneev
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Oleg Chebeneev

Sword and Bored: new episõde

DigitalQ
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DigitalQ

Everyone Rise UP!  We Want MO Mö Mô Mop Plushies!  =)

ToyFuzion
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ToyFuzion

I have… three BHs, all same disciplines. >> Then I spent my free 60 token on an agent. I feel like I branched out, then promptly went back to playing one of my BHs when I got to 65. But hey! I have an extra buff now!

Craywulf
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Craywulf

Vexia Something tells me you don’t quite understand the premise of fostering widespread quality. The bottom line is if you play every class, you’re more than likely going be more skilled of a player than if you just specialized in one class and avoided others.

Lets say your first class is a Ranger, and you have free character slots only available for the remaining classes. Let say you like the Ranger enough where you want create a another one. Would $10 discourage you from rolling another Ranger? Or would that entice you to trying the other classes for free? I really do believe this would foster more skilled play because more players would be inclined to seriously consider other classes for free. Then there still be those few who are adamant about playing anything but a Ranger. These players would be far less than those who would choose the free character slots. 

Bottom line here is that anything that can foster wider spread of skilled gameplay I’m all for it.

Karl_Hungus
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Karl_Hungus

zyrusticae ManastuUtakata 
If you’re in America, you need to speak American! #makeamericagreatagain, #deportweeaboos

wolfyseyes
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wolfyseyes

But if Mo rolled an alt, how much of the Mo we all know and still don’t have plushies of exists? Does alt’ing carry over the learned experiences of the original? Do mules dream of electric inventory bags?

zyrusticae
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zyrusticae

ManastuUtakata It’s a shame the last two aren’t allowed in most games.

Vexia
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Vexia

Craywulf Vexia I understand what you’re getting at, but I feel that the motivations behind it are all wrong (at least wrong for me, anyway; I can only speak for myself).
Like it or not, everyone comes to MMORPGs for different reasons. I shudder at your comparisons to McDonald’s and the military because even if I like to skill up, I like to do it according to my own concept of fun. People working at McDonald’s and going through basic training and such aren’t doing it because it’s fun. I guess maybe it could be considered fun to someone out there, but that would be a seriously rare case. Why turn someone’s gameplay time into that just so you could try and bring the classes into balance? I feel like that’s distorting the relationship between developers and players.
In fact, I’m not even sure what you propose would have your intended effect at all. People still aren’t going to play classes they don’t want to play. If a class has the perception of being sub-optimal and underpowered, I think most people would still avoid it in favor of the flavor of the month. FotM is not maintained due to the fact that one individual can roll 10 of the same OP class; it’s hundreds, thousands, or more people all making one character of the same class.
Basically, you can lead a horse to water, but you can’t make it git gud. :P And that’s perfectly fine. I don’t think any real or imagined deficiency in player skill is due to the fact that they can use all their character slots to make archers or something. Why lock players’ character slot autonomy behind the cash shop in that way? It seems like such a minor playstyle that I don’t think doing so would accomplish anything other than chasing away the few duplicate alt rollers who may have been attracted to the game in the first place.

Craywulf
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Craywulf

Vexia You are absolutely right that there’s no correct way to create a character, So creating a double and paying for it is perfectly fine. I have no problem with players who create doubles…as long as they are willing to pay for it. It’s not question of right or wrong as you pose it. My attempt to incentivize true alts has more to do with creating better skilled players. 

Take for example if you work at McDonalds, They insist that you learn how to do everything, from flipping burgers, clerking, and including dishwashing. Why do they do this?  Two reasons; First, to keep the assembly line going in case there’s missing staff. Secondly and most importantly to maintain a standard in quality, So Joe’s burgers taste as cooked as Jane, Jeff, and Jerry. Or Jerry cleans the cookware as good as Joe, Jane, and Jeff. Even if Jeff is really good at clerking, he’s still taught to fry burgers and clean cookware as good as other staff. It’s a fundamental tactic that helps raise the quality of skill. It’s used in the military to a certain extent. All grunts have to meet a standard, All special ops have to meet a standard too.  

Encouraging players to play other classes will help stabilize the quality of player skill. More skilled players means it’s easier for developers to find a true middle ground for balancing the difficulty. Ultimately makes a better gaming experience when there are more equally competitive players, as well as competent players for group play. 

So while you might see it as stepping on your right to play how you want, There’s nothing stopping you from buying a double, provided you have the resource to do so. There are people out there who will spend obscene amount of money for the trivialist things. I don’t think they saw it as roadblock, and you shouldn’t either.  Even if it has an obscene price tag

ZenDadaist
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ZenDadaist

I don’t like it if I accidentally duplicate an existing race/class/faction/gender/whatever alt, which I did accidentally in Rift once. Made up for it by speccing them completely differently. I like each of my characters to be different from one another, and there would have to be a very damn good reason for me to want to intentionally double up. 
That said, I like to experience subtle nuanced differences in demographic combos as well. So I might have more than 1 of a given class, but they’ll be diffrent races or factions or whatever, and I’ll explore what the differences are more than the similarities.

Unashamed altoholic. A pox on games that limit you to 2 or 3 characters. Fie! Fie!

SirMysk Needs (More) Coffee, Probably
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SirMysk Needs (More) Coffee, Probably

Perhaps next episode he’ll discover the item mall with the renaming scroll.

Vexia
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Vexia

Karl_Hungus paragonlostinspace On WoW I always wanted a warrior of every race. I could never stick to just one. It wasn’t my main class by any shred of the imagination, but I have a ton of warriors across different servers.

Vexia
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Vexia

Craywulf Incentives for diversifying? Sure. Penalties for not diversifying? I disagree.
Aside from bannable offenses, there’s really no right or wrong way to play a given game, whether we like that playstyle or not. Encouraging players to try new classes so that the developers can do a better job of encounter balancing sounds like foisting developer work onto the player’s leisure time. If players volunteer to help the developers out of their passion for the game, that’s one thing, but if that sort of thing is built directly into the mechanics, I don’t really like the sound of it.
So I guess you’ve been disagreed with, but I hope you do not consider yourself attacked. :P

schlag sweetleaf
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schlag sweetleaf
ManastuUtakata
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ManastuUtakata

…I really should differentiate my alts by calling them Utakata. Uta~Kata, Poem Fragment, うた∽かた and 詩片. o.O

Mortam
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Mortam

I have rolled a couple of Alts as the same class, but as a different race and build. All my other (Many) Alts are all different classes/races/genders :)

Estranged
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Estranged

Siphaed if I can’t click their name in the game and populate the text to invite, I ignore lol

JonBuck
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JonBuck

I’ve always been a serial altiholic. I have one of every AC in SWTOR. But I also have three Smugglers and three Agents. For the Agent, there’s just so much variance in the storyline I wanted to go almost full Dark Side with one. Otherwise, the characters are evenly divided between male and female as well. 
Right now I need to get my first Imp character (an LS BH) past Rishi.

ColdinT
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ColdinT

I really don’t understand those people. I guess they just want to experience leveling up again as that same class? The only time it really makes sense to me is when there’s some core difference during creation (or shortly after).  Like, if you went Scoundrel once, and then Gunslinger the second time. Even then….still a little weird to me.

Robert80
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Robert80

Thus began the Moception.

Siphaed
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Siphaed

Oh gosh do I hate people like that who use a weird symbol in their name.  It makes whispering them nearly impossible; same goes for party invites.

Craywulf
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Craywulf

As much as I do love alts, and I really do love to diversify my characters. I really think making doubles as opposed to true alts, should be restricted or at the very least penalized. Another words it should cost you real money to make a double, but totally free if you make a new class.

I know I am going get attacked for this but my reasoning is that this would encourage players to try new classes, which ultimately fosters better understanding and more balanced in the proficiency of overall gameplay. The biggest problem with game balancing comes from the lack of proficiency. In other words too many players suck at one class and are really good at one. So all the balancing of mobs gets lobsided because too many one class gets played. Encounters get balanced based on the commonly of classes it faces. You can faceroll a mob with one class but struggle with another, and not because your bad with the latter, but because of the balancing.

Personally I don’t care for classes, but if a game has it, then it should be doing it’s damnest to provide incentives to play all the classes.

CthulhuDawg
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CthulhuDawg

Last panel made me lol. Welcome back :-D

Nanulak
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Nanulak

I like my alts.  But they are usually different classes so I can experience them all.  But there are occasions like in SWTOR whereI had to try the same class a second time but with a different sex to see the differences if any :)

camelotcrusade
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camelotcrusade

I feel weird when I roll the same archetype, even when it’s a completely different take on the experience.  I like to make my way through all the other archetypes first, then flirt with a whiff of sameness (followed by stamping it out as much as possible lol).

Sixcess
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Sixcess

City of Heroes was the ultimate alt game – even if you repeated the class and primary powerset, a different secondary powerset was all it took for a character to play differently, sometimes drastically so.
At least that was my excuse for attempting to roll one of every combo…

DigitalQ
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DigitalQ

BalsBigBrother  LOL

DigitalQ
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DigitalQ

ummm…it’s true..and yes…I am one of them… ;)

BalsBigBrother
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BalsBigBrother

Um I don’t understand what this weeks comic is about, nope not me.  I never roll a ranger / hunter class of every race available in every mmo I ever play, nope that never happens.  I don’t even know what the term alt means <whistlea innocently> 
hehe :p

Estranged
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Estranged

I know we are on different servers, I but know another Mara4Life guy.

Karl_Hungus
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Karl_Hungus

paragonlostinspace 
I’ve got a small army of plate classes in WoW. Mostly it’s just for different race flavors, especially with paladins because with the exception of dwarves, every race option available to paladins has its own faction, lore, and unique mounts.

paragonlostinspace
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paragonlostinspace

Or Rossi over at Blizzard Watch, his thing with playing multiple warriors just boggles my mind! Seriously he has dozens of warriors if I recall him saying. I love the class, but I like to play and explore all classes mechanics. It’s fun and interesting. :)   Amusing comic this week, keep up the good work Larry and Jef!

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