Star Citizen launches 2.0 alpha for all Citizens

Cloud Imperium has just launched Star Citizen’s 2.0 alpha version to the public.

“Star Citizen Alpha 2.0 is here! Today, we are proud to make the next major step in Star Citizen’s evolution available to all players. This major update to Star Citizen is available now in your launcher. With Alpha 2.0, we introduce a wide swath of features, including large world maps, multi-crew ships, seamless first person combat, missions and much more. In short: this is the biggest update to Star Citizen yet!”

Check out the gameplay trailer below, and please behave in the comments.

Source: Official site. With thanks to Gustavo and Barker.
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330 Comments on "Star Citizen launches 2.0 alpha for all Citizens"

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maxrelax
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maxrelax

rioinsignia Landing sequence on planets won’t be in for a while. So not with 2.1. Nyx will first just be another elevator location. We will probably see more about landing during the livestream. Apperently they have some neat system for that.

Geoff Dassad
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Geoff Dassad

rioinsignia The mustang definitely needs some work.

Think transport will only come in when another planet (Or stations around other planets) comes in, so hopefully ArcCorp does become a destination in 2.1
Not sure if Nyx will become a destination, it may become an option from the elevator, While I’d love it to be in the BabyU, according to the star map it’s 2 jumps away.
Am keen for additional systems, the co-pilot’s seat holds a lot of promise, eager to see how using it will affect fights, when you can do more from there.

melissaheather
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melissaheather

Vikingr Darkwalker75 vino veritas

melissaheather
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melissaheather

I’ll have to download this tonight, I missed this article :)

breetoplay
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breetoplay

tobascodagama Darkwalker75 LordOfBread Ah man I don’t want to penalize people for falling for Manzes. I’ve fallen for Manzes. Usually I can tell when it’s him, but not always. And he’s just annoying.. there are more insidious trolls that bug me much more.
Best thing to do, here and everywhere, is to just report problem posts. I look at every single one of them myself (although I’m not always instantaneous; I do sleep :P).

Darkwalker75
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Darkwalker75

Silverlock Darkwalker75 lastoffirst 
Well sometimes I just cant help it.
If nothing else I provide a differing viewpoint which should give some food for thought for the reasonable individuals around here.

rioinsignia
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rioinsignia

Well, I’m glad that my enjoyment of the SC Alpha 2.0 release contributed to me dropping into this article late…… 
My opinion of the launch:  I was skeptical that it was even close to being ready.  But, it’s a lot more stable than it was on PTU. Just bombing around the outside of the station in a Hornet is great fun.  Then there’s the Relay missions, which are cool.  Quantum Drive Travel is nice and intuitive.  I haven’t tried all the ships available but I think the Mustang needs work, when EVA’ing back into the ship I kept being ejected (possibly a clipping related issue).   To me, the Constellation feels too light in it’s maneuvering.   The Hornet flight model is definitely the better of the bunch.  Which is understandable at this point.   No major “game breaking” issues, but I can certainly see room for improvement in certain areas (which, again, is understandable).  This is Alpha after all.
CR said apparently we’re going to get v2.1 before the end of the year.  And we’re going to see some new game system / design in the live stream mid-week.  Not forgetting that Tony Z has been speaking about a number of game systems. 
Brian Chambers has been talking about planet procedural tech.  We know that Nyx landing zone is all but nearly finished.  And then
there’s the landing sequence for ArcCorp that we know exists but isn’t
implemented yet.  They’ve also spoken about haulage / transportation missions.  And we know that the Freelancer is coming close to being flight ready.  So, god knows what we’re going to see in the next few weeks before the end of the year.  Maybe one of the following: 

–  Haulage / Transportion missions + Freelancer Flight Ready?
–  Implementing ArcCorp as a Quantum Drive destination in the SC Alpha 2.0?  Along with that landing sequence down to the planet side?
–  Jump Point travel and Nyx landing zone?
Quite a few possibilities right now.

GoJammit
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GoJammit

I know you keep trying for that Chinese Democracy line but it’s really not Hellenic. And it sounds lame and desperate. The only thing that could make it worse would be be if you said “Get it?” afterwards. I could even see you doing the bad pun dog meme and thinking it was clever. Just stop.
We have a functioning alpha that will be added to over time. I see zero reason to think we will still be looking at an alpha in 2018, and I really don’t think anyone with a touch of common sense does either. I can see some features possibly not implemented by then like manual space to planet landings, but the game will be running and released by then.
You people keep talking about releasing a finished product in a timely fashion. Can we cut through that? The game has hit major delays. Shit happens. There were scope changes. Deal with it. What you are really saying. Is you wish SC had gone the Elite route and come out with a lamer simpler project and grown from there.
And that’s not a rip on Elite. Well it kinda is I guess but not intentionally so. It launched with practically no missions and still have done little to address that. The party system was touted as a big addition that should have been there at launch. The powers system, while wuestionable what it really added is also something that should have been at launch. They essentially put out the incomplete game to get it on the shelves and in the hands of fans and gave them a drip feed for a year and then charged for an expansion they will no doubt do the same thing on. And that’s fine if that’s the route you want to take but it’s not exactly the way things are normally done SC is doing what they did during the alpha where it’s supposed to be
Yes it stinks it’s taking longer than normal, but I’d much rather wait and they build it right than come back later and retrofit the game because they’ve had more time to work in features I would ask though for the sake of discussion, what things should be cut from sc so that we can get it into the hands of impatient people for the sake of sticking to a self imposed timeline, damn the delays and technical problems?

Silverlock
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Silverlock

Darkwalker75 lastoffirst Darkwalker their is not much point in responding to a SC trolling account.

Wayshuba
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Wayshuba

Darkwalker75 lastoffirst Bluetouchpaper Not for anything but the definitions you just posted supported lastoffirst’s point.

According to the defs you posted, the Alpha should be the complete, or very close to complete, program just not optimized or stable. If the Alpha 2.0 that just released is that, then someone should be asking is this what $100 million get you?

To be frank, the Alpha 2.0 is just that – a playable tech demo. One has only to look at all the playable tech demos shown as shows like E3 and others to see that the Alpha 2.0 is more on par with what any other game company shows for playable tech demos.

Let’s be honest here, what CiG is calling an Alpha 2.0 release is a far, far cry from what most game companies would have at this point. That is not saying this game won’t eventually be released, but stop pretending that CiG’s Alpha is up to industry milestones of an Alpha.

A typical Alpha release in gaming usually has the core systems in place, and the first few missions/quests playable – usually in the tutorial or entry area. The Alpha 2.0 of SQ42 is a mini-sandbox showing progress to date – which should be having many people question one thing – where exactly is all the money going?