Guild Wars 2 plans post-Heart of Thorns balance changes

    
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Probably a game.

On the Guild Wars 2 official forums today, ArenaNet’s Gaile Gray has outlined a number of balance changes heading to the game, once again shifting the meta and generating salt from the usual suspects.

[O]ur strategy for adjusting the meta-game in Guild Wars 2 after the release of Heart of Thorns focuses on releasing balance updates on a set cycle – each and every quarter. We began this cadence with the release of HoT in October which undoubtedly changed the way that the game is played across all game modes. In the weeks following the launch of HoT we made a number of tweaks to elite specializations as we began to notice trends that did not align with our design goals. Today we stand about a month and a half since Heart of Thorns was released, and once again we feel it is necessary to make some adjustments for the overall health of the game. This week we will be making a few changes to address some emergent gameplay that has cropped up across multiple game modes.

In particular, expect tweaks (read: nerfs) to Runes of Durability, Mesmers’ Echo of Memory, Meditation interaction in Temple of the Silent Storm, and Revenant skills including Demonic Defiance, Radiant Revival, and Coalescence of Ruin.

Gray says the bulk of the changes will arrive in a hotfix shortly after tomorrow’s regular patch. Even bigger changes are planned for January’s major balance update: “We’re taking a hard look at the ways players are experiencing content across the game (raids, fractals, open world, PvP, and WvW) and we’ll be making adjustments accordingly,” says the studio.

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