Massively OP Podcast Episode 44: Guild Wars 2 sounds and space questions

For our final podcast of 2015, we have a special treat for you: a double-header of interviews! First up is a talk with ArenaNet’s sound design team on the audio of Guild Wars 2: Heart of Thorns, followed by a talk with Paul the Space Ace as he answers your astronomy and gaming questions.

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Show notes:

  • Interview with ArenaNet Sound Designers Jerry Schroeder and Drew Cady
  • How did you get into the industry?
  • Making sounds with strange objects
  • Why create unique sounds?
  • How do you work with the other teams?
  • Misconceptions and sound design
  • Mixing sound and music
  • The Revenant
  • Getting started in sound design
  • Interview with Paul the Space Ace
  • Interstellar accuracy and Pluto
  • Star fields
  • Funded test on Jupiter moons
  • Visible nebulae
  • Star Citizen

Other info:

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11 Comments on "Massively OP Podcast Episode 44: Guild Wars 2 sounds and space questions"

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Katriana

Going to take Bree at her word that she likes comments on old things, so hopefully everyone can forgive a bit of thread necromancy here.

I listened to this podcast today at work and really enjoyed the Q&A session with Paul. I can only imagine that his students must love having him as a professor as he has quite the knack for talking about complicated science-y things in language that most everyone can relate to and understand. Yeah, some of what he was talking about went a bit over my head, but it was fascinating nonetheless. If you haven’t had him on again since this podcast (I’m still working my way through the backlist of episodes) perhaps you and he would consider it. I imagine there have been other space type games come out he might wish to comment on, or RL science/space developments that might be of interest.

Alternatively, I imagine there are members of your listening audience that are highly knowledgeable in some field that intersects with gaming that you might wish to invite on to share their knowledge. It’s always interesting getting a RL expert’s perspective on gaming things, particuarly when they are a gamer themselves and thus “get” gamers and what they’re interested in.

Anyway, loved the episode and looking forward to continuing on with the task of getting caught up with the podcast.

Bree Royce
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Bree Royce

Ahhhh! I will tell him his jabbering is still useful all this time later. We haven’t dragged him back on, although we considered doing a one-off with him on “Westworld the MMO” when it was the big thing. But then Justin still hadn’t seen it!

I love the idea of bringing on people with specific specialties that are sort of attached to gaming. And omg, I think you’re going to have a hilarious time listening to us in retrospect, since I’m sure we say some awfully dumb things for someone listening now, knowing what all you’ll know! Hah!

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Katriana

It has definitely been interesting listening to news from 1-2 years ago knowing how some of it played out later on.

enamelizer
Guest
enamelizer

Great episode. Thanks for reading my question and thanks to Paul for the answer!

breetoplay
Guest
breetoplay

zoward Zulika_Mi_Nam Thanks guys, I will make sure he sees these compliments! It will make his day. :D
I think he will agree that the incentive system of academia is backwards: Most major universities reward research, or more specifically, how much grant money is brought in (so they can take their cut). Few reward teaching passion for actual students, hence the “publish or perish” lecturers you are used to, just muddling through the part of their day they don’t even enjoy. He’s made it to one of the true exceptions to the system and absolutely loves what he does.

zoward
Guest
zoward

Zulika_Mi_Nam  Don’t apologize – it was an awesome question with a very interesting answer!  I wish I’d had 
Paul for physics lecture back in college.  It always felt like the more the professor knew about physics, the less they were able to successfully communicate it to the students.  Paul didn’t come across that way in the podcast – he was well-spoken, concise, and a joy to listen to.

BalsBigBrother
Guest
BalsBigBrother

Thank you for a great podcast and a good way to round off the year.
I would agree with Justin about the sound design of a game and it was interesting to hear what the Arenanet folks had to say.  Sound can take the atmosphere to the next level and I would cite The Secret World as an example of that.  There have been times playing TSW I didn’t want to go into a room because the sounds coming from it made it so creepy for me, yeah I am a wimp :p

As for Paul’s interview well the best I can say is I knew some of the words and even understood some of the context but yeah that was mostly way over my head.   Still it was nice to hear someone talk about a subject they have a great knowledge of and an obvious passion for so its all good. :-)

Zulika_Mi_Nam
Guest
Zulika_Mi_Nam

Thanks for Paul’s time!
I could not resist fishing for his take on the upcoming test that will bounce radar off of Jupiter’s moons.  
I have been reading about the different details of the individual pieces of this test for a while.  When Bree said Paul would be on to answer some questions, I looked at Paul’s background and thought – omg this guy already knows everything about the crazy photonics, physics, and space related things I nerd out about…….and I just asked him did he like space games.  
This test was fresh in my mind as I had just read the paper it was based on, so I rushed to get that question in.

I apologize for my nerdiness on this subject to anyone that was thinking…..WTF during that part – like Justin was!

Here is the article I originally found out about it from, if it interests anyone – http://fqxi.org/community/articles/display/205
..and here is a short vid talking about what double slit spookiness is…which is one of the baselines of understanding what the test will comprise of.

Kanbe
Guest
Kanbe

Nice way to round off the year. Cool to hear from one of the sides of games that rarely gets attention when it works but sticks out like a sore thumb as soon as it doesnt. Also loved hearing from the side of Bree that actually gets to play games XP sure he said plenty of things I didnt understand but my knowledge begins and ends at “space is pretty ; D”

paragonlostinspace
Guest
paragonlostinspace

Great podcast, listened to it last night, enjoying listening to the Q&A with your husband Bree. Also Justin, awesome to hear the insight from the sound guys at ArenaNet.

hugmonster
Guest
hugmonster

Great podcast!
Bree, you’re the luckiest girl in the world.

wpDiscuz