Massively OP Podcast Episode 46: The high price of VR

Would Bree or Justin spend $600 on an Oculus Rift? Probably not in this universe, but it certainly won’t stop them from talking about this new VR platform and its implications for MMOs. Is virtual reality the future of the online RPG genre or merely a fad?

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60 Comments on "Massively OP Podcast Episode 46: The high price of VR"

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Amorical
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Amorical

Denice J Cook The Rift (consumer version launching March 28th) goes on like a baseball cap. It’s basically as light as a baseball cap too. It can slip on and slip off in a second. The only downside, in terms of taking care of kids, is you literally cannot see/watch them with it on. They might as well be in a different room as far as VR is concerned.

gaoth_sgairteil
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gaoth_sgairteil

I think maybe the best thing about VR in the short run is that the PC will finally take some of the thunder back from mobile. For years now, it’s been mobile this, mobile that. I mean, other than how porn is probably going to quietly be one of the main reasons to get one of these.

And as for the early years and waiting to see what people can do with VR in general…I’m actually more fascinated by non-gaming applications.

gaoth_sgairteil
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gaoth_sgairteil

PhoenixDfire Using a VR headset to play an MMO would be interesting and take some fiddling with the configuration…
Overall though, I don’t see why it wouldn’t be neat to play 3rd person games or really maybe any type of game with a VR headset, other than them maybe being low res by comparison to their regular versions. I have some guesses, but no idea really what would work or what would be too annoying, no point, etc.

Not every VR game needs to be a first person game where you swing the sword just like a real sword, and practically speaking, most of what will be available in the early days will be existing games with existing controller or mouse/kb controls anyway.

gaoth_sgairteil
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gaoth_sgairteil

wjowski Styopa Interesting point…I wonder how many people see it that way?
I see it as being more like a $600 monitor.

Estranged
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Estranged

I think people are making a big deal about having the VR headset on their face.  How is it much different than a large set of headphones?

Estranged
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Estranged

Caerulei melissaheather Hmmm, that is very interesting.  Can see applications for this for folks with loss of sight.

Estranged
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Estranged

melissaheather Sony needs a big hit for their company in the worst way.

Syppi
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Syppi

Liraven Good call, I bet Bree is kicking herself for forgetting that!

Estranged
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Estranged

@melissaheather

I still play it periodically on my PS3.

PhoenixDfire
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PhoenixDfire

The main problem I can see with VR at the moment is not actually the price, its how’s it’s going to be used in the MMO genre. Presently VR works at it’s best in situations where the player is ‘Sitting down’, so Elite: Dangerous, Star Citizen and War-thunder feel a lot more immersive and VR can actually enhance the experience instead of being a distraction from it.

Most people play MMOs in third person view, so before for VR to work properly a good First person view is going to be important, which will also include the Character’s Body. If like some games, that character’s body is not modelled correctly, then when you look about you get this horrible feeling of disconnect. That feeling of disconnect also adds to the feeling of nausea that some people get when using this technology. The main feeling of Nausua comes from the frame rate dropping below a certain point or the head tracking is slightly out of sinc with you head movements. The two issues that I think Occulas is focusing on

The other issue is control method, if like Elite and SC, the ingame character mimics your movements and has the same range of movement then it enhances the experience. The Joystick in Elite:D will mimic the same movement of a joystick your using at home but how are they going to mimmic the block of a shield or swipe of a sword. The fact that you have to memorise your controls and go by feel is a problem that breaks the experience (Although the way the two aforementioned spacegames work is by using a cheap little program called Voice Attack).

However, you don’t have to spend $600 ( graphic cards upgades)  to see if VR works for you. If you’ve got a high end Android phone (Nexus 5 or later) using that, a decent headset and software total cost £20 ($30), I was able to get this working in Elite: Dangerous.

See what it’s like landing on a planet in Elite: Dangerous with Google Cardboard

BTW. No matter what headset you buy, you will look like an idiot to other people while playing.The Mrs said I looked like something out a Borg cube with that many wires coming out of my head and into the computer and in one of my video’s you can hear her laughing in the background.  Just accept it and move on.  ;-)