The Elder Scrolls Online’s 2016: DLC, housing are in; veteran ranks are out

ZeniMax Game Director Matt Firor has just posted a dev blog outlining The Elder Scrolls Online’s gameplan for 2016. “With the millions of players that joined the world of ESO in 2015, our player population is very strong,” he begins. “We’re not perfect; we have things to work on, but we are very happy with where we are.”

Two DLC are on the agenda for the year: The Thieves Guild in Q1 and The Dark Brotherhood in Q2. The former should land on the test server early next month. The latter will tickle the hearts of Oblivion players as it’s set primarily in Cyrodiil’s Gold Coast locations. “We do have plans for DLC after Dark Brotherhood, but you’ll have to wait for details,” Firor teases.

ZeniMax also plans to focus more on social features and the open world with a new LFG tool, an emphasis on player level scaling, a guild search tool, and console chat. “Longer term, expect to see information about systems like a character customization shop so you can change your character’s gender, appearance, name, etc., player housing, and other systems that we’ll announce in the future.”

Of note, Firor says the team is “still committed” to removing veteran ranks. “The goal behind this change is to make the Champion system the primary vehicle for customizing your character past level 50. This work is currently scheduled for Q2 as part of the Dark Brotherhood update.”

As to common player concerns, he writes that spellcrafting is not a priority, that the PvP component of the Justice system previously discussed is now axed, and that PvP gameplay stability is being worked on.

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67 Comments on "The Elder Scrolls Online’s 2016: DLC, housing are in; veteran ranks are out"

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Tandor Shadewalker
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Tandor Shadewalker

Fenryr Tandor Shadewalker Karl_Hungus Well that’s clearly a valid opinion from a PvPer”s perspective, Fenryr. The resistance against the PvP part was clearly from the PvE perspective and a lot of players didn’t want PvP introduced into the PvE areas, and especially not in the form of a PvP penalty for PvE crimes in those PvE areas.

Matt Firor clarified in last night’s ESO Live that the decision not to run with the PvP part was taken because of the realisation that it would lead to too many game-breaking situations. He said that they favoured keeping PvP in PvP areas and PvE in PvE areas. I think the tensions between the playstyles in Imperial City underline the wisdom of that approach.

I’ve never bought the argument that the PvP part was going to be truly optional, everyone spoke all the time about how it would only apply above a certain bounty level which would mean that PvEers would either have to endure PvP or curtail their enjoyment of the PvE content. That’s not the way to handle PvE content in PvE areas, but if the PvP part could have been contained in the PvP areas I’d have been all for it.

Fenryr
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Fenryr

Tandor Shadewalker Karl_Hungus Just that this whole justice system as it is now is boring and does nothing more than flood the market with gold. I can’t understand the resistance against the PvP part. I can accept this opinion and decision but for me it’s a nail in its coffin.The new DLC better be good to compensate.

exeeter
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exeeter

Well its all part of the cycle.. fight naked and you will eventually be unable to progress as your character will be weak.
Adversely, being fully equipped, you are able to kill mobs and turn in quests etc etc, naturally gaining gold in the process.
Basically if you play naturally, do quests sell junk loot, you should always have enough gold to pay for repairs. Fighting naked is absolutely not an option.

Theo454
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Theo454

exeeter Thanks for the reply. I am curious, what if someone were to use no armor or weapons to cut down on repair costs, and fight barehanded using food and potions to make up for lack of gear? Would that be possible? I cannot see how one can be charged repair costs if one has no gear to repair. My friend told me he about spit out his coffee all over his monitor when he saw he had incurred 389 gold piece repair cost from a session of tanking and his character was around lvl 20. Might not sound like much, but to him it seemed like too high a price to pay, as he said he had trouble making good money in the game, and had no desire to craft.

Theo454
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Theo454

A little update, I heard that the reason why it’s not a priority, is because the dev who who was working on spellcrafting quit awhile back, and evidently they have not gotten around to assigning a dev to pick up where he left off yet. I know it’s just hearsay, but sounds about right. From what I had read, spellcrafting sounded really cool. I remember spellcrafting in the first Elder Scrolls game, Arena. More at this link, on why I hope they make it a priority again in the future. https://www.reddit.com/r/elderscrollsonline/comments/2xpn39/data_mining_spellcrafting_what_is_it_and_what_are/

exeeter
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exeeter

Thematically yes it’s silly, however for game balance it would give ranged builds an unfair advantage in terms of gold earned in play time.
That was the compromise they decided to make

Theo454
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Theo454

exeeter Really? I didn’t know that. I guess he didn’t realize it either. That doesn’t make much sense though, repair costs are not determined by how much you get hit and die in the game? Only by how much exp you gain? I’m really puzzled by that.

ejraptor35
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ejraptor35

sfrees80 Rift’s housing is one of the best -if not the best- mmo housing system out right now imo.  I built a replica Dragonsreach in Rift, was a lot of fun.  You’re right, ZOS would do well do create a system similar to that with aspects from Hearthfire.  SWTOR’s system is indeed lazy but it’s what the fans wanted ultimately.  Add tools similar to Landmark’s and you may just have an addicting new system in place.

Only part of your post I disagree with is your last sentence.  You know that’s not true. lol

Marelius
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Marelius

SlasherZet Marelius It will allow us to use more than 4gb of ram which will help with memory leaks. So less crashes but they need to put DX12 in which should help for the lag in PvP. If they are going with building a 64B client then they may as well throw in DX12 while doing it. 
If they aren’t putting DX12 in then I would love to know why and what jerk is directing this.

SlasherZet
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SlasherZet

Marelius I wonder what the 64bit client will do with the game…