2015 was TERA’s biggest year to date, but players aren’t appeased

TERA Senior Producer Matthew “Denommenator” Denomme has the honor of penning TERA’s 2016 community address this week. In the post, he tells players that “2015 was TERA’s most successful individual year” to date. “In fact,” he says, “TERA had more unique active players in 2015 than in any previous year.”

“We’ll release our first major build of 2016 in early March. This build will increment us several versions ahead of our current version, bringing not only new content, but also several new EME-developed systems and initiatives. For content, this update features a hard mode for the recently released Forsaken Isle max-level dungeon, an upgrade to the Dreadspire challenge dungeon (dubbed “Dreadspire Season 2” by the developers), and the transformation of the Island of Dawn into a max-level hunting zone. En Masse Entertainment is also working internally on some development projects to be released alongside this update.”

The in-game store is “first up” on the to-do list; you can also expect a new VIP loyalty system. February will see the “romantic return” of Kyra’s Pop-Up Potion Shack.

But TERA forumgoers have responded to the dev post by downvoting it into oblivion. The anger centers on accusations of poor community management, game issues arising from the recent so-called “half patch” that introduced the Brawler, and the apparent delay of core game updates until March.

In other TERA news, the game will this weekend play host to a Big Brawl tournament, in which six streamers created guilds to train for this best-of-three showdown. “Big prizes” await the winning team. The tourney begins on Friday, January 15th, at 4 p.m. EST.

Source: Official site, dev post, forums. With thanks to Lorelei Rose.
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38 Comments on "2015 was TERA’s biggest year to date, but players aren’t appeased"

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TheDynamis
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TheDynamis

joshua12jd It’s damn lazy devs not wanting to create animations and armor sets for all races. I am in 100% agreement with you.

Leilonii
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Leilonii

Their community team took a big blow when Minea and Tonka left last year. They did a great job but I find it surprising that the current community team can’t just emulate what they did. They have years of groundwork laid out for you, so it’s just a matter of following directions at this point. Why reinvent the wheel when you don’t have to? What is their new community team doing that is pissing people off so much right now?

dorn2
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dorn2

Dystopiq 
I didn’t read too much but it appears the player base is mad about the way En Masse is releasing the content that is already exists in other versions.  That’s on them and not Blue Hole.

SoMuchMass
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SoMuchMass

Carthoris ManastuUtakata I am sure Koreans think the same of Western devs.  Western devs are more interested in the opinion of the Western audience, and it is probably a true statement.

Ket_Viliano
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Ket_Viliano

Damonvile Ket_Viliano Vunak ManastuUtakata SoMuchMass  I should add that blogs like MOP already limit discussion by leading with a blog post to stimulate conversation. This is basically like a forum, where only the admins can create new topics.
It seems to me that game developers would benefit from having an official blog with limited comments, and leave the wilds of the forum to social network media.

Ket_Viliano
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Ket_Viliano

Damonvile Ket_Viliano Vunak ManastuUtakata SoMuchMass  The industry people I have spoken to have, so far, all thought it to be a good idea. It is simply impossible, from a development stand point, to respond to or address the vast majority of posts.
Many posters just say things like “sux” with no real elucidation of *why* or the particulars of an issue, some significant  number of posters are just busy trolling each other, as happened right here in this post thread. There is no way a lead dev can spend time reading through all junk posts to read up on the few good and worthwhile responses.
The point behind limiting posting is not to censor or limit people, but rather to keep the official conversation to something more meaningful and actually useful to development, rather than have 10k derp posts.
If follks want to spew away there is always reddit.

ManastuUtakata
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ManastuUtakata

Carthoris ManastuUtakata 
To be clear, I am not trashing Korean games for doing this. I am only highlighting a problem that exists in imports that don’t exist with games like WoW. Where we get more direct pipelines to the developers first hand without going through 3rd party interests for example. However, it should be also remembered I am saying this as a North American. I am sure WoW players in Europe, Asia, Oceania and South America feel like second fiddles too.

Red Alert
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Red Alert

Forum dwellers hating on a mmo’s forum section? So, everything’s normal in the world:)

Carthoris
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Carthoris

ManastuUtakata  “Bluehole Studio, who are the developers who seem to be more interested in what their audience thinks in their home turf”

All Korean devs are like this. Every. Single. One. They only care about Korea, and anything the other regions get is leftovers. I know it sounds cynical, but that’s the way I feel after trying dozens of imported MMOs over the past decade. I’ve not seen a single one that was given anything more than halfhearted effort on the part of the Korean devs.

At this point I feel like people should know that anything imported is going to play second-fiddle to the primary region, no matter how awesome or dedicated the localization company is. It’s a simple matter to keep the regions at parity, every Western dev does it, but they obviously don’t care enough.

Damonvile
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Damonvile

breetoplay SoMuchMass I get the hypocrisy of who posted that :) and this site is very good at reporting any news from TERA without putting the ” oh look it’s that pedo game again ” spin on it by the writer but there’s a lot of truth to what he said there…if you exclude yourself from it :)

TERA has always been that game where the ignorant can happily post about how it failed and no one plays it ect ect ect and totally ignore it’s name showing up on top earning lists or most played lists. There has never been a posting here that didn’t get filled with rants about gender locking, the skimpy armor or everyone’s favorite the Elin are CHILDREN!!!!111 douche bag chiming in.

And yet those same people will happily post the very next day about the genre needing more diversity and appealing to a niche audience is a good thing. I guess they really mean…as long as every game appeals to me, it’s a good thing and it doesn’t matter if I happen to be considered a niche market, but fuck you and your game if I don’t like it. It’s made by the DEVIL!